^Thanks for the response. Its difficult to judge yeah and Im not quite sure how to test it but after playing with it for a while it does seem Im taking less damage. Notably Im taking less damage from a molten explosion now then I did before.
Sorry I didn't see the question you added to your post. I think I read it before you edited it and just never looked back until today.
If you're still at 45k life I would have done the same most likely. I was running with around 45k life and around 87% is damage reduction. It worked well enough but I opted to get a bit more DR so now I'm closer to 88.6% DR and 38.7k hp. I can't say one way or the other which works better but if I had to guess I'd say the higher DR.
In terms of molten explosions the best way to determine if your setup actually is better is to add diamond skin to your hp to determine an effective EHP. With higher mit you get more benefit from diamond skin which could outweigh having lower EHP from the change.
IMO mit > EHP for most things we do as CMWW. The only expections are burst damage, notably maniac and molten explosions. For those EHP is more important but for most everything else I prefer mit, and just like to keep sufficient HP (35-40k+).
On a slightly related note: I've actually been asked to make some sort of LoH vs mitigation spreadsheet. I'll do it whenever I can actually get some spare time. Who knows, maybe I'll have time tomorrow since I'm practically out of things to do until next week. The reason it's slightly related is because of the role diamond skin plays in the usefulness of LoH.
The Plan: Acquire enough IAS to get the 2.73 Breakpoint and an Open Socket Chantodo's. I suspect an Emerald > Ruby. Or was.
The Catch: Requires about 8% more IAS from Gear. Makeable but upgrading Hellfire Ring to IAS, preferably with Crit/Crit damage.
The Questions: What % Crit do you need to drop Cold Snap for Bone Chill; Can you ever drop Evocation for Glass Cannon? Should I use Scoundrel's 3% or +% damage buff? Is about ~600 resistances about right?
For group use Bone Chill (Cold Snap for Ubers), for solo use Deep Freeze.
You can drop evo for GC if your defensive stats are still high enough that you can survive.
Definitely use the crit% on scoundrel. Even with really high crit it adds to effective dps multiplier in addition to adding to your char sheet dps.
600 resists is about what I recommend for MP6. More is definitely better, especially if you want to run higher MP, and because your armor is pretty low too. I definetely don't recommend trying to run GC with that setup unless you're trying to run MP4, but you shouldn't be running MP4 with that dps anyway, more like MP5-7.
I wonder when exactly a Marquise Ruby beats out a Marquise Emerald for CM/WW? Our higher Crit % would mean Emerald is better, or is there a point where Ruby begins to outpace?
I wonder when exactly a Marquise Ruby beats out a Marquise Emerald for CM/WW? Our higher Crit % would mean Emerald is better, or is there a point where Ruby begins to outpace?
It depends on a number of factors. If you use Deep Freeze then Emerald will likely be better for almost everyone. Otherwise ruby starts to win out at very high CD levels. It's pretty easy to see which is better with a dps calculator or spreadsheet.
I've tried CMWW build and it works really well on MP10 elites farming.
But I'm having truble preventing Kule from casting his spells.
My character has 3.35 aps with slow rune (45 ticks per cast), around 50% crit and 18 apoc. Tried evocation, cold snap. The bosses are frozen most of the time, but sometimes they are moving.
Playing on macbookpro with 130 ping.
Watching frost nova casts, I don't see any special delays, it goes off very fast regularly.
I've checked it on d3cmww calculator and freeze uptime even with 3.35 aps is only around 80%, which means it's impossible to completly freeze bosses.
You have to get him and SB together and freeze them both. That greatly improves your freezing because of getting twice the WW procs. So start with freezing Kulle, make sure everyone stays on the far side of Kulle from SB, and let SB move towards Kulle. You still need to stay out of his grab range but once he's close enough to Kulle then all your WWs should hit both if you keep Kulle targetted.
I haven't ran Ubers for a while but that's generally how it worked before. Your latency might be a bit of an issue but the very high APS should make up for it.
Thanks for this amazing guide. I'm a returning player (back from 1.0.3), running a low-profile sorc and mostly enjoying mp3 archon runs with 170k dps buffed.
I've been trying the CMWW build, compensating for rather low IAS and low CC with 29 APoC, but so far, my main problem isn't to find out how to gear up, but rather how to deal with the endless key spamming. It grows quickly tedious, not to mention a tad on the noisy side, something my wife is quick to point out
How do you do it? Keep FN, DS and EB keys continuously pressed, as well as the WW button? Mash the keys in a specific order?
Also, I've been wondering : while the use of a macro to transform a single keypress into multiple hardware events isn't allowed, would it be okay to use a macro that cycles through several powers one at a time? For instance, using a macro on key 'a' that calls '1' the first time you press it, then '2' the second time and '3' the first time?
Thanks for this amazing guide. I'm a returning player (back from 1.0.3), running a low-profile sorc and mostly enjoying mp3 archon runs with 170k dps buffed.
I've been trying the CMWW build, compensating for rather low IAS and low CC with 29 APoC, but so far, my main problem isn't to find out how to gear up, but rather how to deal with the endless key spamming. It grows quickly tedious, not to mention a tad on the noisy side, something my wife is quick to point out
How do you do it? Keep FN, DS and EB keys continuously pressed, as well as the WW button? Mash the keys in a specific order?
Also, I've been wondering : while the use of a macro to transform a single keypress into multiple hardware events isn't allowed, would it be okay to use a macro that cycles through several powers one at a time? For instance, using a macro on key 'a' that calls '1' the first time you press it, then '2' the second time and '3' the first time?
I believe that macro is fine since 1 key press only activates 1 skill.
One alternative is to hold the DS+EB buttons and just mash the FN key while holding the WW button. FN will still activate DS and EB reasonably well, though I found I got refreshes slightly faster by mashing. In short I just mashed the keys. Others use macros, even though they're against ToS. The general belief is Blizzard hasn't and won't ban people just for using simple macros but I never used them because they can ban if they really want to.
I never used any particular order, I just had DS, FN, and EB on 123 respectively and just keep pressing the keys kind of in a pattern pressing 12 while I raise my other finger off 3, then press 3 while raising 12, etc. If you don't mash too fast it makes it a bit less stressful. I don't know that it's any better then holding DS and EB and mashing FN though.
One subsection of the guide I might be helpful is where you can pick up some defensive stats or Effective Health Points, should you need more. Keep in mind that the precise value of EHP stats fluctucate depending on other factors (mostly if you've gotten the stat elsewhere) Exact EHP numbers can be found on a site such of d3up.com.
I will attempt to outline some of the more popular/powerful legendaries to give you an idea of which defensive stats you can roll on them, should you want to boost your Effective Health to survive, or to change your skills from something Defensive to something more offensive, such as Energy Armor to Shocking Aspect.
I simmed my toon, to give you an idea of how beneficial each EHP stat is, in my case:
As you can see, there's quite a few options here. Thankfully, most legendaries only roll 1-2 random stats. But it's not a matter of picking the best stat all the time; you have to keep in mind which slots can roll which stats, and what exactly your toon needs. Also, something to keep in mind is this list is based on 1 point of the stat. Armor, on a chestpeice, can roll up to 397. A perfect +armor roll, on a chestpeice, would be worth 17777.66 EHP in my case. Turning on Force Armor would increase that number to 23998.66 EHP!
Tal Rasha's Relentless Pursuit (2 stats)
+Resistances is generally the most useful one. The other notable stats, to go with it, are +Armor, + Vitality, +% Hp, and -% damage taken from melee/ranged/Elite attacks.
Witching Hour: (3 stats)
+Resistances, +% HP, Int/Vit, Int, +Armor
Chantodo's OH (1 stat)
+Vit, +%HP, +Int/Vit, +APoC, +socket
Storm Crow (1 stat)
+Socket, +Int, + int/Vit, +All Resist, +Armor, +% HP
Blackthorne's Jousting Mail (2 Stats)
+Armor, + Resistances, +Socket, +Int/Vit, +Int
Lacuni Prowlers (3 stats)
+Int, , +int/Vit, + Armor, + All Resist, - % Damage taken
This is a nice idea, but if we would take this discussion further it would show how many choices you have for each specific slot. And in the end, you could create an entire thread just about wizard gear.
I failed to do so yet, but now that I finally got to (play again and) try this spec out, I want to thank you for what I consider the best thread in these forums!
Rather than list all the potential affixes on items I just listed some of the recommended ones. I figure most of the people using the guide are in low to medium budgets so they're mostly in need off mitigation stats like AR and armor. Those pushing dps to the max likely already have a good grasp on their armor and AR values and are capable of deciding what affixes to choose on their own. Thanks for the information though.
I figure most of the people using the guide are in low to medium budgets so they're mostly in need off mitigation stats like AR and armor.
So true. I'm on a very tight budget (as in, I have about 5M gold left), and my CMWW set feels positively squishy.
Thanks to the advice on this thread, I managed to reach a point where I can farm MP6 reasonably well with a SNS build. Still dying every now and then, usually to a pack of fast high-damage white mobs when I don't pay enough attention, and I really feel that I need more EHP.
I've been considering ditching my Lacuni to get some rare high EHP bracers, but I'll have to check whether that would make me drop below the 2.30 breakpoint.
Also looking to increase my dps, maybe if I can find a cheap Chantodo's with a socket.
I figure most of the people using the guide are in low to medium budgets so they're mostly in need off mitigation stats like AR and armor.
So true. I'm on a very tight budget (as in, I have about 5M gold left), and my CMWW set feels positively squishy.
Thanks to the advice on this thread, I managed to reach a point where I can farm MP6 reasonably well with a SNS build. Still dying every now and then, usually to a pack of fast high-damage white mobs when I don't pay enough attention, and I really feel that I need more EHP.
Right now, my set (http://eu.battle.net...17/hero/3808945) gives about :
- 75k dps
- 51.5% crit
- 145% crit damage
- 2.36 attack speed
- 212k EHP
- 3% LS
- 1650 LoH
I've been considering ditching my Lacuni to get some rare high EHP bracers, but I'll have to check whether that would make me drop below the 2.30 breakpoint.
Also looking to increase my dps, maybe if I can find a cheap Chantodo's with a socket.
I'd aim for the 2.5 breakpoint. The LoH returns are about 33% greater than the breakpoint below it, so it's a lot better for game play.
I'd aim for the 2.5 breakpoint. The LoH returns are about 33% greater than the breakpoint below it, so it's a lot better for game play.
Going from 30 to 33 ticks per WW cast is a 33% greater LoH return? I assume there's some arcane reason for this (these are the wizard forums, after all), but I wouldn't mind a slightly clearer explanation
Well, you get 10% more LoH per WW, because of the 10% increase in number of ticks - but you can also cast more WW's, which means having more active at any time, which means even more LoH.
Rollback Post to RevisionRollBack
And may the odds be ever in your favour. Emmo#2406
I'd aim for the 2.5 breakpoint. The LoH returns are about 33% greater than the breakpoint below it, so it's a lot better for game play.
Going from 30 to 33 ticks per WW cast is a 33% greater LoH return? I assume there's some arcane reason for this (these are the wizard forums, after all), but I wouldn't mind a slightly clearer explanation
Obviously Loroese himself should give you the elaborate answer and a "clear explanation", but in the meantime... if you're not afraid of maths take a look at this post where he ran some simulations that shed light on the APS/LoH maths and other stuff: http://www.diablofan...n/#entry1055952
If you're still at 45k life I would have done the same most likely. I was running with around 45k life and around 87% is damage reduction. It worked well enough but I opted to get a bit more DR so now I'm closer to 88.6% DR and 38.7k hp. I can't say one way or the other which works better but if I had to guess I'd say the higher DR.
In terms of molten explosions the best way to determine if your setup actually is better is to add diamond skin to your hp to determine an effective EHP. With higher mit you get more benefit from diamond skin which could outweigh having lower EHP from the change.
IMO mit > EHP for most things we do as CMWW. The only expections are burst damage, notably maniac and molten explosions. For those EHP is more important but for most everything else I prefer mit, and just like to keep sufficient HP (35-40k+).
On a slightly related note: I've actually been asked to make some sort of LoH vs mitigation spreadsheet. I'll do it whenever I can actually get some spare time. Who knows, maybe I'll have time tomorrow since I'm practically out of things to do until next week. The reason it's slightly related is because of the role diamond skin plays in the usefulness of LoH.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
http://us.battle.net/d3/en/profile/Venaliter-1813/hero/54964
The Plan: Acquire enough IAS to get the 2.73 Breakpoint and an Open Socket Chantodo's. I suspect an Emerald > Ruby. Or was.
The Catch: Requires about 8% more IAS from Gear. Makeable but upgrading Hellfire Ring to IAS, preferably with Crit/Crit damage.
The Questions: What % Crit do you need to drop Cold Snap for Bone Chill; Can you ever drop Evocation for Glass Cannon? Should I use Scoundrel's 3% or +% damage buff? Is about ~600 resistances about right?
You can drop evo for GC if your defensive stats are still high enough that you can survive.
Definitely use the crit% on scoundrel. Even with really high crit it adds to effective dps multiplier in addition to adding to your char sheet dps.
600 resists is about what I recommend for MP6. More is definitely better, especially if you want to run higher MP, and because your armor is pretty low too. I definetely don't recommend trying to run GC with that setup unless you're trying to run MP4, but you shouldn't be running MP4 with that dps anyway, more like MP5-7.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Death_Watcher
It depends on a number of factors. If you use Deep Freeze then Emerald will likely be better for almost everyone. Otherwise ruby starts to win out at very high CD levels. It's pretty easy to see which is better with a dps calculator or spreadsheet.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
But I'm having truble preventing Kule from casting his spells.
My character has 3.35 aps with slow rune (45 ticks per cast), around 50% crit and 18 apoc. Tried evocation, cold snap. The bosses are frozen most of the time, but sometimes they are moving.
Playing on macbookpro with 130 ping.
Watching frost nova casts, I don't see any special delays, it goes off very fast regularly.
I've checked it on d3cmww calculator and freeze uptime even with 3.35 aps is only around 80%, which means it's impossible to completly freeze bosses.
How do you guys do it?
I haven't ran Ubers for a while but that's generally how it worked before. Your latency might be a bit of an issue but the very high APS should make up for it.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
I've been trying the CMWW build, compensating for rather low IAS and low CC with 29 APoC, but so far, my main problem isn't to find out how to gear up, but rather how to deal with the endless key spamming. It grows quickly tedious, not to mention a tad on the noisy side, something my wife is quick to point out
How do you do it? Keep FN, DS and EB keys continuously pressed, as well as the WW button? Mash the keys in a specific order?
Also, I've been wondering : while the use of a macro to transform a single keypress into multiple hardware events isn't allowed, would it be okay to use a macro that cycles through several powers one at a time? For instance, using a macro on key 'a' that calls '1' the first time you press it, then '2' the second time and '3' the first time?
http://eu.battle.net/d3/en/profile/Taliesyn-2517/hero/66020932
I believe that macro is fine since 1 key press only activates 1 skill.
One alternative is to hold the DS+EB buttons and just mash the FN key while holding the WW button. FN will still activate DS and EB reasonably well, though I found I got refreshes slightly faster by mashing. In short I just mashed the keys. Others use macros, even though they're against ToS. The general belief is Blizzard hasn't and won't ban people just for using simple macros but I never used them because they can ban if they really want to.
I never used any particular order, I just had DS, FN, and EB on 123 respectively and just keep pressing the keys kind of in a pattern pressing 12 while I raise my other finger off 3, then press 3 while raising 12, etc. If you don't mash too fast it makes it a bit less stressful. I don't know that it's any better then holding DS and EB and mashing FN though.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
I will attempt to outline some of the more popular/powerful legendaries to give you an idea of which defensive stats you can roll on them, should you want to boost your Effective Health to survive, or to change your skills from something Defensive to something more offensive, such as Energy Armor to Shocking Aspect.
I simmed my toon, to give you an idea of how beneficial each EHP stat is, in my case:
+1 Armor 44.78 +1 Dexterity 100.16 +1 Intelligence 30.17 +1 Strength 44.78 +1 Vitality 320.48 +1 Resist All 301.67 +1% Life 2,664.98 +1% Block 0 +1% Melee Reduce 3,436.47 +1% Ranged Reduce 3,230.28 +1% Elite Reduce 3,473.42
As you can see, there's quite a few options here. Thankfully, most legendaries only roll 1-2 random stats. But it's not a matter of picking the best stat all the time; you have to keep in mind which slots can roll which stats, and what exactly your toon needs. Also, something to keep in mind is this list is based on 1 point of the stat. Armor, on a chestpeice, can roll up to 397. A perfect +armor roll, on a chestpeice, would be worth 17777.66 EHP in my case. Turning on Force Armor would increase that number to 23998.66 EHP!
Tal Rasha's Relentless Pursuit (2 stats)
+Resistances is generally the most useful one. The other notable stats, to go with it, are +Armor, + Vitality, +% Hp, and -% damage taken from melee/ranged/Elite attacks.
Witching Hour: (3 stats)
+Resistances, +% HP, Int/Vit, Int, +Armor
Chantodo's OH (1 stat)
+Vit, +%HP, +Int/Vit, +APoC, +socket
Storm Crow (1 stat)
+Socket, +Int, + int/Vit, +All Resist, +Armor, +% HP
Blackthorne's Jousting Mail (2 Stats)
+Armor, + Resistances, +Socket, +Int/Vit, +Int
Lacuni Prowlers (3 stats)
+Int, , +int/Vit, + Armor, + All Resist, - % Damage taken
Nat's Bloody Footprints: (1 stat)
+int, +int/vit
Ice Climbers (3 stats)
+Armor, +Vit, + Int/Vit
Vile Ward: (2 stats)
+Int, +Vit, +Int/Vit, +Life %.
Inna's Temperance: (1 stat)
+Armor, +All Resist, +Vit, +Int, +Int/Vit
Oh look, there's already one: http://www.diablofans.com/topic/84199-guide-wizard-gear-guide/
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Thanks to the advice on this thread, I managed to reach a point where I can farm MP6 reasonably well with a SNS build. Still dying every now and then, usually to a pack of fast high-damage white mobs when I don't pay enough attention, and I really feel that I need more EHP.
Right now, my set (http://eu.battle.net/d3/en/profile/Taliesyn-2517/hero/3808945) gives about :
- 75k dps
- 51.5% crit
- 145% crit damage
- 2.36 attack speed
- 212k EHP
- 3% LS
- 1650 LoH
I've been considering ditching my Lacuni to get some rare high EHP bracers, but I'll have to check whether that would make me drop below the 2.30 breakpoint.
Also looking to increase my dps, maybe if I can find a cheap Chantodo's with a socket.
http://eu.battle.net/d3/en/profile/Taliesyn-2517/hero/66020932
I'd aim for the 2.5 breakpoint. The LoH returns are about 33% greater than the breakpoint below it, so it's a lot better for game play.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
http://eu.battle.net/d3/en/profile/Taliesyn-2517/hero/66020932
And may the odds be ever in your favour.
Emmo#2406
Obviously Loroese himself should give you the elaborate answer and a "clear explanation", but in the meantime... if you're not afraid of maths take a look at this post where he ran some simulations that shed light on the APS/LoH maths and other stuff: http://www.diablofan...n/#entry1055952