Since i am going to play with 3 friends, and everyone has decided their char but me, i was left with the choice of barbarian or wizard I chose wizard after playing around with the skill calc for a while. It honestly doesn't bother me if there aren't alot of wizards at launch
If you're going with 3 friends I'd rather choose a total gimmick so you can do a crazy rush for items. Blizzard doesn't really seem to have accounted for team builds such as 2x monk 2x barb or monk + wiz + 2x barb, far less 4x WD's doing petway with a total of 80 pets for defense.
Like imagine the difference in damage taken between 1x monk + 1x barb sharing all the damage from the mobs and 2x monk + 2x barbs stacking stuns, warcries, auras and other defense. While sharing all the damage inbetween themselves.
4x WD petway with over 80 pets also speaks for itself.
Barb - 1:30 (bash and hammer spam)
WD - 0:58 (dart, dogs and grasp spam, soul harvest x5)
DH - 1:12 (hungering and rapid spam, vault to avoid taking any damage at all)
Wiz - 1:36 (missile and orb spam, diamond skin to tank every thing)
Monk - 1:21 (deadly reach and lashing tail kick spam)
Didn't actually play barbie.
DH had ridicilously good gear available to it in beta. And also a 215 or 230% damage multiplier with rapid shot.
WD had a ridicilous intel bonus available pushing it to like 130-150 DPS base, of course it's gonna go great damage but it will be balanced out later.
Wizard didn't have any good spells available for single target damage in beta, disintegrate for instance. And couldn't stack up with Arcane Dynamo either (Assuming Arcane Dynamo + Disintegrate is gonna work it will be huge dps!)
Monk has a focus on single target DPS.
I'm having a hard time choosing wizard myself (mainly because a few rune mechanics are still unknown but judging by the beta is just silly. I was over 80 DPS base with my DH so could probably have done like 35-40 sec kill. Didn't record or test it.
I love the Wizard, it will be my first. Personally I think the monk is real shit with those weak and boring tri-hits, as in I won't even touch him, but hey, there's opinions for ya.
Monk is going to own. To me, wizards and DH's are the 'weakest' of the classes purely by assessing the skills available to all the classes. And by that, I really mean when it matters (i.e., inferno) I think the other calsses are absolutely necessary, and the last 4th spot can be filled by a wizard or DH. I'd probably take the wizard over the DH, unless the DH has such amazing DPS that it outweights some utility loss. I just don't believe wizards are going to be balanced well enough between being required to have % damage to keep up with damage/health ratios, blizzard learning that MFing was too easy on the sorc class, the way AP functions, and the lackluster synergies between the wizard passive/active abilities.
Since i am going to play with 3 friends, and everyone has decided their char but me, i was left with the choice of barbarian or wizard I chose wizard after playing around with the skill calc for a while. It honestly doesn't bother me if there aren't alot of wizards at launch
If you're going with 3 friends I'd rather choose a total gimmick so you can do a crazy rush for items. Blizzard doesn't really seem to have accounted for team builds such as 2x monk 2x barb or monk + wiz + 2x barb, far less 4x WD's doing petway with a total of 80 pets for defense.
Like imagine the difference in damage taken between 1x monk + 1x barb sharing all the damage from the mobs and 2x monk + 2x barbs stacking stuns, warcries, auras and other defense. While sharing all the damage inbetween themselves.
4x WD petway with over 80 pets also speaks for itself.
Where you getting 80 pets?
1 garg
4 dogs
1 Hex
Fetish Psychopaths passive.
Where are the other dozen or so pets coming from?
Fetish Army? That has 2 min CD.
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If you're going with 3 friends I'd rather choose a total gimmick so you can do a crazy rush for items. Blizzard doesn't really seem to have accounted for team builds such as 2x monk 2x barb or monk + wiz + 2x barb, far less 4x WD's doing petway with a total of 80 pets for defense.
Like imagine the difference in damage taken between 1x monk + 1x barb sharing all the damage from the mobs and 2x monk + 2x barbs stacking stuns, warcries, auras and other defense. While sharing all the damage inbetween themselves.
4x WD petway with over 80 pets also speaks for itself.
Didn't actually play barbie.
DH had ridicilously good gear available to it in beta. And also a 215 or 230% damage multiplier with rapid shot.
WD had a ridicilous intel bonus available pushing it to like 130-150 DPS base, of course it's gonna go great damage but it will be balanced out later.
Wizard didn't have any good spells available for single target damage in beta, disintegrate for instance. And couldn't stack up with Arcane Dynamo either (Assuming Arcane Dynamo + Disintegrate is gonna work it will be huge dps!)
Monk has a focus on single target DPS.
I'm having a hard time choosing wizard myself (mainly because a few rune mechanics are still unknown but judging by the beta is just silly. I was over 80 DPS base with my DH so could probably have done like 35-40 sec kill. Didn't record or test it.
Monk is going to own. To me, wizards and DH's are the 'weakest' of the classes purely by assessing the skills available to all the classes. And by that, I really mean when it matters (i.e., inferno) I think the other calsses are absolutely necessary, and the last 4th spot can be filled by a wizard or DH. I'd probably take the wizard over the DH, unless the DH has such amazing DPS that it outweights some utility loss. I just don't believe wizards are going to be balanced well enough between being required to have % damage to keep up with damage/health ratios, blizzard learning that MFing was too easy on the sorc class, the way AP functions, and the lackluster synergies between the wizard passive/active abilities.
1 garg
4 dogs
1 Hex
Fetish Psychopaths passive.
Where are the other dozen or so pets coming from?
Fetish Army? That has 2 min CD.
Epicurus