Witch Doctor Build: "The Rainman"

  • #21
    Quote from scorpious1109
    Splinters, not SPined Darts for mana?


    Splinters is one of the WD's highest DPS abilities; most people in Inferno just spam it ad infinitum as it's so cheap mana isn't an issue.

    Quote from Leh
    I have myself been using Rain of Toads almost exclusively since i got the spell+rune, and have found that using a slow 2-hander makes it a lot more sustainable. Have you tried something similar?


    Well a slower weapon would make it tick slower and thus use up less mana per second. Not a bad idea if you're having mana troubles. I've generally just used whatever weapon combination I've found at any given time with the highest overall damage.

    Quote from Leh
    You did not seem to actually need the rain dance rune on your BBW. I would suspect that for any other build than zombiebears, the 30 % damage would be way superior. Have you tested this? Especially since the extra damage would stack with the attack speed increase, granting godlike damage.


    Yes, Slam Dance would be superior for Toads once you have enough Mana Regen that you can cast it infinitely. Rain Dance was quite necessary leveling though.

    Quote from Leh
    Personally, what I do is use Grasping instead of a mana recovery spell on the second mouse button, sustained via. the use of Spiritual Attunement and a 2-hand mace (Mace, due to having a .90 Attacks per second speed seems optimal for mana usage). The only times I have been running OOM has been when I was using Grasping for a DPS increase, which honestly can be done away with. Alternately, it can be sustained with Spirit Walk -> Honored Guest. Furthermore, I prioritise having a Vodoo Mask with +Mana and +Mana Regen, both which scales with Spiritual Attunement.

    Grasping also allow me to use more of a kiting game than rely on Fetish Army + Spirit Walk for uptime.


    I've tried using Grasp, but on Inferno even with an 80% slow fast enemies just run right through, and enemies that don't don't really need to be slowed to begin with. Personally, if I were to drop the mana recovery skill I would use the Gargantuan for better uptime.

    Quote from Leh
    I often switch out Fear for Soul Harvest-> Health Return. I am still undecided on which is better, although I feel like Horrify may be better in group settings, since 4-6 seconds of fear can save your group when used right.


    I hate saying this, but never take Soul Harvest out of your build. 5 stacks literally doubles your damage. It's the most powerful straight damage buff in the game.

    Quote from Leh
    Confuse with Paranoia gives a nice amounts of CC/Utility, and the 20 % damage + Confused Enemies + BBW with 30 % damage increase gives some insanely dangerous toads. Best part is, alll of it benefits my party members.


    It's certainly an option, but its cooldown is too prohibitive for my tastes considering what it does. (I do realize its CD is shorter than the other buffs in this build, but I consider them more powerful.)

    Quote from Leh
    Last question, you use a shield in your video. For a spec that seems based on having as high damage as possible, why not use a WD OH? Or have you just had poor luck getting one? :>


    I switch b/w a Shield and an Off-Hand depending on my needs. Sometimes I need the damage reduction and block.

    Thanks for the thoughts Leh, and everyone else. =)
  • #22
    Hey dannyboy thank you for the video. I was having difficulty in Act 2 of Hell, and the video really helped a lot. Just wondering what particular build you are using in inferno at the moment. Zombie bears + haunt?
    The world is full of kings and queens,
    Who'll blind your eyes and steal your dreams,
    Thats heaven and hell!
  • #23
    Quote from dioprem

    Hey dannyboy thank you for the video. I was having difficulty in Act 2 of Hell, and the video really helped a lot. Just wondering what particular build you are using in inferno at the moment. Zombie bears + haunt?


    I'm using the Vision Quest variation of the build. So Zombie Bears, Horrify (Frightening Aspect for damage reduction), Healing Journey, Soul Harvest (Siphon), Fetish Army (Ambush), and (Rain Dance) Big Bad Voodoo.

    Horrify is optional some good alternatives are: Locust Swarm (Searing Locusts) or (Draining) Haunt for some DOT damage, Mass Confusion (Paranoia) for even more burst and another long cooldown to keep Vision Quest rolling, Gargantuan (if you have the gear to keep him up or are willing to sacrifice Pierce the Veil or Jungle Fortitude for Fierce Loyalty), Hex (Hedge Magic if you want a bit more survivability or one of the damage runes instead), or Wall of Zombies for control. I've been switching around the Horrify slot for some of these to mix things up if I don't have NV at the time.
  • #24
    Quote from dannyboyhastings

    Quote from dioprem

    Hey dannyboy thank you for the video. I was having difficulty in Act 2 of Hell, and the video really helped a lot. Just wondering what particular build you are using in inferno at the moment. Zombie bears + haunt?


    I'm using the Vision Quest variation of the build. So Zombie Bears, Horrify (Frightening Aspect for damage reduction), Healing Journey, Soul Harvest (Siphon), Fetish Army (Ambush), and (Rain Dance) Big Bad Voodoo.

    Horrify is optional some good alternatives are: Locust Swarm (Searing Locusts) or (Draining) Haunt for some DOT damage, Mass Confusion (Paranoia) for even more burst and another long cooldown to keep Vision Quest rolling, Gargantuan (if you have the gear to keep him up or are willing to sacrifice Pierce the Veil or Jungle Fortitude for Fierce Loyalty), Hex (Hedge Magic if you want a bit more survivability or one of the damage runes instead), or Wall of Zombies for control. I've been switching around the Horrify slot for some of these to mix things up if I don't have NV at the time.


    Ah ok. I'm guessing it difficult to upkeep your mana without VQ?
    Also I was messing around with your rainman build and came up with this:

    http://eu.battle.net...UdQP!ZXb!abcZZa

    Basically I just spam my bats and use my spiders to bring my mana up when needed. However I am only in Act 3 of hell, and I have been playing co-op. Was wondering it this build would be viable in inferno for solo play.
    The world is full of kings and queens,
    Who'll blind your eyes and steal your dreams,
    Thats heaven and hell!
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