So personally i think 60 extra stre for each socket is nice. I have 7 sockets which means i get a bonus of 350 strength.
I have read several times here that ppl say its a lame passive. Could you care to elaborate?
Also which would you suggest to use instead then? Something that can also boost ur dps?
I think they are just bitter at what it used to be in the beta. Btw it's 70 str per socket. If you have a socket in your shield, helm, 3 chest, 2 pants, 2 ring, 1 neck then you're at a max of 11 sockets I think. That being said sockets in all those is less than optimal but you could be looking at 770 str on top of the str you're already getting from sockets so that's nothing to scoff at.
Even as DH that's a lame passive, passive +STR? You get that from gear and Paragon anyway, I don't think any other class has any flat main stat increases. Pretty boring. Useful, sure.
I think it depends on the amount of sockets in your gear. I havent seen anyone with the max amount of sockets in their gear. My crusader has 6 sockets and it just seems kind of boring to me. Id rather have a little utility or something than just a flat out + to str. Crusader passive always seemed a little underwhelming to me
I think they are just bitter at what it used to be in the beta. Btw it's 70 str per socket. If you have a socket in your shield, helm, 3 chest, 2 pants, 2 ring, 1 neck then you're at a max of 11 sockets I think. That being said sockets in all those is less than optimal but you could be looking at 770 str on top of the str you're already getting from sockets so that's nothing to scoff at.
I think they are just bitter at what it used to be in the beta. Btw it's 70 str per socket. If you have a socket in your shield, helm, 3 chest, 2 pants, 2 ring, 1 neck then you're at a max of 11 sockets I think. That being said sockets in all those is less than optimal but you could be looking at 770 str on top of the str you're already getting from sockets so that's nothing to scoff at.
What was it in beta?
I'm pretty sure it was like +70 all resis for every different color gem socketed in your gear. Could be wrong though.
I don't remember it having a value or giving a stat, but it work off of the different colors, which I actually thought fit Finery better. Not in terms of usefulness (let's see where you stick that topaz), but it fit the imagery better.
Feels like most the player on this thread are kind of undervaluing Finery as a passive....
I definitely will agree that most of the Crusader passives feel a bit weak/lack luster compared to other classes, but among their passives, Finery is really one of the best/only choices to get a significant increase in your DPS from one of your passives, provided you have the sockets to make use of it.
Ideally you'd be geared enough that you don't have sockets on some of your items as a Crit dmg, crit hit, etc stats would be more valuable (or an STR role) than having the socket in the rings.
But as a stop gap measure to increase ones armour and base damage? There's really nothing better in their passive tree depending on your situation. I mean what the other options are Holy Fervor? (sucks pretty much), and the +holy dmg passive that only works correctly if your weapon has Holy damage?
Situational sure! Bad passive? Not really it's one of the better ones, but that's not saying much.
Armor doesn't have diminished returns, it has linear returns. The abstract number you see on your character sheet grows more slowly at high levels of armor, but the value of 1 point of armor is the same regardless of whether you have 1,000 or 10,000 armor. If the % didn't slow down as your armor increased, armor would have greater than linear growth, making the smart decision to stack all armor. The same is true of resist all and dodge from dexterity.
As a result, Divine Fortress is better the more armor you have, because getting +3,000 armor is better than getting +300 armor. It'd be pretty useless for Wizards or Demon Hunters, but it's great for Crusaders. So is the Barbarian equivalent that gives 25% bonus armor. They're on these classes for a reason.
Let's assume you have 30% block on your shield The armor mitigation formula is (armor)/(armor + 3500) - taken from Nubtro
1,000/(1,000+3,500) ~= 22.2% armor mitigation, ~77.7% damage received 1,300/(1,300+3500) ~= 27% armor mitigation, ~72.9% damage received 72.9/77.7 ~= 93.8%, or 6.2% less damage
10,000/(10,000 + 3,500) ~= 74% armor mitigation, 26% damage received 13,000(13,000 + 3,500) ~= 78.8% armor mitigation, 21.2% damage recieved 21.2/26 ~= 81.5%, or about 18.5% less damage
You take about 6.2% less damage from your armor with Divine Fortress and 1,000 armor. You take 18.5% less damage from your armor with Divine Fortress and 10,000 armor. Divine Fortress is almost 3x as good with high armor than low armor. It does its job well.
I'm only using Finery because I don't have a holy weapon yet for Holy Cause, but I might swap it out to something more healing based as I have plenty of offense and toughness but my healing is abysmal. The only healing I have/get right now is from Wrathful (and I have a fair number of +Health Globe secondary stats on my gear just by luck) and while I don't and never feel squishy doing T2 solo or T3 in groups, when I DO take damage if I'm low on Wrath (what Crusader isn't?) I'm kind of F'd if my pot isn't up or I'm not playing solo w/ Templar and his heal is on cooldown.
I just wonder if the +healing from Holy Cause (I use a FotH holy-damage build) would be worth it even w/o a +holy damage weapon just for the healing? Or if I'd be better off taking say Divine Fortress or Renewal on top of Wrathful/Heaven's Strength/Righteousness.
honesty I think finery should be used in some way to make 1h weapons more powerful. since 2h is favored by a landslide, they should make it so it increases attack speed or something to make it worth using a 1h. just my opinion. but overall using it doesn't really matter to me, I would rather use another passive because that little bit of strength is not a game changer in performance since almost all builds are based on elemental dmg.
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So personally i think 60 extra stre for each socket is nice. I have 7 sockets which means i get a bonus of 350 strength.
I have read several times here that ppl say its a lame passive. Could you care to elaborate?
Also which would you suggest to use instead then? Something that can also boost ur dps?
Thanks
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
half (or even more) of crusader passives are crap and totally useless (say "Hi" to iron maiden) so...
but sometimes there's just no other option...
I definitely will agree that most of the Crusader passives feel a bit weak/lack luster compared to other classes, but among their passives, Finery is really one of the best/only choices to get a significant increase in your DPS from one of your passives, provided you have the sockets to make use of it.
Ideally you'd be geared enough that you don't have sockets on some of your items as a Crit dmg, crit hit, etc stats would be more valuable (or an STR role) than having the socket in the rings.
But as a stop gap measure to increase ones armour and base damage? There's really nothing better in their passive tree depending on your situation. I mean what the other options are Holy Fervor? (sucks pretty much), and the +holy dmg passive that only works correctly if your weapon has Holy damage?
Situational sure! Bad passive? Not really it's one of the better ones, but that's not saying much.
As a result, Divine Fortress is better the more armor you have, because getting +3,000 armor is better than getting +300 armor. It'd be pretty useless for Wizards or Demon Hunters, but it's great for Crusaders. So is the Barbarian equivalent that gives 25% bonus armor. They're on these classes for a reason.
Let's assume you have 30% block on your shield
The armor mitigation formula is (armor)/(armor + 3500) - taken from Nubtro
1,000/(1,000+3,500) ~= 22.2% armor mitigation, ~77.7% damage received
1,300/(1,300+3500) ~= 27% armor mitigation, ~72.9% damage received
72.9/77.7 ~= 93.8%, or 6.2% less damage
10,000/(10,000 + 3,500) ~= 74% armor mitigation, 26% damage received
13,000(13,000 + 3,500) ~= 78.8% armor mitigation, 21.2% damage recieved
21.2/26 ~= 81.5%, or about 18.5% less damage
You take about 6.2% less damage from your armor with Divine Fortress and 1,000 armor. You take 18.5% less damage from your armor with Divine Fortress and 10,000 armor. Divine Fortress is almost 3x as good with high armor than low armor. It does its job well.
I can T4 solo, but mostly i like to play with groups for the fun factor. I hardly ever die.
Getting sockets in rings, shield and neck is stupid, i agree But still, i feel like other passives don't give me much.
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
I just wonder if the +healing from Holy Cause (I use a FotH holy-damage build) would be worth it even w/o a +holy damage weapon just for the healing? Or if I'd be better off taking say Divine Fortress or Renewal on top of Wrathful/Heaven's Strength/Righteousness.