Skills and other information

  • #1
    All information we know can be found in our massive recap here: http://www.diablofan...we-know-so-far/

    The Crusader is the new class announced for the Reaper of Souls expansion. Here is everything we know about him so far, plus some nice art and videos from Gamescom!
    • Uses Strength as main stat
    • Has confirmed Flails, Two-Handed Flails and Two-Handed Swords so far and focuses on Shields, adding their defense as damage. There are Crusader exclusive Shields in the game
    • Plays mid-range
    • Resource is Wrath (not confirmed how it's generated, but some sources are suggesting it works like the Monk's Spirit, but regenerates 3 Wrath per seconds)
    • Crusaders come from the same order as the Paladins and are, in fact, an elite branch of it
    • The Crusader starts at Act I like all other characters
    • Skill Categories: Primary, Secondary, Defensive, Utility, Laws, Conviction (Screenshot)
    • Active Skills:
      • Punish - Hits your enemy. Your hits increase your sense of combat, which improves your ability to block. Requires a shield. (Cost: 5 Wrath) (roughly translated)
        • Retaliate - When you block, you do extra damage
      • Slash - Ignite the air in front of you, damaging all enemies (Cost: 5 Wrath)
        • Long Reach - Increases the range of Slash
      • Justice - Throw a hammer of justice at your enemies. (Cost: 5 Wrath)
      • Scourge - Scourge your enemies, surrounding them in threads of hallowed power. The threads cut and bleed enemies they attach to, and will seek out new enemies to latch onto and punish. (Generate: 5 Wrath per attack)
        • Bound Fate
        • Razor's Edge
      • Laws of Justice - Active: Increases armor for the Crusader and his allies, while Laws of Justice are active. Passive: When you block an attack you and your allies take less damage for a short duration. Requires a shield. Cooldown: 30 seconds
      • Laws of Valor - Active: Increases the damage of the Crusader and his allies, while Laws of Valor is active. Passive: When you critically hit you and your allies do more damage for a short duration. Cooldown: 30 seconds
      • Laws of Fate - Active: Increases the speed of the Crusader and his allies, while Laws of Fate is active. Passive: When you dodge you and your allies run faster for a short duration. Cooldown: 30 seconds
      • Sweep Attack - Spread a mystical plague in the air in a large arc, dealing heavy damage on the enemies in front of you (Cost: 25 Wrath) (roughly translated)
      • Shield Glare - Temporarily blind enemies in front of you with your shield. Requires a shield. Cooldown: 12 seconds
        • Emblazoned Rune Shield - Blinded enemies sometimes explode when on low health
      • Judgement - Roots enemies for 4 seconds. Cooldown: 20 seconds
      • Heaven's Fury - Creates an area of holy power that burns and damages enemies (Cost: 40 Wrath)
      • Consecration - Creates sacred ground around you that heals both the Crusader and his allies. Cooldown: 20 seconds
        • Shattered Ground - The enemies within the area in effect take damage
      • Shield Bash - Blasts enemies in front of you. Requires a shield. (Cost: 25 Wrath)
      • Fist of the Heavens- Call a bolt from the sky damaging enemies in the area. (Cost: 30 Wrath)
        • Tempest of the Heavens
        • Well of Retribution - Create a well of holy lightning at the target location that will electrecute nearby enemies
        • Lightning Rod
        • Reverberation
      • Blessed Shield - Hurl a celestial shield through the air, smashing it into enemies and ricocheting it between them (Cost: 25 Wrath)
        • Staggering Shield
      • Blessed Hammer - Summons a blessed hammer that revolves around you damaging enemies. (Cost: 10 Wrath)
      • Provoke - Taunts the enemy to attack you for 5 seconds. Cooldown: 20 seconds (Generate: 50 Wrath)
      • Falling Sword - The Crusader is launched in the air and lands on his enemies. Cooldown: 15 seconds (Cost: 25 Wrath)
        • Part of the Cloud - You create a lightning storm that covers the ground where the character falls, hitting enemies with lightning
    • Passive Skills:
      • Indestructible - You gain 1% armor for every 5% life that you lose
      • Wrathful - Wrath regeneration increased by 5% for 3 seconds after a block
      • Wrecking Ball
      • Against All Odds - When surrounded by 4 or more enemies within 15 yards, you gain 10% Crit Chance for 5 seconds
      • Finery - Gain 34 All Resist for each gem of different color on your gear, if you have five different gems you'll gain another 34 All Resist
      • Heavenly Strength - Enable the crusader to hold a 2 handed weapon in main hand, but only if you have a Crusader shield in the other, in addition you lose 10% movement speed
      • Holy Cause - 10% more Holy damage on weapon. Also proc coefficient increased by 10% on Holy weapons
      • Vigilant
      • Long Arm of the Law
      • Stand Your Ground - Increase block chance by 5%, reduce dodge chance by/to 0% (?)

  • #2
    • These two passives are insane. I really want see them in action.
    • Finery - Gain 34 All Resist for each gem of different color on your gear, if you have five different gems you'll gain another 34 All Resist
    • Heavenly Strength - Enable the crusader to hold a 2 handed weapon in main hand, but only if you have a Crusader shield in the other, in addition you lose 10% movement speed
  • #3
    By the way, Gamona.de also has a SS showing Two-handed Flails. You can add that, too :)
    The hype is flowing through my veins...
    Do you like Power Metal? Check it out!
  • #4
    Quote from Galneryus

    By the way, Gamona.de also has a SS showing Two-handed Flails. You can add that, too :)


    Mind giving us a link? ^^

    Ha. Bagstone.

  • #5
    http://diablo3.gamon...LH_010_deDE.jpg

    Diamonds, Two-handed maces, and German!
  • #6
    Added!

    Ha. Bagstone.

  • #7
    Laws sound a bit like Signets from Guild Wars 2, except partywide.
  • #8
    So for the Laws, when it says "Active", does that mean when you cast it you get that bonus, sorta like how Monks get that initial bonus when they first cast the Mantra? Is it a short duration bonus like the Monk, and then the "Passive" bit always applies until you cast a different Law or it wears off?
  • #9
    Quote from Mob_Dylan
    • These two passives are insane. I really want see them in action.
    • Finery - Gain 34 All Resist for each gem of different color on your gear, if you have five different gems you'll gain another 34 All Resist
    • Heavenly Strength - Enable the crusader to hold a 2 handed weapon in main hand, but only if you have a Crusader shield in the other, in addition you lose 10% movement speed



    That's what I was thinking. Heavenly strength really has me interested, especially with the new paragon system and items, that 10% loss of movement speed should be easy to mitigate. I wonder if they are going to change the way gems work in other slots to make their bonuses more appealing to other classes.
  • #10
    Quote from daisychopper

    So for the Laws, when it says "Active", does that mean when you cast it you get that bonus, sorta like how Monks get that initial bonus when they first cast the Mantra? Is it a short duration bonus like the Monk, and then the "Passive" bit always applies until you cast a different Law or it wears off?


    My guess is there wont by any law spamming. Lets take the law of valor. It increases you and your party's damage. The passive part is when you critically hit it further increases you and and your party's critical hit chance.
  • #11
    Quote from daisychopper

    So for the Laws, when it says "Active", does that mean when you cast it you get that bonus, sorta like how Monks get that initial bonus when they first cast the Mantra? Is it a short duration bonus like the Monk, and then the "Passive" bit always applies until you cast a different Law or it wears off?


    From the Gamescom presentation: "We're going to activate the Law of Valor. It's a passive ability much like the Mantras, where I gain extra damage as I do critical hits, but also has an activation bonus of extra damage for everybody."

    It looks like you always get the Passive effect of the equipped Law, and the buff from Laws of Valor appears to only last a few seconds when it triggers.

    When he activates the skill itself earlier in the video, the buff icon for that effect also only lasts about 5 seconds. It also has a 30 second CD in the video.
  • #12
    Thanks for the recap!
  • #13
    I wonder if the Crusader is going to have enough abilities/runes to run a 'fire' build. Heavenly Strength is going to be amazing and I love the look of the Maximus 2H sword, so it would be cool if I could get some benefit out of that +% damage to fire skills :P
  • #14
    Do only I feel outraged that the Crusader will be able to wield 2h weapons in one hand while the Barbarian can't?

    In Diablo 2 I just loved to run around with a pair of 2h swords as a barbarian.
    Pietrak#2537 - changed my battle.tag just for you ;P
  • #15
    Can we get an update to this shit please?
  • #16




    Can we get an update to this shit please?

    Yes, I would like to know also list of all Crusader skills and runes and levels where I can get them. Honestly, I am little bit suprised that nobody with beta did not create this list yet....
  • #17
    I could prolly get around to doing this, would likely create a new thread for it though.



    With that said, would you want videos to go with abilities?
    Last edited by Vyce223: 12/23/2013 4:00:07 PM
  • #18


    Quote from Vyce223


    I could prolly get around to doing this, would likely create a new thread for it though.



    With that said, would you want videos to go with abilities?


    I just want to know list of all skills and on what level I can have them with runes and passives also please, no video needed :)

    Thank you !
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