I don't think I should be having trouble. I'm mainhanding a mighty weapon and have 45.5% buffed crit. I even have the animosity passive. I'm doing the usual act 3 maps with high monster density. I haven't seen anyone else complaining though, so I'm apparently doing something wrong.
I've read that spamming sprint doesn't work as well as it did in 1.04, and I was a sprint spammer, but I stopped and it doesn't seem to make a difference. I've read that boosting attack speed helps, but I don't want to buy & sell gear unless it's a guarantee.
On gear, does the IK 5pc help much? I have 3 cheap pieces, but the boots are expensive, and the chest is absurd, so if I'm going to save up for them I want to know it's worth it. Should I ditch the SoJ for a rare with crit?
The 5pc bonus is ridonkulous and will definitely make a difference. However there are other options too. I stopped using the Thrive on Chaos rune all together and went back to using Slaughter and just use WOTB on packs that I think might give me a hard time or if I can drag 2+ packs into each other.
ok so considering u dont want to by all new gear u only have one cheap option. swap out one of your skills to "overpower momentum" if u take impunity off your bar then maybe get some more resistance.
WOTB up-time is only reduced when "gaining" rage... in effect if ur rage bar is full you wont be reducing the time.
things to note about keeping WOTB up in 1.05
tornado's co-efficient was nerfed, it proc's your rage back passives and abilities a lot less then it used too
whirl wind costs less rage so u have to dump rage faster in order to get the same benefit as before ei pumping sprint
there are plenty of ways to make it easier to keep WOTB up
mighty weapon and weapon master
5set immortal kings
+rage items (because if u dump all ur rage right before u hit a pack of mobs it caps out slower and in effect increases the rage u gain.
battle rage into the fray
AMONG OTHERS
generally speaking dump rage constantly when u can and u'll get better results. if ur still having issues try and get as many of those examples i gave and use the overpower rune after dumping rage and near multiple enemies. 24% movement speed is also a must.
Crits are how you get Fury. Anything that causes you to get more crits(crit chance or attack speed) will help. I'm assuming that you're always keeping your Fury below full as well.
I've also had trouble keeping wotb up permanently in 1.05.
It seems the real problem is sprinting from group to group, the amount of rares I'm picking up, when i finish off a singleton all this adds up to too much time lost.
Pre 1.05 I switched out alot of pieces to attack speed to try and nip the nerf a bit, it ended up not working that well
5 piece imk lets you shout and sprint, without imk sometimes (not always) you can't get that sprint off with the changes they made to how much rage you get from shout. (When your not in combat)
For farming mp2 overpower crushing advance is a free extra hit that can crit and can give you more rage so it helps. (I prefer shout for group ubers)
Honestly I stopped worrying about keeping it up permanently went back to 5 piece imk and try and use beserk after I kite some packs together or in high density areas where I know a pack is going to live.
I can do tower in a beserk, and I can do crater but I can't do crossing or depths 2.
Im also not even trying to keep WotB up all the time. Im running MP4-5 and all trash goes down pretty fast even without WotB. I only use it with elite packs with insanity rune usually. I never understood the style to play that you try to keep WotB up all the time and skip sooo many trash and probably miss plenty of good items. I personally like to see every dying mob, because usually legendarys and set items drop from white trash.. atleast thats what happens when i play. I have 5IK pieces and its awesome.. tho im wondering something that someone could explain to me;
The 5 set bonus says, "Increases fury generation by2".. so what is the fury generation? i dont get passive fury generation from that.. although now my fury doesnt go down by time. Also i noticed when i hit something, my fury generates over time maybe 10 fury or something. i havent really understood the bonus. Lol maybe im just too simple.. xD
Anyways i think IK set is worth it.. sooo awesome stuff!
-Babu
im assuming that the +2 fury generation is just like weapon master mighty weapon. for fury generation skills that have a coefficient of say 1.... it would generate an extra 2 fury per fury hit. i'll just throw some made up numbers for an example: if bash instigation had a coefficient of 1. the skill generates 4 fury, ur weapon masters generates 3 fury, your IK bonus generates 2, fury and if u crit thats another 15 from from your battle rage shout into the fray. and them im guessing if u had animosity thats 20% added to the end. for a total of 28 fury on a cirt with ur bash skill. though honestly i think the co-efficent for bash is actually higher then 1.0 so it may be actually more then 28.
these numbers may be off slightly but u get the just now.
at the end of the day i find having boon of bal-cathos as a passive is actually better then animosity. because sometimes the distance is too far between packs of mobs that it drops no matter how good your are even with +24% movement speed.
the reason ppl say crit is so important is beause u gain fury for spenders as well as generators beause of into the fray +15 generation on crits. coupled with IK set bonus and weapon mastery(either axe for more crit or mighty weapon for more generation) which makes it all add up rather quickly regardless of what skills ur using.
I don't like calling stats a "quality of life" stat. Anything that makes you farm faster counts. How much it counts depends on how much faster it helps you farm. In the case of the full set IK bonus, it's not much at all, but it does have its (small) benefits... Same goes for max fury bonuses - They give you more leeway in spending fury in order to gain it back to extend WotB thus overall slightly (don't expect to see a big difference here) increasing your success rate in keeping WotB up without fury starting yourself too often.
The point of WotB (same as now as before patch, only now is more difficult) is to predict how much fury you are going to generate in the next 1-3 seconds. Based on that you need to make sure you have enough missing fury so that the fury you will generate will actually count towards keeping WotB up. Estimate too low - And you will get full fury and waste a lot of WotB time extensions.
Estimate too high - And you will find yourself with no fury to keep sprinting. Since fury generation is also random (8% chance on crit to generate fury and crit is also usually ~50% chance on its own, so ~4% chance to generate fury on each tick) your prediction will often be wrong no matter how good you are, so you really have to do a risk vs reward kind of estimation while on the run, often within a fraction of a second. This takes skill and practice to pull off. Again, max fury can help a bit here (for both the skilled ones and the noobs), but don't expect it to make a big difference.
Best place to get max fury is on your stone of jordan (which is awesome regardless of the max fury) and IK belt (which is not bad if it makes you get the 2/3-piece set bonus and you get a good deal on it).
The way I deal with things like singletons who tend to drain the time left on WotB is to just stand there and hit them while spamming sprint/into the fray. If you do this for the last 5% or so, it should set your timer back quite a bit. It means killing the pack a bit slower, but it gives you more time to sprint to the next pack, and you should end the pack at close to full fury.
It's as simple as this. your gear just isn't any good, when i look at you i feel like you should be dominating but then i see the strength and i pack more power in my pinky. you should be slamming around 2400 strength and a good 35% crit chance++.Don't even bother adding to "Life on Hit" for your class it is "GARBAGE" you want to get around 8%+ Life steal. that will allow you to roll through everything without worry of regeneration. Try to pack on two weapons with 200-300% extra crit damage and 3-5% life steal. grab a belt with 2.7-3% life steal and throw in the passive to give you the added 3% life steal. this will create a tornado of COMPLETE AND UTTER DOMINATION that will allow your barbarian the speed farming ability that no class can compare to. you will not die. you will not come close to getting killed unless you are rolling MP7+ have fun playing the most powerful class in the game and if you build it properly you will have the most effiecient killer in the game rolling through D3
I usually have no problems keeping wrath up for 10 minutes or longer in higher monster power (5+). The key is to get a cast of sprint procing on as many mobs as you can, then stand still and tank one with bash - instigation while spamming battle rage and sprint at the same time, like swazi suggested. Without Wrath I have 50.5% crit chance and 2.14/2.64 attack speed on my main/off hand respectively, so my results might be atypical. If you're using a ww/weapon throw hybrid build, you can use weapon throw just as effectively. When I do this I watch the Wrath buff icon and it looks like it's rewinding at 3x speed.
I haven't figured it out yet, but eventually it seems like regardless of what I do, or how many mobs I hit, I can't gain more time on the ticker. The best I can hope for is to maintain the current remaining seconds, but inevitably the timer creeps towards it's end. But this is normally long, long after the cool down expires anyway.
In high mosnter power (where monsters have a ton of HP so they don't die fast), runing into any pack and spamming sprint/br will do the job. At lower mosnter power (where you're actually being efficient in terms of xp/hour as normal monsters don't take so long to kill) you'll need overpower momentum to help you, and cooldown reduction on passive which was already very helpful in 1.0.4 (you don't need a defensive passive at low mosnter power).
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I've read that spamming sprint doesn't work as well as it did in 1.04, and I was a sprint spammer, but I stopped and it doesn't seem to make a difference. I've read that boosting attack speed helps, but I don't want to buy & sell gear unless it's a guarantee.
On gear, does the IK 5pc help much? I have 3 cheap pieces, but the boots are expensive, and the chest is absurd, so if I'm going to save up for them I want to know it's worth it. Should I ditch the SoJ for a rare with crit?
http://us.battle.net...3/hero/18476003
Edit: I'm running MP2, because of my low health.
WOTB up-time is only reduced when "gaining" rage... in effect if ur rage bar is full you wont be reducing the time.
things to note about keeping WOTB up in 1.05
tornado's co-efficient was nerfed, it proc's your rage back passives and abilities a lot less then it used too
whirl wind costs less rage so u have to dump rage faster in order to get the same benefit as before ei pumping sprint
there are plenty of ways to make it easier to keep WOTB up
mighty weapon and weapon master
5set immortal kings
+rage items (because if u dump all ur rage right before u hit a pack of mobs it caps out slower and in effect increases the rage u gain.
battle rage into the fray
AMONG OTHERS
generally speaking dump rage constantly when u can and u'll get better results. if ur still having issues try and get as many of those examples i gave and use the overpower rune after dumping rage and near multiple enemies. 24% movement speed is also a must.
It seems the real problem is sprinting from group to group, the amount of rares I'm picking up, when i finish off a singleton all this adds up to too much time lost.
Pre 1.05 I switched out alot of pieces to attack speed to try and nip the nerf a bit, it ended up not working that well
5 piece imk lets you shout and sprint, without imk sometimes (not always) you can't get that sprint off with the changes they made to how much rage you get from shout. (When your not in combat)
For farming mp2 overpower crushing advance is a free extra hit that can crit and can give you more rage so it helps. (I prefer shout for group ubers)
Honestly I stopped worrying about keeping it up permanently went back to 5 piece imk and try and use beserk after I kite some packs together or in high density areas where I know a pack is going to live.
I can do tower in a beserk, and I can do crater but I can't do crossing or depths 2.
im assuming that the +2 fury generation is just like weapon master mighty weapon. for fury generation skills that have a coefficient of say 1.... it would generate an extra 2 fury per fury hit. i'll just throw some made up numbers for an example: if bash instigation had a coefficient of 1. the skill generates 4 fury, ur weapon masters generates 3 fury, your IK bonus generates 2, fury and if u crit thats another 15 from from your battle rage shout into the fray. and them im guessing if u had animosity thats 20% added to the end. for a total of 28 fury on a cirt with ur bash skill. though honestly i think the co-efficent for bash is actually higher then 1.0 so it may be actually more then 28.
these numbers may be off slightly but u get the just now.
at the end of the day i find having boon of bal-cathos as a passive is actually better then animosity. because sometimes the distance is too far between packs of mobs that it drops no matter how good your are even with +24% movement speed.
the reason ppl say crit is so important is beause u gain fury for spenders as well as generators beause of into the fray +15 generation on crits. coupled with IK set bonus and weapon mastery(either axe for more crit or mighty weapon for more generation) which makes it all add up rather quickly regardless of what skills ur using.
The point of WotB (same as now as before patch, only now is more difficult) is to predict how much fury you are going to generate in the next 1-3 seconds. Based on that you need to make sure you have enough missing fury so that the fury you will generate will actually count towards keeping WotB up. Estimate too low - And you will get full fury and waste a lot of WotB time extensions.
Estimate too high - And you will find yourself with no fury to keep sprinting. Since fury generation is also random (8% chance on crit to generate fury and crit is also usually ~50% chance on its own, so ~4% chance to generate fury on each tick) your prediction will often be wrong no matter how good you are, so you really have to do a risk vs reward kind of estimation while on the run, often within a fraction of a second. This takes skill and practice to pull off. Again, max fury can help a bit here (for both the skilled ones and the noobs), but don't expect it to make a big difference.
Best place to get max fury is on your stone of jordan (which is awesome regardless of the max fury) and IK belt (which is not bad if it makes you get the 2/3-piece set bonus and you get a good deal on it).
I haven't figured it out yet, but eventually it seems like regardless of what I do, or how many mobs I hit, I can't gain more time on the ticker. The best I can hope for is to maintain the current remaining seconds, but inevitably the timer creeps towards it's end. But this is normally long, long after the cool down expires anyway.