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Jan 12, 2013Posted in: Diablo III General DiscussionQuote from overneathe
Quote from Litheum
Quote from overneathe
Let's get something out of the way. How much money do you guys think are Blizzard getting out of the RMAH?
With the fastest selling PC game of all time, and items for sale that effect in-game power, I bet it is more than any other non-MMO game on the market. It would have to be.....
Actually, let me restate that, I bet it is more than any other non-subscription game on the market.....to include MMOs.
I would never consider buying cosmetic items on GW2 or DOTA2.....but I have bought an item in D3.
I'm sure if you compare, they make more than those games.
Don't bet, tell me an estimation. People say "no one plays this game anymore", yet the RMAH profits are "more than any other non-subscription game on the market.....to include MMOs".
Give me an estimation.
Name another game with a RMAH to compete with D3 for that title.
Jan 11, 2013Posted in: Diablo III General DiscussionQuote from BatuKMan
Thanks for enlightenment TURTLE, I though that CHC wouldn't enter in the DPS calculation because in an hypothetical case you'd have 100% CHC but 0% CHD then CHC would have no effect on DPS, off-course it would affect other stuff like Fury generation, cooldowns etc... depending on skills.
As I understand it, with 50% CHC, 500% CHD, 100 000 DPS and 1.00 AS means that on average every other attack you would deal 50 000 000 damage but if with a 25% CHC that would happen every 4th attack.
So I though that the damage, in this case 100 000 DPS, wouldn't include CHC/CHD which would be factored later thus not enter your character damage spec.
You're forgetting something very important, something that almost EVERYONE forgets:
DPS = Damage Per Second.
The number you see in your character sheet is DPS, average damage dealt in one second, not damage dealt for each strike that hits for 100% damage. Because of this CHC and CHD are already factored into it.
Your calculation is completely wrong. If your character screen shows 100,000 DPS, and you have 50% CHC, 500% CHD, 1.00 APS, and you're using a skill that hits for 100% damage, you'd be hitting for ~33,250 on non crit strikes, and ~166,250 when you do crit.
With my example numbers, in two seconds you swing one crit and one non crit, they add up to 199,500 damage, divide by 2 to get back to one second = 99,750 DPS.
You have to take into consideration that most skills in the game are not a perfect 100% damage either, some hit for more, and some hit for less, but the DPS in the character sheet is calculated at 100%.
Dec 29, 2012Posted in: Diablo III General DiscussionQuote from djxt22I'm not expecting much from Blizzard because they remind me of activision with CoD. If you guys/girls realize that Blizzard just wants money and not care for what fans want, what's the point of supporting them.
Did you forget that Blizzard and Activision merged? They have different development teams, but Blizzard's releases sucking in a similar manner to Activision's releases is no coincidence, they're the same corporate entity.
Dec 29, 2012The whole idea of "+x attacks per second" is that it affects both weapons. If it didn't there would be no difference between this affix and the standard IAS that you see on weapons, so changing this affix wouldn't make sense at all, it's not broken, it's working as intended.Posted in: Barbarian: Bastion's Keep
Also, some barbarians prefer an EF in the off-hand slot because this helps to negate the fear proc, and it can inflate character sheet dps if used with a strong main-hand. However, some barbarians use it as a main-hand with a fast dagger or sword in the off-hand, this combination makes for the fastest possible tornado ticks, but will result in more fear procs.
With EF in main-hand, tornados will proc fear, but in the offhand only 1/2 of whirlwind strikes has a chance to proc fear, and tornados won't proc at all.
Dec 6, 2012Maybe it was just my young mind filling in the blanks, but the Diablo 2 plot seemed much more rich and complete. Honestly, it may just be all the poor voice acting and the script in Diablo 3. The bosses talk, and their lines lend no credence to their supposedly formidable presence or increase my dread of the inevitable encounter. It also doesn't help that Blizzard interjected terrible puns, references to pop culture, or just plain terrible jokes at any chance they could. Diablo 2 seems to at least respect the canon of the tale while in Diablo 3 Blizzard spares no opportunity to break the fourth wall, and I always imagine Peter Griffin wrote the story.Posted in: Lore & Storyline
Dec 4, 2012You have hardly any crit chance (only 4% from bracers), so the crit damage on your amulet is mostly worthless. Your shoulders, bracer and maybe pants are your best items, although the pants don't have any resist. Everything else should be a pretty cheap upgrade. If you can get an amulet or a ring with more life on hit, that would help a lot too.Posted in: Barbarian: Bastion's Keep
Dec 4, 2012It means I'm losing out on a skill slot if wrath is always on cool down, but only up for 15-30 seconds.Posted in: Barbarian: Bastion's Keep
Dec 4, 2012No, my standard whirlwind build is 300k buffed dps, not counting my Tyrael's 14% to demons bonus. I farm MP0 and drop WOTB and use Charge with Animosity and Unforgiving.Posted in: Barbarian: Bastion's Keep
Dec 4, 2012Posted in: Barbarian: Bastion's KeepQuote from Huminator
Since your play low mp levels, you dont need higher weapon dmg, you dont need higher burst. Its all about speed. Dual wield gives you that speed. Take a decent mighty weapon in your main hand an some medium echoing offhand. Play correctly with that weapon setup and i guarantee you that you xp per hour increases by 10 mill. Dont fool yourself with tooltip dps, its increadible missleading.
Dual wield mp1 with 100% uptime on wotb and your above 80m xp per hour.
The problem for many of us is that our DPS is too high to maintain WOTB below MP 4, yet it takes more than a couple of passes to kill elites at this level and thus efficiency is lost.
Dec 3, 2012Posted in: Monk: The Inner SanctuaryQuote from Bleu42
oh man. For pure dps the sweeping wind one I'm pretty sure is better. But that cold dmg is the shit for slowing enemies / slowing attacks
Cold damage only slows movement, not attacks.
Quote from Jakel
Right. You should only use the Stone of Jordan for high monster power farming and uber bosses. Most of the time while farming the lower level mp, you will find yourself spending more time on white mobs than champions/elites, and the % gained from a soj shouldt do much for you (1-2 seconds tops?).
While farming high mp and ubers, you should go for the one with sweeping winds, as it is producing more dmg than the fists of thunder. That if, if you use it correct ofcourse (pop blinding flash etc. first) for the high snapshot dmg.
The cold dmg is great, but monks doesnt really need that.
Sweeping winds is the way to go for you.
I like using a SoJ in lower monster power because I can run through trash, but elites take a couple of passes. I find the SoJ helps to even out the hp of mobs, meaning I can run through everything in one pass without having to backtrack.
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