Having one good twohander to drop is easier than to pick up two decent onehanders but is it enough to justify the heavy attack speed drop (15% from dual wield bonus and another x% from using a fast offhand) for sprint/tornado? Well anyway i'm looking forward to crush some heads with a way harder hitting seismic slam
And on those 200% crit damage...
weapon A 1h
100% base crit damage
socket
+
weapon B 1h
100% base crit damage
socket
That's up to 400% crit damage versus
weapon C 2h
200% base crit damage
socket
So twohanders still way behind or am i mistaken there?
You are not mistaken. Blizzard failed at maths and 1 handers are still superior.
They should have allowed 2 handers to have 2 sockets.
People are forgetting that 2 handers scale better on some abilities. Examples are most fury spender (seismic slam, rend) or abilities with cooldown (furious charge, revenge, earthquake). These abilities are barely affected by weapon speed so it doesn't matter how fast you swing you're still going to do the same amount of damage. EQ in particular can make a huge different between 1/4 of champ pack hp bar to one shotting everything.
Another important aspect of 2 hander is the front load damage. Let's say dw and 2h have the same dps. DPS wise it will kill a mob in one second this means you hold down frenzy for one button and a mob will die, you might trade a hit or two with the mob.
Now switch to the 2hander with the same dps, the difference is now you smack the mob once and it's dead before it can even hit back. This way you don't even take a single hit from it. For mobs that takes more hit you can hit once and run back before you hit again.
Sure, there will be builds that favor dw more than 2h (like ww double tornado build), but all the patch is trying to do is to make alternate build more competitive in damage. I for one can't wait to see how much buff 2h is getting.
Just small question i saw one of the legndaries 2h sword got nice 20% dmg from fire do you think it will be worth to try ww as fury spender with last rune which gives extra fire dmg?
No because then your sprint can't travel as far so it spawns less tornados while you're whirlwinding at 60% speed instead of 100%. Even with the WW dmg buff sprint will still be the main source of dmg.
2H will be easier to get than 2x 1H's and will have decent stats that will make some 2H specs viable, but for blender spec you really need to boost your attack speed with dual wield and a fast OH to get more tornado ticks to proc more loh and fury regen.
Having one good twohander to drop is easier than to pick up two decent onehanders but is it enough to justify the heavy attack speed drop (15% from dual wield bonus and another x% from using a fast offhand) for sprint/tornado? Well anyway i'm looking forward to crush some heads with a way harder hitting seismic slam
And on those 200% crit damage...
weapon A 1h
100% base crit damage
socket
+
weapon B 1h
100% base crit damage
socket
That's up to 400% crit damage versus
weapon C 2h
200% base crit damage
socket
So twohanders still way behind or am i mistaken there?
You are not mistaken. Blizzard failed at maths and 1 handers are still superior.
They should have allowed 2 handers to have 2 sockets.
On this I have a question.
If Scorn for example has already a guarantied socket and +2 random properties can one of this random properties be another socket?
Having one good twohander to drop is easier than to pick up two decent onehanders but is it enough to justify the heavy attack speed drop (15% from dual wield bonus and another x% from using a fast offhand) for sprint/tornado? Well anyway i'm looking forward to crush some heads with a way harder hitting seismic slam
And on those 200% crit damage...
weapon A 1h
100% base crit damage
socket
+
weapon B 1h
100% base crit damage
socket
That's up to 400% crit damage versus
weapon C 2h
200% base crit damage
socket
So twohanders still way behind or am i mistaken there?
You are not mistaken. Blizzard failed at maths and 1 handers are still superior.
They should have allowed 2 handers to have 2 sockets.
On this I have a question.
If Scorn for example has already a guarantied socket and +2 random properties can one of this random properties be another socket?
We won't really know till it's released. I mean, things like shoulders roll max 200 dex, but Seven Sins can go +200 due to having dex on it already and can roll into +dex - same goes for blackthorne's belt.
On the other hand, I've never seen a legendary weapon who has +IAS or +Dmg% roll higher than their ACTUAL ranges provided in the database.
the best 2h there is should have that damage as minimum damage and maximum the double. this way they are ALWAYS more powerful, but you do give up a shield that helps allot
Can't wait for a 2H with 400-900 elemental damage, 500 strength, 1900 LoH or 200% critdamage
Really looking forward to the buff, i was enjoying my cleave build quite a bit until 2-3 weeks ago, started to get boring slow game play, and feeling underpowerd with the buff to the cleave rune and 2 handers i might go back, wondering how double tornado build will fare with a 2 hander as well, whirlwind and 2 handers should go hand in hand in my opinion.
Not from one Barb. Two Barbs can stack two Rends, though. Different sources can stack the same bleed, and maybe the same debuff in certain cases. I doubt you could stack things like movement speed reductions or damage taken increases, but DoTs work.
The double tornado dual wield will be still the best spec. Nothing can overcome this dps and speed no matter what they do. They even buffed sprint for more damage and bash to generate more fury so it is gonna be even easier to keep WOTB enitre run.
The double tornado dual wield will be still the best spec. Nothing can overcome this dps and speed no matter what they do. They even buffed sprint for more damage and bash to generate more fury so it is gonna be even easier to keep WOTB enitre run.
Way too early to say this....
Not really, even if other specs have better dps, blender spec has incredible mobility. If you're decently geared (even as low as ~40k dps) then everything melts in seconds, and it's going to be a lot easier to get 100k+ dps so mobility becomes more important than damage.
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Can't wait for a 2H with 400-900 elemental damage, 500 strength, 1900 LoH or 200% critdamage
You are not mistaken. Blizzard failed at maths and 1 handers are still superior.
They should have allowed 2 handers to have 2 sockets.
Before patch:
300 dps<200% crit damage+15% attackspeed+additional other stats
After patch:
500 dps>100% crit damage+15% attackspeed
I think 2H will come out ahead
Totally agree with that.
I'd like to see how hammer of the ancients turns out to be, especially with a two hander.
Well just the 15% attackspeed bonus from dual wielding isn't going to make up for the difference in dps, the extra socket keeps it somewhat balanced.
Another important aspect of 2 hander is the front load damage. Let's say dw and 2h have the same dps. DPS wise it will kill a mob in one second this means you hold down frenzy for one button and a mob will die, you might trade a hit or two with the mob.
Now switch to the 2hander with the same dps, the difference is now you smack the mob once and it's dead before it can even hit back. This way you don't even take a single hit from it. For mobs that takes more hit you can hit once and run back before you hit again.
Sure, there will be builds that favor dw more than 2h (like ww double tornado build), but all the patch is trying to do is to make alternate build more competitive in damage. I for one can't wait to see how much buff 2h is getting.
2H will be easier to get than 2x 1H's and will have decent stats that will make some 2H specs viable, but for blender spec you really need to boost your attack speed with dual wield and a fast OH to get more tornado ticks to proc more loh and fury regen.
On this I have a question.
If Scorn for example has already a guarantied socket and +2 random properties can one of this random properties be another socket?
We won't really know till it's released. I mean, things like shoulders roll max 200 dex, but Seven Sins can go +200 due to having dex on it already and can roll into +dex - same goes for blackthorne's belt.
On the other hand, I've never seen a legendary weapon who has +IAS or +Dmg% roll higher than their ACTUAL ranges provided in the database.
the best 2h there is should have that damage as minimum damage and maximum the double. this way they are ALWAYS more powerful, but you do give up a shield that helps allot
Way too early to say this....