i saw a thread about dual wielding and i did some math
here are my calculation - i came up with the following equations
<EDIT> some of brackets are cut off in this threat, i dont know how it happened, here is the formulas http://img337.imageshack.us/img337/5573/singledualwieldingequat.png <EDIT>
***************************
OFFENSE
DI - Damage Increase [%]
APS- Attacks Per Second [hits/second]
CHC- Critical Hit Chance [%]
CHD- Critical Hit Damage [%]
BADPS- Basic Attack Damage Per Second
D - Damage [d1~d2]
DPS- Damage Per Second
CB- Critical Bonus
DB- Damage Bonus
***************************
keep only 2 decimal palces after each calculation (varies)
for single wielding:
D = [d1+d2]/2
DPS = D•APS
DB = DI/100+1
CB = [CHC/100]•[CHD/100]+1
BADPS = [DPS]•[DB]•(CB)
------------------------
for dual wielding (* for second weapon):
Dw1 =[d1+d2]/2 (weapon 1)
Dw2 =[d1*+d2*]/2 (weapon 2)
D* =(Dw1+Dw2)/2 (average damage of both weapons combined)
APS*=(APSw1+APSw2)•1.15/2 (average attack speed of both weapons increased by 15%)
DPS*=D*•APS*
note1: if ur offhand is not a weapon(i.e. its a wizard or WD offhand) any bonus damageadd to weapon damage and calculate the average
note2: spells/skills get attack bonus only from raw damage (attack speed doesnt effect this,unless it specifies)
so use APS=1 to calculate how much dmg ur spell/skill will do
so depending on 'u wana cast faster' 'u want hit faster' or 'u wanna smack hard' u choose from the above.
btw those equations are completely useless if u dont understand how to use them
plz correct any errors or if i am missing something thanks
Theres a couple mistake in your formalas. First the basic attack damage per second (avarage) follows this equation:
BADPS = D*APS*CHC*CHB + D*APS*(1-CHC)
In your formula you're not considering that a critical hit and a non critical hits are mutually exclusive. You're stacking the DPS of non critical hits and critical hits, wich is wrong.
The +15% APS bonus from dual wielding is also missing.
hey thanks so much for feedback... yeh i am kinda shy on conclusion and what all that wall of math means, but i been trying to figure out the base dps of each character
so far i figured this:
for each attack point u get 1 Damage Icrease percent, meaning 1 attack = 1% id
for each precision point u get 0.0988-0.0989 % critical chance increase
using this equation is meaningless if u dont equip weapon. i wish i could figure out base dmg bonus of each class
i went over those equations, it seems this forum cut off my brackets... i will fix them and post correct link... some of +1 should be inside the brackets but they are outside
I gonna play duel wield crossbows with DH. I trust the system will by worked out well. But if I feel that I play weak. Then I will switch to a big bow. Also it depends what you find in the game. Maybe you only find good two handed bows.
Agreed! I wanna play just the same. And yeah-- I mean it gets better the longer you play your arsenal grows, but its not up to you lol. its up to what drops.
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here are my calculation - i came up with the following equations
<EDIT> some of brackets are cut off in this threat, i dont know how it happened, here is the formulas
http://img337.imageshack.us/img337/5573/singledualwieldingequat.png <EDIT>
so depending on 'u wana cast faster' 'u want hit faster' or 'u wanna smack hard' u choose from the above.
btw those equations are completely useless if u dont understand how to use them
plz correct any errors or if i am missing something thanks
-TitanREW
Make a conclusion section.
BADPS = D*APS*CHC*CHB + D*APS*(1-CHC)
In your formula you're not considering that a critical hit and a non critical hits are mutually exclusive. You're stacking the DPS of non critical hits and critical hits, wich is wrong.
The +15% APS bonus from dual wielding is also missing.
My bad, indeed it is included.
http://math.diablodb.net/wiki/Attack_Speed
so far i figured this:
for each attack point u get 1 Damage Icrease percent, meaning 1 attack = 1% id
for each precision point u get 0.0988-0.0989 % critical chance increase
using this equation is meaningless if u dont equip weapon. i wish i could figure out base dmg bonus of each class
Agreed! I wanna play just the same. And yeah-- I mean it gets better the longer you play your arsenal grows, but its not up to you lol. its up to what drops.