Sadly, it would be difficult to discuss specs at this point when we have no clue as to what type of balancing changes will be made to classes. For all we know, synergies could be removed, which changes spec generation and creation immensely.
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------------------------------------------- Those who stand for nothing will fall for anything.
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Sadly, it would be difficult to discuss specs at this point when we have no clue as to what type of balancing changes will be made to classes. For all we know, synergies could be removed, which changes spec generation and creation immensely.
Just base it on what we already know and have.
Quote from "IceBlade" »
What OathofChaos said. Although if things stay relatively the same I'd go with a Light Sorc.
How can I deal with the Immunes, I like the Single tree sorcs with the warmth skill exception.
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Just as the Scorpion hunts...
Silently Lurking...
"Nothing is True. Everything is Permitted." ~ Ezio Auditore de Firenze
Should I expect to get hurt if I say Teleport is one of the most useless skills the sorc has. I never used teleport in my Diablo 2 lifetime (about 7 years).
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Just as the Scorpion hunts...
Silently Lurking...
"Nothing is True. Everything is Permitted." ~ Ezio Auditore de Firenze
Sadly, it would be difficult to discuss specs at this point when we have no clue as to what type of balancing changes will be made to classes. For all we know, synergies could be removed, which changes spec generation and creation immensely.
This ^^
However, I do not believe that the patch will change that drastically in regards to skills. With that said, I believe I would have to go with a MeteOrb sorc, if built correctly, can handle just about anything in Hell, but just not as fast as some...
Quote from name="Lt Venom" »
Should I expect to get hurt if I say Teleport is one of the most useless skills the sorc has. I never used teleport in my Diablo 2 lifetime (about 7 years).
Side note: You have never used teleport in your life on D2? How bored to you get when you mf? I will kill myself without teleport...
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~ Some people are still alive only because it is illegal to kill them ~
Should I expect to get hurt if I say Teleport is one of the most useless skills the sorc has. I never used teleport in my Diablo 2 lifetime (about 7 years).
I dislike playing other characters unless they have enigma 'cause teleport is so efficient. It's nearly impossible to find anything in the game as is. Teleport drastically increases your ability to find good items.
I dislike playing other characters unless they have enigma 'cause teleport is so efficient. It's nearly impossible to find anything in the game as is. Teleport drastically increases your ability to find good items.
Agreed :thumbsup:
If they take teleport away from enigma (not to start this argument again in anyway, shape, or form), it will kill one of my favorite builds (Windy Druid)
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~ Some people are still alive only because it is illegal to kill them ~
I, for one, hope that they do remove teleport from Enigma. It is very much an overused ability. As far as personal builds go, I'll probrably do something with the CE Marrowmancer I've loved playing, or maybe a Venomancer. Necros for the win!
MeteOrb is a good build, I prefer CLOrb... which uses Chain Lightning instead of Meteor. It's a Shield Block sorc instead of Energy Shield, which frees up a lot of points for bonuses to Chain Lightning. The only issue is that it, like many other builds, require a lot of gear to actually work.
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------------------------------------------- Those who stand for nothing will fall for anything.
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How can you not teleport? Haha. I would hate to run around looking for anything without teleporting.
Anyway... when can we expect a single tidbit of news regarding this patch!?
Sometime in the future
I'm hoping that the *final* WC3 patch will be released this week (or next) and they will start working on 1.13 again and get it up on the PTR soon...so we will see
P.S. Patch notes would be great soon!
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~ Some people are still alive only because it is illegal to kill them ~
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or Tri-Hybrid sorc
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Those who stand for nothing will fall for anything.
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How would I deal with the many Fire Immunes?
Just base it on what we already know and have.
How can I deal with the Immunes, I like the Single tree sorcs with the warmth skill exception.
or a pure fire or cold.. u jst tele and kill boss, so dont care bout immunes
Anyways.. waste of time to discuss this now since we might have major changes in the patch..
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
This ^^
However, I do not believe that the patch will change that drastically in regards to skills. With that said, I believe I would have to go with a MeteOrb sorc, if built correctly, can handle just about anything in Hell, but just not as fast as some...
Side note: You have never used teleport in your life on D2? How bored to you get when you mf? I will kill myself without teleport...
I dislike playing other characters unless they have enigma 'cause teleport is so efficient. It's nearly impossible to find anything in the game as is. Teleport drastically increases your ability to find good items.
Agreed :thumbsup:
If they take teleport away from enigma (not to start this argument again in anyway, shape, or form), it will kill one of my favorite builds (Windy Druid)
Anyway... when can we expect a single tidbit of news regarding this patch!?
MeteOrb is a good build, I prefer CLOrb... which uses Chain Lightning instead of Meteor. It's a Shield Block sorc instead of Energy Shield, which frees up a lot of points for bonuses to Chain Lightning. The only issue is that it, like many other builds, require a lot of gear to actually work.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
Sometime in the future
I'm hoping that the *final* WC3 patch will be released this week (or next) and they will start working on 1.13 again and get it up on the PTR soon...so we will see
P.S. Patch notes would be great soon!