So it looks like the trifecta stats finally have competition and now I want to know how good is the competition
I use frozen orb as my main Wizard spending spell.. with that in mind:
Question:Is stacking +cold damage% and Arcane orb damage% better than stacking +crit hit chance and crit hit damage %?
I wish we could customise the i comparison tool-tip. Eg If i want to make it exclude attack speed difference (since I use arcane orb more attack speed doesn't help all that much..) or if i wanted to compare what my damage with frozen orb would be using a different weapon (if it had +cold damage % but less crit hit damage%).
Arcane Orb is the one spender we have that uses Arcane Power much more efficiently than the others ones imo. Shooting orbs at 1 aps feels MUCH slower and weaker than shooting orbs at 2 aps. On the other hand, attack speed with RoF, Disintegrate or Arcane Torrent doesnt feel any difference with the exception of burning your arcane power faster without being able to see that it deals more damage.
The short answer is to get some of everything, and lots of it. If you don't have any skill damage or elemental damage, they will probably be your best bet, as long as they come with other good affixes. Try to balance your critical hit and damage at roughly 1 : 10.
The best dps gear will have a combination of high rolls among: Intelligence, attack speed, critical chance, critical damage, skill damage (specific or elemental), % damage to elites/demons/etc.
On a tangent, attack speed definitely should affect the damage you do with arcane orb. Faster attacks means more orbs. If you're running out of resources, faster attacks also means the potential to restore power faster, and thus more orbs. In the absolute worst case scenario (which in my opinion is pretty absurd) where you refuse to use any signature spells or recoup arcane power and just stop attacking when you can't cast orb, it still reduces your cast animation time.
Cooldown reduction and resource cost reduction are secondary ways to increase your throughput, but they generally won't compete with the pure damage stats for general-purpose build-and-spend type play.
...Disintegrate or Arcane Torrent doesnt feel any difference with the exception of burning your arcane power faster without being able to see that it deals more damage.
But the ticks come faster, so you're doing more damage / second.
...Disintegrate or Arcane Torrent doesnt feel any difference with the exception of burning your arcane power faster without being able to see that it deals more damage.
But the ticks come faster, so you're doing more damage / second.
Oh i know, but i'm talking that its much easier to see attack speed's effects on orbs, you are physically shooting them much faster and your casting animation for them is also greatly improved, than it is to see it on Disintegrate
I guess the RoS trifecta will be called quadfecta, since the ele dmg are insanelly good now and we want all 4 of them att speed, crit, crit dmg AND ele dmg.
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I use frozen orb as my main Wizard spending spell.. with that in mind:
Question:Is stacking +cold damage% and Arcane orb damage% better than stacking +crit hit chance and crit hit damage %?
I wish we could customise the i comparison tool-tip. Eg If i want to make it exclude attack speed difference (since I use arcane orb more attack speed doesn't help all that much..) or if i wanted to compare what my damage with frozen orb would be using a different weapon (if it had +cold damage % but less crit hit damage%).
At the moment it is all a bit misleading...
The best dps gear will have a combination of high rolls among: Intelligence, attack speed, critical chance, critical damage, skill damage (specific or elemental), % damage to elites/demons/etc.
On a tangent, attack speed definitely should affect the damage you do with arcane orb. Faster attacks means more orbs. If you're running out of resources, faster attacks also means the potential to restore power faster, and thus more orbs. In the absolute worst case scenario (which in my opinion is pretty absurd) where you refuse to use any signature spells or recoup arcane power and just stop attacking when you can't cast orb, it still reduces your cast animation time.
Cooldown reduction and resource cost reduction are secondary ways to increase your throughput, but they generally won't compete with the pure damage stats for general-purpose build-and-spend type play.