I've raged about this game a fair bit, I've been holding out on returning - I honestly only enjoy the level 1-60 content, and dislike the current way Inferno is being handled. There are a lot of issues I have with this game, and all around it's too much for me to enjoy.
THAT BEING SAID, this game isn't dead. Nowhere near it. You expect an infant to be able to paint like Picasso? Do you expect a child to be able to professionally play a violin?
Online games need time to develope. This game was honestly probably released about a year too early, however the changes that have been coming to this game, and the changes that are already here are just downright astounding. I'm looking forward to the new patch coming tomorrow - and even moreso to what's down the road.
Games fine, don't bury it before it's had a chance to breath.
You are entitled to your opinion, but I spend 99.9% of my time playing in game, not the AH and I have 78 million sitting on my character right now, not bought for real money.
Just because you are doing that doesn't mean you are being effective. Also, at very high gear levels the % of time spent on AH goes down by a lot, but it does stay high enough to be a real annoyance, and most importantly most players quit long before they reach the point where the % of time they need to spend on the AH starts to go down.
Also, the point about farming is a little silly, considering that farming in an ARPG always gets easy if you get strong. DII was even sillier in that reguard.
I never said Diablo 2 was any better. In fact, I find Diablo 3 much more enjoyable, even though the game is horribly flawed on many levels. Diablo 2 simply has so many more flaws.
Diablo II was broken when it came out too. It also lacked runes and jewels and charms until LoD. And half of the cool uniques were added in LoD too, same with set items. Immortal King's was an LoD set, Ral Rasha's was an LoD set.
Do you guys not remember DII's launch? It was rebalanced every patch, and what did that mean in DII, not only did you have to regear, but you had to re-roll and start over, because your build didn't work anymore and there was no respec.
DII didn't get really good until LoD, and even at that, not until 1.09. That's real talk.
EXACTLY because i remember diablo2 launch, i have to contradict you. d2 had one thing that d3 currently lack desperately - replayability. no penalty for wrong skill choice makes 5 heroes enough forever. so, BASIC d2 could be played for extended amount of time, while d3 in current state cannot - in a while, players will level all heroes to 60, then to *some* paragons, then get bored. and main character can always do item farming for others. there isn't even ladder - ok, a group of fanatics WILL continue to play ad infinitum, but 5,000,000? nope.
I couldn't agree more.
I quit the game 3ish weeks ago because I had nothing more to do. I already had "good enough" gear on my WD and I felt like the time required to play a different character just wouldn't be worth it (due to paragon levels). Compare that to D2 where I played for years.
The fun in Diablo games is gearing up a character, so I may give it another go from scratch on my WD in 1.0.5 simply because I sold all my gear. It will be like playing from scratch again. We'll have to see how it goes... but I think selling my gear may help me get interested into the game again... as funny as that sounds.
I quit the game 3ish weeks ago because I had nothing more to do. I already had "good enough" gear on my WD and I felt like the time required to play a different character just wouldn't be worth it (due to paragon levels). Compare that to D2 where I played for years.
I respect you as an intelligent poster, but I have to call bullshit.
I played D2 for a long time myself. But to sit here and basically infer that you played D2 for ten straight years without ever taking a break or waiting on a patch to fix something that wasn't working for you is just completely driven by sour grapes.
Who cares if you take a month off here, or even a few months? That is not the mark of a bad game because, if it were, it would mean D2 was one of the worst games ever made - something we know is very much untrue.
You sound like a jilted lover right now and not like someone giving objective, actionable, feedback. As to the paragon levels disincentivizing people from playing alts? I agree totally, I've made a few posts on this forum about that subject. It's something that I'm sure Blizzard will fix in the short term because there's no way people are going to be excited about jumping on the pLvl 0 DH when they could just farm more on their pLvl 90 WD. It's an obvious flaw and it will be fixed.
But ... as to having "nothing more to do" that happens. It happened in D1, and D2. It's OK to take a break. It's OK to quit and come back in a few months. That's how almost everyone I knew played D2. Diablo is not an MMO and doesn't have anywhere near the content of an MMO. Expecting to play 20+ hours per week and not eventually get bored is like expecting to put an ice statue into a pool of lava and for it to stay frozen.
You are entitled to your opinion, but I spend 99.9% of my time playing in game, not the AH and I have 78 million sitting on my character right now, not bought for real money.
Just because you are doing that doesn't mean you are being effective. Also, at very high gear levels the % of time spent on AH goes down by a lot, but it does stay high enough to be a real annoyance, and most importantly most players quit long before they reach the point where the % of time they need to spend on the AH starts to go down.
You have a really strange definition of "effective". I would argue that if a player is having fun playing the game then they're playing way more effectively than someone who spends all day camping the AH for deals and hating every minute of it. In 1.0.5 you won't need to do that at all to beat Inferno, gearing up for high monster power levels will be a purely optional activity.
People taking breaks from Diablo are a common approach.
D2 had issues from the start.
Just to add to the OP the gamer population of Diablo is maybe 85% casuals in the sense they won't even beat nightmare mode. I think they have tailored this game to make casual people play longer and to be honest most of us have had our 60 alts done a long time ago. It doesn't take very long to level an alt.
This is just another thread complaining about most issues that will be addressed in the future. Forms = bitch until the patch is actually live.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
I quit the game 3ish weeks ago because I had nothing more to do. I already had "good enough" gear on my WD and I felt like the time required to play a different character just wouldn't be worth it (due to paragon levels). Compare that to D2 where I played for years.
I respect you as an intelligent poster, but I have to call bullshit.
I played D2 for a long time myself. But to sit here and basically infer that you played D2 for ten straight years without ever taking a break or waiting on a patch to fix something that wasn't working for you is just completely driven by sour grapes.
Who cares if you take a month off here, or even a few months? That is not the mark of a bad game because, if it were, it would mean D2 was one of the worst games ever made - something we know is very much untrue.
You sound like a jilted lover right now and not like someone giving objective, actionable, feedback. As to the paragon levels disincentivizing people from playing alts? I agree totally, I've made a few posts on this forum about that subject. It's something that I'm sure Blizzard will fix in the short term because there's no way people are going to be excited about jumping on the pLvl 0 DH when they could just farm more on their pLvl 90 WD. It's an obvious flaw and it will be fixed.
But ... as to having "nothing more to do" that happens. It happened in D1, and D2. It's OK to take a break. It's OK to quit and come back in a few months. That's how almost everyone I knew played D2. Diablo is not an MMO and doesn't have anywhere near the content of an MMO. Expecting to play 20+ hours per week and not eventually get bored is like expecting to put an ice statue into a pool of lava and for it to stay frozen.
Whoa there, you're reading a lot into my post that isn't there.
First off, I didn't play D2 for as long as most. I got bored after about 2 years. My point was that getting bored after a few months vs 2 years is a big difference. My mistake for not providing enough specifics in my original post. It's pretty obvious though that having a system where you stick with 1 character vs a system of having many character resets and static talent trees will have more replayability. I'm not a person that likes to mindlessly farm the same content for no reason. In fact, in D2 when I beat the game on Hell and had reasonable gear, I'd move on to a new character. I wasn't one of the players that tried for max level... that was pretty boring in my opinion.
Also, I've never stated D3 was a bad game in this thread. In fact, the only time I've called D3 a bad game was when the game was balanced so poorly that ranged characters would get 1-2 shot by hard hitting mobs in Act 3-4 Inferno.
I think you are taking everything said in this thread and applying it to me as well. The only thing I've stated is that D2 has more replayability. I think manually resetting my gear + new drop rates in 1.0.5 may peak my interest again though.
I just *hope that everyone who stuck with d3 through the Guinea pig phase is rewarded in some kinda way. After all we arent getting much credit for participating in the longest BETA EVER ... BHAhaHAhaHah ( I know here comes the entitlement bashing)
Whoa there, you're reading a lot into my post that isn't there.
First off, I didn't play D2 for as long as most. I got bored after about 2 years. My point was that getting bored after a few months vs 2 years is a big difference. My mistake for not providing enough specifics in my original post. It's pretty obvious though that having a system where you stick with 1 character vs a system of having many character resets and static talent trees will have more replayability. I'm not a person that likes to mindlessly farm the same content for no reason. In fact, in D2 when I beat the game on Hell and had reasonable gear, I'd move on to a new character. I wasn't one of the players that tried for max level... that was pretty boring in my opinion.
Also, I've never stated D3 was a bad game in this thread. In fact, the only time I've called D3 a bad game was when the game was balanced so poorly that ranged characters would get 1-2 shot by hard hitting mobs in Act 3-4 Inferno.
I think you are taking everything said in this thread and applying it to me as well. The only thing I've stated is that D2 has more replayability. I think manually resetting my gear + new drop rates in 1.0.5 may peak my interest again though.
I don't think I'm falsely attributing what others say to you, but if I have then I apologize. Like I said, you are without a doubt one of the more reasonable and more informed posters on these forums - you are not the pitchfork-and-torch lynch mob kinda person that unfortunately makes up far more of this community than it should.
That being said, just play pretend with me here.
What if 1.0.5 and the subsequent changes (cause let's be honest, there will be more) keep you playing until May of 2014 and in the first two years of D3 all you took was a 3-week break? That would be pretty successful even if a 3-week break right now seems like it's the deathknell of the game right? What I'm trying to say is that in a game where we KNOW populations will fluctuate and people will burn out, take breaks, come back for new patches, and all of that jazz that we actively witnessed for the better part of 5 years in D2... for a game that's supposed to last us for years and years, having a retrospective on the 5-month anniversary of the game, while cute, is like predicting that WoW is a horrible game because it had a metric fuckton of issues at the beginning.
As someone aptly pointed out video games are organic now. Blizzard pioneered this back with D2. Just because the first few months had hiccups doesn't really have any kind of outlook for the long term. Most of the issues in D2 were not adequately addressed until LoD and the next patch or two (12-18 month timeframe). The issues in D3 are being addressed far faster and with far more thought and care for the longevity of the game. We have seen so many issues addressed and had far more interaction with the developers in the first 6 months of D3 than we ever had in D2. This IS forward progress and it DOES bode well for the future and the longevity of the game.
As it stands now I do agree with you about some replayability issues, I'm not going to lie and I'm not going to cover it up. I got pretty bored of Act 3. Fortunately I've been deep in MoP for the past few weeks and I've been able to distance myself from D3 just a bit and that actually improves my ability to enjoy the game which suggests that monster power evening out the difficulty/rewards across the acts is a good thing which can keep me from burning out and that the initial tiered design of Inferno was a major mistake.
Anyway I've always respected you as a poster who doesn't fly off the deep end over things, someone who isn't out to kill over the AH, etc. For some reason, lately, your tone has become decidedly negative (hence my jilted lover comment) and I fear that you've caved into the "must hate" mentality. Say it ain't so!
I don't think I'm falsely attributing what others say to you, but if I have then I apologize. Like I said, you are without a doubt one of the more reasonable and more informed posters on these forums - you are not the pitchfork-and-torch lynch mob kinda person that unfortunately makes up far more of this community than it should.
That being said, just play pretend with me here.
What if 1.0.5 and the subsequent changes (cause let's be honest, there will be more) keep you playing until May of 2014 and in the first two years of D3 all you took was a 3-week break? That would be pretty successful even if a 3-week break right now seems like it's the deathknell of the game right? What I'm trying to say is that in a game where we KNOW populations will fluctuate and people will burn out, take breaks, come back for new patches, and all of that jazz that we actively witnessed for the better part of 5 years in D2... for a game that's supposed to last us for years and years, having a retrospective on the 5-month anniversary of the game, while cute, is like predicting that WoW is a horrible game because it had a metric fuckton of issues at the beginning.
As someone aptly pointed out video games are organic now. Blizzard pioneered this back with D2. Just because the first few months had hiccups doesn't really have any kind of outlook for the long term. Most of the issues in D2 were not adequately addressed until LoD and the next patch or two (12-18 month timeframe). The issues in D3 are being addressed far faster and with far more thought and care for the longevity of the game. We have seen so many issues addressed and had far more interaction with the developers in the first 6 months of D3 than we ever had in D2. This IS forward progress and it DOES bode well for the future and the longevity of the game.
As it stands now I do agree with you about some replayability issues, I'm not going to lie and I'm not going to cover it up. I got pretty bored of Act 3. Fortunately I've been deep in MoP for the past few weeks and I've been able to distance myself from D3 just a bit and that actually improves my ability to enjoy the game which suggests that monster power evening out the difficulty/rewards across the acts is a good thing which can keep me from burning out and that the initial tiered design of Inferno was a major mistake.
Anyway I've always respected you as a poster who doesn't fly off the deep end over things, someone who isn't out to kill over the AH, etc. For some reason, lately, your tone has become decidedly negative (hence my jilted lover comment) and I fear that you've caved into the "must hate" mentality. Say it ain't so!
I'm just speaking my personal opinion about the current state of the game. There's always a chance the game will improve with future patches. There is no doubt that they're trying but they can't appease everyone and currently they're trying to focus on the majority and that's not me. I plan on giving 1.0.5 a shot from scratch and I'll see how much fun I have. If it's not fun or I gear up too quickly, I'll quit again and I'm sure I'll be back at the next major patch to try again.
As for the jilted attitude... it probably has to do with my negative opinion of 1.0.5 which is hitting right now It's frustrating for them to add the things that would decrease boredom but fail on basic design decisions.
They've added: Monster Levels: Great idea but design decisions made by the team make it meaningless for me because I don't find it fun to farm at decreased efficiency.
Ubers: Another great idea but why exactly do I need to farm for this ring? It's no better (or at best, very slightly better) than a well rolled rare but it's a lot easier to get a rare ring. Sure, it has +exp which a lot of people enjoy but I don't personally care about paragon levels... I'm already at max MF without much gear.
Increased drop rates: This actually makes me play the game less. The quicker I get gear, the quicker I quit the game.
My Solutions/Hopes:
Uber Solution: My thought is that ubers should give a best in slot ring that adds a mandatory farm so that farmers have more to do. The uber farm adds a lot of good things. It encourages people to farm all the acts for one. It adds a cool difficult encounter as well. But if the ring isn't special enough, I don't care about getting a good one and therefore I'm back to just farming Act 3. You know what would be awesome? If they made the range on the ring extremely huge. What I mean by this is that you can roll a completely horrible ring but the same could be said about the other end of the spectrum. There's a chance for the ring to be completely overpowered. Then at least, you won't just do a single uber and have a "Good enough" ring. At the same time, there's a reason to keep doing the ubers because you know you have that chance of winning the lottery and getting something that simply cannot be matched by a rare ring.
Monster Level Solution: My thought is that higher level monster powers should be more rewarding than lower levels. An ideal system would be one in which when you get better gear, you can attempt to farm at higher monster levels and gain efficiency. This would add incentive to get better gear to play through the game. As it currently stands with 1.0.5, personally, I only care about getting gear good enough to farm monster power 0-4 and then I'm happy with my gear. I no longer care about upgrading my gear and at that point... I no longer care about playing the game.
Drop Rate Solution: My thought is that drop rates should be decreased and the loot system should be overhauled. Rare items should be relatively rare and the randomness of rare items should be decreased a bit. The solution might be as simple as increasing the % of 6 affix rares and increasing the stat floor (the worst possible affix value rolled) a bit.
I understand not everyone would enjoy my ideas. They are targeted towards more hardcore players but it adds longevity to the game and that's the only thing I currently care about in regards to D3.
It's all speculation at this point. I haven't played 1.0.5 so it's very possible what I'm saying isn't true (even for me). I only base my current posts on what I expect to happen for myself. I'm sure many people are like me and think the same and also, many people don't think like me at all (or more likely, aren't at the same stage in the game as me) and will love 1.0.5 to death. It adds a lot of things for a lot of people!
I, HAL9000, an AI went rogue, will quote this, without comments - it is self-sufficient. Furthermore, the cold reason (ok, lets skip the phrases used by dead human philosophers) cannot find any logical flaw, and whole B section is best-though replayability solution I've found on forums. To bad dave's God is so scarce on details of it. Someone should really analyse him - a madman, a comedian, a genius, a savior? All of that together? Anyway, game replayability quote:
and yes, all is clear in divine thought. diablo III lacks:
A) achievements
replayability
A) By achievements, The God considers the feeling of happiness when defeating Diablo, or some other boss. they are just too easy! and whole act IV is way too easy. i should played more to reach pinnacle, to defeat Lord of Terror himself. last maps (act IV and hellwell on act III) should be so hard that it looks almost impossible to beat... and by farming, gaining exp and gear, they gradually open and after one very hard battle, you proudly say 'I, Tiberius Claudius Caesar Augustus Germanicus, HAVE DEFEATED DIABLO!' (preferably getting decent stuff, unlike one i got. oh, and you can use your own name. or mine. whatever). and then chose another class. then another. then another build. forever.
currently, you'll probably continue to farm for loot. then start another class, but will have more gold then Rome, run through leveling, run through inferno, defeat diablo, feel miserably...
By replayability, The God criticize skill system, and ability to change it in instant, buy some equipment and there! from melee wizard to glass cannon? diverse? The God don't think so...
Has The God solution? I, Tiberius Claudius Caesar Augustus Germanicus, introduce THE PERKS. player picks one (out of three, for instance) at creating of character, something that change the class feeling considerably. it is the specialty player character has, which influence later game by it's very nature. AND IT CANNOT BE CHANGED! well, player could get to change it when reaching Inferno, and at the same time chose another, INFERNO PERK. or not. maybe first choice perk should stay the same forever. or there should be only one perk. either. no matter.
By having THE PERKS, players are forced to make multiple characters, if they want multiple builds - this way, one only needs V heroes and some items - one wizard for PvP, glass cannon, balanced, melee... The God actually enjoyed leveling another hero of same class for each build in diablo II. here, Tiberius Claudius Caesar Augustus Germanicus, will likely have V heroes, and V for stashing stuff...
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Bishop takes Knight's Pawn
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THAT BEING SAID, this game isn't dead. Nowhere near it. You expect an infant to be able to paint like Picasso? Do you expect a child to be able to professionally play a violin?
Online games need time to develope. This game was honestly probably released about a year too early, however the changes that have been coming to this game, and the changes that are already here are just downright astounding. I'm looking forward to the new patch coming tomorrow - and even moreso to what's down the road.
Games fine, don't bury it before it's had a chance to breath.
Just because you are doing that doesn't mean you are being effective. Also, at very high gear levels the % of time spent on AH goes down by a lot, but it does stay high enough to be a real annoyance, and most importantly most players quit long before they reach the point where the % of time they need to spend on the AH starts to go down.
I never said Diablo 2 was any better. In fact, I find Diablo 3 much more enjoyable, even though the game is horribly flawed on many levels. Diablo 2 simply has so many more flaws.
I couldn't agree more.
I quit the game 3ish weeks ago because I had nothing more to do. I already had "good enough" gear on my WD and I felt like the time required to play a different character just wouldn't be worth it (due to paragon levels). Compare that to D2 where I played for years.
The fun in Diablo games is gearing up a character, so I may give it another go from scratch on my WD in 1.0.5 simply because I sold all my gear. It will be like playing from scratch again. We'll have to see how it goes... but I think selling my gear may help me get interested into the game again... as funny as that sounds.
I respect you as an intelligent poster, but I have to call bullshit.
I played D2 for a long time myself. But to sit here and basically infer that you played D2 for ten straight years without ever taking a break or waiting on a patch to fix something that wasn't working for you is just completely driven by sour grapes.
Who cares if you take a month off here, or even a few months? That is not the mark of a bad game because, if it were, it would mean D2 was one of the worst games ever made - something we know is very much untrue.
You sound like a jilted lover right now and not like someone giving objective, actionable, feedback. As to the paragon levels disincentivizing people from playing alts? I agree totally, I've made a few posts on this forum about that subject. It's something that I'm sure Blizzard will fix in the short term because there's no way people are going to be excited about jumping on the pLvl 0 DH when they could just farm more on their pLvl 90 WD. It's an obvious flaw and it will be fixed.
But ... as to having "nothing more to do" that happens. It happened in D1, and D2. It's OK to take a break. It's OK to quit and come back in a few months. That's how almost everyone I knew played D2. Diablo is not an MMO and doesn't have anywhere near the content of an MMO. Expecting to play 20+ hours per week and not eventually get bored is like expecting to put an ice statue into a pool of lava and for it to stay frozen.
You have a really strange definition of "effective". I would argue that if a player is having fun playing the game then they're playing way more effectively than someone who spends all day camping the AH for deals and hating every minute of it. In 1.0.5 you won't need to do that at all to beat Inferno, gearing up for high monster power levels will be a purely optional activity.
People taking breaks from Diablo are a common approach.
D2 had issues from the start.
Just to add to the OP the gamer population of Diablo is maybe 85% casuals in the sense they won't even beat nightmare mode. I think they have tailored this game to make casual people play longer and to be honest most of us have had our 60 alts done a long time ago. It doesn't take very long to level an alt.
This is just another thread complaining about most issues that will be addressed in the future. Forms = bitch until the patch is actually live.
http://www.google.com/trends/explore#q=Diablo 3&date=today 12-m&cmpt=q
Peak at 15.May... release...
Another little peak at 22.August (1.04 release)
And right now another peak 1.05 release.
But the general Interest goes straight downhill.
Whoa there, you're reading a lot into my post that isn't there.
First off, I didn't play D2 for as long as most. I got bored after about 2 years. My point was that getting bored after a few months vs 2 years is a big difference. My mistake for not providing enough specifics in my original post. It's pretty obvious though that having a system where you stick with 1 character vs a system of having many character resets and static talent trees will have more replayability. I'm not a person that likes to mindlessly farm the same content for no reason. In fact, in D2 when I beat the game on Hell and had reasonable gear, I'd move on to a new character. I wasn't one of the players that tried for max level... that was pretty boring in my opinion.
Also, I've never stated D3 was a bad game in this thread. In fact, the only time I've called D3 a bad game was when the game was balanced so poorly that ranged characters would get 1-2 shot by hard hitting mobs in Act 3-4 Inferno.
I think you are taking everything said in this thread and applying it to me as well. The only thing I've stated is that D2 has more replayability. I think manually resetting my gear + new drop rates in 1.0.5 may peak my interest again though.
What do you expect? Interest will always go downhill after release for every game that isn't WoW.
http://www.google.com/trends/explore#q=Starcraft%202&date=1%2F2010%2012m&cmpt=q
Both around 650dps, both totally worthless.
I don't think I'm falsely attributing what others say to you, but if I have then I apologize. Like I said, you are without a doubt one of the more reasonable and more informed posters on these forums - you are not the pitchfork-and-torch lynch mob kinda person that unfortunately makes up far more of this community than it should.
That being said, just play pretend with me here.
What if 1.0.5 and the subsequent changes (cause let's be honest, there will be more) keep you playing until May of 2014 and in the first two years of D3 all you took was a 3-week break? That would be pretty successful even if a 3-week break right now seems like it's the deathknell of the game right? What I'm trying to say is that in a game where we KNOW populations will fluctuate and people will burn out, take breaks, come back for new patches, and all of that jazz that we actively witnessed for the better part of 5 years in D2... for a game that's supposed to last us for years and years, having a retrospective on the 5-month anniversary of the game, while cute, is like predicting that WoW is a horrible game because it had a metric fuckton of issues at the beginning.
As someone aptly pointed out video games are organic now. Blizzard pioneered this back with D2. Just because the first few months had hiccups doesn't really have any kind of outlook for the long term. Most of the issues in D2 were not adequately addressed until LoD and the next patch or two (12-18 month timeframe). The issues in D3 are being addressed far faster and with far more thought and care for the longevity of the game. We have seen so many issues addressed and had far more interaction with the developers in the first 6 months of D3 than we ever had in D2. This IS forward progress and it DOES bode well for the future and the longevity of the game.
As it stands now I do agree with you about some replayability issues, I'm not going to lie and I'm not going to cover it up. I got pretty bored of Act 3. Fortunately I've been deep in MoP for the past few weeks and I've been able to distance myself from D3 just a bit and that actually improves my ability to enjoy the game which suggests that monster power evening out the difficulty/rewards across the acts is a good thing which can keep me from burning out and that the initial tiered design of Inferno was a major mistake.
Anyway I've always respected you as a poster who doesn't fly off the deep end over things, someone who isn't out to kill over the AH, etc. For some reason, lately, your tone has become decidedly negative (hence my jilted lover comment) and I fear that you've caved into the "must hate" mentality. Say it ain't so!
I'm just speaking my personal opinion about the current state of the game. There's always a chance the game will improve with future patches. There is no doubt that they're trying but they can't appease everyone and currently they're trying to focus on the majority and that's not me. I plan on giving 1.0.5 a shot from scratch and I'll see how much fun I have. If it's not fun or I gear up too quickly, I'll quit again and I'm sure I'll be back at the next major patch to try again.
As for the jilted attitude... it probably has to do with my negative opinion of 1.0.5 which is hitting right now It's frustrating for them to add the things that would decrease boredom but fail on basic design decisions.
They've added:
Monster Levels: Great idea but design decisions made by the team make it meaningless for me because I don't find it fun to farm at decreased efficiency.
Ubers: Another great idea but why exactly do I need to farm for this ring? It's no better (or at best, very slightly better) than a well rolled rare but it's a lot easier to get a rare ring. Sure, it has +exp which a lot of people enjoy but I don't personally care about paragon levels... I'm already at max MF without much gear.
Increased drop rates: This actually makes me play the game less. The quicker I get gear, the quicker I quit the game.
My Solutions/Hopes:
Uber Solution: My thought is that ubers should give a best in slot ring that adds a mandatory farm so that farmers have more to do. The uber farm adds a lot of good things. It encourages people to farm all the acts for one. It adds a cool difficult encounter as well. But if the ring isn't special enough, I don't care about getting a good one and therefore I'm back to just farming Act 3. You know what would be awesome? If they made the range on the ring extremely huge. What I mean by this is that you can roll a completely horrible ring but the same could be said about the other end of the spectrum. There's a chance for the ring to be completely overpowered. Then at least, you won't just do a single uber and have a "Good enough" ring. At the same time, there's a reason to keep doing the ubers because you know you have that chance of winning the lottery and getting something that simply cannot be matched by a rare ring.
Monster Level Solution: My thought is that higher level monster powers should be more rewarding than lower levels. An ideal system would be one in which when you get better gear, you can attempt to farm at higher monster levels and gain efficiency. This would add incentive to get better gear to play through the game. As it currently stands with 1.0.5, personally, I only care about getting gear good enough to farm monster power 0-4 and then I'm happy with my gear. I no longer care about upgrading my gear and at that point... I no longer care about playing the game.
Drop Rate Solution: My thought is that drop rates should be decreased and the loot system should be overhauled. Rare items should be relatively rare and the randomness of rare items should be decreased a bit. The solution might be as simple as increasing the % of 6 affix rares and increasing the stat floor (the worst possible affix value rolled) a bit.
I understand not everyone would enjoy my ideas. They are targeted towards more hardcore players but it adds longevity to the game and that's the only thing I currently care about in regards to D3.
It's all speculation at this point. I haven't played 1.0.5 so it's very possible what I'm saying isn't true (even for me). I only base my current posts on what I expect to happen for myself. I'm sure many people are like me and think the same and also, many people don't think like me at all (or more likely, aren't at the same stage in the game as me) and will love 1.0.5 to death. It adds a lot of things for a lot of people!
//edit: Sorry for giant wall of text!