Yea, i left the game, dont know for how long exactly.
My personal problem is, that i kidna miss the old trading ways, and personally i dislike the AH. I think with with the RMAH it will be even worse. all in all, i miss the old trading system.
Im not bashing the game, i played tons when it came out, but i've been on a brake with diablo 3 for the past 1,5 weeks
Same here on every account. Im away till 1.03, really hoping it fixes my issues. I'm currently stuck in act 2, and fucking sick of having to go to the AH for everything, and having item drops be basically meaningless. Hoping 1.03 makes loot a bit more interesting.
I dont understand why everyone is quitting just because the game is hard. If you wnat to faceroll and not work for anything keep playing Hell/Nightmare. Inferno is supposed to be hard and not be for everyone.
add runes, runewords and socketed items
add magic/rare/legendary jewels,
add charms,
fix item drop to match your current proggression
buff legendaries,
buff drop rates on bosses and elite packs,
remove cut scenes,
add game list with player created game names with filters like "coop mode", "trading" and "pvp"
increase penalty for dieing
my guess is blizzard is going to add some/all of this in expansions patches to come to keep players fed.
I'm certainly not giving up good sir. My monk has act 2 Inferno on farm and with help from a friend we can do 5 stack Azmodan kills. I'm looking forward to the increased drop rates but I'm definitely not quitting until 1.03
Just curious to see if anyone else has decided to step away from the game until at least 1.03.
I started a barbarian and got it to 60 and immediately hit a brick wall in A2 inferno. The only viable way to get past this was to amass a crap ton of gold or now spend $$ on the RMAH to get past it. I have grown frustrated and even bored with the game due to the imbalances, downtime, bugs, exploits, and lack of overall direction this game has taken.
This isn't a rage/rant thread about quitting or taking a break. I'm just curious if anyone else has decided or is leaning toward stepping away until at least 1.03.
/thoughts?
I know it's a little off-topic but just a few hints.
I was in the same situation but if you make a little effort you can get bargains on the ah and change your spec.
Auction House: DON'T search with a buyout price because then the items with no buyout won't be listed, the way I got most my items was to (obviously) put in the stats I wanted and then look for items with a low bid and a short time left (under 8 hours) and I've gotten many decent items for anywhere to 2,000 to 50,000- And then when I upgrades those items I get my money back + some. The most I spent on any item was my weapon simply because it's needed to do decent damage, I spent 184k on that (they are hard to get deals on) but overall I didn't spend a lot of gold, definitely less than 1 million.
Spec: While some can play as I suppose a Barbarian should be played (with a two-hander and crit/crit-damge) for most it isn't doable, use a defensive spec BUT do use "Wrath of the Berserker" I didn't use this at all until 60 and it is the sole reason I was able to progress, having this to use on champion packs makes all the difference.
To be honest the itemization is lazy and was done in such a way that when they release DLC'S (which they will, for $$ of course) you'll just see wow-itemization all over again...where its the same crap...just bigger numbers. I'm honestly laughing here because I bet when everyone started QQing over legendaries being underpowered they were like oh my god this is too good to be true. They only affirmed this position by only buffing NEW legendaries because guess what, people will have to buy the items again once their buffed since it won't affect existing items already out. Can you say RMAH transaction fees?!.
They've already said that they are working on adding new affixes in the future and expanding items. They want them to grow and start differing more from one another. What I don't get is, first you moan that items are done badly, but then your angry that they are expanding legendary gear?
Actually, Blizzard did say they wanted legendaries to be usable in comparison to other items, but they desired rares to be better end game gear, nonetheless, we convinced them otherwise. That's a major win for us. Yet you find a reason to moan about it? Best thing is, they're doing this for free, not through DLCs, free. And you're blamming the RMAH for that. Play the damn game, ffs, collect the items yourself, or did you get all the uniques in D2 in your first few weeks? If you're too lazy to item hunt on your own, and feel that the only way to get the really uncommon items is by paying cash (did you conveniently forget there's a GAH too?), then that's your problem. I already have a few legendaries, all drops, none bought, and I cannot wait for 1.1 to start collecting the newer, shinier gear.
Also, since it's a "WoW' custom to make items bigger and better when new content is released (even though LoD did the same...), how exactly then would you like them to increase item viability through the expansions? Obviously Act 5 gear is going to be better... so how's that a bad thing exactly. I doubt the numbers will jump from a few thousand to a few million. This game doesn't scale like WoW, items are meant to increase in flowing increments, and unlike WoW, Diablo isn't built in such a way that when Act 5 ships, the previous Acts automatically become obsolete.
I get it, you don't like RMAH. Still, you acknowledge that 1.0.3 is coming and bringing sweeping changes. Then you say that a person can't progress without the RMAH according to how the game is now. 1.0.3 is going to remedy this, so obviously paying cash isn't supposed to be a staple of the game.
Your personal vendetta aside, I agree that builds need to be brought on par, and luckily its been stated that skills and runes will be getting attention. It's only now going into a month since release, there's not a chance that the game will be 100% balanced after release, no amount of polish can achieve this. This can only happen through time and feedback. My wizard, most of all, feels very limited, and I do hope the skills I'd like to use receive attention over the skills that take precedence in every build.
Yeah i have tossed in the towel. Though im not 'stopping' my playing of the game. I will level other classes, i will play along with my wife when she is on. So not 100% quitting till patch. However i dont plan on bashing my head on wall during act 2 anymore with hope being just around the corner.
However from what ive heard, from friends who have cleared inferno, act 2 was always the most difficult for them overall.
I don't think people are annoyed by the "difficulty" of Inferno, but more by the promises that were unfulfilled. They promised better AI, different monster patterns, improved battle mechanics and delivered plain high numbers, easily avoidable champions/rares and lazy boss mechanics. That's what bothers me, at least.
Maybe it's too late for D3; the way you put it makes sense. But it's not too late for the expansions. From all the feedback I'd like them to tighten it up a bit, let loose and make it as great as possible, I especially like the boss mechanics idea. Give them odd mechanics to spice up the challenging parts of the fights. Even if they can tweak the affixes on champions and rares, that would be interesting too. I'm not sure how they can make the fights better through AI and patterns, since most monsters either run to you or away or have little attack cues, but mechanics would be fun.
Now if they get this right, implement interesting fights and make the progression feel smooth and less awkward, the expansion will ship and all of this will flow over to the new Acts. Best of all, we'll get new classes to pull through the early levels and actually see how the game has improved. That's what excites me the most.
To be honest the itemization is lazy and was done in such a way that when they release DLC'S (which they will, for $$ of course) you'll just see wow-itemization all over again...where its the same crap...just bigger numbers. I'm honestly laughing here because I bet when everyone started QQing over legendaries being underpowered they were like oh my god this is too good to be true. They only affirmed this position by only buffing NEW legendaries because guess what, people will have to buy the items again once their buffed since it won't affect existing items already out. Can you say RMAH transaction fees?!.
They've already said that they are working on adding new affixes in the future and expanding items. They want them to grow and start differing more from one another. What I don't get is, first you moan that items are done badly, but then your angry that they are expanding legendary gear?
Actually, Blizzard did say they wanted legendaries to be usable in comparison to other items, but they desired rares to be better end game gear, nonetheless, we convinced them otherwise. That's a major win for us. Yet you find a reason to moan about it? Best thing is, they're doing this for free, not through DLCs, free. And you're blamming the RMAH for that. Play the damn game, ffs, collect the items yourself, or did you get all the uniques in D2 in your first few weeks? If you're too lazy to item hunt on your own, and feel that the only way to get the really uncommon items is by paying cash (did you conveniently forget there's a GAH too?), then that's your problem. I already have a few legendaries, all drops, none bought, and I cannot wait for 1.1 to start collecting the newer, shinier gear.
Also, since it's a "WoW' custom to make items bigger and better when new content is released (even though LoD did the same...), how exactly then would you like them to increase item viability through the expansions? Obviously Act 5 gear is going to be better... so how's that a bad thing exactly. I doubt the numbers will jump from a few thousand to a few million. This game doesn't scale like WoW, items are meant to increase in flowing increments, and unlike WoW, Diablo isn't built in such a way that when Act 5 ships, the previous Acts automatically become obsolete.
I get it, you don't like RMAH. Still, you acknowledge that 1.0.3 is coming and bringing sweeping changes. Then you say that a person can't progress without the RMAH according to how the game is now. 1.0.3 is going to remedy this, so obviously paying cash isn't supposed to be a staple of the game.
Your personal vendetta aside, I agree that builds need to be brought on par, and luckily its been stated that skills and runes will be getting attention. It's only now going into a month since release, there's not a chance that the game will be 100% balanced after release, no amount of polish can achieve this. This can only happen through time and feedback. My wizard, most of all, feels very limited, and I do hope the skills I'd like to use receive attention over the skills that take precedence in every build.
I wasn't moaning about them expanding legendary gear, I said I was laughing because they were probably jumping up and down when the QQing started about them. Simply because they purposefully made it so it would only affect new drops, Its not that hard to adjust items that are already out there, they did it soley from the profits that will be generated from the *New & Improved* legendaries.
I'm glad you've also inserted your own facts about my time spent with this game since you're clearly off base on all accounts. I've put probably about 100 hours across the board with 2 60's 1 being a barb another being a wizard. I've gotten to act 4 inferno, done the farming and without the help of the gold AH progression wouldn't have been possible unless i spent more countless hours farming to find those 1 drop thats actually decent per hour. Again you continue to assert your own conclusions about my opinion about the RMAH, never once did I say I didn't like it ,I stated that most of their decisions are clearly profit driven. Will I be buying anything on the RMAH, hell no. Will I probably sell a few things on there yes I will.
the RMAH is exactly what everybody wanted, even if they didn't come out and say it. Buying items for games has always been around for pretty much anything, just not in an official format....I'm sure everybody knows the websites in question. My "gripe" about the itemization is that it was clearly lazy, you have class specific items that come with random stats, that to me is just pure stupidity. Some of the affixes are just garbage and have no business being on top tier items, and thats a sentimate a lot of others have posted on the forums. Again the other major issues that shouldn't have taken a month to fix because they are clearly there is the melee/range disparity, I know no game is perfect at release but its very clear rare/champion packs are much easier on ranged due to the lack of heavy counters. Missile dampening is a joke, and mortars often hurt melee more than ranged.
Its interesting you consider me taking a break a personal vendetta against this game, thats a bit much but OK! I'm taking a break being I believe 1.03 will at least offer me some changes that should have been around at release, as it will be a bit more polished and balanced and that may be enough to actually spark my interest in the game since there is clearly no community and PVP is still off in the distance.
I am still playing my main DH character and deleted my other classes that I started. I will start them again once 1.0.3 hits. My DH is just starting Inferno so I have time to work through that and Hell pony runs before the patch drops
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"The only rule governing creativity is the act of creation itself."
Interesting that I found this topic today since I just "gave up" last night. Blizzard/Activision produced a game that frankly let me down. I admit that I came in with some preconceptions of an awesome D2 spinoff that would make me want to play for hours on end. Unfortunately, after being repeatedly raped in the face on inferno, I break down my dislike into 2 statements:
1. Blizzard made all classes melee range basically. No longer can you sit on the edge of a screen and kill mobs before they even appear on the screen. (orb, multishot, lightning trap, etc.) - No talent? sure! I agree .. and don't care. That was fun to me.
2. The AH. (gold or RMAH) Why? I can't kill anything without buying stuff off the AH. I don't want to buy off the AH. I didn't buy the game so that I could be a virtual eTrader in order to progress further. Sure .. some people may love this. They may even have the AH down to a science so it takes only "a few minutes" to find what you need/want. But I don't want this. However, I can't progress without using it. The drops that I get are always waaaaaaaay too low to be of any use for me at that level.
I don't expect my comments to magically change the game, sway opinions, are garner support. I'm just sharing my thoughts on where Blizzard failed for me. (opinion piece if you will)
FYI: Am I the only one that misses the Horadric cube. Who didn't like to create stuff? I loved the feeling of making something new that could be actually BETTER than what I have. The blacksmith ... does not compare.
Aside: Am I imagining it or has gems become a useless commodity now that they are never destroyed?
I wasn't moaning about them expanding legendary gear, I said I was laughing because they were probably jumping up and down when the QQing started about them. Simply because they purposefully made it so it would only affect new drops, Its not that hard to adjust items that are already out there, they did it soley from the profits that will be generated from the *New & Improved* legendaries.
I'm glad you've also inserted your own facts about my time spent with this game since you're clearly off base on all accounts. I've put probably about 100 hours across the board with 2 60's 1 being a barb another being a wizard. I've gotten to act 4 inferno, done the farming and without the help of the gold AH progression wouldn't have been possible unless i spent more countless hours farming to find those 1 drop thats actually decent per hour. Again you continue to assert your own conclusions about my opinion about the RMAH, never once did I say I didn't like it ,I stated that most of their decisions are clearly profit driven. Will I be buying anything on the RMAH, hell no. Will I probably sell a few things on there yes I will.
the RMAH is exactly what everybody wanted, even if they didn't come out and say it. Buying items for games has always been around for pretty much anything, just not in an official format....I'm sure everybody knows the websites in question. My "gripe" about the itemization is that it was clearly lazy, you have class specific items that come with random stats, that to me is just pure stupidity. Some of the affixes are just garbage and have no business being on top tier items, and thats a sentimate a lot of others have posted on the forums. Again the other major issues that shouldn't have taken a month to fix because they are clearly there is the melee/range disparity, I know no game is perfect at release but its very clear rare/champion packs are much easier on ranged due to the lack of heavy counters. Missile dampening is a joke, and mortars often hurt melee more than ranged.
Its interesting you consider me taking a break a personal vendetta against this game, thats a bit much but OK! I'm taking a break being I believe 1.03 will at least offer me some changes that should have been around at release, as it will be a bit more polished and balanced and that may be enough to actually spark my interest in the game since there is clearly no community and PVP is still off in the distance.
Thinking that the RMAH and the legendary change is connected is a baseless assumption. They stated before release that the best items will be good rares, and that legendaries will not be the top tier, and that they don't want them to be more sought after than randomized gear. Obviously the change came because of player outcry, not the RMAH. And legendaries are still not being updated as a prerequisite to advance, they are just being brought up to speed, so Blizzard aren't forcing you to buy the updated gear.
You also seem to assert your own conclusions by stating that they won't change older items to make money, calling it fact. Have you lost an item in D3? My friend found Messerschmidt's Reaver and due to a server bug it disappeared from his stash. He dropped a ticket, and about two days later Blizzard offered to roll back his account to before the bug occurred, which means he'll loose two days worth of play. Don't you think it would have been easier to just give him the item? Likewise for people who're hacked, they roll back the account to before the hack. If just giving the items back is not as simple, then how hard would it be to go across all servers, going through all accounts to pin point all the legendaries out there, then remove the ones in play and hand out the new ones. Obviously doing so would not be as simple as you think.
I'm not forcing my own facts here, you're unhappy about the fact that we need to go out and find the updated legendaries, but isn't that what the game is all about? What else is there to the game than finding shiny new loot to drool over? The AH is just an option if you don't want to look for loot, and 1.0.3 will help in that regard. Higher drops will come to lower Acts, so obviously they don't want RMAH to be a the focus of progression, they want you to play the way you want to. This is not a very good attitude your all just for the money, as you say. 1.0.3 will remedy this issue.
When I referred to a vendetta, I was actually talking about you stating as certain fact that RMAH is built as a necessity in order to advance. It seemed like you had an issue with the RMAH and that you seem to think that Blizzard just wants to make money by forcing people to spend cash to get anywhere in the game.
What I'd like to see from itemizations is a bit more depth in how you view item stats. So far it's a bit too much a game of comparison, where some stats take precedence over others. I cant wait to see the unique stats added to legendaries and I'm excited to see what new affixes they'll add in the future. I definitely agree that class specific items should have some class specific stats take priority over others. Perhaps give barb specific gear an increased chance to drop with Strength. Items need a little attention, that would be great, but the game is far from the train smash that some people out there make it out to be.
I just hated being forced out of my 3-difficulty long playing style with my barbarian. Not being to stand as a mighty warrior against a simple brainless zombie one-on-one in act 1 is just cheap and unreasonable to me. It is not about difficulty, I can do the chicken dance as much as anyone else, but somehow endless hit-and-run is not how I want to play...
I signed up for:
Barbarians are savage wanderers who never flinch from close-quarters combat. Mighty ground stomps, leaping attacks and dual-wielded slashes leave a barbarian’s enemies dead in their boots and send any survivors fleeing for cover.
Thanks to their size and strength, barbarians can dominate a melee with nearly any combination of weapon and approach, though they tend towards massive and imposing weaponry. Barbarians are no strangers to the pains of battle, and often fare better in the midst of several opponents, taking and giving cuts, than when attempting to chase down single targets.
Barbarians’ attacks are primarily melee focused. Their quick weapon swings whittle down the number of weaker foes in seconds, while their slower, ground-shaking slams and stomps can send approaching hordes reeling and crack the armor of mightier foes.
You also seem to assert your own conclusions by stating that they won't change older items to make money, calling it fact. Have you lost an item in D3? My friend found Messerschmidt's Reaver and due to a server bug it disappeared from his stash. He dropped a ticket, and about two days later Blizzard offered to roll back his account to before the bug occurred, which means he'll loose two days worth of play. Don't you think it would have been easier to just give him the item? Likewise for people who're hacked, they roll back the account to before the hack. If just giving the items back is not as simple, then how hard would it be to go across all servers, going through all accounts to pin point all the legendaries out there, then remove the ones in play and hand out the new ones. Obviously doing so would not be as simple as you think.
Being a developer myself, and yes I'll cite WoW as a reference, its not hard to change an item server wide...it happens in WoW all the time. It's not that difficult to do it for diablo 3 despite the differences in game engines and hosting platforms. So yes I'm stating that its a FACT that they aren't going to update previous legendaries partially out of greed, you're welcome to disagree. The RMAH and Gold Auction houses are mostly certainly a necessity to get past the gear checks that inferno acts have become, it's dillusional to think otherwise. Sure you can farm hell act 4 till your fingers go numb and maybe get a handful of upgrades, and the same can be said about act 1 inferno to be able to handle act 2 and beyond. In my own personal experience I got frustrated and tired of farming act 1 but certainly couldn't get to the resist plateau to get into act 2 without dying in 1-2 hits. The RMAH/Gold AH is a blessing and a curse because it is a main staple of this game. It allows you to buy the items needed to progress (Great) but the fact that you have to rely on it so heavily to save x amount of hours farming for that 1 upgrade is a bit of a let down.
if you don't think their d3 model isn't about maximizing profits then...we definately disagree heavily there. (However If I was an Exec at activision, I can't say I wouldn't do the exact same thing, at the end of the day they've already got your money, and the EULA is signed, so its at their mercy)
I'm not signing up for the temporary quitter's club here, but after almost a month after release, I find a lot of things funny.
In beta, people cried that demon hunters were going to be the biggest sissies that put out no damage, and no one will play them. People cried that barbarians were overpowered and would be facerolling everything in Inferno, along with monks. People were concerned that the AH would allow people to gear up on Day 1 and clear Inferno with ease. Oh how everyone was right on that one.
I'm still working on Inferno with my barbarian- I know I'm going to continue getting raped, but I'm going to put on my big boy pants and keep working instead of throwing in the towel waiting for nerfs. In terms of a WoW reference, I'd rather have succeeded completing the HM Madness of Deathwing early on rather than waiting for the 25% buff they are putting in to let the casuals feel they beat the game.
Being a developer myself, and yes I'll cite WoW as a reference, its not hard to change an item server wide...it happens in WoW all the time. It's not that difficult to do it for diablo 3 despite the differences in game engines and hosting platforms.
Then I don't understand why they rather rolled back my WoW characters when I got hacked, or why they offered to roll back my friend's account when he lost the Reaver, or why they roll back the hacked D3 accounts. Why not just give back the items if it's so easy?
The RMAH and Gold Auction houses are mostly certainly a necessity to get past the gear checks that inferno acts have become, it's dillusional to think otherwise.
Apparently I am delusional then, because the next patch will give higher level item drops at lower Acts, thus making them more accessible. Plus they're lowering the difficulty so you will be able to breach the gap between Acts with greater ease. If it's such a necessity then why implement these changes? If they really want to force you to pay more, why allow you to get the items you require to progress faster and more effectively? It actually seems like Blizzard is helping us get through Inferno faster. Somehow that seems counter-intuitive to what you're suggesting.
Seriously, you act like this issue is the end of the game. Rejoice, why don't you, this has been acknowledged as a problem and will be fixed soon.
The RMAH/Gold AH is a blessing and a curse because it is a main staple of this game. It allows you to buy the items needed to progress (Great) but the fact that you have to rely on it so heavily to save x amount of hours farming for that 1 upgrade is a bit of a let down.
Yeah, I know, right? While I like the idea that trading has become a breeze, it just feels too accessible, to such an extent that it makes me feel that the whole experience of finding the perfect gear is less of a feat. Which is exactly why I don't use it. I'd rather stick to finding what I need, so 1.0.3 is going to be oh so heavenly for me.
Alright look, the game has issues. Some people keep demanding that it should have been this or that, which is just plain idiotic. The game is not whatever they wanted it to be, so get over it. The game is released, accept what it is and move on. In fact, it's a month since release, so why the moan crowd is still sticking around is beyond me. You'd think the fact of the matter would have sunk in by now. To all of these people, either acknowledge this and go enjoy your life elsewhere, or join those of us who are eagerly awaiting the coming updates that will keep on improving the game. Its your choice.
Then I don't understand why they rather rolled back my WoW characters when I got hacked, or why they offered to roll back my friend's account when he lost the Reaver, or why they roll back the hacked D3 accounts. Why not just give back the items if it's so easy?
Like I said I don't know why the roll back accounts, I merely used WoW as a reference, it could very well be more difficult in D3, either way, editing items already out isn't a foreign concept to them..they've done it. If they actually cannot do this in D3 I'd be highly surprised, but maybe they cannot.
Apparently I am delusional then, because the next patch will give higher level item drops at lower Acts, thus making them more accessible. Plus they're lowering the difficulty so you will be able to breach the gap between Acts with greater ease. If it's such a necessity then why implement these changes? If they really want to force you to pay more, why allow you to get the items you require to progress faster and more effectively? It actually seems like Blizzard is helping us get through Inferno faster. Somehow that seems counter-intuitive to what you're suggesting.
Seriously, you act like this issue is the end of the game. Rejoice, why don't you, this has been acknowledged as a problem and will be fixed soon.
If you look at the percentages they're adjusting these rates...its not like you're going to see some massive influx or improvment. I think its like 2/4/6/8% I'd have to find the thread on bnet where they stated what the new rates would be. I think act 1 inferno would have a 2% chance to drop ilvl 62/63, but don't quote me on that. Also, they aren't really lowering the difficulty, their looking at how damage is dealt in terms of the spikes, which is something that should have been addressed prior to release, again they dropped the ball with inferno. The melee/range disparity isn't the ''end of the game'' again you're taking what I'm saying out of context here. However, the damage has already been done and while these patches will improve the situation, it has clearly just become a gear check that can be fixed with buying items.
Alright look, the game has issues. Some people keep demanding that it should have been this or that, which is just plain idiotic. The game is not whatever they wanted it to be, so get over it. The game is released, accept what it is and move on. In fact, it's a month since release, so why the moan crowd is still sticking around is beyond me. You'd think the fact of the matter would have sunk in by now. To all of these people, either acknowledge this and go enjoy your life elsewhere, or join those of us who are eagerly awaiting the coming updates that will keep on improving the game. Its your choice.
Yes I'm well aware the game has issues, blizzard can't make everybody happy, I'm not disputing that, but for a game to take so long to be released yet feel so incomplete,buggy, and imbalanced is not acceptable. They dropped the ball with inferno so badly its not even funny. Sharing an opinion doesn't mean I haven't moved on, and I think its fine that everyone expresses there opinions. This is/was one of my favorite franchises and I waited years for D3 to come out and many others did as well so you can see why people's emotions have run so high because the expections were just as high, if not higher.
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Same here on every account. Im away till 1.03, really hoping it fixes my issues. I'm currently stuck in act 2, and fucking sick of having to go to the AH for everything, and having item drops be basically meaningless. Hoping 1.03 makes loot a bit more interesting.
add magic/rare/legendary jewels,
add charms,
fix item drop to match your current proggression
buff legendaries,
buff drop rates on bosses and elite packs,
remove cut scenes,
add game list with player created game names with filters like "coop mode", "trading" and "pvp"
increase penalty for dieing
my guess is blizzard is going to add some/all of this in expansions patches to come to keep players fed.
I was in the same situation but if you make a little effort you can get bargains on the ah and change your spec.
Auction House: DON'T search with a buyout price because then the items with no buyout won't be listed, the way I got most my items was to (obviously) put in the stats I wanted and then look for items with a low bid and a short time left (under 8 hours) and I've gotten many decent items for anywhere to 2,000 to 50,000- And then when I upgrades those items I get my money back + some. The most I spent on any item was my weapon simply because it's needed to do decent damage, I spent 184k on that (they are hard to get deals on) but overall I didn't spend a lot of gold, definitely less than 1 million.
Spec: While some can play as I suppose a Barbarian should be played (with a two-hander and crit/crit-damge) for most it isn't doable, use a defensive spec BUT do use "Wrath of the Berserker" I didn't use this at all until 60 and it is the sole reason I was able to progress, having this to use on champion packs makes all the difference.
Also I'm having a blast playing with my friends so we just casually farm Diablo, pony land, other stuff before 1.0.3 hits.
Actually, Blizzard did say they wanted legendaries to be usable in comparison to other items, but they desired rares to be better end game gear, nonetheless, we convinced them otherwise. That's a major win for us. Yet you find a reason to moan about it? Best thing is, they're doing this for free, not through DLCs, free. And you're blamming the RMAH for that. Play the damn game, ffs, collect the items yourself, or did you get all the uniques in D2 in your first few weeks? If you're too lazy to item hunt on your own, and feel that the only way to get the really uncommon items is by paying cash (did you conveniently forget there's a GAH too?), then that's your problem. I already have a few legendaries, all drops, none bought, and I cannot wait for 1.1 to start collecting the newer, shinier gear.
Also, since it's a "WoW' custom to make items bigger and better when new content is released (even though LoD did the same...), how exactly then would you like them to increase item viability through the expansions? Obviously Act 5 gear is going to be better... so how's that a bad thing exactly. I doubt the numbers will jump from a few thousand to a few million. This game doesn't scale like WoW, items are meant to increase in flowing increments, and unlike WoW, Diablo isn't built in such a way that when Act 5 ships, the previous Acts automatically become obsolete.
I get it, you don't like RMAH. Still, you acknowledge that 1.0.3 is coming and bringing sweeping changes. Then you say that a person can't progress without the RMAH according to how the game is now. 1.0.3 is going to remedy this, so obviously paying cash isn't supposed to be a staple of the game.
Your personal vendetta aside, I agree that builds need to be brought on par, and luckily its been stated that skills and runes will be getting attention. It's only now going into a month since release, there's not a chance that the game will be 100% balanced after release, no amount of polish can achieve this. This can only happen through time and feedback. My wizard, most of all, feels very limited, and I do hope the skills I'd like to use receive attention over the skills that take precedence in every build.
However from what ive heard, from friends who have cleared inferno, act 2 was always the most difficult for them overall.
Now if they get this right, implement interesting fights and make the progression feel smooth and less awkward, the expansion will ship and all of this will flow over to the new Acts. Best of all, we'll get new classes to pull through the early levels and actually see how the game has improved. That's what excites me the most.
I wasn't moaning about them expanding legendary gear, I said I was laughing because they were probably jumping up and down when the QQing started about them. Simply because they purposefully made it so it would only affect new drops, Its not that hard to adjust items that are already out there, they did it soley from the profits that will be generated from the *New & Improved* legendaries.
I'm glad you've also inserted your own facts about my time spent with this game since you're clearly off base on all accounts. I've put probably about 100 hours across the board with 2 60's 1 being a barb another being a wizard. I've gotten to act 4 inferno, done the farming and without the help of the gold AH progression wouldn't have been possible unless i spent more countless hours farming to find those 1 drop thats actually decent per hour. Again you continue to assert your own conclusions about my opinion about the RMAH, never once did I say I didn't like it ,I stated that most of their decisions are clearly profit driven. Will I be buying anything on the RMAH, hell no. Will I probably sell a few things on there yes I will.
the RMAH is exactly what everybody wanted, even if they didn't come out and say it. Buying items for games has always been around for pretty much anything, just not in an official format....I'm sure everybody knows the websites in question. My "gripe" about the itemization is that it was clearly lazy, you have class specific items that come with random stats, that to me is just pure stupidity. Some of the affixes are just garbage and have no business being on top tier items, and thats a sentimate a lot of others have posted on the forums. Again the other major issues that shouldn't have taken a month to fix because they are clearly there is the melee/range disparity, I know no game is perfect at release but its very clear rare/champion packs are much easier on ranged due to the lack of heavy counters. Missile dampening is a joke, and mortars often hurt melee more than ranged.
Its interesting you consider me taking a break a personal vendetta against this game, thats a bit much but OK! I'm taking a break being I believe 1.03 will at least offer me some changes that should have been around at release, as it will be a bit more polished and balanced and that may be enough to actually spark my interest in the game since there is clearly no community and PVP is still off in the distance.
"The only rule governing creativity is the act of creation itself."
1. Blizzard made all classes melee range basically. No longer can you sit on the edge of a screen and kill mobs before they even appear on the screen. (orb, multishot, lightning trap, etc.) - No talent? sure! I agree .. and don't care. That was fun to me.
2. The AH. (gold or RMAH) Why? I can't kill anything without buying stuff off the AH. I don't want to buy off the AH. I didn't buy the game so that I could be a virtual eTrader in order to progress further. Sure .. some people may love this. They may even have the AH down to a science so it takes only "a few minutes" to find what you need/want. But I don't want this. However, I can't progress without using it. The drops that I get are always waaaaaaaay too low to be of any use for me at that level.
I don't expect my comments to magically change the game, sway opinions, are garner support. I'm just sharing my thoughts on where Blizzard failed for me. (opinion piece if you will)
FYI: Am I the only one that misses the Horadric cube. Who didn't like to create stuff? I loved the feeling of making something new that could be actually BETTER than what I have. The blacksmith ... does not compare.
Aside: Am I imagining it or has gems become a useless commodity now that they are never destroyed?
what is retarded about it is that the loot sux and they just drop random useless vendor trash 99.99% of the time
You also seem to assert your own conclusions by stating that they won't change older items to make money, calling it fact. Have you lost an item in D3? My friend found Messerschmidt's Reaver and due to a server bug it disappeared from his stash. He dropped a ticket, and about two days later Blizzard offered to roll back his account to before the bug occurred, which means he'll loose two days worth of play. Don't you think it would have been easier to just give him the item? Likewise for people who're hacked, they roll back the account to before the hack. If just giving the items back is not as simple, then how hard would it be to go across all servers, going through all accounts to pin point all the legendaries out there, then remove the ones in play and hand out the new ones. Obviously doing so would not be as simple as you think.
I'm not forcing my own facts here, you're unhappy about the fact that we need to go out and find the updated legendaries, but isn't that what the game is all about? What else is there to the game than finding shiny new loot to drool over? The AH is just an option if you don't want to look for loot, and 1.0.3 will help in that regard. Higher drops will come to lower Acts, so obviously they don't want RMAH to be a the focus of progression, they want you to play the way you want to. This is not a very good attitude your all just for the money, as you say. 1.0.3 will remedy this issue.
When I referred to a vendetta, I was actually talking about you stating as certain fact that RMAH is built as a necessity in order to advance. It seemed like you had an issue with the RMAH and that you seem to think that Blizzard just wants to make money by forcing people to spend cash to get anywhere in the game.
What I'd like to see from itemizations is a bit more depth in how you view item stats. So far it's a bit too much a game of comparison, where some stats take precedence over others. I cant wait to see the unique stats added to legendaries and I'm excited to see what new affixes they'll add in the future. I definitely agree that class specific items should have some class specific stats take priority over others. Perhaps give barb specific gear an increased chance to drop with Strength. Items need a little attention, that would be great, but the game is far from the train smash that some people out there make it out to be.
I signed up for:
Being a developer myself, and yes I'll cite WoW as a reference, its not hard to change an item server wide...it happens in WoW all the time. It's not that difficult to do it for diablo 3 despite the differences in game engines and hosting platforms. So yes I'm stating that its a FACT that they aren't going to update previous legendaries partially out of greed, you're welcome to disagree. The RMAH and Gold Auction houses are mostly certainly a necessity to get past the gear checks that inferno acts have become, it's dillusional to think otherwise. Sure you can farm hell act 4 till your fingers go numb and maybe get a handful of upgrades, and the same can be said about act 1 inferno to be able to handle act 2 and beyond. In my own personal experience I got frustrated and tired of farming act 1 but certainly couldn't get to the resist plateau to get into act 2 without dying in 1-2 hits. The RMAH/Gold AH is a blessing and a curse because it is a main staple of this game. It allows you to buy the items needed to progress (Great) but the fact that you have to rely on it so heavily to save x amount of hours farming for that 1 upgrade is a bit of a let down.
if you don't think their d3 model isn't about maximizing profits then...we definately disagree heavily there. (However If I was an Exec at activision, I can't say I wouldn't do the exact same thing, at the end of the day they've already got your money, and the EULA is signed, so its at their mercy)
In beta, people cried that demon hunters were going to be the biggest sissies that put out no damage, and no one will play them. People cried that barbarians were overpowered and would be facerolling everything in Inferno, along with monks. People were concerned that the AH would allow people to gear up on Day 1 and clear Inferno with ease. Oh how everyone was right on that one.
I'm still working on Inferno with my barbarian- I know I'm going to continue getting raped, but I'm going to put on my big boy pants and keep working instead of throwing in the towel waiting for nerfs. In terms of a WoW reference, I'd rather have succeeded completing the HM Madness of Deathwing early on rather than waiting for the 25% buff they are putting in to let the casuals feel they beat the game.
Battle.net Profile / Diablo Progress Profile
Apparently I am delusional then, because the next patch will give higher level item drops at lower Acts, thus making them more accessible. Plus they're lowering the difficulty so you will be able to breach the gap between Acts with greater ease. If it's such a necessity then why implement these changes? If they really want to force you to pay more, why allow you to get the items you require to progress faster and more effectively? It actually seems like Blizzard is helping us get through Inferno faster. Somehow that seems counter-intuitive to what you're suggesting.
Seriously, you act like this issue is the end of the game. Rejoice, why don't you, this has been acknowledged as a problem and will be fixed soon.
Yeah, I know, right? While I like the idea that trading has become a breeze, it just feels too accessible, to such an extent that it makes me feel that the whole experience of finding the perfect gear is less of a feat. Which is exactly why I don't use it. I'd rather stick to finding what I need, so 1.0.3 is going to be oh so heavenly for me.
Alright look, the game has issues. Some people keep demanding that it should have been this or that, which is just plain idiotic. The game is not whatever they wanted it to be, so get over it. The game is released, accept what it is and move on. In fact, it's a month since release, so why the moan crowd is still sticking around is beyond me. You'd think the fact of the matter would have sunk in by now. To all of these people, either acknowledge this and go enjoy your life elsewhere, or join those of us who are eagerly awaiting the coming updates that will keep on improving the game. Its your choice.
Like I said I don't know why the roll back accounts, I merely used WoW as a reference, it could very well be more difficult in D3, either way, editing items already out isn't a foreign concept to them..they've done it. If they actually cannot do this in D3 I'd be highly surprised, but maybe they cannot.
If you look at the percentages they're adjusting these rates...its not like you're going to see some massive influx or improvment. I think its like 2/4/6/8% I'd have to find the thread on bnet where they stated what the new rates would be. I think act 1 inferno would have a 2% chance to drop ilvl 62/63, but don't quote me on that. Also, they aren't really lowering the difficulty, their looking at how damage is dealt in terms of the spikes, which is something that should have been addressed prior to release, again they dropped the ball with inferno. The melee/range disparity isn't the ''end of the game'' again you're taking what I'm saying out of context here. However, the damage has already been done and while these patches will improve the situation, it has clearly just become a gear check that can be fixed with buying items.
Yes I'm well aware the game has issues, blizzard can't make everybody happy, I'm not disputing that, but for a game to take so long to be released yet feel so incomplete,buggy, and imbalanced is not acceptable. They dropped the ball with inferno so badly its not even funny. Sharing an opinion doesn't mean I haven't moved on, and I think its fine that everyone expresses there opinions. This is/was one of my favorite franchises and I waited years for D3 to come out and many others did as well so you can see why people's emotions have run so high because the expections were just as high, if not higher.