Don't understand the complaints about the tradeskills being too much money. Its one week. You want to be done with it in a week? I thought I was pushing EXTREMELY hard with my friend backing my expenses and am at level 8. Apparently others want it to be finished? Come on now. This has to last us a while. The gold is constantly trickling in. Let it flow!
Difficulty wise... I have only touched on Inferno so maybe my points aren't as valid... but I have to say with a few upgrades I was able to contend in hell MUCH better. I just think people are trying to tackle inferno too early. Get the best gear possible in Hell is how blizz sold inferno. Not, "its the next best thing after hell go have fun with it!". Its hard, you need to farm a shit ton, and you have to be willing to die.
I don't think you understand. I am maxed on my professions. The cost of profession level ups was not the compliant.
The compliant is that it's cheaper to buy a gem off the AH compared with combing 3 gems using the jeweler. Also, it's cheaper to buy a well rolled rare off the AH compared with spending 50k + mats to have a chance at a well rolled rare.
As of now, my only gripe about the game is how if you don't run X build in inferno then you die regardless of your own personal skill level. There has to be a way to make it challenging without having everything one shot you with an auto attack.
I also don't use the blacksmith for anything anymore, everything is way too expensive and i never get stats that i need. So, instead of spending tens of thousands on blacksmithing poor affixes ill just go buy it off the AH for wayyy cheaper.
I wish that they made the blacksmith more fun and useful to use. I spent the gold and pages/tomes to level him up to level 9 but now more than ever i find myself not wanting to risk the materials and the large amounts of gold for the items he offers.
As of now, my only gripe about the game is how if you don't run X build in inferno then you die regardless of your own personal skill level. There has to be a way to make it challenging without having everything one shot you with an auto attack.
Exactly, it is the worst part of the game, when there are one or two viable skill builds for a character in the end game, the game is broken, when bliz patches those viable builds because too many people are running it, the game is broken.
Kiting is amusing for the first 5 champion packs but after that the rinse and repeat, goldfish brained gameplay style becomes a real disappointment, I could understand if a champion pack had vampiric, I'd need to kite, I obviously can't stand and trade with them, if a champion pack had mortar though, I need to change my gameplay style, kiting won't work as well, sadly in Inferno you don't get the option, you kite or you die (as wiz anyway), so even though i like inferno being stupidly hard, I hate inferno forcing me to do the same thing every single other player is doing. I've been in game with other inferno wizards, and we always run the same build with maybe one or two different skills runes. Venom hydra, energy armour, diamond skin, magic weapon, shock pulse, (blizzard, frost nova or wave of force). Tell me seriously when you see another wiz not running that skill set in the end game and I'll eat my wizard hat.
Anyway I love the game, but seriously think the mechanics are currently going to kill it, 10 year game, nup sorry, I can't see myself farming inferno when I get one shoted by every champion pack I encounter, sometimes from miles away, they need to rethink the skills over the level difficulties, make them all more viable beyond nightmare!
I played diablo 1 and 2 religiously, delving into the story and game play with the passion of a zealot. After playing d3 with the same passion...this is game feeling completely unfinished.
The story and campaign mode are a blast. The execution of this leaves MUCH to be desired.
I also played D1 and D2 religiously. D1 and D2 both used an exponential experience model, where each level increased the xp by a formula (just google diablo 2 experience). In D3, it looks as though that was tuned down some. Also, the max level caps were available at release for D1 and D2 (50 for D1, iirc and 99 for D2), whereas for D3, they made it so you would cap early.
There are probably several reasons for this, but I would venture to guess it is so you don't outlevel an expansion. That way, when they release D3's xpac (which they probably will), you can actually have a challenge, instead of smashing through Na'Krul/Baal in a day after the xpac is released.
- This game has very little shelf live. Especially for $60 USD. Level 60 cap. I've already maxed my character THREE DAYS after the game came out. It took weeks to level in D2 and thats something I greatly enjoyed. You're hard work showed when you were the ONLY level 99 out of your friends.
-Blizzard said it would takes MONTHS to get to inferno. Many people, including myself, have beaten most of it.
-The auction house is COMPLETELY messed up. I've spent gold an received no items multiple times.
-Your character HAS to use certain skills or you will die. The monk only HAS to go healing or you wont survive inferno.
I feel like if blizzard opened up a bigger beta, these issues and many others could have been resolved BEFORE the game was released. Blizzard severely underestimated ( or just ignored) it's gaming community.
Your character HAD to use certain skills to make it through Hell in D2 (hammerdin anyone?) or it was exponentially more difficult. At the same time, as Blizzard recently stated, the way people were making it through Inferno was NOT intended. The AH does suck, and needs to be fixed, but nothing is EVER perfect on the release of a game.
We as gamers (those of us who have played games and remember D1/D2) have matured and expect a lot out of a game. However, D3 is fine as it is. Spending 100+ hours in a game is not the intended purpose of a game it's first week. They EXPECTED MOST people to take their time, not rush to the end.
Now that the gamed mechanics (force armor/smoke screen) have been fixed, everyone should be on a mostly even keel (except Barbarians) when it comes to Inferno progression. Btw, I play a DH.
the most of you doesnt understand the diablo game.
its all about loot. you have the "content" done in a week? you have diablo inferno on farmstatus? k, but thats not the target of diablo.
do you have a perfect geared hero? i mean with perfekt items? no? you are not done yet.
Yeah see... this is the point I was trying to make.
D2 wasn't all about the loot. People keep saying that it's only the item hunt that drove the game but it wasn't. It was the fact that there was a max level that wasn't so easily attainable (at least when I played), and PvP as well. People hunted the items because it made their character stronger when leveling or PvPing.
But anyways, the way items are handled in D3 is a major problem but mabye not so easy to fix. In D2, getting the item you wanted was a much more lengthy process because you often had to trade with people. So that part of the game has been drastically changed by the Auction House. Now it's probably true that such a change was inevitable and kind of unavoidable to some degree.
The other major issue when it comes to items is how rare items are the best items in the game.
This takes away the excitement when you find a unique item. It seems like it makes it so that browsing the AH is the best way to get the item you want. And that you're better off finding gold than items.
Again...
I think D3 is a really good game and is worth $60. But I don't think it'll create the kind of community that D2 did and be played for years to come, which is the kind of game that a lot of people expected.
Just let the whiners be whiners there will always be whiners nothing we can do about it. nobody is going to be compleatly happy with diablo 3. we have the same thing in all games that are made. it usally gets better with time.
Just let the whiners be whiners there will always be whiners nothing we can do about it. nobody is going to be compleatly happy with diablo 3. we have the same thing in all games that are made. it usally gets better with time.
Some things get worse with time to, fruit, lymph node cancer. DIII needs some surgery, so can all the people whining and complaining stop chewing up the valuable time of blizzard employee's and let them do what they have to do, to balance this game and provide a reason to keep playing it beyond item farming.
I also played D1 and D2 religiously. D1 and D2 both used an exponential experience model, where each level increased the xp by a formula (just google diablo 2 experience). In D3, it looks as though that was tuned down some. Also, the max level caps were available at release for D1 and D2 (50 for D1, iirc and 99 for D2), whereas for D3, they made it so you would cap early.
There are probably several reasons for this, but I would venture to guess it is so you don't outlevel an expansion. That way, when they release D3's xpac (which they probably will), you can actually have a challenge, instead of smashing through Na'Krul/Baal in a day after the xpac is released.
Yeah, but people who get paid to chain themselves to a computer like Method or whoever will probably cap Baal in a day, anyway. I don't really care that I can't grind XP anymore; I'm personally not a fan of "you must grind levels before you get to have fun," gameplay styles to begin with, though it's part and parcel of RPGs.
Your character HAD to use certain skills to make it through Hell in D2 (hammerdin anyone?) or it was exponentially more difficult. At the same time, as Blizzard recently stated, the way people were making it through Inferno was NOT intended. The AH does suck, and needs to be fixed, but nothing is EVER perfect on the release of a game.
We as gamers (those of us who have played games and remember D1/D2) have matured and expect a lot out of a game. However, D3 is fine as it is. Spending 100+ hours in a game is not the intended purpose of a game it's first week. They EXPECTED MOST people to take their time, not rush to the end.
Now that the gamed mechanics (force armor/smoke screen) have been fixed, everyone should be on a mostly even keel (except Barbarians) when it comes to Inferno progression. Btw, I play a DH.
I think people that expect they can use any skill build and any equipment setup they want and be able to clear Inferno without issues are idiots. If you've ever done, say, hard mode raiding in WoW (especially back when it was actually hard because mechanics required perfect execution; remember Ulduar hard modes?), you'll know what I'm talking about: some builds just won't fly, or if they do fly, they fly much worse than others.
I'm having a lot of fun with my 2H Whirlwind barb, critting things for ridiculous numbers and watching them explode. I also have a ton of fun when I go sword and board and focus on ranged combat with Ancient Spear and Throw Weapon. That doesn't mean I expect either of those to be viable in Inferno, especially not in a group.
I wouldn't say unfinished. I would say unbalanced. It many, many forms.
1.) Champion/Elites are harder than Bosses (Belial, Azmodan, etc)
2.) Auction House is dramatically effecting character progression. Items Lvl 50 are selling for 10-12k and are instant upgrades. No need to farm gear just go to the AH.
3.) No real difference between Magical and Rare items.
I think the biggest problem is the Auction House - I have no idea how to fix it or balance it. But it's fucked up. And I'm not even talking the bugs.
1: Champions and elites are meant to be harder, in effect, they are normal mobs that have boss mechanics. They are harder yes, but they drop the best loot. People need to stop thinking, Oh rares need to be automatically better, legendarys need to be better than all, bosses should be harder than elites. Its all just NAMES for things, who cares. lets call belial a elite mob and spiders with fast jailer vortex invulable minions a boss.
2. AH is just easy trading pretty much. Its no different than posting a game in d2 to trade a certain item for another item. Instead, in d3, gold is valued so you trade for gold. Which you then use that gold to trade for the item you want.
3. Rares have more affix slots and have a higher max threshold, meaning they can roll more int, str, vit or anything.
This is where the "issue" lies with gear
Legendary: Very rare, High stats= very Rare =/very very rare great legendary items (most affix slots)
Rares: Rare, High stats=very rare /very rare great rare items (Second most)
Blues: Uncommon/common (depends on magic find), high stats =rare / rare to uncommon great stats (Least affixes)
More blues are being found, way more chances for them to roll high compared to legendarys and rares that drop way less. Honestly, I don't think we are seeing great legendarys and rares in the AH more often is because they are hoarding it for RMAH, or keeping it for their characters..
But yet again, blue, orange, yellow, they are just colors, the gear hunt would suck if I could just find a rare and it be automatically better than anything I will ever get. When i find a really good blue, I get excited, same as when i find a rare. I dont mind or see the difference..
the most of you doesnt understand the diablo game.
its all about loot. you have the "content" done in a week? you have diablo inferno on farmstatus? k, but thats not the target of diablo.
do you have a perfect geared hero? i mean with perfekt items? no? you are not done yet.
Yeah see... this is the point I was trying to make.
D2 wasn't all about the loot. People keep saying that it's only the item hunt that drove the game but it wasn't. It was the fact that there was a max level that wasn't so easily attainable (at least when I played), and PvP as well. People hunted the items because it made their character stronger when leveling or PvPing.
But anyways, the way items are handled in D3 is a major problem but mabye not so easy to fix. In D2, getting the item you wanted was a much more lengthy process because you often had to trade with people. So that part of the game has been drastically changed by the Auction House. Now it's probably true that such a change was inevitable and kind of unavoidable to some degree.
The other major issue when it comes to items is how rare items are the best items in the game.
This takes away the excitement when you find a unique item. It seems like it makes it so that browsing the AH is the best way to get the item you want. And that you're better off finding gold than items.
Again...
I think D3 is a really good game and is worth $60. But I don't think it'll create the kind of community that D2 did and be played for years to come, which is the kind of game that a lot of people expected.
Max for d2 wasn't hard, it just took a long time because you out leveled all the mobs in the game.
Just let the whiners be whiners there will always be whiners nothing we can do about it. nobody is going to be compleatly happy with diablo 3. we have the same thing in all games that are made. it usally gets better with time.
Completely happy? how about happy in general? The designers of this game made it so it was more appealing to WOW players, (which judging from your comment you probably are unless you started out on Diablo 3 or on the tail-end of Diablo 2's massive run). Indeed it was their intention to make more money off the WOW community, fuck the Diablo fans they will buy it anyway. From the lackluster story, that was obvious and frankly an abomination to the word disappointment, to the completely none Diablo-esque linear playstation game gameplay, to the fucked-up item system, lack of customization in all aspects, and the fact that a company has been telling me what is supposed to be fun is not fun. I knew it was gonna be bad when J.W. kept throwing out there its not Diablo 2 like Diablo 2 was a bad game or something.
Were you even around for the launch of diablo 1 or 2? because they started out great, and became epic. Starting out shitty and usually getting better with time is strictly a WOW thing. I think their company forgets because of the multi millions they make every month from WOW, that Blizzard is the house Diablo built. Im not a Blizzard fan im a Diablo fan, and they just gave me some game with the name Diablo on it, plain and simple.
(Edit:) I should clarify by "tail-end of Diablo 2's massive run" I mean the point at which 85% of people were running bots and d2jsp took over and ruined the sense of fun the "in game economy" once had.
Some things get worse with time to, fruit, lymph node cancer. DIII needs some surgery, so can all the people whining and complaining stop chewing up the valuable time of blizzard employee's and let them do what they have to do, to balance this game and provide a reason to keep playing it beyond item farming.
Dont be a fanboy, thats why they have a PR department... I would say it needs massive recontructive surgery. Staying quiet has never gotten anything accomplished. When enough people speak up is when shit gets done. Its about time to lower Blizzard from thier rockstar pedestal, as a supplier they do have to answer to your consumer.
Were you even around for the launch of diablo 1 or 2? because they started out great, and became epic
I remember American closed B.net being all but unplayable the first 2 months, and we were all very happy our community could play open during that time. I also remember the best items being mostly rares that were hardly a step above what you could find in normal difficulty, a hell difficulty that anyone could just roll over at level 50, corpse explosion destroying 8 player games almost as bad as hammerdins and unrestricted static field + orb, etc. It's OK to have higher expectations of a company this large in 2012, but let's not be looking at the past with rosy glasses.
Let me explain something to the people that believe the item system is fine and that people are worried about color and blah blah blah...
The designers (Once again mostly people from WOW teams) had little in the way of experience with Diablo. They noticed later on in development that people playing Diablo 2 were hunting for rares, its called consumer research. They took this idea and ran with it.
In Diablo 2 uniques were meant to be the best items in the game. 1.10 Runewords came along and replaced a lot of Uniques as the best. Meanwhile "elite" players had realized that some blues (magic,) or yellows (rares,) had affixes and prefixes that made them better choices for certain things (mainly in PVP). It was never the intention of the designers for these items to be better it just so happened to play out that way. If you know D2 you know PVP was a last minute detail and they really were not think about items strictly for use in PVP.
What are these Items? Druid pelts, tri-res boots, Zon gloves, tiaras, jeweler mods, cruel mods, javs, etc.... what do these all have in common? almost 100% of the time they were good for PVP only. And still only a select few that most of you have never found (maybe bought or traded on jsp,) were better than uniques.
In Diablo 3, like I stated they ran with that idea.
I give anyone this much, indeed the very best items in the game should be rares, with a few magics having certain traits that make the sought after. But for the majority of rares and even magics to be better than legendaries is outlandish, set items should also hold a value. But as it stands Asshole Sword of Gaping is better than The "legendary" Sword of God..(strictly for example) really? it's the sword of god..... It should be pretty fucking good.
Those of you making an argument about how the item system is fine, and how you dont care about this or that... why would you care if the legendaries were actually legendary then? Stay out of it if you dont care.
Its really not that fun to find rares, it is however fun to find a legendary (or unique). If their going to suck why make them harder to find?
Also It was just stated, today I believe, that inerno was tested but no one at blizzard could beat it. However, previously they stated that end game gear would be a mixture of all types of gear... yeah so actually they are now realizing that the items are underpowered.
Sorry for the double post.
p.s. WOW players you know once a new WOW expansion comes out you will be back on there. So my question is why are you arguing with what Die-hard Diablo fans want?
Were you even around for the launch of diablo 1 or 2? because they started out great, and became epic
I remember American closed B.net being all but unplayable the first 2 months, and we were all very happy our community could play open during that time. I also remember the best items being mostly rares that were hardly a step above what you could find in normal difficulty, a hell difficulty that anyone could just roll over at level 50, corpse explosion destroying 8 player games almost as bad as hammerdins and unrestricted static field + orb, etc. It's OK to have higher expectations of a company this large in 2012, but let's not be looking at the past with rosy glasses.
Ok, 2 months is a vast over exaggeration, and yes I give you that, that was one hitch. However, the game was extremely large, and really they had no idea what to expect server-wise: the same however cannot be said for Diablo 3.
We can agree to disagree, I dont remember rares being the best items in the game. Maybe for the first 2 weeks, however the community has established that legendary items as they are will not be viable at all in diablo 3 end game.
Yeah, how long was it before people figure that shit out? and even then comparatively speaking those and other skill exploits where fun all around, the skills they just patched just made you invincible (basically) and were easily (and should've been) forseen.
Moreover, The point of that whole paragraph was gameplay, the story was cool (they didn't hype up the lore and then fuck it up), the item system was cool, the quest system was fun and non linear except to advance to the next act (a.k.a open world which is not what diablo 3 is,) the skill trees were fresh, and you had customization choices. What do we have now? No customization, the item system is lame, you can put a total of 5 things on the merc (what happened to being able to fully gear them like yourself). What would ever be the point of making 2 of the same character class? a male and a female, wow.... they could have took that extra space and made a few more classes. Lets not forget the lack of originality here. Characters in D3 are just rip offs of D2's, I can go on and on with runon sentences and fragments but you get the bulk of what im saying?
Like I said about the items we can agree to disagree, but Diablo 2 at launch was a great game. Diablo 3 not so much, dont get me wrong its a cool game its just not what Diablo 3 was supposed to be.
What would ever be the point of making 2 of the same character class? a male and a female, wow.... they could have took that extra space and made a few more classes.
there's a huge difference in time needed to make a new model and design a new class, not talking about that it's done by different people
They had a decade... Also I know the time it takes to design and implement things into a game, I spent six years in school for double bachelor's in electrical and software engineering, interned at Capcom Toronto (whom offered me a position), and now work at a small company in Michigan.
I had to laugh at a lot of the jive Blizzard was pushing during production, all those cuts they made etc...
It does not take as much time as you think. What takes time is creating tools, and they already had those at that point. The time the spent making a different gender for each class and all the designing that had to be done just for that, easily would have been more than adequate for one or two more classes. And because Blizzard copied characters from D2 it would not have taken very much in the brainstorming stage, nor deciding on character progression or skill development.
Point is they had time. Instead of a little more thought, they copied and pasted if you will.
(Edit:) Take a look at "Path of Exile", the team working on the game is minimal and they have done a wonderful job making a game that is almost (minus a few aspects I dont like) exactly what diablo 3 should have been. Yet they still take feedback from the growing fan base and actually use it to make a game people want, which is a better solution than cosidering yourselves rockstars and telling people what is fun and how things ought to be; you cant really do that with a classic game. Also for the size of their team they have no problem dealing with time.
(Edit:) Take a look at "Path of Exile", the team working on the game is minimal and they have done a wonderful job making a game that is almost (minus a few aspects I dont like) exactly what diablo 3 should have been.
If you like to play d2 again play path of exile. Its not wonder that they had to spend so little time on path of exile when its so much like d2. d2 however is not d3, d3 is the new generation of games in that genre.
Moreover, The point of that whole paragraph was gameplay, the story was cool (they didn't hype up the lore and then fuck it up), the item system was cool, the quest system was fun and non linear except to advance to the next act (a.k.a open world which is not what diablo 3 is,) the skill trees were fresh, and you had customization choices
As for there being customization on d2 and not on d3 is just the dumbest shit Ive heard in a while. Sure, you got to spend attributes in d2. However that system failed when the best builds always circulated around getting strength to wear you gear, little dex to get some block and then max vitality. Also not only are you not forced into using trees and synergies in d2, there are more variants of each spell in d3 giving far more variants to the number of characters. If you like to change you appearance on the gear then you have the option of using dyes. While some skills seem absolutely needed in inferno blizzard has specifically said that they are looking into that issue. Most players getting into inferno very obviously doesnt have good enough gear when they get there and they often arent good enough at the moment to beat it which only seems to make the issue worse.
While the quests where not all linear in d2 most where and you where atleast forced to walk through the same areas that they where in to get to the next stage which basically made the question wheter the quest themselves where linear or not irrelevant. Sure you could skip most of them by being boosted but you can do the same in d3.
As for the story in d2 its not much better than d3. The main flaw of d3 is that there is much more of the story in it, which means that you get to see how juvenile and dumb it often is. However I dont consider this much of an issue since the gameplay in d2 and d3 is where its at. Smashing things and blowing them away with magics while feeling like a baws or running around scared by the demonic elites is what I think of when someone says diablo.
the item system is lame, you can put a total of 5 things on the merc (what happened to being able to fully gear them like yourself)
You where never able to fully gear them like yourself in d2. Infact you could only put on 4 things on your hireling in d2. Helm, wep, shield and armor. Missing rings, belts, gloves, boots and amulets.
What I get from your posts are that you are a d2 fanboy which didnt get d2 released in newer graphics and no other changes. Sorry, but this is more than a decade after and things change. d2 is just an old game that once was really good at this point.
The only problems I see with d3 are either related to inferno or the auction house which both could not be balanced properly without actually having a large amount of players using it, giving feedback. Blizzard has been really good when it comes to responding to feedback. And I dont mind having serious trouble in inferno because thats what they said I would have and thats what I got.
As for the item system being lame on d3 I dont agree at all, while the legendaries and sets often arent as good as a good rare that doesnt bother me much considering that there is a healthy amount of diffrent rares to choose from and a large amount of diffrent magical abilites you want on each item. Sure you dont get a named item thats uber, like a holy grail to search for, but in the end those items like enigma in d2 often breaks the game anyway.
While d3 obviously like any other game has flaws its a superior game to d2.
First off, You are on a website called DIABLOFANS so yes I am a Diablo Fanboy (not to be confused with blizzard fanboy). But obviously you know what website your on since you have 234 posts in a month.
Secondly you obviously have no Idea what the fuck path of exile even is if you think its the "same as diablo 2" I also wouldn't say over 3 years is little time... 10 years is too long and half of it is because they scraped BN and their original diablo 3 work. then tried a different approach that everyone hated and scraped that and now this is what we got.
Really customization in d2 and not d3 is the dumbest shit you've heard in awhile? What customizations do you have in d3? gear? being able to switch skills all willy nilly is one major reason the game has less playability. Even with restat tokens in d2 you had a Build you were able to customize and feel like that was your character.
you obviously dont understand what I was saying about linear and im not going to explain it further.
Did you read any of the books, or are you just another person who showed up her shortly before the release and now acts like they know what there talking about with the story.
The point of the merc statement was that diablo 3 once upon a time had it to where you could completely customize you mercs gear the same as yours. Of course you knew that....
They whole point is to add an additional game to a successful series not make a completely fucking different game that feels (and is) nothing like either of its predecessors (that made the fucking series what it is, or rather what it was), new, updated with additional features, areas, storyline, etc... yeah, but not chage a working formula that everyone loved.
"items like enigma in d2 often breaks the game anyway" Did it? no, no, not really. What other game had items like enigma that broke the game?
Im really tired of you newb asshats posting on here about 3, or 4 viable builds in diablo 2, and how you had to arrange your stats in one particular fashion. That is far from the truth, and if you think that your right im sorry to tell you but you were a lame newb in d2. what you guys are all saying in other words is, you all played the average cookie cutter builds even to duel, never trully had good gear or a good character, and got raped in pvp and pk'ed in your own pvm runs, etc... Sure everyone had a hammerdin and a few other builds, you just weren't good enough to make, perfect, and play anything else.
D3 is in no way other than graphically superior than D2. I really hope they get off the high and mighty, high horse and realize they fucked up.
Like I said this is a DIablo fan website, not a blizzard fan websiite, so if your not a "diablo fanboy" why are you even here? really the dumbest shit i've seen in awhile.
I really don't understand why people buy a product like this in its first few months. I wouldn't consider looking at it until PVP is in AND has had a couple of patches.
D3 is in no way other than graphically superior than D2. I really hope they get off the high and mighty, high horse and realize they fucked up.
Like I said this is a DIablo fan website, not a blizzard fan websiite, so if your not a "diablo fanboy" why are you even here? really the dumbest shit i've seen in awhile.
Wow. You really hate all the design decisions they made.
* I and many others love the change in skill design. And the sheer wealth of skills D3 offers. If you can't get over the old Skill tree design, that's going to be a huge issue for you.
* Art as you mentioned is awesome
* Gameplay is amazing and I will say definitely a heads up on D2. However I understand that some people don't like it.
* Playing Co-op in D3 is a dream come through
But there are down sides:
* Item Affixes - There is a problem with Legendarys at the moment, and aside from DPS no one really bothers with the other affixes. But this is something they will work on.
Please Remember:
* Diablo 2 classic was a mess at launch as well. There were no exceptional weapon types, uniques were very lackluster as well, the leveling game was a joke, Hirelings has NO customization and were a complete joke, and Hell mode was easy.
- All these issues got fixed with patchs that sadly too way too long. But despite it all, fans loved the gameplay. And since I've been spending way too much time before/after work + weekends all on Diablo 3, I think the gameplay will hold me for a while till the required patches arrive.
PS. Path of Exile has an excellent skill system, and I love the concept of no gold, instead getting "items" and using that as currency. But I hate the Final Fantasy passive thing, playing any of the classes shows a distinct lack of ... "awesomeness" that diablo 3 delivers, you don't feel powerful like you do when a Barbarian in D3 smashes something.
We're diablo fans capable of being objective. I have not read any of your previous posts, but your last one reads like a 13 year old internet hater.
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I don't think you understand. I am maxed on my professions. The cost of profession level ups was not the compliant.
The compliant is that it's cheaper to buy a gem off the AH compared with combing 3 gems using the jeweler. Also, it's cheaper to buy a well rolled rare off the AH compared with spending 50k + mats to have a chance at a well rolled rare.
I also don't use the blacksmith for anything anymore, everything is way too expensive and i never get stats that i need. So, instead of spending tens of thousands on blacksmithing poor affixes ill just go buy it off the AH for wayyy cheaper.
I wish that they made the blacksmith more fun and useful to use. I spent the gold and pages/tomes to level him up to level 9 but now more than ever i find myself not wanting to risk the materials and the large amounts of gold for the items he offers.
You're right, the game is about loot.
The loots in this game are craptastic.
Exactly, it is the worst part of the game, when there are one or two viable skill builds for a character in the end game, the game is broken, when bliz patches those viable builds because too many people are running it, the game is broken.
Kiting is amusing for the first 5 champion packs but after that the rinse and repeat, goldfish brained gameplay style becomes a real disappointment, I could understand if a champion pack had vampiric, I'd need to kite, I obviously can't stand and trade with them, if a champion pack had mortar though, I need to change my gameplay style, kiting won't work as well, sadly in Inferno you don't get the option, you kite or you die (as wiz anyway), so even though i like inferno being stupidly hard, I hate inferno forcing me to do the same thing every single other player is doing. I've been in game with other inferno wizards, and we always run the same build with maybe one or two different skills runes. Venom hydra, energy armour, diamond skin, magic weapon, shock pulse, (blizzard, frost nova or wave of force). Tell me seriously when you see another wiz not running that skill set in the end game and I'll eat my wizard hat.
Anyway I love the game, but seriously think the mechanics are currently going to kill it, 10 year game, nup sorry, I can't see myself farming inferno when I get one shoted by every champion pack I encounter, sometimes from miles away, they need to rethink the skills over the level difficulties, make them all more viable beyond nightmare!
I also played D1 and D2 religiously. D1 and D2 both used an exponential experience model, where each level increased the xp by a formula (just google diablo 2 experience). In D3, it looks as though that was tuned down some. Also, the max level caps were available at release for D1 and D2 (50 for D1, iirc and 99 for D2), whereas for D3, they made it so you would cap early.
There are probably several reasons for this, but I would venture to guess it is so you don't outlevel an expansion. That way, when they release D3's xpac (which they probably will), you can actually have a challenge, instead of smashing through Na'Krul/Baal in a day after the xpac is released.
Your character HAD to use certain skills to make it through Hell in D2 (hammerdin anyone?) or it was exponentially more difficult. At the same time, as Blizzard recently stated, the way people were making it through Inferno was NOT intended. The AH does suck, and needs to be fixed, but nothing is EVER perfect on the release of a game.
We as gamers (those of us who have played games and remember D1/D2) have matured and expect a lot out of a game. However, D3 is fine as it is. Spending 100+ hours in a game is not the intended purpose of a game it's first week. They EXPECTED MOST people to take their time, not rush to the end.
Now that the gamed mechanics (force armor/smoke screen) have been fixed, everyone should be on a mostly even keel (except Barbarians) when it comes to Inferno progression. Btw, I play a DH.
Yeah see... this is the point I was trying to make.
D2 wasn't all about the loot. People keep saying that it's only the item hunt that drove the game but it wasn't. It was the fact that there was a max level that wasn't so easily attainable (at least when I played), and PvP as well. People hunted the items because it made their character stronger when leveling or PvPing.
But anyways, the way items are handled in D3 is a major problem but mabye not so easy to fix. In D2, getting the item you wanted was a much more lengthy process because you often had to trade with people. So that part of the game has been drastically changed by the Auction House. Now it's probably true that such a change was inevitable and kind of unavoidable to some degree.
The other major issue when it comes to items is how rare items are the best items in the game.
This takes away the excitement when you find a unique item. It seems like it makes it so that browsing the AH is the best way to get the item you want. And that you're better off finding gold than items.
Again...
I think D3 is a really good game and is worth $60. But I don't think it'll create the kind of community that D2 did and be played for years to come, which is the kind of game that a lot of people expected.
Some things get worse with time to, fruit, lymph node cancer. DIII needs some surgery, so can all the people whining and complaining stop chewing up the valuable time of blizzard employee's and let them do what they have to do, to balance this game and provide a reason to keep playing it beyond item farming.
Yeah, but people who get paid to chain themselves to a computer like Method or whoever will probably cap Baal in a day, anyway. I don't really care that I can't grind XP anymore; I'm personally not a fan of "you must grind levels before you get to have fun," gameplay styles to begin with, though it's part and parcel of RPGs.
I think people that expect they can use any skill build and any equipment setup they want and be able to clear Inferno without issues are idiots. If you've ever done, say, hard mode raiding in WoW (especially back when it was actually hard because mechanics required perfect execution; remember Ulduar hard modes?), you'll know what I'm talking about: some builds just won't fly, or if they do fly, they fly much worse than others.
I'm having a lot of fun with my 2H Whirlwind barb, critting things for ridiculous numbers and watching them explode. I also have a ton of fun when I go sword and board and focus on ranged combat with Ancient Spear and Throw Weapon. That doesn't mean I expect either of those to be viable in Inferno, especially not in a group.
1: Champions and elites are meant to be harder, in effect, they are normal mobs that have boss mechanics. They are harder yes, but they drop the best loot. People need to stop thinking, Oh rares need to be automatically better, legendarys need to be better than all, bosses should be harder than elites. Its all just NAMES for things, who cares. lets call belial a elite mob and spiders with fast jailer vortex invulable minions a boss.
2. AH is just easy trading pretty much. Its no different than posting a game in d2 to trade a certain item for another item. Instead, in d3, gold is valued so you trade for gold. Which you then use that gold to trade for the item you want.
3. Rares have more affix slots and have a higher max threshold, meaning they can roll more int, str, vit or anything.
This is where the "issue" lies with gear
Legendary: Very rare, High stats= very Rare =/very very rare great legendary items (most affix slots)
Rares: Rare, High stats=very rare /very rare great rare items (Second most)
Blues: Uncommon/common (depends on magic find), high stats =rare / rare to uncommon great stats (Least affixes)
More blues are being found, way more chances for them to roll high compared to legendarys and rares that drop way less. Honestly, I don't think we are seeing great legendarys and rares in the AH more often is because they are hoarding it for RMAH, or keeping it for their characters..
But yet again, blue, orange, yellow, they are just colors, the gear hunt would suck if I could just find a rare and it be automatically better than anything I will ever get. When i find a really good blue, I get excited, same as when i find a rare. I dont mind or see the difference..
Max for d2 wasn't hard, it just took a long time because you out leveled all the mobs in the game.
Ah is just easier more convenient trading.
Completely happy? how about happy in general? The designers of this game made it so it was more appealing to WOW players, (which judging from your comment you probably are unless you started out on Diablo 3 or on the tail-end of Diablo 2's massive run). Indeed it was their intention to make more money off the WOW community, fuck the Diablo fans they will buy it anyway. From the lackluster story, that was obvious and frankly an abomination to the word disappointment, to the completely none Diablo-esque linear playstation game gameplay, to the fucked-up item system, lack of customization in all aspects, and the fact that a company has been telling me what is supposed to be fun is not fun. I knew it was gonna be bad when J.W. kept throwing out there its not Diablo 2 like Diablo 2 was a bad game or something.
Were you even around for the launch of diablo 1 or 2? because they started out great, and became epic. Starting out shitty and usually getting better with time is strictly a WOW thing. I think their company forgets because of the multi millions they make every month from WOW, that Blizzard is the house Diablo built. Im not a Blizzard fan im a Diablo fan, and they just gave me some game with the name Diablo on it, plain and simple.
(Edit:) I should clarify by "tail-end of Diablo 2's massive run" I mean the point at which 85% of people were running bots and d2jsp took over and ruined the sense of fun the "in game economy" once had.
Dont be a fanboy, thats why they have a PR department... I would say it needs massive recontructive surgery. Staying quiet has never gotten anything accomplished. When enough people speak up is when shit gets done. Its about time to lower Blizzard from thier rockstar pedestal, as a supplier they do have to answer to your consumer.
I remember American closed B.net being all but unplayable the first 2 months, and we were all very happy our community could play open during that time. I also remember the best items being mostly rares that were hardly a step above what you could find in normal difficulty, a hell difficulty that anyone could just roll over at level 50, corpse explosion destroying 8 player games almost as bad as hammerdins and unrestricted static field + orb, etc. It's OK to have higher expectations of a company this large in 2012, but let's not be looking at the past with rosy glasses.
The designers (Once again mostly people from WOW teams) had little in the way of experience with Diablo. They noticed later on in development that people playing Diablo 2 were hunting for rares, its called consumer research. They took this idea and ran with it.
In Diablo 2 uniques were meant to be the best items in the game. 1.10 Runewords came along and replaced a lot of Uniques as the best. Meanwhile "elite" players had realized that some blues (magic,) or yellows (rares,) had affixes and prefixes that made them better choices for certain things (mainly in PVP). It was never the intention of the designers for these items to be better it just so happened to play out that way. If you know D2 you know PVP was a last minute detail and they really were not think about items strictly for use in PVP.
What are these Items? Druid pelts, tri-res boots, Zon gloves, tiaras, jeweler mods, cruel mods, javs, etc.... what do these all have in common? almost 100% of the time they were good for PVP only. And still only a select few that most of you have never found (maybe bought or traded on jsp,) were better than uniques.
In Diablo 3, like I stated they ran with that idea.
I give anyone this much, indeed the very best items in the game should be rares, with a few magics having certain traits that make the sought after. But for the majority of rares and even magics to be better than legendaries is outlandish, set items should also hold a value. But as it stands Asshole Sword of Gaping is better than The "legendary" Sword of God..(strictly for example) really? it's the sword of god..... It should be pretty fucking good.
Those of you making an argument about how the item system is fine, and how you dont care about this or that... why would you care if the legendaries were actually legendary then? Stay out of it if you dont care.
Its really not that fun to find rares, it is however fun to find a legendary (or unique). If their going to suck why make them harder to find?
Also It was just stated, today I believe, that inerno was tested but no one at blizzard could beat it. However, previously they stated that end game gear would be a mixture of all types of gear... yeah so actually they are now realizing that the items are underpowered.
Sorry for the double post.
p.s. WOW players you know once a new WOW expansion comes out you will be back on there. So my question is why are you arguing with what Die-hard Diablo fans want?
Ok, 2 months is a vast over exaggeration, and yes I give you that, that was one hitch. However, the game was extremely large, and really they had no idea what to expect server-wise: the same however cannot be said for Diablo 3.
We can agree to disagree, I dont remember rares being the best items in the game. Maybe for the first 2 weeks, however the community has established that legendary items as they are will not be viable at all in diablo 3 end game.
Yeah, how long was it before people figure that shit out? and even then comparatively speaking those and other skill exploits where fun all around, the skills they just patched just made you invincible (basically) and were easily (and should've been) forseen.
Moreover, The point of that whole paragraph was gameplay, the story was cool (they didn't hype up the lore and then fuck it up), the item system was cool, the quest system was fun and non linear except to advance to the next act (a.k.a open world which is not what diablo 3 is,) the skill trees were fresh, and you had customization choices. What do we have now? No customization, the item system is lame, you can put a total of 5 things on the merc (what happened to being able to fully gear them like yourself). What would ever be the point of making 2 of the same character class? a male and a female, wow.... they could have took that extra space and made a few more classes. Lets not forget the lack of originality here. Characters in D3 are just rip offs of D2's, I can go on and on with runon sentences and fragments but you get the bulk of what im saying?
Like I said about the items we can agree to disagree, but Diablo 2 at launch was a great game. Diablo 3 not so much, dont get me wrong its a cool game its just not what Diablo 3 was supposed to be.
They had a decade... Also I know the time it takes to design and implement things into a game, I spent six years in school for double bachelor's in electrical and software engineering, interned at Capcom Toronto (whom offered me a position), and now work at a small company in Michigan.
I had to laugh at a lot of the jive Blizzard was pushing during production, all those cuts they made etc...
It does not take as much time as you think. What takes time is creating tools, and they already had those at that point. The time the spent making a different gender for each class and all the designing that had to be done just for that, easily would have been more than adequate for one or two more classes. And because Blizzard copied characters from D2 it would not have taken very much in the brainstorming stage, nor deciding on character progression or skill development.
Point is they had time. Instead of a little more thought, they copied and pasted if you will.
(Edit:) Take a look at "Path of Exile", the team working on the game is minimal and they have done a wonderful job making a game that is almost (minus a few aspects I dont like) exactly what diablo 3 should have been. Yet they still take feedback from the growing fan base and actually use it to make a game people want, which is a better solution than cosidering yourselves rockstars and telling people what is fun and how things ought to be; you cant really do that with a classic game. Also for the size of their team they have no problem dealing with time.
First off, You are on a website called DIABLOFANS so yes I am a Diablo Fanboy (not to be confused with blizzard fanboy). But obviously you know what website your on since you have 234 posts in a month.
Secondly you obviously have no Idea what the fuck path of exile even is if you think its the "same as diablo 2" I also wouldn't say over 3 years is little time... 10 years is too long and half of it is because they scraped BN and their original diablo 3 work. then tried a different approach that everyone hated and scraped that and now this is what we got.
Really customization in d2 and not d3 is the dumbest shit you've heard in awhile? What customizations do you have in d3? gear? being able to switch skills all willy nilly is one major reason the game has less playability. Even with restat tokens in d2 you had a Build you were able to customize and feel like that was your character.
you obviously dont understand what I was saying about linear and im not going to explain it further.
Did you read any of the books, or are you just another person who showed up her shortly before the release and now acts like they know what there talking about with the story.
The point of the merc statement was that diablo 3 once upon a time had it to where you could completely customize you mercs gear the same as yours. Of course you knew that....
They whole point is to add an additional game to a successful series not make a completely fucking different game that feels (and is) nothing like either of its predecessors (that made the fucking series what it is, or rather what it was), new, updated with additional features, areas, storyline, etc... yeah, but not chage a working formula that everyone loved.
"items like enigma in d2 often breaks the game anyway" Did it? no, no, not really. What other game had items like enigma that broke the game?
Im really tired of you newb asshats posting on here about 3, or 4 viable builds in diablo 2, and how you had to arrange your stats in one particular fashion. That is far from the truth, and if you think that your right im sorry to tell you but you were a lame newb in d2. what you guys are all saying in other words is, you all played the average cookie cutter builds even to duel, never trully had good gear or a good character, and got raped in pvp and pk'ed in your own pvm runs, etc... Sure everyone had a hammerdin and a few other builds, you just weren't good enough to make, perfect, and play anything else.
D3 is in no way other than graphically superior than D2. I really hope they get off the high and mighty, high horse and realize they fucked up.
Like I said this is a DIablo fan website, not a blizzard fan websiite, so if your not a "diablo fanboy" why are you even here? really the dumbest shit i've seen in awhile.
They did, and you paid to be in it.
I really don't understand why people buy a product like this in its first few months. I wouldn't consider looking at it until PVP is in AND has had a couple of patches.
Wow. You really hate all the design decisions they made.
* I and many others love the change in skill design. And the sheer wealth of skills D3 offers. If you can't get over the old Skill tree design, that's going to be a huge issue for you.
* Art as you mentioned is awesome
* Gameplay is amazing and I will say definitely a heads up on D2. However I understand that some people don't like it.
* Playing Co-op in D3 is a dream come through
But there are down sides:
* Item Affixes - There is a problem with Legendarys at the moment, and aside from DPS no one really bothers with the other affixes. But this is something they will work on.
Please Remember:
* Diablo 2 classic was a mess at launch as well. There were no exceptional weapon types, uniques were very lackluster as well, the leveling game was a joke, Hirelings has NO customization and were a complete joke, and Hell mode was easy.
- All these issues got fixed with patchs that sadly too way too long. But despite it all, fans loved the gameplay. And since I've been spending way too much time before/after work + weekends all on Diablo 3, I think the gameplay will hold me for a while till the required patches arrive.
PS. Path of Exile has an excellent skill system, and I love the concept of no gold, instead getting "items" and using that as currency. But I hate the Final Fantasy passive thing, playing any of the classes shows a distinct lack of ... "awesomeness" that diablo 3 delivers, you don't feel powerful like you do when a Barbarian in D3 smashes something.
We're diablo fans capable of being objective. I have not read any of your previous posts, but your last one reads like a 13 year old internet hater.