I've seen many posts about how Diablo III may not have the same longevity Diablo II had due to no real reason to create a second character of the same class. Although I disagree with these posts I can see where they're coming from.
As far as we know, a typical item run will likely involve replaying the entire game. But what about the Hardcore community? I'm not exactly familiar with just how many people were actually playing Hardcore passionately throughout Diablo II, but I'm wondering everyone thinks Diablo III will have as far as a Hardcore community.
In my opinion, I would imagine it will grow significantly due to the fact that it probably has the best replay value out of everything as far as starting from scratch. You die... you start over!
Hardcore is so much different than softcore.
I would like it if there would be an end-goal for a Hardcore character like defeat Inferno Diablo, then you get the option to retire as having won the game or something. it would give Hardcore a goal recognised by everyone as well as an achievement system.
Without that, all only the most hardcore players will play hardcore (pun intended)
I thought that there were hardcore achievements and that the loot around the bottom of your banner thing came from achievements in hardcore.
What I mean is, hardcore is an achievement in itself. The only ones playing it will be the die-hards, because all you get is a banner or some stuff. Most players will even fear grouping with randoms, because having a bad ally can spell death and the end of your game.
The thing is I personally fail to see what hardcore is about. I mean, if it is about finishing inferno without dying, ok that's an achievement. However I would not play hardcore the same way softcore is played: what's the point in doing magic find in hardcore? You constantly risk your skin and risk losing hundreds of hours of playing and farming... it's maybe not for me, but personally, If I would be to play hardcore, I would just aim to finish inferno and that is all. doing more seems pointless and crazy.
From what I gather it is much more intense because everything is gone if your character dies. I think your right that it's only about beating inferno and that magic find would be used a lot less. I think the whole fun of it is the surviving part and that everything is on the line at every moment and that makes it really exciting. I personally will probably play hardcore after a lot of softcore.
Well the way I am going to play it, it will have a lot of replay. I plan on leveling all of the classes to max level. After I do all that I want to attempt to get them all through Inferno mode.
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What is this thing called "real life?" Is that some sort of expansion pack?
I've seen many posts about how Diablo III may not have the same longevity Diablo II had due to no real reason to create a second character of the same class. Although I disagree with these posts I can see where they're coming from.
As far as we know, a typical item run will likely involve replaying the entire game. But what about the Hardcore community? I'm not exactly familiar with just how many people were actually playing Hardcore passionately throughout Diablo II, but I'm wondering everyone thinks Diablo III will have as far as a Hardcore community.
In my opinion, I would imagine it will grow significantly due to the fact that it probably has the best replay value out of everything as far as starting from scratch. You die... you start over!
I played hardcore for many years since release and it cant be compared to softcore after you start playing, items have a lot higher value since you might lose them at every corner, you appreciate items you might not have cared about in softcore, and the replay value is huge, and its a lot of fun managing to pass your previous progress with your new character, the new rune system is also GREAT for hardcore, since we don't lose our build when we die, unlike with the old rune system when they were item drops.
All in all i think hardcore will be much better in D3 then it was in D2.
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As far as we know, a typical item run will likely involve replaying the entire game. But what about the Hardcore community? I'm not exactly familiar with just how many people were actually playing Hardcore passionately throughout Diablo II, but I'm wondering everyone thinks Diablo III will have as far as a Hardcore community.
In my opinion, I would imagine it will grow significantly due to the fact that it probably has the best replay value out of everything as far as starting from scratch. You die... you start over!
I thought that there were hardcore achievements and that the loot around the bottom of your banner thing came from achievements in hardcore.
From what I gather it is much more intense because everything is gone if your character dies. I think your right that it's only about beating inferno and that magic find would be used a lot less. I think the whole fun of it is the surviving part and that everything is on the line at every moment and that makes it really exciting. I personally will probably play hardcore after a lot of softcore.
I played hardcore for many years since release and it cant be compared to softcore after you start playing, items have a lot higher value since you might lose them at every corner, you appreciate items you might not have cared about in softcore, and the replay value is huge, and its a lot of fun managing to pass your previous progress with your new character, the new rune system is also GREAT for hardcore, since we don't lose our build when we die, unlike with the old rune system when they were item drops.
All in all i think hardcore will be much better in D3 then it was in D2.