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    posted a message on DiabloFans CLAN (US) - Application Thread
    Battletag: Mykungfu#1954
    Link to armory profile:
    http://us.battle.net/d3/en/profile/Mykungfu-1954/hero/43891196
    Preference for softcore (SC) or hardcore (HC):
    SC
    Average time available to play (hours per week):
    14-28
    Preferred difficulty level:
    T3+
    Posted in: Clans and Communities [NA]
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    posted a message on The War Between Likers and Dislikers
    So I'm going to start off explaining what the title is referring to if it's not obvious. This is the war between people who like the game and dislike the game, why they can't take their hands of each others' throats, and why both groups are wrong and no one is right.

    Now I will explain my own status. I am currently not playing Diablo 3 anymore, spare an hour a week if a friend needs a bit of help. I beat Inferno within the first few weeks spending around 2mil gold on the AH in total. I also did quite a bit of farming when the RMAH was released but I think I only really made around $250 before I got bored. I did not rush through the game, I did it at my own pace and things just happened as they did. I did it in the way it would benefit my enjoyment most. I enjoyed the bosses a lot, I think Blizzard did an amazing job with the D3 boss encounters and I think the skills are brilliantly made. Mechanically, I think this is the best game I have seen in a long time. However, I just got bored. It is my opinion that the items do not appeal to me, as they just feel like random stats placed on items that don't make them exciting like in Diablo 2. No Poison Nova flying out on hit, just nothing interesting to me. There is also really nothing to do. I don't think PvP would hold my interest for more than a week and there is no ladder, no real reset that would make me have to work hard to achieve a goal again and again and again.

    Now, to some with my outlook on the game itself, people who like this game are ruining the game and any chance for Blizzard to possibly fix it in the near future for those who want endgame. For people who are currently enjoying the game, people like me are ruining the game for beating it and wanting more to do.

    Both groups are wrong.

    People who are still enjoying the game have every right to do so and can have fun leveling alts, finding gear, not using the AH, etc. People who have completed the game, however, have limited options. People who have completed the game farm, farm, farm, and then maybe look at an AH window for a few hours. In Diablo II, people farmed a lot too. In Diablo II, however, it all lead to a goal. Items were exciting, helped you reach your goal faster, and more importantly items dropped if you spent two days farming for hours on end each day. Stuff just happened that told your brain;"this feels good." We just aren't getting that in Diablo III.

    The fact is that people will always think their opinion should be followed by all. If people don't like your opinion they are either;"lol QQ causal noob wtf" or "lol can I borrow mommie's credit card? lol no life nerd. enjoy the game the way I enjoy it." This might come as a shock, but people are different. Just because someone enjoys beating a challenging game as fast as possible and looks to grind to the top as a means of fun, or just because someone chooses to level each individual character to 60 at the same time and beat Inferno by farming weeks on end w/o using the AH, does not make either opinion right. Unfortunately, Blizzard has to appease both groups of players in order to make a truly great game. They are not doing this at the moment. As large as the player base that has not beat Inferno yet, or even made it to Inferno yet is, there is a large enough group of players finding nothing to do but treat Diablo III as a job farming for the AH.

    I've played many games where there have been similar scenarios. Either content makes elite players bored, or casual players get frustrated. Balance is difficult to achieve, and Diablo III is capable of getting better for players looking for unending content. Unfortunately at the moment, both groups of players have to understand each other and take their hands off of each others' throats.

    Edit: This post is somewhat in response for the way Force is being treated by some for announcing his departure. He did so gracefully w/o saying anything to entice either side into an argument, but it happened anyways. He is being treated poorly by people who believe the game is fun and think him announcing his departure was wrong, and that is of course making those disappointed with Diablo III wage war on the other side.
    Posted in: Diablo III General Discussion
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    posted a message on @Blizzard Considering the end-game problem?

    Quote from Zyfoh
    Trust me, the end-game in Diablo 2 was much richer.


    What if I told you Diablo II happened prior to Diablo III, and thus it's shortcomings should have been avoided with the launch of Diablo III?
    Posted in: Diablo III General Discussion
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    posted a message on One way to fix legendaries.
    Quote from Zakaz

    In 2 months you'll still be playing, guaranteed.

    Someone told me that a month ago. I kind of wish they were right but I'm not a fan of RMAH endgame. :QQ:
    Edit: For anyone who has seen Kripparian's video on how to fix the game, does anyone know if Blizzard has responded to it? I'm not a fan of Kripparian so much to watch his stream for more than a few minutes but the man essentially fixed Diablo in 50mins and I would love to know if Blizzard took anything at all from it.
    Posted in: Diablo III General Discussion
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    posted a message on Shouldn't have nerfed Inferno; should have nerfed all ranged classes.
    The only thing that makes the game easier for ranged is they require less gear to complete tasks in Inferno. However, once you gear up Barbarian/Monk, they become overpowered and are quite faceroll compared to what ranged must go through to dispose of elite packs and bosses. Demon Hunter is probably the worst class at the moment.
    Posted in: Diablo III General Discussion
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    posted a message on Mykungfu's Inferno Azmodan Guide (Demon Hunter Solo)
    Looking at comments on the Blizzard forums, a lot of people still think this fight is a giant gear check. It's strange to see so many people say the fight is not doable with 33-40k damage. I think the reason a lot of people say;"can't you just spam Nether Tentacles and kill him in twenty seconds?" is due to the fact that no one actually knows how to do the mechanics of the fight. So I'll say it again on here just in case I receive the same comments I did on the Blizzard forums. This guide will help you kill Azmodan on Inferno difficulty without out-gearing the encounter. So to make it clear, if you do not do 100k damage, try to attempt him with help from this guide. This is not a gear check by any means.
    Posted in: Diablo III General Discussion
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    posted a message on Mykungfu's Inferno Azmodan Guide (Demon Hunter Solo)
    In the paragraph before it, it says I'm going into detail. :)

    But if what you mean is the lack of paragraphs, perhaps I shall split it up a little! haha
    Posted in: Diablo III General Discussion
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    posted a message on Mykungfu's Inferno Azmodan Guide (Demon Hunter Solo)
    Hello! To start off I would like to say although I do find some flaws with the way Inferno turned out, I was very pleasantly surprised at how difficult and how fun the bosses can be when not blatantly out-gearing the encounter. Two of these fights in particular, Belial and Azmodan, so far, have been the most challenging and the most rewarding in my opinion, though I have only just entered Act IV.

    Keep in mind before reading this guide that this is from my point of view, the most efficient method of defeating Azmodan on Inferno difficulty as a solo play Demon Hunter. That is from my point of view. I'm sure there are more efficient builds and methods to defeat Azmodan, but I felt I would share my experience with Azmodan tonight as it is from the perspective of one who does not out-gear the encounter by any means. There were very minimal, and very cheap purchases made to acquire the gear in order to defeat Azmodan. Let's begin.

    I will start by listing the stats I feel deserve mentioning that I had during the encounter.

    The Stats:

    - Dexterity: 1122
    - Resist All: 92-188
    - Damage: 25135.10
    - Health: 41171
    - Discipline: 36
    - Life Per Second: 238.00
    - Critical Hit Chance: 15.50%
    - Critical Hit Damage: 117.00%

    With the gear I have on prior to the encounter, I have significantly less life (around 12k), and significantly increased damage (around 38-40k). If using this guide, in order to succeed in the Azmodan encounter, you must purchase or farm Vitality gear in order to achieve between 30-40k life. However, it is crucial you maintain a significant amount of dps (I found 25k was the sweet spot in which the encounter is quite doable, though I am certain you could do it with less) Upon starting the encounter, I had the stats listed above. Closer to my kill, when I became more comfortable with the fight, I dropped my health to around 32k with 27k damage. It is up to you how confident you feel early on, but if you have not done the fight in this manner on prior difficulties, I highly recommend starting with a large amount of health and sacrificing health for damage as you become more comfortable with the encounter.

    I will now list the build I used during the encounter along with a short explanation of why I feel it worked most optimally for myself. Keep in mind I went through many different combinations before finding one that really clicked.

    The Build:
    Skills

    - Hungering Arrow (Devouring Arrow): A very high source of damage and a great dps ability for when you have only to rely on your map for dps on the boss, as they will seek out the nearest target even if you, yourself, miss the target. As a result, great for studder shooting while kiting. You will likely use this, and only this as your dps ability. The fight is not a dps race so Hatred spenders are not required.

    - Elemental Arrow (Nether Tentacles): Not a dps ability I was familiar with until tonight, as I am normally a glass cannon. Personally, I only used this for less than 1% of the total time spent on my attempts tonight, but it is useful for when there are no health globes nearby and you are damaging a minion spawn. However, most of the time you will never be without a health globe nearby unless you accidentally run into them during the pool phase.

    - Marked For Death (Death Toll): Another ability I don't frequent, and this is completely optional. It is only really useful when you are close to Azmodan, and you don't want to be very close very often after the first pool phase. Useful as a little extra life after his beam attack if you can manage it and health globes do not heal you fully.

    - Preparation (Focused Mind): This is an absolutely essential skill if using this guide. It will give you what you need to very safely get through each pool phase. I may have failed to stress it, but with the discipline pool I have, this gives you exactly what you need to have a Smoke Screen for each pool. It is important you try to enter each pool phase with at least 80% discipline, 100% if you can manage it. If you cannot manage 80% discipline, you may have to hope for a lucky pool and Vault.

    - Vault (Tumble): I feel this is also an essential ability. This ability allows you to escape in an emergency situation, as Vault is significantly less discipline than Smoke Screen, especially the Vault following the first. Vault also will allow you to reach minion spawn points quickly and efficiently (if you can spare the discipline) if they are far away. This is also essential if Azmodan casts a rain of corpses on your location. You will either be able to Vault out or Smoke Screen out of this large area of effect circle.

    - Smoke Screen (Lingering Fog): The saving grace of this encounter for a Demon Hunter, even in it's nerfed state. I personally never experienced pre nerf Smoke Screen and Preparation, but I still feel it is a must have ability. This will help you escape every single pool, barring a very unlucky pool spawn (which will happen eventually, so don't get discouraged).

    Passives

    - Steady Aim: Best source of damage, as you will never be in melee range of anything -- adds or Azmodan.

    - Hot Pursuit: Amazing for this encounter, as you will rarely, if ever, be spending hatred. Movement speed is crucial to succeed here, and 15% is a lot.

    - Tactical Advantage: Did I mention movement speed is crucial to success? 60% is a lot more, and you will be using Smoke Screen or Vault every single pool (rarely do you just get to walk out, but it happens -- you will enjoy it or Vault anyways out of fear).

    Finally, I will go into the fight in detail with the measures I took to succeed in the Inferno Azmodan encounter. As mentioned a few times, these were my methods and are not likely essential to defeating Azmodan. These are what worked best for me with my current gear. I do not out-gear the encounter.

    The Fight:

    The fight begins with Azmodan launches his fireball attacks at you. These are slow moving attacks that are easily avoided by studder stepping and firing off your Hungering Arrows to maintain dps. The success of studder stepping is latency dependent, but frankly I succeeded during peak hours with spikes of up to 300ms, when I normally play @ 100ms. Another move you will have to watch out for is Azmodan's rain of corpses. This ability has a large area of effect radius and will kill you very, very quickly if not careful. I'd imagine it would take about two to three ticks based on the damage I took from one tick at times. You will either get lucky and be able to walk out of it (happens more often than not), Vault out, or Smoke Screen out. You may take a tick if attempting to walk out from too great a distance but that is not the end of the world. Do not panic and waste discipline, as that could potentially be devestating. After the first rain of zombies, Azmodan will spawn a minion portal. This will go down very, very quickly even at 24-25k damage with Hungering Arrows. You will need to pay attention to your mini map for the location of the device. It will be very visible on your map or be indicated by a yellow arrow, identical to what would normally be a quest location arrow. If Azmodan is pushed into his pool phase, all minion portals despawn. I found it was unwise to ignore the portal and attempt to push him, although the consequences of releasing one or two minions are not severe by any means.

    Shortly after you kill your first minion portal, you will likely be pushing into your first pool phase! This is where the encounter gets really fun. I recommend running towards the outside of the room and then beginning to circle the room when Azmodan yells his pool phase speech. The first pool will be entirely reaction based depending on spawn point. If spawns behind you, trail the outside of the pool and calmly wait approximately 6-8 seconds to pop Smoke Screen and begin to circle the room. You will want to pop Smoke Screen prematurely to avoid taking any damage and simply outrun the pool. If the first pool spawns on top of you, it is up to your reaction time to pop Smoke Screen and make a run for it. If you take a tick of damage and there is no health globe on your route around the room, I advise consuming a health potion as this encounter can always surprise you and you do not want to be low health when it does. Now, once you have popped your Smoke Screen for the first time, trail the edge of the second pool like you did with the first pool. You are now going to count 6-8 seconds again, and Smoke Screen the same as the second pool. However, on your third pool, in sync with popping your Smoke Screen, you are going to pop Preparation. The regeneration rune will allow you to just reach maximum discipline for the remainder of the pools, until the very final two pools which will run you close to dry, or completely dry of discipline. Keep in mind Azmodan will potentially spawn a rain of corpses on your location while you are creating pool spawn points. You may have to blow a little extra discipline on the pool phase, but you should just be able to Vault out of the area of effect. You will know when the pool phase has ended when you really only have enough discipline to Vault, though it may potentially leave you very close if not with enough discipline to manage another Smoke Screen depending on how you managed your discipline during the encounter. Keep in mind, there is always the potential for a pool to spawn in front of you after you have just finished spawning a pool under you late in the pool phase. This will likely result in death, but it is the only real RNG factor of the fight.

    Following the first pool phase, Azmodan will gain a new ability. He will now channel a laser that will spawn directly on top of you if he get too close. Try to avoid this ability as long as possible, as you can dps him from a great distance and avoid it for a significant amount of time. You will be forced to deal with this laser when minion portals are spawned, but fear not, it will not kill you if you react accordingly. The moment you see the laser spawns on you (or if you are lucky it will just spawn on your follower), you may Vault if you have not taken a tick, or Smoke Screen out. It is up to you to manage your discipline during the phase in between pool phases, and I highly recommend not wasting discipline, as you may be forced to put off pool phases. Pool phases spawn approximately every 1/6th of Azmodan's health, so you will have to deal with 5 pool phases total. The final pool phase, as far as I know, is a burn phase. I could be wrong on this, but I did not let him continue spawning pools to find out. In your final pool phase, you may just dps him and avoid pools. Do not worry as much about managing your discipline, as Azmodan will die quickly with even 25k damage.

    That is virtually all you need to know before entering the Azmodan encounter as a solo play Demon Hunter. Remember though, that you will need to experience the encounter for yourself to get a handle on it and cannot rely entirely on guides.

    Overall I would have to say this fight was almost as exhilarating as the Inferno Belial encounter as a solo Demon Hunter, but not quite as difficult, and by no means as much a gear check as Belial.

    I would likely to commend Blizzard for making Inferno boss fights a challenge for characters who do not simply out-gear the fight. It was a truly rewarding experience to defeat those two bosses in particular.

    I hope my guide has helped Demon Hunters who wish to solo this encounter and are in a similar, or even superior gear state than myself.

    Feel free to comment and leave whatever criticism you feel is necessary.
    Posted in: Diablo III General Discussion
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    posted a message on Looking for Competent Inferno Belial Group
    Demon Hunter: Looking for Wizards and a tank preferably who can avoid the avoidables of the encounter. When I get one shot by anything and only end up ever dying trying resurrect people who get hit by multiple avoidables, it drains the soul. Be geared appropriately and have awareness.
    Posted in: Looking For Group [NA]
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    posted a message on Looking for Barbarian/Monk Tank for Inferno Belial
    As said, need a Barbarian or Monk tank who is geared for the job. I am currently standing at Belial's doorstep and require a meat shield to get through phase one. If anyone is interested in the Inferno Belial kill add Mykungfu#1954.
    Posted in: Diablo III General Discussion
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    posted a message on Full Hell Clear
    bump
    Posted in: Looking For Group [NA]
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    posted a message on Full Hell Clear
    LFG for a full clear of Hell. This is to say I would like to clear all corners of the map and kill everything. I am a Barbarian and would prefer to have the group be diverse (ie. Witch Doctor, Wizard, Demon Hunter, or Monk). I can start at the quest;"Trailing the Coven" but will start from anywhere prior.
    Posted in: Looking For Group [NA]
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    posted a message on Repeatedly Removed From Game/Random Disconnects -- Blizzard or my ISP?
    I have been disconnecting every two mins for the past five, and I really hope not, but possibly six hours. I have tried to make the best of it since Blizzard is using standard;"it's a problem with your connection" response when it's happening to thousands if not tens of thousands of players. It's obviously on their end, and we will just be forced to play at ridiculous hours until they pull their heads out of their collective ass. I went from level 36.5 to 39 farming the same god damned goats in the Highlands this entire time. Should be level 40+ and out of Act 1 Nightmare, but now I'm a level 39 Barbarian who has been walking up the Goatmen passage for five hours farming as though I were playing an MMO...
    Posted in: Diablo III General Discussion
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    posted a message on Kripparian cleared Act 1 Inferno..
    I've been in Highlands on Nightmare for about an hour since I get 5-10mins in and disconnect resets my quest... I think I've farmed 10 Blacksmithing Pages trying to get past the damn bridge.

    If you ask me a race does not, rather should not exist. There are those who can play, and those who cant.
    Posted in: Diablo III General Discussion
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    posted a message on Error 33
    Error 33 is due to maintenance. I wouldn't keep your fingers crossed until you see a different error, but Blizzard has already stated they "expect" servers to be up and running 40mins.
    Posted in: Diablo III General Discussion
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