Greetings! Edited results here as here's some good comments:
Diablo 3 team is busy adjusting the Necromancer but sooner or later comes the time when it is decided whether Diablo 3 is still worth working for. If the Necro sold well, we very well might see another Class DLC meaning there's also hope for new content patches. This time we got two new areas and the Challenge Rifts. What the community would like to see next? I spread a poll throughout the community: Diablofans.com, r/diablo and r/diablo3. Also, the official forums
were informed but the polls are not allowed there.
It seems that the results don't lie a lot as the percentages remained pretty much the same whole time. The Summary is subjectively written by me so if you disagree, feel free to comment and express your opinion.
1. Improved Item Balance and Build Diversity (515 votes, 21%)
The players are frustrated how the sets rule everything and how sets are demanded to have a powerful character. Usually a set demands 2-4 mandatory legendary items which make sets feel like 8-10 piece sets and that's surely dimenishing the build diversity. Even if we are not going to see sets nerfed, unused legendaries should be buffed greatly in order to mix the builds as much as possible. The Rimeheart buff was not enough, but that kind of adjustments should be done each patch. Buff them at least a little until they are being used in some build variants. New items could help as well.
Despite a lot of criticism towards endless rifting, it's third on the list. However, I shouldn't have combined it with "new game mode", which probably gained some of the votes. Sure, why not new rift too, as long as it's not the only
content coming within the next year. A suggestion:
There's a lot of love for Runewords. The lack of them makes us feel like a certain dimension is missing from the build designing. They wouldn't have to be so powerful that everyone got to find them like set items. Some of them could be as
simple as "+200 to all resistances". They doesn't need to be like the old Runewords were but definitely this is one the most iconic content that is still missing from the game. One solution as an alternative Runeword system, perhaps more
As the voting suggests, a lot of players are missing the campaign mode. Sure we can play it with high difficulty but we would like to play it with our endgame characters, too. One suggestion could be a rewarding campaign mode started with desired endgame character. The first playthrough with each character would reward the Act I-IV rewards and ACT V reward would be granted each time the endgame campaign mode is cleared.
Act I: one additional affix to a chosen item (becomes character bound)
Act II: socketing an item which has no sockets yet (becomes character bound)
Act III: Achieving a new item which cannot be found elsewhere.
Act IV: A realm opens once to a furious battle granting Hellfire materials.
Act V:
Difficulty of GR50: 50 of each bounty material
Difficulty of GR50+10n: 50+25n of each bounty material. n=1,2,3,4,5,6 (Gr60,70,80 etc)
6. In-Game Shop for stash, pets etc. NO pay to win (197 votes, 8%)
I think it's rather a strong message that people are willing to pay for pets and stashes if it benefits the Diablo series. However, probably no-one wants pay-to-win model to Diablo.
7. MoreAreas (182 votes, 7%)
New areas are always nice. Well, who wouldn't want an Act 6 for example. However, areas are not seen as important as other options in the survey. There's different people working for them, though. So sure, bring them with the new class! Druid / Amazon or their hybrid and Skovos, anyone?
8. Talisman with Charms (143 votes, 6%)
Some players like charms, other hate them. It is easy to compare them to Runewords in this poll. The charms gained only half of the votes compared to Runewords.
9. Nothing. Stop Working on Diablo 3 (118 votes, 5%)
While the survey system didn't let this option gain percentually a lot of votes, they will decide the fate of the future according the active players and Necro DLC success rather than this poll.
10. PvP (77 votes, 3%)
Well, it's certainly minority who see PvP important aspect anymore. Saying that, it wouldn't hurt anyone if Nek the Brawler was given a kill count and the Training Grounds would provide let's say... 1000% more defense for players making the match at least last for a while.
I would love a new system in the game for more character optimization. I would also love if we had new variants of rifts. Trading would be fun, but I feel that ship has sailed for D3. I would also like a paragon rework, but I doubt they deliver on that as well.
I would say an endgame mode that's as challenging as Inferno now that looting works.
On balancing/build diversity. It's kinda fine the problem is that the current endgame is unceiled so there's always a build that's kinda better than other. What we need more is a ceiled endgame.
My priorities for what what I want to see in this game:
1. Make all sets viable - at the moment, stuff like Akkhans, Rolands, Natalyas, Immortal Kings, Vyrs, and Uliana lag behind on their own. Getting them to be competitive is necessary. I'd also like the devs to be more open minded to passive play styles such as the old M6 sentry build. Sometimes, you just want a brain dead build to play when it's 10pm+ at night, you've had a hard day at work and need to unwind. After a day of spreadsheeting, the last thing I want to look at are whether I have my 8 buffs/debuffs active.
2. Make LON support non-ancient items - it's annoying making a LON build in that you have to either get all the items you need in ancient or at least a good number of them in ancient before the build is viable to run. It would be good if non-ancient items grant, say, 50% or 60% of the damage buff/reduction that ancients add on.
3. In game shop sells stash tabs, character slots, and cosmetics
4. Add in more Acts into the campaign which can then be used in Adventure Mode - Lyndon's story isn't finished and there are so many more areas in Sanctuary we haven't been to yet.
5. Revise paragon system past P800 - I actually fundamentally agree with the dev's original approach of streamlining the skill system to make it more accessible and thus the 1-70 experience is where it needs to be. Paragon 2.0 was also very accessible for players getting into end game... it let the player focus on gearing an use paragons to round out stats that were lacking. With augmentations being included to bump up our main stat, we really need a third tier now that adds in the complexity that players are use to in ARPGs. I dunno if at this point, unlocking skill trees is the way to go but that concept has worked well enough. This would then be a means for players to start a character and get use to the skills, spend time gearing and defining their build, then add some specialisation to the build.
I agree 100%. However, that's more a matter of a game design philosophy rather than a very time consuming content to add. This poll focuses more for things that we could hope for late 2018. Difficulties could be adjusted already for Season 12, if they wanted to.
I'm going to say a word or two about it when writing about revived campaign mode.
By the way, what should be changed regarding the Campaign Mode? I know that there's a huge demand for endgame campaign mode but is there something you would change in a normal leveling up campaign mode? I would make Azmodan to shut up or at least make him more powerful so he wouldn't seem just a person with a lot of words. Bosses should be harder, in my opinion. We should fear facing them.
It is a matter of new acts but it was brilliant how D2 Act 3 built up to face Mephisto! First jungle, then the suburbans eventually getting wealthier and then the temple. It was just thrilling to face him.
Dificulty-wise I find campaign pretty nice because I tend to level up in Master to Torment 4.
@D2 A3 yes that was defintely good A1 as well though.
But I still just love Diablo1 100lvls under the cathedral that was epic stuff!
Honestly, the atmosphere in D1 & 2 were better in general. A lot darker and more "hellish"
True but on the other hand I'm very pleased that Diablo 3 is still being "serious" compared to other Blizzard titles. D3 is like a painting, a very beautiful peace of art.That's why I would like to see D3 being still updated. I fear that D4 is not a proper Diablo game anymore.
You might want to visit Forgotten Well in the Shrouded Moors. That's probably the darkest place in Diablo 3! Not hellish though, but refreshingly dark.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Greetings! Edited results here as here's some good comments:
Diablo 3 team is busy adjusting the Necromancer but sooner or later comes the time when it is decided whether Diablo 3 is still worth working for. If the Necro sold well, we very well might see another Class DLC meaning there's also hope for new content patches. This time we got two new areas and the Challenge Rifts. What the community would like to see next? I spread a poll throughout the community: Diablofans.com, r/diablo and r/diablo3. Also, the official forums
were informed but the polls are not allowed there.
It seems that the results don't lie a lot as the percentages remained pretty much the same whole time. The Summary is subjectively written by me so if you disagree, feel free to comment and express your opinion.
Results: http://www.strawpoll.me/13347478/r
The players are frustrated how the sets rule everything and how sets are demanded to have a powerful character. Usually a set demands 2-4 mandatory legendary items which make sets feel like 8-10 piece sets and that's surely dimenishing the build diversity. Even if we are not going to see sets nerfed, unused legendaries should be buffed greatly in order to mix the builds as much as possible. The Rimeheart buff was not enough, but that kind of adjustments should be done each patch. Buff them at least a little until they are being used in some build variants. New items could help as well.
Some people don't like how paragon progression continues forever but the biggest issue is that after P800, there's only boring main stat buffing left. Here's the best solution I've seen:
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/153799-suggestion-optimistic-idea-for-paragon-update
Despite a lot of criticism towards endless rifting, it's third on the list. However, I shouldn't have combined it with "new game mode", which probably gained some of the votes. Sure, why not new rift too, as long as it's not the only
content coming within the next year. A suggestion:
https://www.reddit.com/r/diablo3/comments/5doi5t/infinite_rift_suggestion/
There's a lot of love for Runewords. The lack of them makes us feel like a certain dimension is missing from the build designing. They wouldn't have to be so powerful that everyone got to find them like set items. Some of them could be as
simple as "+200 to all resistances". They doesn't need to be like the old Runewords were but definitely this is one the most iconic content that is still missing from the game. One solution as an alternative Runeword system, perhaps more
suitable for modern Diablo game:
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/222120-wild-vision-runeword-ancients-picture-included#c19
As the voting suggests, a lot of players are missing the campaign mode. Sure we can play it with high difficulty but we would like to play it with our endgame characters, too. One suggestion could be a rewarding campaign mode started with desired endgame character. The first playthrough with each character would reward the Act I-IV rewards and ACT V reward would be granted each time the endgame campaign mode is cleared.
Act I: one additional affix to a chosen item (becomes character bound)
Act II: socketing an item which has no sockets yet (becomes character bound)
Act III: Achieving a new item which cannot be found elsewhere.
Act IV: A realm opens once to a furious battle granting Hellfire materials.
Act V:
Difficulty of GR50: 50 of each bounty material
Difficulty of GR50+10n: 50+25n of each bounty material. n=1,2,3,4,5,6 (Gr60,70,80 etc)
I think it's rather a strong message that people are willing to pay for pets and stashes if it benefits the Diablo series. However, probably no-one wants pay-to-win model to Diablo.
New areas are always nice. Well, who wouldn't want an Act 6 for example. However, areas are not seen as important as other options in the survey. There's different people working for them, though. So sure, bring them with the new class! Druid / Amazon or their hybrid and Skovos, anyone?
Some players like charms, other hate them. It is easy to compare them to Runewords in this poll. The charms gained only half of the votes compared to Runewords.
While the survey system didn't let this option gain percentually a lot of votes, they will decide the fate of the future according the active players and Necro DLC success rather than this poll.
Well, it's certainly minority who see PvP important aspect anymore. Saying that, it wouldn't hurt anyone if Nek the Brawler was given a kill count and the Training Grounds would provide let's say... 1000% more defense for players making the match at least last for a while.
**
Bonus: There's a lot of ways how to improve D3. Here's some odd system I made a video about, containing the scrapped pieces of Devil's Hand:
https://www.youtube.com/watch?v=5jfAWJeSIw4&feature=youtu.be
My desire for the next class: Amazon/Druid
**
Too much my thoughts, not enough community point of views? Feel free to share your thoughts how the future of Diablo 3 should proceed.
Have a nice day!
I would love a new system in the game for more character optimization. I would also love if we had new variants of rifts. Trading would be fun, but I feel that ship has sailed for D3. I would also like a paragon rework, but I doubt they deliver on that as well.
Other than Act 6 and closing D3's story.
I would say an endgame mode that's as challenging as Inferno now that looting works.
On balancing/build diversity. It's kinda fine the problem is that the current endgame is unceiled so there's always a build that's kinda better than other. What we need more is a ceiled endgame.
Thank you for answers. I'll include them when it's time for conclusions.
Classes I took for granted if they want to monetise. Expansion (Act6) is something I already, depressedly, have given up.
My priorities for what what I want to see in this game:
1. Make all sets viable - at the moment, stuff like Akkhans, Rolands, Natalyas, Immortal Kings, Vyrs, and Uliana lag behind on their own. Getting them to be competitive is necessary. I'd also like the devs to be more open minded to passive play styles such as the old M6 sentry build. Sometimes, you just want a brain dead build to play when it's 10pm+ at night, you've had a hard day at work and need to unwind. After a day of spreadsheeting, the last thing I want to look at are whether I have my 8 buffs/debuffs active.
2. Make LON support non-ancient items - it's annoying making a LON build in that you have to either get all the items you need in ancient or at least a good number of them in ancient before the build is viable to run. It would be good if non-ancient items grant, say, 50% or 60% of the damage buff/reduction that ancients add on.
3. In game shop sells stash tabs, character slots, and cosmetics
4. Add in more Acts into the campaign which can then be used in Adventure Mode - Lyndon's story isn't finished and there are so many more areas in Sanctuary we haven't been to yet.
5. Revise paragon system past P800 - I actually fundamentally agree with the dev's original approach of streamlining the skill system to make it more accessible and thus the 1-70 experience is where it needs to be. Paragon 2.0 was also very accessible for players getting into end game... it let the player focus on gearing an use paragons to round out stats that were lacking. With augmentations being included to bump up our main stat, we really need a third tier now that adds in the complexity that players are use to in ARPGs. I dunno if at this point, unlocking skill trees is the way to go but that concept has worked well enough. This would then be a means for players to start a character and get use to the skills, spend time gearing and defining their build, then add some specialisation to the build.
6. Add in another Dex and Str class.
@OP: We had a similar poll at the end of 2016. Results from your poll pretty much overlap with it. Someone show them to the devs please.
Interesting! That's like a mirror poll reflecting somewhat the same results.
I agree 100%. However, that's more a matter of a game design philosophy rather than a very time consuming content to add. This poll focuses more for things that we could hope for late 2018. Difficulties could be adjusted already for Season 12, if they wanted to.
I'm going to say a word or two about it when writing about revived campaign mode.
By the way, what should be changed regarding the Campaign Mode? I know that there's a huge demand for endgame campaign mode but is there something you would change in a normal leveling up campaign mode? I would make Azmodan to shut up or at least make him more powerful so he wouldn't seem just a person with a lot of words. Bosses should be harder, in my opinion. We should fear facing them.
It is a matter of new acts but it was brilliant how D2 Act 3 built up to face Mephisto! First jungle, then the suburbans eventually getting wealthier and then the temple. It was just thrilling to face him.
Dificulty-wise I find campaign pretty nice because I tend to level up in Master to Torment 4.
You might want to visit Forgotten Well in the Shrouded Moors. That's probably the darkest place in Diablo 3! Not hellish though, but refreshingly dark.