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    posted a message on Kanai's Cube errors on Xbox One? Cannot extract legendary powers and other errors
    Quote from zredbarongo-next


    The cube menu option Extract Legendary Power shows the old unique crafting items have been greyed out, my death's breath is in color, and it tells me to select a legendary item. Any item i click produces the error "you lack the necessary core incredients."

    I have the grey ingredients in my inventory and stash, but they do not register in the menus for either the Cube or the Blacksmith. The descriptions themselves indicate they were used in previous versions of the game and only have value to vendors.


    Unless I am missing something, I can neither use the blacksmith or kanai cube to create level 70 gear. Anyone know what I am doing wrong?

    Those grey ingredients you speak of were old legendary crafting materials used in the game. You use to have to farm specific areas in the open world to get them. People hated this and they took up too much space in the stash so the 20-30 legendary crafting mats were made redundant (you can sell them for gold from vendors thus the description).

    Later, the devs introduced new crafting materials that you gain from bounty caches. You get a stack of specific ones from each Act's cache. These are NOT the same as the original legendary crafting mats you have despite some of the artwork being recycled.

    Just sell all the ones you have and then do a full set of bounties for all acts. You'll have a bunch of the legendary mats needed for extracting items to the cube then.
    Posted in: Diablo III General Discussion
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    posted a message on D4 or new classes?
    Quote from Bagstonego-next


    Give me D4. I want an entirely new game, and something other than Rifts, rifts, and more rifts in a game.






    That is an interesting point to discuss. It's easy to agree with that (as was my first intuition - running rifts and rifts and rifts is boring), but then, what's the alternative? Running the same areas over and over again as in D2 was even more boring. I personally think that rifts are better than re-running the story countless times.



    This is the way I feel about Rifts too.
    Though, I feel like the devs need to focus on adding some variety to rifts. Lets look at the history of game modes added post launch (no including seasons):

    - Greater Rifts: the best addition to the game with its own scaling difficulty and various integrated features such as leg gems upgrades makes alternating between Rifts and GRs the core of the D3 end game experience.
    - Set Dungeons: the less we talk about these the better. Whilst some people enjoy them, most don't seem to.
    - Challenge Rifts: great in concept but I think many players have found this to either be just a weekly one time run get some easy mats (esp for start of seasons) or not the game mode they were looking for (if it's a hard CR, it falls into the same category that Set Dungeons do in that it's a build that we're required to play in an unconventional way)

    Personally, I think that D3 still has some life in it if they manage to fix a few things:

    1. Ubers: Give them a difficulty scaling like GRs so that power creep doesn't make them one-shottable at the highest difficulty.
    2. Continue bringing older builds back to being competitive.
    3. Add affixes to other legendary items that doesn't have an affix.
    4. Fine tune some of the more annoying mechanics in the game such as skele mages disappearing too quickly (I reckon make all mages expiry refresh when you recast. Oldest ones are replaced)
    5. Some sets really need a rework. For example, the way M6 works atm, you could move cluster arrow and elemental arrow support to UE and those skills would play better. Chakram can go to Shadow set as a separate buff on the 6pc. That leaves M6 free to be fine tuned to a proper traps set (yes, I want my autofire sentries back)
    6. Move GR keys to being a counter... maybe where gold and shards are for easy viewing. They're kinda a currency already... for getting into a GR.
    7. Make bounties reset after a whole set is completed and claimed. If a team mate goes AFK for a while, this will allow us to restart another round of bounties without having to boot the team mate from the game.
    8. In game shop for purchase of more stash tabs, character slots and cosmetics. I'm pretty sick of running dual accounts for SC and HC.

    9. Future game modes they do needs to add to add to the Rift/GR or bounties experience. Some thoughts I have are:
    A) Gauntlet Rifts: a 4 level rift where there is no standard exit on each rift. Instead, you need to kill everything on the level before a boss spawns. Kill the boss, and a portal opens up to take you to the next level. Each level adds on an extra boss with the final level obviously being a 4 boss battle. This forces
    B.) Primal Ubers: integrated into T13 bounties. In the areas where there are bounties, there are 7 fragments of the black soul stone littered randomly. Collect them all and a portal opens up in Zoltun Kulle's Lair where we can engage in a two tiered battle against the 4 lesser evils and then the 3 prime evils. The battle's difficulty is starts at an equivalent GR80 difficulty and can be scaled up for more rewards. The bosses should break the current 4 man mechanics (i.e. zdps monk should be useless in these battles. This is a one time battle. If you fail, you will need to collect the fragments again.

    Posted in: Diablo III General Discussion
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    posted a message on Daily - Clan Quests!!

    I think the challenge with clan based quests is making them interesting enough to hold people's interest.


    Take Ghost Recon Wildlands for example. They implemented seasons with weekly objectives that boiled down to 3x solo objectives, a clan objective and a community objective. This usually boiled down to kill X number of enemies in Y manner in Z location. I don't see Diablo 3 being much different if they're going to go for things that any player can help contribute towards. Make it too hard and it'll alienate players, make it too easy and it won't hold much interest in the long run.


    The rewards are also up for debate... if it's mats, then the strongest clans will get a leg up in seasons. You'll also have some players lose interest quickly leaving it to a handful of players to continue with the quest tasks and those players will eventually stop as they'll be sick of doing the work for everyone else.

    Posted in: Diablo III General Discussion
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    posted a message on Rebalancing in 2.6.1
    Quote from FerengiABgo-next

    Quote from MugsyAUgo-next

    What I'm more annoyed about is that I'm going to have to refarm all my ancient weapons that have these damage ranges buffed as some of the existing items will, at the very most, be retroactively bumped up to the maximum of the current live damage range


    Minimum, as noted in da Notes (where else?)
    The Yang bow got +100% not 150%, etc
    This isn't the Re-Balancing patch, it's the Re-Farming patch. But who really plays Non-Season anyway? (those that do are eternally farming now)
    Not sure what patch notes are you looking at? Yang's Recurve didn't retroactively get a +100% damage bonus... it got no retroactive changes at all. DML though got the 100% damage bonus which just the existing MS damage primary affix roll moved to the legendary affix and maxed. It's not the minimum of the new range which is 125%. I've checked all of this on PTR.

    You'd also be surprised by how many players still play NS. I'm not saying there's more in NS than in Seasons but there's still a decent number of NS players who play on and off.

    I'm a player who plays both seasons and NS... I play seasons to farm up gear to keep in NS so I can play those builds when I want to. And I play all classes so having to do the refarm process for all classes is just ridiculous.

    And lets not kid ourselves. Anyone who still plays this game is eternally farming atm. Seasonal players get a reset every 3 months or so and have to refarm. And NS players get their gear invalidated once a year or so due to power creep... it's this later that destroys the spirit of NS.
    Posted in: Diablo III General Discussion
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    posted a message on Rebalancing in 2.6.1

    What I'm more annoyed about is that I'm going to have to refarm all my ancient weapons that have these damage ranges buffed as some of the existing items will, at the very most, be retroactively bumped up to the maximum of the current live damage range. They should at the very least change it to the minimum of the upcoming damage range. Some items like Gavel of Judgement are getting a 5x damage buff which basically makes any ancient/primal version of that weapon obsolete compared to a normal version come the patch.

    Posted in: Diablo III General Discussion
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    posted a message on Bring Back the Free Auction House Idea?
    Quote from Bagstonego-next


    Picture this: you and your friends are in this small little AH community. For simplicity it's just and one other friend. You go on and play and gain 1000 paragon and all the gear you ever wished for. Your friend quits just after he hit 70. Your friend comes back. Now he instantly gets flooded with your "gg gear" that you obviously don't need. He has 10 minutes playtime on level 70 and his gear is absolutely finished. All he needs is rift keys and maybe a few hundred paragon (which you as a good friend give him by dragging him through a few GR80 runs).

    Result? Your friend has 2 hours played after coming back but nothing to farm for. The entire purpose of the game (gearing up), all the fun parts, are entirely lost. He is wearing (and will be wearing) zero pieces of gear he has found himself. Attachment to the character, to the game? None.


    Whilst I can agree with this example, the current situation also makes the converse situation true.

    Take for example my brother... he's not one to stick to just one game so he'll go off and play something else for a month or more and then check out what's happening in D3.


    Back in vanilla, we had the option where I could pass a bunch of gear to him when he came back to the game after a few months off, or give him 30mil gold and he could gear up a current, budget meta build and he's in a decent state to try out that build and, if he likes it, then participate in group runs for the next month whilst he works on improving his gear.

    In ROS though, I can't pass any gear to him unless he's in game when I dropped it, nor can he test out the build he's interested in within a short amount of play time (especially with the bulk of players having moved to Seasons so his NS gear/builds gives him no advantage). Sure, you could say that he could get a plvl, be carried through to getting Haedrig's Gift and he's in a state to farm up the items he needs for the build he wants to try out. But that's a lot of work for what could be little payoff if he doesn't like the build he's aiming for.

    I'm not saying the vanilla system with the AH was better than what we have now, but ROS isn't quite perfect either and I believe it's because the devs have taken the restrictions too far. In vanilla, at least with trading, my bro could come back every so often and if he didn't like the new builds, he'd go but if he liked it, he'd stay for longer (could be a month, could be more). In ROS though, he's just not coming back because the effort required may not result in the payoff he's after and there's too many restrictions from him being able to get a feel of the build he wants to try.

    Posted in: Diablo III General Discussion
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    posted a message on New season & challenge rifts

    Timer on the current CR indicates it will still be active when season goes live. Considering the contents aren't that big a boost for most of us in NS, I'd wait till season start before doing the CR and earning the cache.

    Posted in: Diablo III General Discussion
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    posted a message on What do you think about the new Challenge Rifts mode?
    Quote from Bagstonego-next

    Then I tested the CRs in Asia and NA. Holy crap, we should consider ourselves lucky in EU. In both other regions they picked a Frenzy LoN thorns barb. The rifts are really bad and boring, lots of useless small mobs that just block you (really bad for thorns) and a Shield Pylon (which you better not take). But the worst thing is... the LoN builds are basically non-ancient (I think 2 ancients in Asia, 1 ancient in NA IIRC). And some rather unfortunate skill choices.

    Yeah, the thorns LON build only had 2 ancients on the NA region too... just the main hand weapon and one of the armour pieces. It looked like a build a player was still working on heaps and the skills weren't the best choices as you said. CRs definitely a very disappointing experience atm. Makes me wonder if the devs actually play this game at all.

    EDIT: It would be nice to see some mature builds plucked from HC players. Since HC players tend to modify their builds to be tougher, it would be nice to run some HC CRs with mature builds. For example, this is a modification of Anthony Evans' Trillion crit garg build that I use on my HC account:


    https://us.battle.net/d3/en/profile/SwankyDevil-1805/hero/88243057


    Modified it to be ranged to help minimise melee range encounters as I don't have an ancient Sacred Harvester to boost my toughness as yet and keeping it ranged with an ancient weapon allows me to go higher than a normal sacred harvester does.

    Posted in: Diablo III General Discussion
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    posted a message on 10 Day Voyage to the Antarctic Peninsula

    So what was the latency like from Antarctica? - lol


    Lovely shots from the trip mate. Out of curiosity, what photography equipment did you lug along and did it perform well in the cold?

    Posted in: Off-Topic
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    posted a message on Show Off Your Transmog!

    Necroing a thread with a Necro... now that's doing it in style!

    Posted in: Diablo III General Discussion
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    posted a message on OMG, GR 128 in 10 mins, crazy combo.
    Quote from neoflomogo-next

    I dont get it... the item can drop for every class... so, when im just a player, who ist not on these kind of forums, how can i know that this is "forbidden"? Its obtainable loot, so whats the problem? "Hey mr. crusader... that sword you wear... uhmmm, wasnt intended for your class... sure we didnt told ya but... uhhmm.. we will ban you..." Sounds like Bullsh*t ;)

    We've moved on from the ring... look up the Frailty and MfD exploit. That's what everyone is concerned about now.
    Posted in: Diablo III General Discussion
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    posted a message on OMG, GR 128 in 10 mins, crazy combo.
    Quote from nodokago-next

    Quote from MugsyAUgo-next

    Quote from Jagzgo-next

    I find it hard to believe that no employee has time to write: "Don't use the Frailty + Grim Reaper mechanic because it will be punished" or "The mechanic is our fault, will be fixed soon, no punishment will be addressed to users", so everyone has an equal chance to level their gems up.



    I don't live in the US but isn't there an Independence Day long weekend atm?

    Is it just not one day? the 4th of this month?
    Yes but on a Tuesday. Monday would have been taken off more than likely so they've only had at most one day back to get up to speed with things.
    I also wouldn't be surprised if some of the staff have decided to take a few more days off to make the most of the longer long weekend.
    Posted in: Diablo III General Discussion
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    posted a message on OMG, GR 128 in 10 mins, crazy combo.
    Quote from Jagzgo-next

    I find it hard to believe that no employee has time to write: "Don't use the Frailty + Grim Reaper mechanic because it will be punished" or "The mechanic is our fault, will be fixed soon, no punishment will be addressed to users", so everyone has an equal chance to level their gems up.

    I don't live in the US but isn't there an Independence Day long weekend atm?
    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    I'm gonna take guess that the speed boss kill this season will be Vidian.

    Posted in: Diablo III General Discussion
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    posted a message on OMG, GR 128 in 10 mins, crazy combo.

    The affix on the ring will have a "(Necromancer Only)" only when it's being viewed by a class that's not the Necromancer. Basically, class specific legendaries only show the "XYZ Class Only" message at the end of the legendary affix only when it's being view by a character that's not that class.


    From that point of view, it wouldn't be expected that a player would stick Krysbins on any class other than Necromancer.


    IMHO, both are exploits... the ban hammer should probably be used if that player participates in the exploit after X number of times. Say, one or twice and not making an impact on the leaderboard... you could say it was by accident or out of curiosity. More times than that... it could be seen as intent to abuse exploit.

    Posted in: Diablo III General Discussion
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