Welcome on board Zenkiki!
It's been too long since I've played Barbarian so I'll be HOTA-ing away in S12 in both my SC and HC accounts.
Welcome on board Zenkiki!
It's been too long since I've played Barbarian so I'll be HOTA-ing away in S12 in both my SC and HC accounts.
I play CRs for the mats but I'm enjoying them less and less. I tried this week's one 3 times... didn't improve my time each time (about 40sec behind) and due to lack of time to game, I'm calling it quits. Not sure I'll be doing them going forward. Same thing can be said about Brawls in HOTS... I've just tired of these modes that are a side experience to the main experience.
I hope the next game mode the devs add on will complement the system of bounties/rifts/GRs more.
The only thing more impressive is that he got a perfect primal Barber afterwards too!
Can't complain about my luck this weekend though on my underplayed HC account... 3 gob packs, got 2x gifts, and an Ancient Yangs that rolled pretty damn good.
I'd have made it 5 items... the mats tab has been great for me in that it's made the stash seem a lot less of a chore now that I don't have to play tetris with my mats.
The fight between Wiz and DH over boss/elite killer duties has been interesting. I find DHs to probably be the most versatile class and easy to gear for now. Here's hoping that other classes will follow in diversity.
Blizzard's stance with LON is an interesting one. Given the amount of power creep we've had, it's arguable that many past builds that have been outright destroyed from the devs' tinkering as those builds were too OP at the time. I'm primarily thinking the dual gen Static Charge monk and the original M6 DH build (the later copping a lot of flak for being un-engaging as well as OP). Given the set damage multiplier changes would have made these builds not top tier and DHs currently have a huge selection of end game builds, it would be nice if these play styles would be supported again. I know that there are many who don't enjoy the original M6 automated sentry style of play but there are those of us who do enjoy it. Adding in an item to make the sentries fully automated with M6 again would be the way to go IMHO and add that bit more diversity. I'd then say that the DH was in the perfect position and other classes be balanced to have similar levels of diversity.
Quote from TheLordOfTerror»On the other hand, I'm wondering will there be something like "Necro Pack Digital Deluxe Edition" with maybe an extra pet, additional tab and some other new cosmetic stuff? For more money, of course What do you think?
This was actually discussed on the official forums and haters (as usual) were against a digital deluxe version.
I personally thought it was a great idea if they had a digital deluxe version that included an extra 3 tabs and 4 character slots to what the base necro pack would give. This would mean that we have an even 15 stash tabs and enough character slots for 3 characters of each class when combined with RoS DD/CE... enough for 2x each class in SC and 1x each class for HC.
But I believe Blizz have already shot down the idea of a digital deluxe version... the Necro pack already has a whole bunch of cosmetics. One guy said this is basically patch 2.6 digital deluxe which I thought was a spot on way of looking at the necro pack.
Yeah, does look like there's a chance for that now. Sorely needed too. After this season, I will have exhausted playing all classes in seasons.Quote from TheLordOfTerror»
So... it seems extremely likely that the patch 2.6.0 and the Necromancer pack will launch with season 11 Good news!
You'd have to play one class solely per season and rotate through. Since in the time frame of 3 months, it's very doable to collect all 4 class sets with supporting legendaries in ancient rolls if you play 10-20hrs per week, you can devote one season to a class and get it decked out. By the time you're done with 6 seasons and it's time to reroll a class you've played already, there should be a few items introduced, hopefully that changes around builds sufficiently that you need to hunt down items with slightly different stats or new ancient weapons.
So they say that for primals, apart from weapons, all items that can roll a socket will roll the max number of sockets. So how will the Obsidian Ring of the Zodiac roll then? all 4 primary stats + socket?
Whilst I don't disagree that it can take a day from 1 to top-end meta build, extending the time required to get a meta build won't solve a thing for NS players.Well, I think decent items like this have a place in D3, the issue is the loot-creep (including horadrics gift), even plebs like me only spend a day or 2 before collecting all the pieces for the "meta" build. Getting items to build around between L1 and top-end-meta-build is fun, but hardly worth optimizing around it since you know you'll replace it really soon.
Yeah, following this line up of new legendaries for 2.4.3, I'm not confident that the game will have sufficient new content to keep it entertaining until Challenge Rifts come. We'll have to see if that game mode takes off and players stop caring about pushing on the GR leaderboards. Sh!tty items like Manald Heal might get a look into then but for now, unless an item is going to be competitive with the current meta, no one's gonna use it.
I'm looking forward to what new Diablo 3 content is on the horizon. There's still life in this game if they add the right stuff to it. Let our efforts to get stash tabs not be in vain!
I don't think this comes as a surprise to many. They've been cycling through each of the 4 class sets per class since season 5. Arachyr is the only set to not be a Haedrig's Gift set for WDs.
Is the PTR even allowing people to access it? All I heard was that the PTR server is running but doesn't allow access.
My guess is that at worse, they won't release a minor patch for next season. It'll be there for us to earn the stash tab with no new content. This season isn't plagued by any particular issue that I'm aware of so IMHO, they can get away with nothing new for next season. With any luck, if there's no new content, it'll be a short season.Quote from JamezBongg»
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Later, the devs introduced new crafting materials that you gain from bounty caches. You get a stack of specific ones from each Act's cache. These are NOT the same as the original legendary crafting mats you have despite some of the artwork being recycled.
Just sell all the ones you have and then do a full set of bounties for all acts. You'll have a bunch of the legendary mats needed for extracting items to the cube then.
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You'd also be surprised by how many players still play NS. I'm not saying there's more in NS than in Seasons but there's still a decent number of NS players who play on and off.
I'm a player who plays both seasons and NS... I play seasons to farm up gear to keep in NS so I can play those builds when I want to. And I play all classes so having to do the refarm process for all classes is just ridiculous.
And lets not kid ourselves. Anyone who still plays this game is eternally farming atm. Seasonal players get a reset every 3 months or so and have to refarm. And NS players get their gear invalidated once a year or so due to power creep... it's this later that destroys the spirit of NS.
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What I'm more annoyed about is that I'm going to have to refarm all my ancient weapons that have these damage ranges buffed as some of the existing items will, at the very most, be retroactively bumped up to the maximum of the current live damage range. They should at the very least change it to the minimum of the upcoming damage range. Some items like Gavel of Judgement are getting a 5x damage buff which basically makes any ancient/primal version of that weapon obsolete compared to a normal version come the patch.
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Whilst I can agree with this example, the current situation also makes the converse situation true.
Take for example my brother... he's not one to stick to just one game so he'll go off and play something else for a month or more and then check out what's happening in D3.
Back in vanilla, we had the option where I could pass a bunch of gear to him when he came back to the game after a few months off, or give him 30mil gold and he could gear up a current, budget meta build and he's in a decent state to try out that build and, if he likes it, then participate in group runs for the next month whilst he works on improving his gear.
In ROS though, I can't pass any gear to him unless he's in game when I dropped it, nor can he test out the build he's interested in within a short amount of play time (especially with the bulk of players having moved to Seasons so his NS gear/builds gives him no advantage). Sure, you could say that he could get a plvl, be carried through to getting Haedrig's Gift and he's in a state to farm up the items he needs for the build he wants to try out. But that's a lot of work for what could be little payoff if he doesn't like the build he's aiming for.
I'm not saying the vanilla system with the AH was better than what we have now, but ROS isn't quite perfect either and I believe it's because the devs have taken the restrictions too far. In vanilla, at least with trading, my bro could come back every so often and if he didn't like the new builds, he'd go but if he liked it, he'd stay for longer (could be a month, could be more). In ROS though, he's just not coming back because the effort required may not result in the payoff he's after and there's too many restrictions from him being able to get a feel of the build he wants to try.
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Timer on the current CR indicates it will still be active when season goes live. Considering the contents aren't that big a boost for most of us in NS, I'd wait till season start before doing the CR and earning the cache.
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EDIT: It would be nice to see some mature builds plucked from HC players. Since HC players tend to modify their builds to be tougher, it would be nice to run some HC CRs with mature builds. For example, this is a modification of Anthony Evans' Trillion crit garg build that I use on my HC account:
https://us.battle.net/d3/en/profile/SwankyDevil-1805/hero/88243057
Modified it to be ranged to help minimise melee range encounters as I don't have an ancient Sacred Harvester to boost my toughness as yet and keeping it ranged with an ancient weapon allows me to go higher than a normal sacred harvester does.
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I'm gonna take guess that the speed boss kill this season will be Vidian.
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My priorities for what what I want to see in this game:
1. Make all sets viable - at the moment, stuff like Akkhans, Rolands, Natalyas, Immortal Kings, Vyrs, and Uliana lag behind on their own. Getting them to be competitive is necessary. I'd also like the devs to be more open minded to passive play styles such as the old M6 sentry build. Sometimes, you just want a brain dead build to play when it's 10pm+ at night, you've had a hard day at work and need to unwind. After a day of spreadsheeting, the last thing I want to look at are whether I have my 8 buffs/debuffs active.
2. Make LON support non-ancient items - it's annoying making a LON build in that you have to either get all the items you need in ancient or at least a good number of them in ancient before the build is viable to run. It would be good if non-ancient items grant, say, 50% or 60% of the damage buff/reduction that ancients add on.
3. In game shop sells stash tabs, character slots, and cosmetics
4. Add in more Acts into the campaign which can then be used in Adventure Mode - Lyndon's story isn't finished and there are so many more areas in Sanctuary we haven't been to yet.
5. Revise paragon system past P800 - I actually fundamentally agree with the dev's original approach of streamlining the skill system to make it more accessible and thus the 1-70 experience is where it needs to be. Paragon 2.0 was also very accessible for players getting into end game... it let the player focus on gearing an use paragons to round out stats that were lacking. With augmentations being included to bump up our main stat, we really need a third tier now that adds in the complexity that players are use to in ARPGs. I dunno if at this point, unlocking skill trees is the way to go but that concept has worked well enough. This would then be a means for players to start a character and get use to the skills, spend time gearing and defining their build, then add some specialisation to the build.
6. Add in another Dex and Str class.
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I think we need to change the wording for how we unlock stash tabs. We can unlock up to a max of 12 in the following way:
6 are unlocked via gold purchase in game.
2 are unlocked via purchasing the Necromancer pack
4 can be unlocked via completing all objectives up to and including Conqueror in seasons at a rate of 1 tab per season. If you miss a season or don't complete conqueror during a season, you can try again next season up until the max of 4 tabs unlocked via seasons is reached.
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This reminds me of Brawls from HOTS... a weekly match where there's no incentive to play beyond the number of games to get the weekly reward.
A pure competitive mode where everyone is on equal grounds is nice but the rewards for spending time here as opposed to playing adventure mode don't stack up. Add to the fact that this first week's build isn't very interesting at all (huge lack of synergy between skills, items and some stats) and you have an experience that isn't interesting... well not for me at least.
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Yes
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Though, if you play seasons, do realise that you'll have to do it all over again in just under 4 weeks.
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I'll just be using a ruby with leoric's crown in cube, plus a hellfire ring and gem of ease in weapons I find during my play through of the campaign. It'll mean I'll be able to equip more of the items I find and enjoy those than to use stuff I've tried out countless times already.
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Depending on how much of the content you want to enjoy, for those who are planning to go through the campaign in NS and enjoy the gear they drop I suggest a few things:
1. Don't wear Leoric's Crown, just cube it. That way you can use what ever helm (esp the necro specific ones) that drops with a socket.
2. Don't use an ancient weapon with GoE until higher levels and only if you don't drop a decent weapon. Use Furnace and CoE in cube so that you get a bit of a damage boost with using found weapons.
3. Use a HF ring with a high amount of +damage range, vit, life regen... put a high level gizzard in it. It'll keep you alive at Torment difficulties.
Should get one to 70 or relatively close by the end of the campaign whilst playing at Torment difficulties.