lol right, re-use the same monster many time and only change color is very lazy.
No it's not.
Change color is a way to increase the number of monsters in the game w/o using aditional resources.
Save time and labor are not lazyness. Since they are allways limited, they have to find a may to optmise their usage.
...
Now, if they want o invest in aditional stuff to make monster looks different that great. But have no doubt we will see fallens in dozens different colors across the game just because in Diablo, greater the amount of monster the game have, better.
It would be cool to have a boss in a sand arena. It could be a sand demon or a sand shark queen and only surface once a while. At times a portcullis opens and some sand sharks enter, or patches of quicksand appear where you are locked in place/slowed.
I'm happy with any boss who isn't all "Let's bash each other as hard as we can."
Change color is a way to increase the number of monsters in the game w/o using aditional resources.
Save time and labor are not lazyness. Since they are allways limited, they have to find a may to optmise their usage.
I hope Blizzard will do something better than that !!
Now they work in 3D I expect a change of texture instead of only colors swap.
Not only texture, some random variants like scaling models or changing part of monsters. All that is easily feasible with 3D engine.
I didn't mean it like that I meant that fans can make skins that they send in to Blizzard. They can select those that they like, maybe tweak them, and add it to the game. Like a competition.
Lol, textures are pretty hard to make. It's need to fit well on your models. First you need 3d studio max or 3D logiciel compatible with Havok and second you need the model to make texture fit, Blizzard will never give their models to public...
ehhh with the game... they never give their .3ds or .max or the brute product. Anything will be crypted. Many games haven't access to 3D objects, I don't know a company want to make a gift with all their works. Just for fun try to find a free beautiful modelisation...
Just look at the thousands of Wc3 skins (and models).
lol maybe !
But Blizzard already use us to save time and money : TESTING !!!!!
testing in sense of balancing. Yes they will try to balance with logic but not test every possibilities like Bashiol said.
Change color is a way to increase the number of monsters in the game w/o using aditional resources.
Save time and labor are not lazyness. Since they are allways limited, they have to find a may to optmise their usage.
You can't be serious right? Since when has time been an issue??? This game will be designed to perfection using every resource available, even if that means postponing the releasing for a year. Bashiok and Jay Wilson have both stated that they won't rush the game development in order to release it early. You know better than that...
(Here's a new Blizzard Employees Idea)A boss That has a billion hp and does A trillion Dmg each hit and can run at 1000 mph!!! and shoots lightning strikes Destroying Everyone On Screen!!!! WOOT!!!!...i felt like saying this because on inventing swear words when it had the guy talking about lightning guys for WoW hmm blizzard's always making OP crap....heres my opinion...some sandy type big guy with sand body and armor and who summons skeletons sometimes with a sandy mace or you could make some big guy wearing black and a steel mace summoning skeletons OR A Cool Demon CHANGING FORMS<---thats the best
You can't be serious right? Since when has time been an issue??? This game will be designed to perfection using every resource available, even if that means postponing the releasing for a year. Bashiok and Jay Wilson have both stated that they won't rush the game development in order to release it early. You know better than that...
Time is allways a issue, no matter what Wilsom and Bash says.
Everyday they spend money in the project - labor, energy, etc... However the money don't come in before they release it. So the costs of production grows undenfinetly with time (more time, more costs).
The amount of cash they will gain with the game works differently with time. To a certain point, the more time they spend, better will be the game, better they will sell (so the gain grows with time). However as time goes by the gain starts to decrease (if the game turns out to be obsolete) or the gain will simply grow in a slower rate then the costs (because theres no room for improvements but the costs are still the same). So the gain function works like a convex curve (grows, stop to grow, decrease).
So if they took to much time the profit will simply starts to decrease as time goes by and continue to develop the game will have no more sense since release it will be more profitable. In general every tecnology based product works like that. Otherwise games would never have a defined development cycle, and they have (between 3 and 7 years).
I like that other person's idea about the new content every month. Like a patch where the mini bosses/rares/bosses change a little bit. Maybe the models change. Maybe the location changes. Maybe one boss becomes harder on a certain difficulty for a week or so (like a special event). Stuff like that. Now that would be some crazy shit. This whole talk about an editor is dumb. Why make an amazing game different? lol
Rollback Post to RevisionRollBack
[SIGPIC] [/SIGPIC]
ROFL
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No it's not.
Change color is a way to increase the number of monsters in the game w/o using aditional resources.
Save time and labor are not lazyness. Since they are allways limited, they have to find a may to optmise their usage.
...
Now, if they want o invest in aditional stuff to make monster looks different that great. But have no doubt we will see fallens in dozens different colors across the game just because in Diablo, greater the amount of monster the game have, better.
I'm happy with any boss who isn't all "Let's bash each other as hard as we can."
Join the chat!
Then they would take this skin and creat 10 more monsters in all kind of colors :-D
I hope Blizzard will do something better than that !!
Now they work in 3D I expect a change of texture instead of only colors swap.
Not only texture, some random variants like scaling models or changing part of monsters. All that is easily feasible with 3D engine.
ROFLMAO! i hope not.
I dunno, i dont think letting us create our own skins would be good. Thankfully blizz wont be doing anything like this...lol
ROFL
Lol, textures are pretty hard to make. It's need to fit well on your models. First you need 3d studio max or 3D logiciel compatible with Havok and second you need the model to make texture fit, Blizzard will never give their models to public...
ehhh with the game... they never give their .3ds or .max or the brute product. Anything will be crypted. Many games haven't access to 3D objects, I don't know a company want to make a gift with all their works. Just for fun try to find a free beautiful modelisation...
Warcraft give the editor, not d3.
But Blizzard already use us to save time and money : TESTING !!!!!
testing in sense of balancing. Yes they will try to balance with logic but not test every possibilities like Bashiol said.
But i think this competition would be very cool you kno... Specially because i dislike the monsters i've seen so far, players may have better taste XP
...Anyway, this turns out in 2 pages of pure off topic...
It's a way to continue playing after the game... Make this dungeon very hard !!! instead of farming and make runz you do this level
You can't be serious right? Since when has time been an issue??? This game will be designed to perfection using every resource available, even if that means postponing the releasing for a year. Bashiok and Jay Wilson have both stated that they won't rush the game development in order to release it early. You know better than that...
Battle not with monsters lest you become one.
Time is allways a issue, no matter what Wilsom and Bash says.
Everyday they spend money in the project - labor, energy, etc... However the money don't come in before they release it. So the costs of production grows undenfinetly with time (more time, more costs).
The amount of cash they will gain with the game works differently with time. To a certain point, the more time they spend, better will be the game, better they will sell (so the gain grows with time). However as time goes by the gain starts to decrease (if the game turns out to be obsolete) or the gain will simply grow in a slower rate then the costs (because theres no room for improvements but the costs are still the same). So the gain function works like a convex curve (grows, stop to grow, decrease).
So if they took to much time the profit will simply starts to decrease as time goes by and continue to develop the game will have no more sense since release it will be more profitable. In general every tecnology based product works like that. Otherwise games would never have a defined development cycle, and they have (between 3 and 7 years).
ROFL