I am fine with the proposed loot system, but hearing about the gameplay from Nick Breckon of Shacknews made me think differently...
"The quest environments contained some surprises as well. One random teleport pad took me to a crumbling dungeon, with a four minute timer counting down to the roof caving in. The idea was spelled out by a quick dialogue line from my Monk: grab as much loot as possible, but find the exit before the timer ends. He sounded cooler when he said it. The concept of balancing loot greed with the possibility of death was great to begin with, but the chaotic setting made it something memorable. Falling boulders crashed down from above, damaging heroes. Stone columns disintegrated, either broken by errant Wizard spells or by the general calamity. The panic to smash through a wall of enemies--the last-second dash to the exit, a yellow item just out of reach taunting you."
When I played D2 with my friends we would divy up the loot we had acquired when we went back to town. However, in a timed scenario with a group there will be loot that we'll miss because we can't pick up loot for someone else and they can't pick it up for us (they haven't expanded on group loot yet afaik). Does this interest anyone else?
However, in a timed scenario with a group there will be loot that we'll miss because we can't pick up loot for someone else and they can't pick it up for us
I like that.
Only thing that bugs me is that I won't know if the other guy got something after I did most of the boss killing (that bastard, he probably did didn't he). So a nice sound effect to symbolize that someone in the party has received a unique drop for instance would be great (or in other words - the default drop sound for certain high ranking "items" should be heard by everyone). Second time the item is identified and dropped (by the character this time) it would become visible for everyone. Maybe even a small text bubble consisting of the item's name would appear on screen in some corner and then fade out.
I am interested more in the experience than in the loot however. This crumbling dungeon sounds awesome... and strangely familiar hehe :cool:
EDIT: What if they add a tab in the inventory which will only be present while in multiplayer that will allow you to view the contents of each of your companion's inventories? (meaning that by pressing your companion's corresponding icon/buton found while the inventory pane is open, the selected companion's inventory tetris is visible, but not yours). You could not access the items, only view them and "examine" them, but the people from your party could place the item inside your inventory if they so wished... Brilliant
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Quote from "KonataX" »
lol it can still easily be a ranger since who said you cant shoot arrows at melee distance xD
Quote from "Archie" »
The Barbarian is from Arreat, a very cold snowy mountain top, but they are much tougher than normal humans, so they don't need warmth.
Quote from "Archie" »
Where are Barbarians originally from? Sumeria, or more specifically Mesopotamia, AKA Europe. Think the Alps and the Pyrenees
Wasn't the whole reason this system was implemented was to prevent the "oh wow something good for me dropped ... oh darn i didn't get it" situation? When someone gets something good but isn't for them, then they can trade it. Ever hear the saying "what do don't know can't hurt you"? I really like the way the system is now. I get to focus on me and my loot and not worry about other people and what they get or what they would want of my drops. Less time worrying about other people = more time playing the game, and I'm all for that. If I get a 4wesome!!1!11! 2h sword drop but I'm playing a wizard, I want to be able to trade it for an 4wesome!!1!11! wizard item without having some dude next to me bugging me about how badly they want it.
this kind of loot system is great.
one of the few positives about Hellgate London was this kind of loot system where the drops you see are only meant for you.
I get to focus on me and my loot and not worry about other people and what they get or what they would want of my drops.
But what if that RAT BASTARD really gets some glorious loot and you get chips.
-"I know you got that Mordekainen's Glory two-handed battleaxe you pisser ! GIVE ITZ TO ME !!! I NEEDZ IT ! I'll give you my Sigon's Wrap plated belt in exchange"
-"I don't want your stinking Sigon's Wrap. That shit drops all the time. It dropped for me like 17 times already"
-"JUST TAKEZ IT !! Pleaaasee !!!! whaaaaaaa"
.....and so on
To tell you the truth it's just because of curiosity. I just have to know
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Quote from "KonataX" »
lol it can still easily be a ranger since who said you cant shoot arrows at melee distance xD
Quote from "Archie" »
The Barbarian is from Arreat, a very cold snowy mountain top, but they are much tougher than normal humans, so they don't need warmth.
Quote from "Archie" »
Where are Barbarians originally from? Sumeria, or more specifically Mesopotamia, AKA Europe. Think the Alps and the Pyrenees
well, if they follow Hellgate:london's type of drop.
nobody would know what someone else got unless they tell you.
so there wouldn't be any moaning except if someone is trying to farm a certain unique item and keep on getting crap
It sure would suck if a item drops for someone else that they don't pick up but would be very useful for you, but that's life. The best items are probably going to be dropped from bosses anyway.
Thats why it's good that you don't know about the other items
I was aiming more for a choice in loot options when you party up. If you are soloing and someone is around you (like in D2) they could just pick up the loot that you killed for. The system in place now in D3 protects against that and I am all for it when soloing.
However, if I am in a group setting with people I trust and I run out of inventory space or someone asks me to grab their loot for them because they are full up, then the current system in place makes that troublesome.
I thought the current drop system did not show what other players received unless they told you; meaning you only see your drops and others only see their drops. Please correct me if I am wrong.
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~ Some people are still alive only because it is illegal to kill them ~
However, if I am in a group setting with people I trust and I run out of inventory space or someone asks me to grab their loot for them because they are full up, then the current system in place makes that troublesome.
Well, there is solution to this problem. If a player picks up an item and drops it than anyone can pick it up. So, if you run out of room but need a drop, than pick it up and drop it and than your friend can pick it up for you and trade it later when you are in town.
On the other hand, lets say you are a barb and your friend is a monk. If he gets a sick axe then I am sure he will tell you. "Hey, awesome axe of major devastation. U need?" and if you do then he can either pick it up for you or after he picks it up he can drop it so you can pick it up.
If you are playing with a PuG than I guess you just have to come to the realization that if it doesn't drop for YOU, then you didn't get it. You can't expect that everybody's drop will also be for you. They have multiplied the drops for each member so you are not missing out from other people's drops.
I have tried to find flaws in this system and I just can't find any. They seem to have it pretty well worked out. Much better than D2 or WoW's at least.
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"The quest environments contained some surprises as well. One random teleport pad took me to a crumbling dungeon, with a four minute timer counting down to the roof caving in. The idea was spelled out by a quick dialogue line from my Monk: grab as much loot as possible, but find the exit before the timer ends. He sounded cooler when he said it. The concept of balancing loot greed with the possibility of death was great to begin with, but the chaotic setting made it something memorable. Falling boulders crashed down from above, damaging heroes. Stone columns disintegrated, either broken by errant Wizard spells or by the general calamity. The panic to smash through a wall of enemies--the last-second dash to the exit, a yellow item just out of reach taunting you."
When I played D2 with my friends we would divy up the loot we had acquired when we went back to town. However, in a timed scenario with a group there will be loot that we'll miss because we can't pick up loot for someone else and they can't pick it up for us (they haven't expanded on group loot yet afaik). Does this interest anyone else?
Only thing that bugs me is that I won't know if the other guy got something after I did most of the boss killing (that bastard, he probably did didn't he). So a nice sound effect to symbolize that someone in the party has received a unique drop for instance would be great (or in other words - the default drop sound for certain high ranking "items" should be heard by everyone). Second time the item is identified and dropped (by the character this time) it would become visible for everyone. Maybe even a small text bubble consisting of the item's name would appear on screen in some corner and then fade out.
I am interested more in the experience than in the loot however. This crumbling dungeon sounds awesome... and strangely familiar hehe :cool:
EDIT: What if they add a tab in the inventory which will only be present while in multiplayer that will allow you to view the contents of each of your companion's inventories? (meaning that by pressing your companion's corresponding icon/buton found while the inventory pane is open, the selected companion's inventory tetris is visible, but not yours). You could not access the items, only view them and "examine" them, but the people from your party could place the item inside your inventory if they so wished... Brilliant
one of the few positives about Hellgate London was this kind of loot system where the drops you see are only meant for you.
-"I know you got that Mordekainen's Glory two-handed battleaxe you pisser ! GIVE ITZ TO ME !!! I NEEDZ IT ! I'll give you my Sigon's Wrap plated belt in exchange"
-"I don't want your stinking Sigon's Wrap. That shit drops all the time. It dropped for me like 17 times already"
-"JUST TAKEZ IT !! Pleaaasee !!!! whaaaaaaa"
.....and so on
To tell you the truth it's just because of curiosity. I just have to know
nobody would know what someone else got unless they tell you.
so there wouldn't be any moaning except if someone is trying to farm a certain unique item and keep on getting crap
Thats why it's good that you don't know about the other items
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
However, if I am in a group setting with people I trust and I run out of inventory space or someone asks me to grab their loot for them because they are full up, then the current system in place makes that troublesome.
Well, there is solution to this problem. If a player picks up an item and drops it than anyone can pick it up. So, if you run out of room but need a drop, than pick it up and drop it and than your friend can pick it up for you and trade it later when you are in town.
On the other hand, lets say you are a barb and your friend is a monk. If he gets a sick axe then I am sure he will tell you. "Hey, awesome axe of major devastation. U need?" and if you do then he can either pick it up for you or after he picks it up he can drop it so you can pick it up.
If you are playing with a PuG than I guess you just have to come to the realization that if it doesn't drop for YOU, then you didn't get it. You can't expect that everybody's drop will also be for you. They have multiplied the drops for each member so you are not missing out from other people's drops.
I have tried to find flaws in this system and I just can't find any. They seem to have it pretty well worked out. Much better than D2 or WoW's at least.
Find any Diablo news? Contact me or anyone else on the News team