Lets face it, one of the most addicting parts of d2 was accumulating wealth.
It was easy for a player to enter a established "economy" and gain wealth quite quickly, through the collection of pgems ( their use in rerolling gc's gave them value ) junk jewels ( Used to craft ) the odd open socket elite items and of course the chance that a mid value rune would drop from the forge.
In a unestablished economy ( ladder resets ) a player could reach lvl 95+ and start rerolling/crafting aswell as gambling for items of high trade value or use on a magic finding character.
These elements made accumulating wealth easy for the smart and hard for the noobs.
Not much info about items has been made public, but prosuming blizzard doesnt destroy trading through the implementation of lots of class limited items, binded items ( ie bind on pickup, gives me a headache just thinking about it ) or a general trade currency ( gold actually having value ) there should be a quick path to wealth beyond pure luck.
So to simplify my question on the odd chance that bashiok responds, has blizzard though about or planned to implement any of the above or similar ideas to help one accumulate wealth easily?
Just because you can trade items for money doesn't mean you can't trade items for items, making money useful shouldn't remove that completely.
Besides, I always found it difficult to keep track of what things are worth, easier to just compare price.
Yeah gold is gonna have value in D3, and I thought that would be good, until I replayed D2 and I realized trading items for items is alot more fun. I hate it when games destroy something fun just to make it more easy for the noobs ):<
Yeah... gold is going to be much more important in Diablo 3... that doesn't mean you can buy every unique item that is worth being traded...
Yeah gold is gonna have value in D3, and I thought that would be good, until I replayed D2 and I realized trading items for items is alot more fun. I hate it when games destroy something fun just to make it more easy for the noobs ):<
Most people don't trade items for items, they trade items for currency (runes). This system was bad because high runes were so valuable that anything worth less than 1 Pul was basically worthless and had to be sold for gold... which was worthless. Diablo 3 will have a much better system where any item can be traded for something of value.
This doesn't just make it "more easy for noobs", this fixes a core problem within Diablo.
Most people don't trade items for items, they trade items for currency (runes). This system was bad because high runes were so valuable that anything worth less than 1 Pul was basically worthless and had to be sold for gold... which was worthless. Diablo 3 will have a much better system where any item can be traded for something of value.
This doesn't just make it "more easy for noobs", this fixes a core problem within Diablo.
I disagree, lower end uniques can be traded for pgems/junk jewels which are just a lower form of trade currency. Now this ladder season, i played for 4-5 months a hour or so a day before being banned for loader. If i was under the same misconception you are that any unique that cannot fetch a trade currency of 1 pul is worthless, i would estimate i would have acquired anywhere from 300-400 pgems and 1000's of junk jewels less.
Now if i were to trade those pgems for runes, i would get around 10+ puls, considering trade varies from 30-40pgems for a pul. However being a seasoned ladder player I know not to trade these and to reroll myself. this season i was lucky enough to get atleast half a dozen diff baal gc's while baaling to 95. Even without any lucky rerolls ( combat 40 lifer comes to mind ) I still rerolled plenty of skillers with decent mods, I would estimate i collected somewhere between 10-20 hrs for the skillers that we're crafted from pgems that i traded low uniques for. So with no major contribution from luck i have collected 10-20 hr's more than the person who chooses not too go too these lengths and that's not even including crafts from the jewels.
While gold did not have trade value with a high level gambler it still had a very important place, from pots,tombs,repairs to high level gambling which can yield some amazingly valuable gg amulets and rings aswell as the usefull barb shout sticks.
It is possible that the time spent muling and trading those low uniques that were found magic finding and then actually crafting would have been more valuably put into more time magic finding. However this is totally dependent on the player having some bloody good luck and a map hack, neither of which i had this season.
In simple what im trying to say is smart players had ways of turning what most would throw away into large ammounts of trade currency.
So clearly a noob cannot ammount as much trade currency as a seasoned player can within the same time frame without the element of luck playing a major role. The problem with gold being the trading currency is that once the most efficient farming grounds and classes are common knowledge one can attach a gold per hour to their farming. Players who are spending the most time farming are then the wealthiest as there is very little more affect knowledge can have on the ammount of gold dropping per hour. I can imagine this will most likely take away a CORE gaming element of online d2 and that is magic finding, because when a player is given the choice of 1000g per hour or a lottery chance at item worth 20000, their going to pick the reliable 1000g per hour. If the best gold drop area's/boss' are the same as the best item drop area's/boss' then this would not be true.
to end my rediculous rant, having the main form of trade currency as items is definatly not a core problem of diablo imo it added allot of depth and interest to trading. Depending on how the gold as a currency is implemented it will not take away shortcut methods to becoming a fatcat or completely remove alternate currencies forming. For myself, its just blizzard taking one more step away from diablo while protesting its a better system/style etc and ending up one step closer to wow.
I disagree, lower end uniques can be traded for pgems/junk jewels which are just a lower form of trade currency. Now this ladder season, i played for 4-5 months a hour or so a day before being banned for loader. If i was under the same misconception you are that any unique that cannot fetch a trade currency of 1 pul is worthless, i would estimate i would have acquired anywhere from 300-400 pgems and 1000's of junk jewels less.
Now if i were to trade those pgems for runes, i would get around 10+ puls, considering trade varies from 30-40pgems for a pul. However being a seasoned ladder player I know not to trade these and to reroll myself. this season i was lucky enough to get atleast half a dozen diff baal gc's while baaling to 95. Even without any lucky rerolls ( combat 40 lifer comes to mind ) I still rerolled plenty of skillers with decent mods, I would estimate i collected somewhere between 10-20 hrs for the skillers that we're crafted from pgems that i traded low uniques for. So with no major contribution from luck i have collected 10-20 hr's more than the person who chooses not too go too these lengths and that's not even including crafts from the jewels.
While gold did not have trade value with a high level gambler it still had a very important place, from pots,tombs,repairs to high level gambling which can yield some amazingly valuable gg amulets and rings aswell as the usefull barb shout sticks.
It is possible that the time spent muling and trading those low uniques that were found magic finding and then actually crafting would have been more valuably put into more time magic finding. However this is totally dependent on the player having some bloody good luck and a map hack, neither of which i had this season.
In simple what im trying to say is smart players had ways of turning what most would throw away into large ammounts of trade currency.
So clearly a noob cannot ammount as much trade currency as a seasoned player can within the same time frame without the element of luck playing a major role. The problem with gold being the trading currency is that once the most efficient farming grounds and classes are common knowledge one can attach a gold per hour to their farming. Players who are spending the most time farming are then the wealthiest as there is very little more affect knowledge can have on the ammount of gold dropping per hour. I can imagine this will most likely take away a CORE gaming element of online d2 and that is magic finding, because when a player is given the choice of 1000g per hour or a lottery chance at item worth 20000, their going to pick the reliable 1000g per hour. If the best gold drop area's/boss' are the same as the best item drop area's/boss' then this would not be true.
to end my rediculous rant, having the main form of trade currency as items is definatly not a core problem of diablo imo it added allot of depth and interest to trading. Depending on how the gold as a currency is implemented it will not take away shortcut methods to becoming a fatcat or completely remove alternate currencies forming. For myself, its just blizzard taking one more step away from diablo while protesting its a better system/style etc and ending up one step closer to wow.
still collecting your so called trade currency is incredibly boring and just wastes time
with gold coming back players of all lvls can trade for something
while items for items were only for ppl who played like all day every day or pretty close to it lol
trading should be something more casual than what D2 had
its just more fun
as for equipment
they should focus on making lots of equipment that are good in different ways
than making just one super godly set or weapon or armor or whatever just be downright the best
that way the item value will even out more and items wont out weigh the cash in value =3
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Be my Buddy =^.^=
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It was easy for a player to enter a established "economy" and gain wealth quite quickly, through the collection of pgems ( their use in rerolling gc's gave them value ) junk jewels ( Used to craft ) the odd open socket elite items and of course the chance that a mid value rune would drop from the forge.
In a unestablished economy ( ladder resets ) a player could reach lvl 95+ and start rerolling/crafting aswell as gambling for items of high trade value or use on a magic finding character.
These elements made accumulating wealth easy for the smart and hard for the noobs.
Not much info about items has been made public, but prosuming blizzard doesnt destroy trading through the implementation of lots of class limited items, binded items ( ie bind on pickup, gives me a headache just thinking about it ) or a general trade currency ( gold actually having value ) there should be a quick path to wealth beyond pure luck.
So to simplify my question on the odd chance that bashiok responds, has blizzard though about or planned to implement any of the above or similar ideas to help one accumulate wealth easily?
Discuss!
Rise and rise again, until lambs become lions
:rolleyes:
CyberPunk RP Nexus
Besides, I always found it difficult to keep track of what things are worth, easier to just compare price.
Yeah... gold is going to be much more important in Diablo 3... that doesn't mean you can buy every unique item that is worth being traded...
This doesn't just make it "more easy for noobs", this fixes a core problem within Diablo.
I disagree, lower end uniques can be traded for pgems/junk jewels which are just a lower form of trade currency. Now this ladder season, i played for 4-5 months a hour or so a day before being banned for loader. If i was under the same misconception you are that any unique that cannot fetch a trade currency of 1 pul is worthless, i would estimate i would have acquired anywhere from 300-400 pgems and 1000's of junk jewels less.
Now if i were to trade those pgems for runes, i would get around 10+ puls, considering trade varies from 30-40pgems for a pul. However being a seasoned ladder player I know not to trade these and to reroll myself. this season i was lucky enough to get atleast half a dozen diff baal gc's while baaling to 95. Even without any lucky rerolls ( combat 40 lifer comes to mind ) I still rerolled plenty of skillers with decent mods, I would estimate i collected somewhere between 10-20 hrs for the skillers that we're crafted from pgems that i traded low uniques for. So with no major contribution from luck i have collected 10-20 hr's more than the person who chooses not too go too these lengths and that's not even including crafts from the jewels.
While gold did not have trade value with a high level gambler it still had a very important place, from pots,tombs,repairs to high level gambling which can yield some amazingly valuable gg amulets and rings aswell as the usefull barb shout sticks.
It is possible that the time spent muling and trading those low uniques that were found magic finding and then actually crafting would have been more valuably put into more time magic finding. However this is totally dependent on the player having some bloody good luck and a map hack, neither of which i had this season.
to end my rediculous rant, having the main form of trade currency as items is definatly not a core problem of diablo imo it added allot of depth and interest to trading. Depending on how the gold as a currency is implemented it will not take away shortcut methods to becoming a fatcat or completely remove alternate currencies forming. For myself, its just blizzard taking one more step away from diablo while protesting its a better system/style etc and ending up one step closer to wow.
still collecting your so called trade currency is incredibly boring and just wastes time
with gold coming back players of all lvls can trade for something
while items for items were only for ppl who played like all day every day or pretty close to it lol
trading should be something more casual than what D2 had
its just more fun
as for equipment
they should focus on making lots of equipment that are good in different ways
than making just one super godly set or weapon or armor or whatever just be downright the best
that way the item value will even out more and items wont out weigh the cash in value =3
Be my Buddy =^.^=