I think that'd be awesome. Especially with a destructible environment maybe put it in as an easter egg.
You can't see it on the map or through the wall but if you destroy a portion of wall in the Cathedral it opens up the way to his room.
I'd personally love that. <drools>
That's actually a good idea.
But let's focus.
I personally was amused by slaughtering women and children in Fallout 2. It was horrible and just great fun, every bullet and rocket counted, spears too, but that's what it comes down to in D3 too in some ways, since the Worldstone has been destroyed Humans are caught in the fray again. A no win bargain for them, nobody is safe, the demons use violence to swell their ranks with humans and the angels subvert by any means passive.
Thus senseless slaughter and children are an integral part and symbol of the epic struggle of survival for human welfare, either direction means certain doom, thus you must hold onto what you have.
Children are the symbol of frail, dependant, and moldability.
I believe that while it would not make a difference how they put children in the game, the random encounters such as a family being slaughtered, or slave children dying via manual labor would stimulate the atmosphere of the game and give it senses by pushing the boundries of morality, and much more, but now i'm tired of saying stuff, It kind of feels hopeless to talk anymore, i've seen no signs that the D3 team is watching, what about you guys, have you seen anything.
It kind of feels hopeless to talk anymore, i've seen no signs that the D3 team is watching, what about you guys, have you seen anything.
This specific thread? I doubt it, but maybe they already have a little of that in the game you never know. If we get to go to Caldeum it's a huge city, we should at least SEE some children.
So maybe the children we see there will be attacked or kidnapped or whatever else. Never know.
I remember not seeing a single child beyond that one that died in Diablo 1 when lazurus was experimenting, in-game.
So far non moving.
NPC children or what not, I see no real reason to not include them. It would make towns and random encounters feel alive, to see children playing in a courtyard in a big city that we may visit or a mother nursing a child infront of her house or being attacked in the wilderness. Wouldn't that be cool.
It'd kind of give those quests we'll do an abstract purpose.
And another thing, I havent seen women and children being slaughtered in a game that I can remember since Fallout 2.
It's as if slaughtering women and children is too much for people, but a demon wearing a human like a condom isn't.
Gore is chalked full of win, what the hell.
Edit: I forgot about Wirt, he was amusing.
It's strange to me that in a medieval setting you don't see a whole lot of children, I mean back in the day with the plague ravaging people, folks used to have 10 children and end up with only 4, and yet you saw as many Prime Evils as you saw children.
It must have been a graphical limitation, no time, and what not.
Even in the Rogue Encampment you saw no refugee children beyond a single trader, in the lower left of the encampment there is absolutely nothing, I mean what was gonna be there, why was it empty, was that going to have people or additional content or was it forgotten?
If they won't put them in the Elder Scrolls games, I'm pretty damn sure they won't be in Diablo honestly.
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GIEV D3 INFOZ NAO!( <---Poster from the official Bnet Forums) "I'm sure that in time, every bit of her will be gone and her death will be a mystery... even to me."-Secret Window
If they won't put them in the Elder Scrolls games, I'm pretty damn sure they won't be in Diablo honestly.
Already had children in Diablo, we have estasblished that. If they are already in the series, I don't see why we couldn't see them again. They don't have to be corpses. Why not a michevoius band of rapscallons runing around the towns pcik pocketing people and offering to lead strangers around towns but lead them into ambushes.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Children in the game means there is "hope for the land", and might detract from that bleak, hopeless, 'dying-land', impending-doom feel. On the other hand, it has been "20 years" so maybe it could make sense to have them in it? I don't know, I tend to lean towards no children.
Children in the game means there is "hope for the land", and might detract from that bleak, hopeless, 'dying-land', impending-doom feel. On the other hand, it has been "20 years" so maybe it could make sense to have them in it? I don't know, I tend to lean towards no children.
Kids sound good to me. I can see Candeluem getting over-run and it's young getting slaughtered. Yum.
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What does this have to do with children in Diablo...? :confused:
Baaaad Blizzard... Baaaaaad...
Well the Butcher wasn't a powerful demon so I doubt we'll see him come back.
We may see his lair though, that'd be pretty awesome.
Thousand Pounder? Ehhhh kind of, not really I don't think.
I think that'd be awesome. Especially with a destructible environment maybe put it in as an easter egg.
You can't see it on the map or through the wall but if you destroy a portion of wall in the Cathedral it opens up the way to his room.
I'd personally love that. <drools>
But let's focus.
I personally was amused by slaughtering women and children in Fallout 2. It was horrible and just great fun, every bullet and rocket counted, spears too, but that's what it comes down to in D3 too in some ways, since the Worldstone has been destroyed Humans are caught in the fray again. A no win bargain for them, nobody is safe, the demons use violence to swell their ranks with humans and the angels subvert by any means passive.
Thus senseless slaughter and children are an integral part and symbol of the epic struggle of survival for human welfare, either direction means certain doom, thus you must hold onto what you have.
Children are the symbol of frail, dependant, and moldability.
I believe that while it would not make a difference how they put children in the game, the random encounters such as a family being slaughtered, or slave children dying via manual labor would stimulate the atmosphere of the game and give it senses by pushing the boundries of morality, and much more, but now i'm tired of saying stuff, It kind of feels hopeless to talk anymore, i've seen no signs that the D3 team is watching, what about you guys, have you seen anything.
This specific thread? I doubt it, but maybe they already have a little of that in the game you never know. If we get to go to Caldeum it's a huge city, we should at least SEE some children.
So maybe the children we see there will be attacked or kidnapped or whatever else. Never know.
If they won't put them in the Elder Scrolls games, I'm pretty damn sure they won't be in Diablo honestly.
GIEV D3 INFOZ NAO! ( <---Poster from the official Bnet Forums)
"I'm sure that in time, every bit of her will be gone and her death will be a mystery... even to me."-Secret Window
Already had children in Diablo, we have estasblished that. If they are already in the series, I don't see why we couldn't see them again. They don't have to be corpses. Why not a michevoius band of rapscallons runing around the towns pcik pocketing people and offering to lead strangers around towns but lead them into ambushes.
I'd say some children but not everywhere.
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