voted option 3. MMO's should be mmo's other games can't work with subscription system.
Rollback Post to RevisionRollBack
Diablo 3 is graphically and artistically great, there needs to be variety in the game, instead of only plain and dark areas!
+Wouldn't it be better and more interesting if from a sunny beautiful day, mist starts covering the screen, rain starts falling, thunders and lightning striking and it starts to darken, instead of constant dark!?
I wouldn't want a p2p diablo game... but a one time fee or annual fee wouldn't be that bad.
Yeah I think in this type of game if you really need to pay it would be ok to have like 50 bucks one time payment. 50 bucks for single play and 50 for clean and good battle.net multiplay. You could maybe buy the activation card or something similar from the store you bought the game aswell, or ofc pay online.
But anyways I trust blizz will get bnet hack free even without payments. They have 2 pretty major games there sc2 and d3 and they will make them better in terms of security.
I'd pay a monthly fee for complete access to battlenet, including D3 and SC2, as long as D3 is kept relatively clean of hacks and dupes. If it isn't, what is the point of paying.
I'd pay a monthly fee for complete access to battlenet, including D3 and SC2, as long as D3 is kept relatively clean of hacks and dupes. If it isn't, what is the point of paying.
Relatively clean? If i was dishin out money every month I would expect no hacks. You get what you pay for right?
Where is the option: "No I wouldn't like it, but I would pay anyways"?
Nope, wouldn't even buy the game. If I wanna play Single-player it would be easy to get the game for free (and I would), but if I'm being forced to pay to play online for what might only be a month or so before I get bored (depending on how good the game is) then no, that's just pointless then. And if I'm not playing online, I'd probably get bored after 2 or 3 weeks, so definitely wouldn't even buy the game and would label Blizzard as a pos company and probably stop caring about any of there games...
SC2 looks like it will be moderately fun, look forward to unravelling the story. Competitive online play that they're constantly developing around and delaying the game for isn't even an interest to me, the only online I'd be interested in is UMS maps.
Then it would be this Diablo MMO wanna-be crap..
Then at last is the MMO of Warcraft, worst turn for the Warcraft series ever. Altho they did probably need a seperate genre to seperate Starcraft and Warcraft, MMO was just gay though... but hurray it made the company money, and nowadays that's all this industry is about sadly.
Naxx was released in summer 2006 iirc. TBC was released in january 2007. But yeah I wasn't able to complete it, 7 bosses that we couldn't beat with that guild.
adding content on a regular basis isn't so great. I played WoW and I think that the speed of which they were releasing patches was way to fast. Any hardcore player would be able to see it all but what about all those normal players? we just want to have fun and they in a way forced you to be hardcore and spend all your time on it which sucked.
The instance naxx was released somewhere a month or two before TBC and did you know that only 1-2% of players finished it in those two months? and when TBC went out it was absolutely stupid to go there since you got better loot with a lot less work.
Naxxramas was the most misstimed release ever, it failed because of the timing even though it was a great instance. Because of that its being remade and will be implemented in Wrath of the Lich King.
*edit* Naxx was released 2-3 months before TBC i think and because of the difficulty of some of its encounters most guilds just skipped and farmed gold/loots for alts for TBC.
But the content patches dont only add massive contents for (us) hardcore players but also stuff for casuals. The heroic badge rewards (which are very easy to get with the nerfed heroics) are tier 5 quality and the quests keep things interesting.
Besides, even without the patches, a game as big and full of quests as WoW has enough contents to keep a casual for more than 2-3 years to play through (not counting raids).
I wouldn't mind paying cuz it's worth it. Shoot, back in the old days two rounds of Street Fighter 2 at the arcade already cost more than it would to play Diablo 3 for a day(for those of you don't like math lemme explain, $15/mo=50cents/day). And we all know nobody plays just TWO rounds of SF2! So $15/mo? That's like giving up a piece of candy everyday to play an awesome game.
Let's face it, the $15 doesn't just go towards letting you play online. There'll obviously be more services like SECURITY. Unless you like a game with hacking, duping, and botting. In any case, this is just my opinion. It really doesn't affect me if you play or not, but while you choose to save your money me and my buddies will be enjoying an awesome hack-free game. And they said money can't buy happiness :cool:
yeah, there were things to play with. but blizz totally fucked it up with badges. by including those they made a few days of hard work the same as maybe half a year of harder work. you'd get the same loot and I think that's what killed WoW for me. that and TBC in general
but those quests are mostly "get X of stuff Y from Z"...
most quests go a certain way. There will be flying combat quests in Wrath of the Lich King and battlegrounds with destructible terrain and siege weapons for starters. But the fun is in killing enemies and more or less, each quest asks you just that, only with different ways.
I didnt like the "badge" thing either, but most hardcore guilds dont do end-game just for the loots. They do it for the experience to kill the games hardest bosses. At least it was that way in my guild when i raided (and it remains so even though i dont have that much time to raid anymore).
It helps people that quit for a while to get the gear needed to catch up with the rest, though. So people from end-game guilds wont simply shut them down because they dont raid tier 4 or tier 5 dungeons anymore.
I would just play Singleplayer. If they do make it p2p that just proves there greedy bastards look how much moeny they make from WoW they just want to increase that times 2 makin d2 p2p.
Rollback Post to RevisionRollBack
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
I'm gonna get WOTLK but only for a few reasons. I really got bored of the game in the summer and just recently bought more game time just to see the content patch and WOTLK.
I will probably just explore northrend, level to 80, farm some factions, make some dungeons and check out the new achievement system. Pvp hasn't been my thing since it became instanced instead of world pvp. Raiding has been boring almost for the whole BC. But still I pay for it!
I think the game became too casual. Even tho I like that I have more time in RL now, but if the only thing you do in the game you do takes 5 hours a day for 3-4 days in a week(raiding), paying the 12 euros / month for that starts to feel damn waste of money.
Well anyways I hope they figure out something decent for D3.
IMO: The question is really just one of morality. If they choose to make the whole game pay 2 play, they will make millions of dollars more, yet ALOT of their fanbase will be mad, even many of those who still buy it.
But if they dont make it pay 2 play, many fans will be happy and remain loyal fans of the company wich may bo good for the long term.
IMO its almost like elastic and inelastic goods (for those of you who had to take economics in high school). Just like raising gas prices, even though they are out of controll people still need gasoline. But if prices get unspeakably rediculous (like idk... $1000 per gallon, rediculous but you get my point) people will be forced to find any extreme alternative, but otherwise they will just deal with the regular crazy and not unspeakable prices.
MORPG's are seen by video game companies as THE best way to bring in money. (Thats what I heard from my uncle who works for EA) Instead of being a one-shot gamble of $50, there is a steady flow of monthly or weekly profits that continues and perpetuates itself. Thats the incentive behind giving out free one month WOW demos, even though youll think, I'll just play one month and get tired of it, you play and get hooked, and theres the trap. The whole idea is that if they can make that big step and get you hooked, they can count on you to provide a steady flow of money for a good amount of time.
We just gotta hope that Blizzard makes the game available for people who just want to pay once and keep playing without worrying about monthly subscriptions.
Diablo 3 is graphically and artistically great, there needs to be variety in the game, instead of only plain and dark areas!
+Wouldn't it be better and more interesting if from a sunny beautiful day, mist starts covering the screen, rain starts falling, thunders and lightning striking and it starts to darken, instead of constant dark!?
But anyways I trust blizz will get bnet hack free even without payments. They have 2 pretty major games there sc2 and d3 and they will make them better in terms of security.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Do you know how much content has been added to WoW over the patches they have had?
They look after the servers too.
Relatively clean? If i was dishin out money every month I would expect no hacks. You get what you pay for right?
Where is the option: "No I wouldn't like it, but I would pay anyways"?
SC2 looks like it will be moderately fun, look forward to unravelling the story. Competitive online play that they're constantly developing around and delaying the game for isn't even an interest to me, the only online I'd be interested in is UMS maps.
Then it would be this Diablo MMO wanna-be crap..
Then at last is the MMO of Warcraft, worst turn for the Warcraft series ever. Altho they did probably need a seperate genre to seperate Starcraft and Warcraft, MMO was just gay though... but hurray it made the company money, and nowadays that's all this industry is about sadly.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Naxxramas was the most misstimed release ever, it failed because of the timing even though it was a great instance. Because of that its being remade and will be implemented in Wrath of the Lich King.
*edit* Naxx was released 2-3 months before TBC i think and because of the difficulty of some of its encounters most guilds just skipped and farmed gold/loots for alts for TBC.
But the content patches dont only add massive contents for (us) hardcore players but also stuff for casuals. The heroic badge rewards (which are very easy to get with the nerfed heroics) are tier 5 quality and the quests keep things interesting.
Besides, even without the patches, a game as big and full of quests as WoW has enough contents to keep a casual for more than 2-3 years to play through (not counting raids).
Let's face it, the $15 doesn't just go towards letting you play online. There'll obviously be more services like SECURITY. Unless you like a game with hacking, duping, and botting. In any case, this is just my opinion. It really doesn't affect me if you play or not, but while you choose to save your money me and my buddies will be enjoying an awesome hack-free game. And they said money can't buy happiness :cool:
most quests go a certain way. There will be flying combat quests in Wrath of the Lich King and battlegrounds with destructible terrain and siege weapons for starters. But the fun is in killing enemies and more or less, each quest asks you just that, only with different ways.
I didnt like the "badge" thing either, but most hardcore guilds dont do end-game just for the loots. They do it for the experience to kill the games hardest bosses. At least it was that way in my guild when i raided (and it remains so even though i dont have that much time to raid anymore).
It helps people that quit for a while to get the gear needed to catch up with the rest, though. So people from end-game guilds wont simply shut them down because they dont raid tier 4 or tier 5 dungeons anymore.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
I will probably just explore northrend, level to 80, farm some factions, make some dungeons and check out the new achievement system. Pvp hasn't been my thing since it became instanced instead of world pvp. Raiding has been boring almost for the whole BC. But still I pay for it!
I think the game became too casual. Even tho I like that I have more time in RL now, but if the only thing you do in the game you do takes 5 hours a day for 3-4 days in a week(raiding), paying the 12 euros / month for that starts to feel damn waste of money.
Well anyways I hope they figure out something decent for D3.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep
But if they dont make it pay 2 play, many fans will be happy and remain loyal fans of the company wich may bo good for the long term.
IMO its almost like elastic and inelastic goods (for those of you who had to take economics in high school). Just like raising gas prices, even though they are out of controll people still need gasoline. But if prices get unspeakably rediculous (like idk... $1000 per gallon, rediculous but you get my point) people will be forced to find any extreme alternative, but otherwise they will just deal with the regular crazy and not unspeakable prices.
MORPG's are seen by video game companies as THE best way to bring in money. (Thats what I heard from my uncle who works for EA) Instead of being a one-shot gamble of $50, there is a steady flow of monthly or weekly profits that continues and perpetuates itself. Thats the incentive behind giving out free one month WOW demos, even though youll think, I'll just play one month and get tired of it, you play and get hooked, and theres the trap. The whole idea is that if they can make that big step and get you hooked, they can count on you to provide a steady flow of money for a good amount of time.
We just gotta hope that Blizzard makes the game available for people who just want to pay once and keep playing without worrying about monthly subscriptions.
Rise and rise again, until lambs become lions