Lag is particularly bad with WD HT but is not limited to that class/build, I have experienced it with WW barb and generator monk too; in the EU servers seems to be worse (I say seems because is a perception, and perception can be horrendously wrong) in the evening too.
However removing AD is not really a workaround. As Wyand pointed out is a serious cripple. Doesn't matter much to me because I am not pushing GRifts at the moment, so all it does it add to my clear times (to what extent is difficult to quantify because around GR55 and solo density is really the factor, things die real quick regardless) but higher up the ladder, when people are pushing for that extra edge to speed through GR65+ for exp and glory and clear 72+ you may as well ask them to remove a ring.
I do that every time, even when I fight 10mobs. Guess my class, and guess that 1 ability that does it :D.
unskill/unequip all area damage, never lag again as wd
That's only an acceptable solution if you are okay with not doing damage anymore.
You have to realize that area damage, even if the damage it causes doesn't appear on the screen, makes up most of your damage on bigger pulls, especially as a AoE-class/spec like the helltooth witch doctor. If we stay with the above example of fighting 10 grouped mobs (which is easily achievable even playing solo) and only use the 50% AD from gear, we are talking about half of our damage coming from AD. Now if we put some AD on our gear and end up around 100% AD (that's without perfectly rolled rings with crit, crit-damage and AD), we're already talking about two thirds of our damage coming from AD, which is just massive. Removing that AD is just like equipping a weapon which says "-65% damage" and being okay with it just so the lags disappear. I'm sure if unequipping AD would show up in Blizzards UI as "lol -65% damage against 10 enemies", there would be much more of an outrage.
And that's for rather small groups of 10 mobs, the damage from AD would scale exponentially with pack-size. At least almost, up to a threshold depending on enemy size and map layout, since you can't clump an infinite amount of enemies within the AD-range of each other.
Now to be honest, if we account for the AD-bug that makes one of the focus/restraint rings not work with AD, the numbers are a little but lower, but not that much, We still end up having like 42% and 60% of our damage coming from area damage in the above examples with 10 mobs.
So, I don't want to be mean or anything, but you must be realistic about what big of a hit it is to your damage output getting rid of area damage. If you just play casually, don't care about high grifts, leaderboard ranks, spots in high grift farming-groups or whatever stuff like that and just want to enjoy the helltooth builds for their fun gameplay (which in may opinion they definitely offer), then go ahead, remove AD and be happy. But if you kinda want to bring a serious damage dealer to the board then this is simply no option. You'd be better off switching to carnevil or rerolling to barb or monk.
This is untrue, from what I've read. Area damage currently does not benefit from numerous multipliers, and there is little lost in removing it from gear *and paragon points. I was unable to get past GR62 solo because of the lag. As soon as I removed AD, I pretty easily cleared 62, 63, 64, and 65. If I was missing 2/3 of my damage, there's no way I would have been able to clear a 65. Try it, the only difference you'll notice is that you can actually play.
Thank you everybody for viewing the video. Come check out the stream sometime. Also if anyone is good with obs/videos i want to try and make it higher quality in the future any help would be appreciated.
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First post I hope add this in right https://youtu.be/5Tgu-coYJl0
Lag is towards the end of the video
I do that every time, even when I fight 10mobs. Guess my class, and guess that 1 ability that does it :D.
Lag is particularly bad with WD HT but is not limited to that class/build, I have experienced it with WW barb and generator monk too; in the EU servers seems to be worse (I say seems because is a perception, and perception can be horrendously wrong) in the evening too.
However removing AD is not really a workaround. As Wyand pointed out is a serious cripple. Doesn't matter much to me because I am not pushing GRifts at the moment, so all it does it add to my clear times (to what extent is difficult to quantify because around GR55 and solo density is really the factor, things die real quick regardless) but higher up the ladder, when people are pushing for that extra edge to speed through GR65+ for exp and glory and clear 72+ you may as well ask them to remove a ring.
Farming conduits or fishing for the perfect rift isn't the 2.3 meta anymore, it's getting responsive servers...
This is untrue, from what I've read. Area damage currently does not benefit from numerous multipliers, and there is little lost in removing it from gear *and paragon points. I was unable to get past GR62 solo because of the lag. As soon as I removed AD, I pretty easily cleared 62, 63, 64, and 65. If I was missing 2/3 of my damage, there's no way I would have been able to clear a 65. Try it, the only difference you'll notice is that you can actually play.
Thank you everybody for viewing the video. Come check out the stream sometime. Also if anyone is good with obs/videos i want to try and make it higher quality in the future any help would be appreciated.