So I decided to start this thread to see who is interested in starcraft 2 and maybe even possible bring the community together when the game comes out.
If you would like, give some info about what your excited for and what race you would probably main. and other things I cant think of to put down.
"I play as terran. I just feel the most comfortable with that race. My second race would be zerg because I like zerg abilities and tactics. My least favorite race is Protoss, I like there abilities. its just i cant work with them. :confused: and I hate going up agianst them."
So lets have fun with this for starcraft 2 will be out on july 27th. :biggrin:
I thought this first release we'd only be able to play as Terrans. Or what that only for the campaign. It seems weird to me to play the other races before playing their campaigns first. I always liked having the different units introduced to me as I played along the campaign.
I thought this first release we'd only be able to play as Terrans. Or what that only for the campaign. It seems weird to me to play the other races before playing their campaigns first. I always liked having the different units introduced to me as I played along the campaign.
So that's Terran for Siaynoq then.
But yes, the campaign is terran only upon release. Multiplayer has all three races, otherwise it would have been a pretty one-sided experience to play online
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Rts's just dont work for me, I like mmorpg's and rpg's because I feel like I get rewards for play time, in the form of items and levels. In warcraft 3 I always felt like I was starting from scratch every night I played.
Rts's just dont work for me, I like mmorpg's and rpg's because I feel like I get rewards for play time, in the form of items and levels. In warcraft 3 I always felt like I was starting from scratch every night I played.
But u can collectz new avatats and achievments n stuff!
Seriously. I like getting my win rate up so I can get that High Templar etc. That's a sort of progress, though it probably doesn't compare to the feeling of an RPG.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
But yes, the campaign is terran only upon release. Multiplayer has all three races, otherwise it would have been a pretty one-sided experience to play online
But you understand what my problem with it is, right? In the first Starcraft as you played the campaign you gradually gained access to new units. It was a fun way to play as the game became more strategically complex with each mission. But when you play multiplayer, or just against the computer in a skirmish game you can by default build every possible unit. I guess what I'm saying is once I play a multiplayer game or skirmish game, I'll see all the units the game has to offer instead of being gradually exposed to them as I experience the campaign. And I'm actually surprised no one seems to care about that.
I'll definitely be buying it. At first I was worried, funding was low but Hazah! I have cash! I played Protoss exclusively during the Beta as well.
I think Dfans should all get together and play!
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"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
I'll definitely be buying it. At first I was worried, funding was low but Hazah! I have cash! I played Protoss exclusively during the Beta as well.
I think Dfans should all get together and play!
i agree. When the game is released i will give out my username to people who are interested in playing. sadly what ive heard is that there wont be any chat rooms. =[ dont blame blizzard. blame activision =]
"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
But you understand what my problem with it is, right? In the first Starcraft as you played the campaign you gradually gained access to new units. It was a fun way to play as the game became more strategically complex with each mission. But when you play multiplayer, or just against the computer in a skirmish game you can by default build every possible unit. I guess what I'm saying is once I play a multiplayer game or skirmish game, I'll see all the units the game has to offer instead of being gradually exposed to them as I experience the campaign. And I'm actually surprised no one seems to care about that.
I thought the same when I played SC1. Of course, at the time I neither had the patience or the skill to actually complete the damn campaigns, so I ended up playing skirming anyway. Which I lost (I always thought the AI was good in SC1, but it turns out they just do one rush. Survive that, and the computer just breaks down and doesn't do anything threatening.)
But it's not going to be the same in SC2. Not entirely at least. Lots of units and abilities that were cut from the multiplayer part of the game that might be included in the campaign. Units like the Firebat, Purifier, and larger queens. The battlecruiser also had a different special ability at one point that could be gotten instead of Yamato Cannon, which has also been removed. And with some 30 or whatever that the campaign will span, I think there will be some campaign-specific units in there as well.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Oh yes, the AI in Starcraft 1 was pretty atrocious. Not to mention the fact that the computer maphacked every game and came straight to your base.
Warcraft 3 they did a pretty good job at keeping waves of enemies to attack you. I really love RTS games except for a couple things: 1) I'm not good at multiplayer. The only kind I really prefer is the co-op kind where you and a friend just go against a tough computer opponent. But going against a human makes me sweat nervously. It's not like in Halo where you just kill each other, respawn and kill each other again. It feels like there's more at stake in RTS game and just simple mistakes can turn the whole game against you. I could maybe give pvp another chance, but it would have to be with people I'm at least acquainted with, say, you guys.
2) I'm not even very good at the campaigns or don't always have patience for them. Most of Starcraft I at least used the map reveal cheat. Without at least that advantage I would get frustrated. I hate fog of war, seriously. I know it's merely a game mechanic, but how would I not be able to see everything above me if this game takes place in and out of outer space with vast technology that even if it was only 21st century Earth equivalent we'd still be able to see all kinds of things with satellites. So anyway, yeah I used that cheat all the time. Especially since the computer always knew exactly where I was anyway.
3) Overall RTS games lack any long term investment value. I do believe SC2 is introducing some new game mechanics to change some of this. But when you just play a map, kill everything, and then it's over, what do you do next? Obviously it's nothing like Diablo where you put time and thought into developing your character and upgrading gear and skills, etc. But I hope some of the new features of SC2 makes it more than just a fancy 3-D RTS. I kind of hope that there's more purpose to creating a gamer profile than just that being where I find all my saved games. And I really hope the map editor is fun but not too confusing like the way I found Warcraft 3's to be.
Lastly, I can only hope my laptop will run it okay. And I hope the game isn't released with a shitload of bugs. Seems the beta has been out for some time though so hopefully the game is pretty sound and quality assured. I also hope the game really paces itself during the campaign and skirmishes. For example, I actually like it when buildings take a really long time to complete. Obviously I don't want things to go in actual real time. Like, things have got to be sped up to make gameplay viable. But what I want to see are things that take a bit longer to create, yet harder to destroy. With the exception of certain frontline units though. There always has to be the kind of military unit that's just meat for the grinder. And I pray to god, seriously, that SC2 doesn't involve a shitload of micromanagement the way Warcraft 3 did. I fucking hated that! Sometimes you really want to just be able to do take a squad of marines and actually be able to get somewhere with them.
In Warcraft 3, sure, you could have like 20 Orc Grunts. But if you didn't bring along tons of spellcasters to put buffs and sparkly shit all over them, they were as good as dead the moment they entered an enemy base. Special abilities are fun in RTS games, but they shouldn't be so excessive, so overlapping that it takes the basic fun out of the games. If you've ever watched a professional Starcraft match, they don't even use tons of special abilities for the units. They even do a lot of micro in fact, but the micro is just being able to click a group of units really fast, target quickly, and enabling tons of hotkeys.
For the casual player though, Starcraft 1 had just the right amount of micro involved. You could use extra abilities if you wanted to, but you wouldn't be severely penalized for not using it. Say with like the Science Vessel. Sure, I COULD use irradiate to kill that burrowed Zerg over there. But it wouldn't be that big of a deal if I didn't.
When the game does come out, we all should get groups together to play. I don't want to just try to find people exclusively off of Battle.net to play.
If you would like, give some info about what your excited for and what race you would probably main. and other things I cant think of to put down.
"I play as terran. I just feel the most comfortable with that race. My second race would be zerg because I like zerg abilities and tactics. My least favorite race is Protoss, I like there abilities. its just i cant work with them. :confused: and I hate going up agianst them."
So lets have fun with this for starcraft 2 will be out on july 27th. :biggrin:
im probably best with toss, i pwn with blinking stalkers and when beta goes up again i wanna test out the zerg fast expands
i watch the commentaries on youtube by Huskystarcraft, HDstarcraft and Psystarcraft often and they helped my game so much
Siaynoq's Playthroughs
Diablo III Analyst
SC2Mapster
So that's Terran for Siaynoq then.
But yes, the campaign is terran only upon release. Multiplayer has all three races, otherwise it would have been a pretty one-sided experience to play online
working at target in the electronics section so ahem i prob try to get the CE
and oh i get a 10% discount.
lol
Seriously. I like getting my win rate up so I can get that High Templar etc. That's a sort of progress, though it probably doesn't compare to the feeling of an RPG.
yeah, i didnt really care for warcraft much either. but when i first played starcraft i just had a fun time and didnt have any thoughts of stopping
Siaynoq's Playthroughs
I think Dfans should all get together and play!
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
i agree. When the game is released i will give out my username to people who are interested in playing. sadly what ive heard is that there wont be any chat rooms. =[ dont blame blizzard. blame activision =]
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
But it's not going to be the same in SC2. Not entirely at least. Lots of units and abilities that were cut from the multiplayer part of the game that might be included in the campaign. Units like the Firebat, Purifier, and larger queens. The battlecruiser also had a different special ability at one point that could be gotten instead of Yamato Cannon, which has also been removed. And with some 30 or whatever that the campaign will span, I think there will be some campaign-specific units in there as well.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Warcraft 3 they did a pretty good job at keeping waves of enemies to attack you. I really love RTS games except for a couple things: 1) I'm not good at multiplayer. The only kind I really prefer is the co-op kind where you and a friend just go against a tough computer opponent. But going against a human makes me sweat nervously. It's not like in Halo where you just kill each other, respawn and kill each other again. It feels like there's more at stake in RTS game and just simple mistakes can turn the whole game against you. I could maybe give pvp another chance, but it would have to be with people I'm at least acquainted with, say, you guys.
2) I'm not even very good at the campaigns or don't always have patience for them. Most of Starcraft I at least used the map reveal cheat. Without at least that advantage I would get frustrated. I hate fog of war, seriously. I know it's merely a game mechanic, but how would I not be able to see everything above me if this game takes place in and out of outer space with vast technology that even if it was only 21st century Earth equivalent we'd still be able to see all kinds of things with satellites. So anyway, yeah I used that cheat all the time. Especially since the computer always knew exactly where I was anyway.
3) Overall RTS games lack any long term investment value. I do believe SC2 is introducing some new game mechanics to change some of this. But when you just play a map, kill everything, and then it's over, what do you do next? Obviously it's nothing like Diablo where you put time and thought into developing your character and upgrading gear and skills, etc. But I hope some of the new features of SC2 makes it more than just a fancy 3-D RTS. I kind of hope that there's more purpose to creating a gamer profile than just that being where I find all my saved games. And I really hope the map editor is fun but not too confusing like the way I found Warcraft 3's to be.
Lastly, I can only hope my laptop will run it okay. And I hope the game isn't released with a shitload of bugs. Seems the beta has been out for some time though so hopefully the game is pretty sound and quality assured. I also hope the game really paces itself during the campaign and skirmishes. For example, I actually like it when buildings take a really long time to complete. Obviously I don't want things to go in actual real time. Like, things have got to be sped up to make gameplay viable. But what I want to see are things that take a bit longer to create, yet harder to destroy. With the exception of certain frontline units though. There always has to be the kind of military unit that's just meat for the grinder. And I pray to god, seriously, that SC2 doesn't involve a shitload of micromanagement the way Warcraft 3 did. I fucking hated that! Sometimes you really want to just be able to do take a squad of marines and actually be able to get somewhere with them.
In Warcraft 3, sure, you could have like 20 Orc Grunts. But if you didn't bring along tons of spellcasters to put buffs and sparkly shit all over them, they were as good as dead the moment they entered an enemy base. Special abilities are fun in RTS games, but they shouldn't be so excessive, so overlapping that it takes the basic fun out of the games. If you've ever watched a professional Starcraft match, they don't even use tons of special abilities for the units. They even do a lot of micro in fact, but the micro is just being able to click a group of units really fast, target quickly, and enabling tons of hotkeys.
For the casual player though, Starcraft 1 had just the right amount of micro involved. You could use extra abilities if you wanted to, but you wouldn't be severely penalized for not using it. Say with like the Science Vessel. Sure, I COULD use irradiate to kill that burrowed Zerg over there. But it wouldn't be that big of a deal if I didn't.
When the game does come out, we all should get groups together to play. I don't want to just try to find people exclusively off of Battle.net to play.
Siaynoq's Playthroughs