(This is a bit long... but please read the whole thing before you laugh at me -- This is not a rant about me losing my item and wanting it back.)
Well, i just want to say that i am a very disappointed by Blizzard's stance against bug usage. I am a long time WoW user who has played that game since day 1, and have experience in playing many other online games. I know that i have to be cautious when something is too good to be true, and yet i still fell victim to due to something that seems to work like a bug:
Basically, I was selling my weapon to a player called xcel on Sunday, before patch 1.03. We agreed the price would be 1.85 million and I invited him to come to my game. He then proceeded to open trade with me and put the correct amount on the trade window, but then he cancelled the trade on the first time and asked me to trade with him again. I accepted... and he put the correct amount on the trade windows again... We both accepted the trade this time -- i checked that the gold amount was correct and i believed the "yellow rectangle that indicates an offer had been finalized" before i accepted the trade. However... after the trade was completed, i didn't receive any gold at all...
I contacted Blizzard, and, of course, they said they can't do anything about it because this is not WoW and that "Diablo 3 has different programming functions and Customer Support does not have a way to verify, track, or recall any events that have transpired within the game"
NOTE: i have already made peace with the loss of my weapon and i can accept the fact that Blizzard cannot return ANY item due to different customer service structure (although it really stank because i spent about 2.3 mil on the weapon with the gem -- i planned a weapon upgrade... now my weapon is even worse). However, i think it's imperative that anyone who uses a bug to scam / cheat another player ought to be punished. However... he seems to be able to completely get away with it because of the program's flawed structure...
Mavfin: i guess i had too much faith in Blizzard's programing. I didn't know such a bug exists (more recently tho... i heard that the same bug used to exist in Diablo 2)
Agreed to Mavfin's statement, but I doubt Blizzard will do anything. They want you using the auction house and player trade should only be conducted with friends.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
That's been happening to a lot of people, they're called scammers. My brother has had 4 different times were people tried pulling that shit off. But, it's usually the scammer advertising one object and try to sneak in a similar (but far less valuable) object. When they're caught they don't even attempt to defend their actions, just log for a couple hours, and try again.
Simply put, I don't trade in-game unless I know someone well enough to just throw the item on the ground for them to pick up, and expect that they'll trade me the gold of their own volition. If I don't trust them that much, then, well, the AH is there, and there's tons of cheap deals.
I guess I associate Diablo with "don't trust anyone you don't know" from D2 days with all the hacks/cheats/etc.
Really sorry to hear that this happened to you and that blizz can't do anything about it. Perhaps stick to the ah and avoid trading in game.
Maybe the best thing you can do is make sure everyone on these forums know about this bug. So that no one else has this happen to themselves.
It's in 1.0.3's patch notes that they fixed a bug with the trade window. So the above bug is fixed. Sad that he lost gold, but...it was only gold. If he's in Inferno, he'll get that back quickly.
but their programmers and architects, are getting sloppy lately...
D3 has far less bugs and stuff in it at launch than D2 ever did. Are you a programmer? I mean, one who does it for a living? If not, then you have no idea...
what if you made a video of the transaction or perhaps a screen shot? atleast get the @#$ers name and ban his account. track his ip, find where he lives, go to his house, knock on the door, smash his computer rip his clothes off and throw him into the street, egg his house with rotten eggs, ok il stop now.
D3 has far less bugs and stuff in it at launch than D2 ever did. Are you a programmer? I mean, one who does it for a living? If not, then you have no idea...
yeah were also talking about a multi million dollar company that can really afford the programmers. theres no excuse to have a budget here.
As i have mentioned, blizz had already responded to me saying that there's nothing they could do about it because Diablo 3's program structure does not allow them to track what really happened. Just be careful guys!
D3 has far less bugs and stuff in it at launch than D2 ever did. Are you a programmer? I mean, one who does it for a living? If not, then you have no idea...
yeah were also talking about a multi million dollar company that can really afford the programmers. theres no excuse to have a budget here.
I'm no programmer, but to my understanding programming consists of A LOT of testing? It's impossible to test everything.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
As i have mentioned, blizz had already responded to me saying that there's nothing they could do about it because Diablo 3's program structure does not allow them to track what really happened. Just be careful guys!
Hopefully it won't happen to anyone else. There was a bug fixed in 1.0.3 related to trading at higher latency.
D3 has far less bugs and stuff in it at launch than D2 ever did. Are you a programmer? I mean, one who does it for a living? If not, then you have no idea...
D2 had a LOT less development time and was more cutting edge than D3. D3 also has and had more staff working on it than D2. While Blizzard wants people to use the AH, player trading isn't anything new and was quite frequent in D2, they should have absolutely expected people continue the practice and built to make sure they could track it.
I have done programming, and I'm very intimately aware of the issues around building a system and then going back to it because a new feature needs to be added, and all of the fun late hours of debugging because for some odd reason class x is inheriting p from class q, because some idiot decided to spaghetti code b to a. The fact of the matter is though, having a secure and stable trading system established is not something that should have been foreign when they first started development on D3, as it was a custom already established in D2. All this tells me is that there was either very poor planning at the ground level of the game's design, or this particular corner was cut off completely to encourage AH use. Either scenario is troubling.
It really pisses me off when Blizzard says D3 doesn't have the tech to do the stuff we request. Stuff that is found in their other games. WTF you build your newest platform to be no worse than your others. I mean you can't even dye legendaries and that's not even considered a bug but a lack of tech? LOLOLOL W. T. F.
D3 has far less bugs and stuff in it at launch than D2 ever did. Are you a programmer? I mean, one who does it for a living? If not, then you have no idea...
D2 had a LOT less development time and was more cutting edge than D3. D3 also has and had more staff working on it than D2. While Blizzard wants people to use the AH, player trading isn't anything new and was quite frequent in D2, they should have absolutely expected people continue the practice and built to make sure they could track it.
I have done programming, and I'm very intimately aware of the issues around building a system and then going back to it because a new feature needs to be added, and all of the fun late hours of debugging because for some odd reason class x is inheriting p from class q, because some idiot decided to spaghetti code b to a. The fact of the matter is though, having a secure and stable trading system established is not something that should have been foreign when they first started development on D3, as it was a custom already established in D2. All this tells me is that there was either very poor planning at the ground level of the game's design, or this particular corner was cut off completely to encourage AH use. Either scenario is troubling.
"I have done programming" is far different from "I am a professional programmer for a living" and all of the buzzwords you use to prove you know programming is terminology you would learn from the first 2 weeks of your intro to any OOP language. 2/10
"I have done programming" is far different from "I am a professional programmer for a living" and all of the buzzwords you use to prove you know programming is terminology you would learn from the first 2 weeks of your intro to any OOP language. 2/10
sincerely,
Fellow 3rd year programming student
Come back and visit us little folks when you move up from burger flipper to cashier.
D3 has far less bugs and stuff in it at launch than D2 ever did. Are you a programmer? I mean, one who does it for a living? If not, then you have no idea...
D2 had a LOT less development time and was more cutting edge than D3. D3 also has and had more staff working on it than D2. While Blizzard wants people to use the AH, player trading isn't anything new and was quite frequent in D2, they should have absolutely expected people continue the practice and built to make sure they could track it.
I have done programming, and I'm very intimately aware of the issues around building a system and then going back to it because a new feature needs to be added, and all of the fun late hours of debugging because for some odd reason class x is inheriting p from class q, because some idiot decided to spaghetti code b to a. The fact of the matter is though, having a secure and stable trading system established is not something that should have been foreign when they first started development on D3, as it was a custom already established in D2. All this tells me is that there was either very poor planning at the ground level of the game's design, or this particular corner was cut off completely to encourage AH use. Either scenario is troubling.
"I have done programming" is far different from "I am a professional programmer for a living" and all of the buzzwords you use to prove you know programming is terminology you would learn from the first 2 weeks of your intro to any OOP language. 2/10
sincerely,
Fellow 3rd year programming student
Irrelevant. His point is that the designers made a huge error by not having a track able and secure trade mechanism. That has little to do with programming.
"I have done programming" is far different from "I am a professional programmer for a living" and all of the buzzwords you use to prove you know programming is terminology you would learn from the first 2 weeks of your intro to any OOP language. 2/10
sincerely,
Fellow 3rd year programming student
Come back and visit us little folks when you move up from burger flipper to cashier.
Come back when you learn how the real world works, it's called an internship and the only burgers i get near are the ones you flipped to make my lunch since you clearly have no clue about higher education and moving on to a big boy job.
Anyway, this thread got old fast. later.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Well, i just want to say that i am a very disappointed by Blizzard's stance against bug usage. I am a long time WoW user who has played that game since day 1, and have experience in playing many other online games. I know that i have to be cautious when something is too good to be true, and yet i still fell victim to due to something that seems to work like a bug:
Basically, I was selling my weapon to a player called xcel on Sunday, before patch 1.03. We agreed the price would be 1.85 million and I invited him to come to my game. He then proceeded to open trade with me and put the correct amount on the trade window, but then he cancelled the trade on the first time and asked me to trade with him again. I accepted... and he put the correct amount on the trade windows again... We both accepted the trade this time -- i checked that the gold amount was correct and i believed the "yellow rectangle that indicates an offer had been finalized" before i accepted the trade. However... after the trade was completed, i didn't receive any gold at all...
I contacted Blizzard, and, of course, they said they can't do anything about it because this is not WoW and that "Diablo 3 has different programming functions and Customer Support does not have a way to verify, track, or recall any events that have transpired within the game"
NOTE: i have already made peace with the loss of my weapon and i can accept the fact that Blizzard cannot return ANY item due to different customer service structure (although it really stank because i spent about 2.3 mil on the weapon with the gem -- i planned a weapon upgrade... now my weapon is even worse). However, i think it's imperative that anyone who uses a bug to scam / cheat another player ought to be punished. However... he seems to be able to completely get away with it because of the program's flawed structure...
I guess I associate Diablo with "don't trust anyone you don't know" from D2 days with all the hacks/cheats/etc.
WoW trading isn't the same thing at all.
Maybe the best thing you can do is make sure everyone on these forums know about this bug. So that no one else has this happen to themselves.
It's in 1.0.3's patch notes that they fixed a bug with the trade window. So the above bug is fixed. Sad that he lost gold, but...it was only gold. If he's in Inferno, he'll get that back quickly.
D3 has far less bugs and stuff in it at launch than D2 ever did. Are you a programmer? I mean, one who does it for a living? If not, then you have no idea...
yeah were also talking about a multi million dollar company that can really afford the programmers. theres no excuse to have a budget here.
I'm no programmer, but to my understanding programming consists of A LOT of testing? It's impossible to test everything.
Hopefully it won't happen to anyone else. There was a bug fixed in 1.0.3 related to trading at higher latency.
I have done programming, and I'm very intimately aware of the issues around building a system and then going back to it because a new feature needs to be added, and all of the fun late hours of debugging because for some odd reason class x is inheriting p from class q, because some idiot decided to spaghetti code b to a. The fact of the matter is though, having a secure and stable trading system established is not something that should have been foreign when they first started development on D3, as it was a custom already established in D2. All this tells me is that there was either very poor planning at the ground level of the game's design, or this particular corner was cut off completely to encourage AH use. Either scenario is troubling.
"I have done programming" is far different from "I am a professional programmer for a living" and all of the buzzwords you use to prove you know programming is terminology you would learn from the first 2 weeks of your intro to any OOP language. 2/10
sincerely,
Fellow 3rd year programming student
Come back and visit us little folks when you move up from burger flipper to cashier.
Irrelevant. His point is that the designers made a huge error by not having a track able and secure trade mechanism. That has little to do with programming.
Come back when you learn how the real world works, it's called an internship and the only burgers i get near are the ones you flipped to make my lunch since you clearly have no clue about higher education and moving on to a big boy job.
Anyway, this thread got old fast. later.