For those of you who plan on moving quickly through normal, nightmare, and hell, do you have any strategies in mind for what would be the most efficient way, in your opinion, to go about this?
Here are the ideas floating around in my head currently as I look forward to release, and they can be summed up by the following standards:
1. Have 10 items up for sale at all times on both auction houses (assuming there is a limit of 10 per).
Reasoning: Maximize gold, duh
2. Get as far as possible by using as little as possible.
a. Survive on item drops alone as far into each difficulty as possible.
b. Save as many crafting materials and gold as possible until the end of each difficulty.
Reasoning: In a perfect situation (although completely unreasonable to expect), I would get to the end of normal having spent no gold and used no crafting materials. Assuming the jump from normal to nightmare will be a bit of a shock (and the same for every subsequent jump in difficulty), and due to the fact that nightmare will have completely new crafting materials, I can use everything I have collected in normal (without hesitation or feeling like I need to save it for later on) to "gear up" by leveling my artisans and crafting new weapons and armor.
In my mind, it's a pretty simple strategy, and so far those are the only standards I've come up with to go by. I know point 2 is not going to work out where I can save everything for the end of each difficulty, but you get the idea, save as much as possible. Any other ideas out there?
Well going by the Beta, it will be difficult not to spend gold or upgrade the Blacksmith to progress through the game. Reason being that drops alone will not be enough to make surviving easier. With the 5 Characters I played to lvl 10 it was only towards the end that I was starting to amass a bit of gold (30,000) Also the biggest hurdle will be the fact that to list 10 items at all times you will have to make repairs on said items since you can not list items that need repairing.
My plan is to play normal and upgrade the Blacksmith no more then what lvl gear I can use but try and stock on crafting material and aim for end of Normal to amass my gold for Nightmare. Sell any lower yellows or high repeat blues on AH.
Well going by the Beta, it will be difficult not to spend gold or upgrade the Blacksmith to progress through the game. Reason being that drops alone will not be enough to make surviving easier. With the 5 Characters I played to lvl 10 it was only towards the end that I was starting to amass a bit of gold (30,000) Also the biggest hurdle will be the fact that to list 10 items at all times you will have to make repairs on said items since you can not list items that need repairing.
My plan is to play normal and upgrade the Blacksmith no more then what lvl gear I can use but try and stock on crafting material and aim for end of Normal to amass my gold for Nightmare. Sell any lower yellows or high repeat blues on AH.
No offense but if you only played your chars to level 10... you have absolutely no clout. It takes maybe 4 hours a class to max....
My strategy will be much the same, craft as little items as i need while leveling, save the materials. Once i finish normal, the jump to nightmare will like you said be quite big, so i'll probably buy a couple of awesome items off the ah if they're at a reasonable price just to make it an easier transition and to get through the content as quickly as possible! However if the prices are ridiculous may have to resort to just crafting my own gear and hope i get lucky! However the question then becomes do you sell the good gear you craft? or use it yourself. I'll probably use it as in the long term the items will probably not be anywhere near as good as they can be!
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Well playing with 3 friends together at launch will make this much easier. I am sure 4 of us together can live off of drops alone for majority of normal as we can share drops with eachother. I would spend my gold on increasing blacksmith for sure. Wouldn't worry about stash upgrade till prob at least nightmare.
Well playing with 3 friends together at launch will make this much easier. I am sure 4 of us together can live off of drops alone for majority of normal as we can share drops with eachother. I would spend my gold on increasing blacksmith for sure. Wouldn't worry about stash upgrade till prob at least nightmare.
Agreed. I'll be doing 3-4 player co-op for the first couple days and I expect our group will live off drops. If the normal pacing of gameplay isn't enough to keep artisan's at an equivalent level of character progression we might pool gold onto 1 person for purposes of crafting bleeding edge items.
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Here are the ideas floating around in my head currently as I look forward to release, and they can be summed up by the following standards:
1. Have 10 items up for sale at all times on both auction houses (assuming there is a limit of 10 per).
Reasoning: Maximize gold, duh
2. Get as far as possible by using as little as possible.
a. Survive on item drops alone as far into each difficulty as possible.
b. Save as many crafting materials and gold as possible until the end of each difficulty.
Reasoning: In a perfect situation (although completely unreasonable to expect), I would get to the end of normal having spent no gold and used no crafting materials. Assuming the jump from normal to nightmare will be a bit of a shock (and the same for every subsequent jump in difficulty), and due to the fact that nightmare will have completely new crafting materials, I can use everything I have collected in normal (without hesitation or feeling like I need to save it for later on) to "gear up" by leveling my artisans and crafting new weapons and armor.
In my mind, it's a pretty simple strategy, and so far those are the only standards I've come up with to go by. I know point 2 is not going to work out where I can save everything for the end of each difficulty, but you get the idea, save as much as possible. Any other ideas out there?
My plan is to play normal and upgrade the Blacksmith no more then what lvl gear I can use but try and stock on crafting material and aim for end of Normal to amass my gold for Nightmare. Sell any lower yellows or high repeat blues on AH.
No offense but if you only played your chars to level 10... you have absolutely no clout. It takes maybe 4 hours a class to max....
Agreed. I'll be doing 3-4 player co-op for the first couple days and I expect our group will live off drops. If the normal pacing of gameplay isn't enough to keep artisan's at an equivalent level of character progression we might pool gold onto 1 person for purposes of crafting bleeding edge items.