Quote from OSW_Zenkiki»
This seems like a very uninformed response. Items have a myriad of additional stats on them, such as +critical hit chance and +attack speed. This is also in addition to the +skill/talent ranks that can appear on items. If anything, itemization has a lot more variety in D4.
It depends on how much weight the attack/defense carry. If those stats are on the items to make them more powerful than lower level items, regardless of the prefixes and affixes, then they exist to make sure that as you progress into higher difficulty levels, all previous gear becomes obsolete. This is a bad system. This is the D3 system.
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https://www.reddit.com/r/Diablo/comm...uld_be_asking/
Had to post this link here to make sure more eyes are on it. I think it
is a very interesting and extremely important conversation to be had,
something all Diablo fans and the D4 devs should read and consider.
I believe itemization is the single most important (yet hardest to
accomplish well) aspect of an arpg. If the D4 devs can nail itemization
as well as the D2 devs did, it will greatly extend the longevity of the
game.
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I'm not in the PTR right now, but I recall last night it was 150.9% or somewhere around there.
They didn't seem to match up!
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All level 60 legendaries would include the following (w/ possible values of each stat varying by item slot):
1. Magic Find
2. Resist All
3. Vitality
4. Str/Dex/Int
5. 3-8% damage to specific skill
6. 1-3 other miscellaneous "fun" affixes
Also, the base damage and armor of all level 60 legendaries would be buffed to be better than 80-90% of magic/rare items (so only the more perfectly rolled magic/rare items are higher).
The one problem I see with this is legendaries would probably be so powerful to the point that no rares would be better, even perfectly rolled rares. I think rares should always have a chance to be the best item in the game, better than any legendary, so the top end values for rare affixes would have to be buffed as well for this to work I think.
Leave legendary drop chances the same (maybe increase it a little bit?).
This sort of a change would definitely get me more excited to log on and play.
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Edit: what horrible math, there are 24 hours in a day... 372.5 hours... not sure I can do this now.
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Here are the ideas floating around in my head currently as I look forward to release, and they can be summed up by the following standards:
1. Have 10 items up for sale at all times on both auction houses (assuming there is a limit of 10 per).
Reasoning: Maximize gold, duh
2. Get as far as possible by using as little as possible.
a. Survive on item drops alone as far into each difficulty as possible.
b. Save as many crafting materials and gold as possible until the end of each difficulty.
Reasoning: In a perfect situation (although completely unreasonable to expect), I would get to the end of normal having spent no gold and used no crafting materials. Assuming the jump from normal to nightmare will be a bit of a shock (and the same for every subsequent jump in difficulty), and due to the fact that nightmare will have completely new crafting materials, I can use everything I have collected in normal (without hesitation or feeling like I need to save it for later on) to "gear up" by leveling my artisans and crafting new weapons and armor.
In my mind, it's a pretty simple strategy, and so far those are the only standards I've come up with to go by. I know point 2 is not going to work out where I can save everything for the end of each difficulty, but you get the idea, save as much as possible. Any other ideas out there?
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It was about 5:45 GMT, so whatever that comes out to, it was well over an hour later.
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http://us.battle.net/d3/en/calculator/barbarian#fZXkhP!ZcS!ZZZcZZ
This is what I'm going to do with my Barb. I plan on playing with groups at all times so hopefully I can fulfill a solid support role with this build. Thanks for this opportunity!
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CPU: Intel Core i7-2600 processor(8MB Cache, 3.4GHz)
RAM: 8GB DDR3 SDRAM at 1333MHz - 4x2GB
GPU: AMD Radeon HD 6770
HD: 1TB Serial ATA 2 Hard Drive 7200 RPM