The Future of MF & GF in Paragon 2.0
So far it looks like the precious Magic Find and Gold Find points we've been gathering with Paragon levels will become available for assigning to other stats when Paragon 2.0 arrives. A lot more info on the subject was shared by Lylirra on the Official forums.
So the whole statement about releasing the paragon 2.0 systems and Loot 2.0 systems BEFORE the expansion are null and void?
We're still looking to release Paragon 2.0 and Loot 2.0 in a pre-expansion patch. The information you quoted was simply providing examples in the context of two co-existing level caps (level 60 for players who don't purchase the expansion and level 70 for players who do purchase the expansion).
The basic gist is pretty straightforward, though. If your character is considered to be at max level cap, that character will earn Paragon experience. If your character isn't considered to be at max level cap, it won't earn Paragon experience.
since obviously Loot 2 will come before RoS, what will happen to the paragon points you have earned if you install RoS to raise your lvl cap to 70? will they vanish, because you no longer can paragon-level until you reach the NEW cap?
Nothing will happen to your existing Paragon levels or Points in that scenario. You'll just stop earning Paragon experience while you level up from 60 to 70, which means you won't be gaining any additional Paragon levels or Points during that time either (but you also won't be losing any). Once you reach level 70, you'll start earning Paragon experience again from where you left off. Easy-peasy.
Will dead HC characters with paragon levels count towards our total? I don't think this has been answered yet.
For clarity, this has not been decided yet.
Is blizzard removing the MF/GF bonus currently with the paragon levels, and are we going to have to assign points to MF/GF, if we choose, over other stats?
Yup. Under current design, that's how it'll work. (Everything still subject to change, of course.)
Bit more detail: When Paragon 2.0 goes live, the innate bonuses granted by the current system will be removed; all the Paragon experience across your characters will be added together to determine your new shared Paragon level; and then, based on that level, each of your characters will be granted a specific number of Paragon Points (your total # of shared Paragon levels = your total # of Paragon Points). From there, players will be able to allocate their Paragon Points into different stats across four different categories: Core Stats, Offensive, Defensive, and Adventure. Magic Find is available in the "Adventure" category. Gold Find isn't a Paragon 2.0 stat right now, but again...that may change.
(Note that what category a Paragon Point can be spent in will be determined by what Paragon level you earn. Paragon level 1 gives you a point to spend in "Core Stat," Paragon level 2 gives you a point to in "Offensive," Paragon level 3 gives you a point to spend in "Defensive," and Paragon level 4 gives you a point to spend in "Utility" (or "Adventure"). Each Paragon level past that follows the same pattern.)
Removing this bonus and making us spend points on MF/GF reverts back to the original problem that the paragon system originally solved: the gear swapping. How is this going to be handled?
Gear swapping is still a concern, and getting rid of the innate bonuses and having Magic Find as a Paragon 2.0 stat does reintroduce some issues. That's something we're still tinkering around with, but haven't settled on a design solution for just yet (a few other gameplay systems and changes need to be finalized first). I fully anticipate that will be something we communicate to players ahead of time, before it's implemented, or at least once we lock down exactly what we'd like to do.
Diablo 2 Battle Chest for $4.99
Reddit user turner850 found out an intriguing offer at Best Buy - Diablo 2 Battle Chest for $4.99! Not to come as a surprise, but the battle chest is currently out of stock for online purchasing. It could still be available in stores, though.
While on the topic - let us know when you got your Diablo 2 copy and how much it cost then!
Patch 1.0.2 is Now Live on Xbox 360 As Well
The console patch that landed on PS3 about 2 weeks ago is now live on XBox 360 as well. You can check out the changes below, some of them are known from before, there are just a few minor updates.
Diablo III Console Patch 1.0.2 is now live for PlayStation 3 and Xbox 360. Check out the full patch notes below to learn all about the latest bug fixes. For a list of known issues in 1.0.2, please visit our Console Known Issues List.
Diablo III Console Patch 1.0.2
Crash Fixes
Fixed a crash that could occur when quitting the game during a cutscene.
Fixed a crash that could occur when interacting with the stash while another player attempts to join your game.
Fixed a crash that could occur after connection failures caused by NAT/Firewall settings.
Fixed multiple crashes that could occur as a result of memory corruption.
Fixed crash when casting Hex with the Painful Transformation rune on a Fetish Shaman in Acts III and IV.
Removed unnecessary "Clear Skill" option that could appear on the Passive Skill screen and would crash the game when selected.
Gameplay Fixes
Enabling Elective Mode no longer causes "New Slot" notification stars to appear for the original slot as opposed to the slot the skill is assigned to.
Hardcore characters in the process of taking fatal damage while exiting the Scorched Chapel will no longer be permanently killed.
Followers can no longer permanently lose all items after migrating from one game host to another.
The following four item sets will no longer repeatedly and permanently add core stat bonuses each time the player logs out of the game: Blackthorne's Armor, Endless Path, Zunimassa's Whispers, and Guardian's Contingency. (This fix will also retroactively correct inflated core stat bonuses on heroes affected by this bug prior to our hotfix going live.)
Equipping a quiver with a two-handed bow will no longer cause Quick Compare to incorrectly reflect a loss in damage.
Square gems should now only drop in Hell difficulty, which is also where the required items to combine them drop.
The Paragon experience bar for Player 2 and Player 4 now displays correctly instead of being visually clipped at the ends.
Fixed a bug that caused a player's experience bar to not display in multiplayer games if a another character with a Paragon levels had entered the game first.
Fixed a bug that caused the inventory to not display unidentified Legendary items.
Fixed a bug that caused the inventory to display equipped items twice if you exited the gem socketing sub-screen with the Select/Back button.
Fixed a bug that caused the controller to become stuck vibrating indefinitely.
Made changes to address corruptions of saved game data.
I really hope they make a decision on what will happen to allocated paragon points on character A if and when character B dies.
I have one HC character creeping its way up to 100 (currently 65), but I grow more weary of playing it when i see posts that indicate that no decision has been made on the subject.
So what do u think? We gonna go back at gear swapping? Its tricky cause currently we kill lots of trash mobs ASAP, which gives the most legendaries per hour and the most XP per hour. But equiping MF gear can not get us the same killing speed or MP level.
1. We keep same gear, same killing speed and mp level, but less loot?
2. We equip MF gear, farm slower and lower mp levels, but more loot?
Any thoughts? Any help?
So what do u think? We gonna go back at gear swapping? Its tricky cause currently we kill lots of trash mobs ASAP, which gives the most legendaries per hour and the most XP per hour. But equiping MF gear can not get us the same killing speed or MP level.
1. We keep same gear, same killing speed and mp level, but less loot?
2. We equip MF gear, farm slower and lower mp levels, but more loot?
Any thoughts? Any help?
Since everything will be completely revamped, it's impossible to compare these things ("farm slower", "less loot"). You'll have completely new gear at level 70, the MP levels seem to be redesigned with some kind of master settings similar to console, Loot 2.0 will just be entirely "different", not just "more" or "less" (less useful crap, more useful items).
And about the MF gear - as the bluepost said, they're still tweaking that. I still vote for removing MF altogether, but that's just my opinion... I guess they want MF to become one of many stats. Like in D2, where it was just one option to go full MF, but many people didn't care about MF gear so much.
yes fellow chap, what i was asking for, is your opinion or a speculation, hypothesis. Know what i mean? I already know everything is a work in progress, but MF as a mechanic is expected to work the same way, unless they change it. The question about balance between MF and killing speed is eternal, unless they remove it from the game or make it more consistent
Hopefully, GF will simply vanish. I've always been skeptical about the wisdom of coupling MF and GF, as it leads to a feedback loop. With no GF anywhere, it'll level the economic playing field.
MF also shouldn't be on gear... it leads to micro-managing crap that doesn't mesh at all with D3's gameplay. I think attaching it to NV still works well as a mechanic to induce players to keep going, rather that cherry-picking the highest density patches then restarting ASAP. Perhaps as a paragon stat it'll work so long as it takes a fair number of points to match the NV contribution.
MF also shouldn't be on gear... it leads to micro-managing crap that doesn't mesh at all with D3's gameplay. I think attaching it to NV still works well as a mechanic to induce players to keep going, rather that cherry-picking the highest density patches then restarting ASAP. Perhaps as a paragon stat it'll work so long as it takes a fair number of points to match the NV contribution.
I agree, to some extent. MF shouldn't be on gear. But doesn't the MF bonus on the adventure tab then become mandatory? Like I said, I *think* they just want to make MF one other gearing "option". In my *opinion* it should just be removed completely.
I always have 300% MF on my characters at all times. As I level up I swap out the MF stats. It's a too important stat, and now it's probably going to take a much higher level to max it out since you only can put one point every four levels. Bad move. They can remove GF, it serves no purpose really, and I wouldn't mind if they removed MF either.
Previously they have mentioned that they are leaning towards allowing experience from dead characters to count, but not final yet. As you say, if they decide to NOT count it, why would anyone want to play any of their high lvl characters right now? It makes no sense NOT to count it and in my opinion there isnt even a single good argument as to why it shouldnt.
It makes sense at least to not announce it till the very end. Even if they decide to count dead chars experience towards your paragon level, if they announce it now - i'm pretty sure there will be people that will use all the time they have till release to level & suicide naked HC characters giving them those extra 100lvl worth of experience. This way they'll have a huge advantage at the expansion start.
Leaving this question unanswered till some late point in time will at the very least limit the "damage" - if only one month left before release - you can't gain that huge of advantage.
I don't think that's how it will work. Playing with any character will increase the XP towards paragon levels for the account. The question is: should the XP that one character have gathered be removed from the account when it dies?
There will be no benefits to dying with your character unless you can't create more characters and have to kill one off that's on plvl 100 (perhaps that's what you meant).
There was an interview/bluepost that said - Under Paragon 2.0, if a character dies or is deleted, the amount of Paragon experience it contributed to your Shared Paragon level will not be lost. This is a benefit of having Paragon experience stored at the account level, rather than at the character levelI http://www.diablofans.com/blizz-tracker/topic/271170-lets-talk-about-paragon-20/
The question that is still pending answer - will already dead HC characters contribute to the accumulated Paragon level that will be evaluated when expansion hits. They haven't shared any details on this question, but if they decide to count - it's probably better to delay this announcement closer to the release to prevent possible "exploiting" and whine.
So what do u think? We gonna go back at gear swapping? Its tricky cause currently we kill lots of trash mobs ASAP, which gives the most legendaries per hour and the most XP per hour. But equiping MF gear can not get us the same killing speed or MP level.
1. We keep same gear, same killing speed and mp level, but less loot?
2. We equip MF gear, farm slower and lower mp levels, but more loot?
Any thoughts? Any help?
Since everything will be completely revamped, it's impossible to compare these things ("farm slower", "less loot"). You'll have completely new gear at level 70, the MP levels seem to be redesigned with some kind of master settings similar to console, Loot 2.0 will just be entirely "different", not just "more" or "less" (less useful crap, more useful items).
And about the MF gear - as the bluepost said, they're still tweaking that. I still vote for removing MF altogether, but that's just my opinion... I guess they want MF to become one of many stats. Like in D2, where it was just one option to go full MF, but many people didn't care about MF gear so much.
Yeah i agree, I dont want to go back to having to gain magic find. They talk about how they want you to " Be abe to pick stats and build your class your way " That cant happpen if 100% of players are enchanting magic find on gear and spending every 4th Paragon point ( You heard it here 1st ) on magic find,
I cant see how that is custom, Remove magic find if you want the game to be fair. Its an annoying and broken stat just like WoW's hit rating. You have to stack it just to be able to play the way you should all ready be able to play like and waste half your stats before being able to spend anything on fun stuff. Broken shit is broken. Remove it and fix the game.
I agree, to some extent. MF shouldn't be on gear. But doesn't the MF bonus on the adventure tab then become mandatory? Like I said, I *think* they just want to make MF one other gearing "option". In my *opinion* it should just be removed completely.
I never liked the idea of MF on gear, and even less for a stat in the Paragon 2.0 system.
As soon as you put MF on a piece of gear or into a point allocation system, it becomes instantly mandatory. No high end player would pass up an opportunity to increase his/her chance to find the best possible gear available, if there's a chance to do so. SO, I say scrap MF stats all together and just leave it as a part of the Valor system. Better yet, implement the valor globe system that we see on console and let us find valor orbs at random, and without a cap.
So far it looks like the precious Magic Find and Gold Find points we've been gathering with Paragon levels will become available for assigning to other stats when Paragon 2.0 arrives. A lot more info on the subject was shared by Lylirra on the Official forums.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're still looking to release Paragon 2.0 and Loot 2.0 in a pre-expansion patch. The information you quoted was simply providing examples in the context of two co-existing level caps (level 60 for players who don't purchase the expansion and level 70 for players who do purchase the expansion).
The basic gist is pretty straightforward, though. If your character is considered to be at max level cap, that character will earn Paragon experience. If your character isn't considered to be at max level cap, it won't earn Paragon experience.
since obviously Loot 2 will come before RoS, what will happen to the paragon points you have earned if you install RoS to raise your lvl cap to 70? will they vanish, because you no longer can paragon-level until you reach the NEW cap?
Nothing will happen to your existing Paragon levels or Points in that scenario. You'll just stop earning Paragon experience while you level up from 60 to 70, which means you won't be gaining any additional Paragon levels or Points during that time either (but you also won't be losing any). Once you reach level 70, you'll start earning Paragon experience again from where you left off. Easy-peasy.
Will dead HC characters with paragon levels count towards our total? I don't think this has been answered yet.
For clarity, this has not been decided yet.
Is blizzard removing the MF/GF bonus currently with the paragon levels, and are we going to have to assign points to MF/GF, if we choose, over other stats?
Yup. Under current design, that's how it'll work. (Everything still subject to change, of course.)
Bit more detail: When Paragon 2.0 goes live, the innate bonuses granted by the current system will be removed; all the Paragon experience across your characters will be added together to determine your new shared Paragon level; and then, based on that level, each of your characters will be granted a specific number of Paragon Points (your total # of shared Paragon levels = your total # of Paragon Points). From there, players will be able to allocate their Paragon Points into different stats across four different categories: Core Stats, Offensive, Defensive, and Adventure. Magic Find is available in the "Adventure" category. Gold Find isn't a Paragon 2.0 stat right now, but again...that may change.
(Note that what category a Paragon Point can be spent in will be determined by what Paragon level you earn. Paragon level 1 gives you a point to spend in "Core Stat," Paragon level 2 gives you a point to in "Offensive," Paragon level 3 gives you a point to spend in "Defensive," and Paragon level 4 gives you a point to spend in "Utility" (or "Adventure"). Each Paragon level past that follows the same pattern.)
Removing this bonus and making us spend points on MF/GF reverts back to the original problem that the paragon system originally solved: the gear swapping. How is this going to be handled?
Gear swapping is still a concern, and getting rid of the innate bonuses and having Magic Find as a Paragon 2.0 stat does reintroduce some issues. That's something we're still tinkering around with, but haven't settled on a design solution for just yet (a few other gameplay systems and changes need to be finalized first). I fully anticipate that will be something we communicate to players ahead of time, before it's implemented, or at least once we lock down exactly what we'd like to do.
Diablo 2 Battle Chest for $4.99
Reddit user turner850 found out an intriguing offer at Best Buy - Diablo 2 Battle Chest for $4.99! Not to come as a surprise, but the battle chest is currently out of stock for online purchasing. It could still be available in stores, though.
While on the topic - let us know when you got your Diablo 2 copy and how much it cost then!
Patch 1.0.2 is Now Live on Xbox 360 As Well
The console patch that landed on PS3 about 2 weeks ago is now live on XBox 360 as well. You can check out the changes below, some of them are known from before, there are just a few minor updates.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Diablo III Console Patch 1.0.2
Crash Fixes
Ha. Bagstone.
no, bestbuy has it on sale.
I have one HC character creeping its way up to 100 (currently 65), but I grow more weary of playing it when i see posts that indicate that no decision has been made on the subject.
1. We keep same gear, same killing speed and mp level, but less loot?
2. We equip MF gear, farm slower and lower mp levels, but more loot?
Any thoughts? Any help?
Since everything will be completely revamped, it's impossible to compare these things ("farm slower", "less loot"). You'll have completely new gear at level 70, the MP levels seem to be redesigned with some kind of master settings similar to console, Loot 2.0 will just be entirely "different", not just "more" or "less" (less useful crap, more useful items).
And about the MF gear - as the bluepost said, they're still tweaking that. I still vote for removing MF altogether, but that's just my opinion... I guess they want MF to become one of many stats. Like in D2, where it was just one option to go full MF, but many people didn't care about MF gear so much.
MF also shouldn't be on gear... it leads to micro-managing crap that doesn't mesh at all with D3's gameplay. I think attaching it to NV still works well as a mechanic to induce players to keep going, rather that cherry-picking the highest density patches then restarting ASAP. Perhaps as a paragon stat it'll work so long as it takes a fair number of points to match the NV contribution.
I agree, to some extent. MF shouldn't be on gear. But doesn't the MF bonus on the adventure tab then become mandatory? Like I said, I *think* they just want to make MF one other gearing "option". In my *opinion* it should just be removed completely.
Leaving this question unanswered till some late point in time will at the very least limit the "damage" - if only one month left before release - you can't gain that huge of advantage.
There was an interview/bluepost that said
- Under Paragon 2.0, if a character dies or is deleted, the amount of Paragon experience it contributed to your Shared Paragon level will not be lost. This is a benefit of having Paragon experience stored at the account level, rather than at the character levelI
http://www.diablofans.com/blizz-tracker/topic/271170-lets-talk-about-paragon-20/
The question that is still pending answer - will already dead HC characters contribute to the accumulated Paragon level that will be evaluated when expansion hits. They haven't shared any details on this question, but if they decide to count - it's probably better to delay this announcement closer to the release to prevent possible "exploiting" and whine.
Yeah i agree, I dont want to go back to having to gain magic find. They talk about how they want you to " Be abe to pick stats and build your class your way " That cant happpen if 100% of players are enchanting magic find on gear and spending every 4th Paragon point ( You heard it here 1st ) on magic find,
I cant see how that is custom, Remove magic find if you want the game to be fair. Its an annoying and broken stat just like WoW's hit rating. You have to stack it just to be able to play the way you should all ready be able to play like and waste half your stats before being able to spend anything on fun stuff. Broken shit is broken. Remove it and fix the game.
I never liked the idea of MF on gear, and even less for a stat in the Paragon 2.0 system.
As soon as you put MF on a piece of gear or into a point allocation system, it becomes instantly mandatory. No high end player would pass up an opportunity to increase his/her chance to find the best possible gear available, if there's a chance to do so. SO, I say scrap MF stats all together and just leave it as a part of the Valor system. Better yet, implement the valor globe system that we see on console and let us find valor orbs at random, and without a cap.
PS: what does "member type - Sexton" mean? is it kinky?