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    posted a message on D4 or new classes?
    Quote from Bagstone
    3) Revolutionize the game. This comes at a cost: we'll leave the ARPG genre. Some might like it, but we'll without a doubt lose some people. Just like Fallout became one of the top games with its re-vitalization by Bethesda, the game is now super popular and has certainly made great strides forward. I personally got lost - FO3/4 aren't for me. That's fine. I have to accept that a Fallout 2.5 is something that is too niche. Just like Diablo 2 Remastered would only be played by a handful of people (if you think it would be a game for the masses think again; StarCraft Remastered has shown us how you're in for a rude awakening once the nostalgia is gone, which was the case for 90% of people). Diablo 4 could be a mobile-based game like Pokemon Go. It could be an RPG and get rid of the action part. It could become a card game full of microtransactions (oh wait, there's already Hearthstone). Or it could be something entirely new no one is thinking of!


    I've always been intrigued by the idea of introducing the "holy trio" into the Diablo franchise. The fast paced, constant slaughter of demons with the added strategy of the Tank picking up specific enemy types to keep them from one shoting the DPS. Healers weaving in and out of mobs while trying to maintain the health pool of his fellow adventurers and DPS racing to send the demons back to hell before members of their party get sent there first.


    I've seen this idea tossed around before, and it's always been met with mixed reviews. But I would certainly enjoy seeing something like this introduced into the Diablo world.

    Posted in: Diablo III General Discussion
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    posted a message on HOTS Wings

    Just wanted to post quickly and bring the fact that the HOTS event wings reward wont be live in D3 until next patch a little more obvious.


    I know some people over on the official forums have been asking why they haven't received the reward for completing the 15 friend games.


    Its not a bug, they probably wont be live until the end of season 10.

    Posted in: Diablo III General Discussion
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    posted a message on LoN Primal Buff

    Update: upon further investigation, and some digging through reddit, it looks like Primal Ancients do NOT gain any additional bonus. Which I guess makes sense.


    Feel free to correct me though.

    Posted in: Diablo III General Discussion
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    posted a message on LoN Primal Buff

    I was wondering if someone could clarify something for me.


    Do Primal Ancients provide any additional benefits percentage wise when it comes to the LoN set bonus? Or do they still only provide an additional %100 dmg and %4 dmg reduction per item?


    I know the set text doesn't specify if Primal and non-Primals differ, but I swear I remember reading or hearing something saying Primals receive additional bonuses.

    Posted in: Diablo III General Discussion
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    posted a message on What Your Most and Least Favorite Class?

    Split between Monk/Crusader as my favorite. Would be Crusader hands down, but Blizzard missed the mark with the Paladin feel IMO.


    Least favorite has to be DH. Something about the way it plays that just doesn't click with me. /shrug

    Posted in: Diablo III General Discussion
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    posted a message on 64 bit client messing up with DarkD3

    Sounds like a lot of people are having issues with it, including myself.


    Just give Blizzard some time. I'm sure they've got a team looking into the 64-bit issue.

    Posted in: Diablo III General Discussion
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    posted a message on QuinFans ???

    I'm trying to understand what all the fuss is about, but it honestly just sounds like jealousy on the part of those who are complaining.


    Quinn is a major contributor to not just the Diablofans community, but the entire Diablo Community at large. Sure he may get favored when it comes to things like this, but look at it this way. If you had a product, and you wanted to get as much attention on said product as possible, who would you go to first? I don't know about you, but I'd hands down choose the guy who has the biggest viewership and name recognition. It's all about driving numbers, and Diablofans needs to do what it has too to drive those numbers. And I think they do a pretty damn good job at being balanced when it comes to who they put spot lights on. I constantly see builds from a variety of people, streamers or not, being posted on the front page.


    How can anyone honestly complain that the other fans of this site don't have an avenue to share "their" builds and guides. I mean, I can still click on the Build button up top, and it still takes me to a large selection of builds that I can peruse. Or I can even search the forums for more indepth guides if i so wish.


    Also, dont expect people to take you seriously when you say that you aren't jealous and that you respect Quinn when the title of the thread is Quinnfans.

    Posted in: Site Suggestions and Questions
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    posted a message on Botting

    I actually haven't played a second of season 5. And Botting is a huge reason why. I see no point in sinking hundreds of hours into a Season, just to have a bot destroy any chance I have to compete for a leaderboard position.

    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Sues Bot Creators

    I'm actually curious to see what becomes of this. I know they lost in Germany, but I wonder if the American courts will be more favorable towards Blizzards, even though a win won't stop the selling of BOTs a bit. At least it sends a message that Blizzard is trying to take some action on the matter.


    I wonder if they have an actual leg to stand on, Blizzard that is. Because if I understand it correctly, the BOT doesn't interfere with the game software, it only reads and generates commands based on the retrieved data. Not sure if that would make a difference or not though, just pondering.

    Posted in: Diablo III General Discussion
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    posted a message on Against endless Paragon Level.

    Quote from bigheadedgo-next

    Quote from undefined »







    I am for real man.


    And by the way, I've spent at least a few thousand hours playing D3, reached the leaderboards in 2 of the 4 seasons, and will continue to play the game, even in its broken state.


    I've been a fan of the diablo franchise for as long as I can remember and have very fond memories of playing D1 and D2.


    The simple fact remains though, that Paragon leveling is mindless, easy and an absolute requirement to be on the leaderboards. It requires zero skill.





    lol again.its not that simple to get on leaderbords even if you have high para ...its a must to have some skills too,for ex : i did go up on leaderboard with my low para (low i meant 1086 then) and did beat a friend of mine (diablo friend) with para 1400 so i quess even if you have high para you still can be a noob like ive seen it before.so again you dont have a clue what you talking about.


    It's not skill bud. Its GRift Fishing.


    You could complete a higher GRift with a lower Paragon than your buddy with the right Rift conditions.


    SO, all that your statement tells me, is either your friend is inadequately fishing rifts for his PL or you got lucky with yours.



    The fact still remains that the higher your Paragon, the easier it is to get through higher GR levels with less fishing.

    Posted in: Diablo III General Discussion
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    posted a message on Against endless Paragon Level.
    Quote from undefined »


    I am for real man.


    And by the way, I've spent at least a few thousand hours playing D3, reached the leaderboards in 2 of the 4 seasons, and will continue to play the game, even in its broken state.


    I've been a fan of the diablo franchise for as long as I can remember and have very fond memories of playing D1 and D2.


    The simple fact remains though, that Paragon leveling is mindless, easy and an absolute requirement to be on the leaderboards. It requires zero skill.

    Posted in: Diablo III General Discussion
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    posted a message on Against endless Paragon Level.

    I'll never for the life of me understand these "WAH! WAH! TAKE AWAY PARAGONS!" kids.


    I've literally never heard a one of them come up with a logical reason behind their opinion that didn't essentially come down to, "It's not fair cause people who play way more than others get further in the game". Yet these kids make sooooooo many posts about this crap. As if to make up for their complete lack of reason or rationality they just take to being really loud and insistent.


    Let's say we remove paragons. Then what? You get your BiS gear...........then what? No paragons to farm, if you kept grifts you'd essentially reach a brickwall eventually where you'd never be able to progress any further and if you throw grifts out too, then what?


    You people whine about "feeling like your on an endless wheel" but your solution to that is just to stop the wheel completely? Just end the game? Make it so that no one has any chance at progressing passed just beating the campaign and getting their best gear? Why?


    In what world would that make sense or be preferable to how things are? Why can't these kids comprehend that in ANY game like this the people who spend craptons of hours into it are gonna have more and go further than those who don't? What's unfair about that? When you watch sports do you ever think "Uck, that's not fair. I want to be on the Yankees but I've never played baseball before! It's not fair that these guys who spend all their time playing baseball get to be on a major team and I as someone who doesn't play baseball don't! We should ban baseball!"


    Why are we even putting this much weight on leaderboards? Such a teeeeny, tiny % of the playerbase even ever make it to the leaderboards yet we're willing to nerf, cap and destroy entire relevant aspects of the game that are open to a much larger % of the playerbase to give these kids the feeling that it's "more fair" for them. I've never been on the leaderboards and that's my own fault for not being as good or having the same amount of time to put into the game as those that do.


    Do they not realize that removing/nerfing/capping paragons and grifts isn't gonna make it so that they can now magically be #1 on leaderboards? The same guys that spend 12 hours a day or whatever farming paragons and pushing grifts would just spend more time than you farming better gear, find more people to share gear with and get further on the boards than you anyway. Then what do we do? Remove RNG gear? Make all legs/sets have the same base stats? Put a cap on the time anyone can play on any given character? When does it end?


    Can't we just make a pretend ladder for these kids and photoshop their names on it or jingle keys in front of their face while the rest of us enjoy the game?


    I really, really hope Blizzard doesn't take posts like this seriously. These kind of posts make me worry about the future of the game more so than any inherent in-game flaw.



    Have you even taken the time to read any of the posts in this thread?


    There's plenty of logical reasons as to why people are unhappy with the end game being a mindless xp speed farm.


    Do you know the current state of end game requires you to drop the difficulty and speed farm easier content to increase your Paragon levels?


    It doesn't make any sense to me when you say only a tiny portion of the player base reaches the leader boards so people should stop complaining about the fact they can't compete. Why even have leaderboards then? What is the purpose of giving the 1% of people who can actually get on the leaderboards a leaderboard?


    Why implement a system that at its very core forces players to BOT to achieve a spot on said leaderboards?


    The new augmentation of acients should help to alleviate the initial need for Paragon grinding but there will still come a point when PL will be your ultimate end game. Which to me doesn't make sense in a game that is supposedly all about the gear.

    Posted in: Diablo III General Discussion
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    posted a message on Against endless Paragon Level.
    Quote from Shapookyanext

    Quote from bigheadedgo-next

    Quote from Shapookyago-next

    I really don't think that's the reason to quit for a significant amount of players. Most people don't give a shit about the competition. They just play for themselves. Equip their char until they have everything, push grifts until they have to fish to beat it and then get bored because fishing for grifts is boring as hell. This is about 50 hours, maybe more with the augmentation of ancients. That's not good enough only for players who nolife the game...













    The majority of players are quitting because of the Paragon meta. It forces you to BOT or quit your day job to remotely comptetive. Even streamers, those who sit in front of their computers for 10+ hours a day are quitting because they can't compete against the bots grinding xp.


    It's a terrible end game mechanic and a false one at that.

    If Blizzard and the majority of its player base is okay playing 50 hours each season then leave things the way they are. But by the looks of it, at least one of the two isn't.


    I do think that the changes in 2.4 will help keep a chunk of players around for a bit longer, they still don't solve the long term issues facing the game.










    The majority of players... The majority of players does not care about leaderboards. The majority of players does not care about paragon grind. The majority of players just plays the game every now and then and have their fun. Blizzard develops their games for the majority of players. That's why chars can be fully equipped after a short time. The majority only plays a short time.
    What you are talking about is the loud minority. It's a common mistake to believe you are the majority just because forums are filled with people who have the same beliefs as you do. Fact is, only a teeny-tiny percentage of players uses the internet to talk about their games outside of said games. The silent majority just plays it and stops playing it because of a lot of different reasons, just to start playing it again later on.


    I understand that the vast majority of players don't focalize their displeasures, and that the "loud minority" are the ones on the forum complaining, but how in the world is Blizzard supposed to address the issues if they don't know why people are leaving?


    There's a reason this "loud minority" is being heard. They see an issue, that not only they, but the others they play with are experiencing and voice their opinions on fan sites and the official forums.
    Take me for an example. A large portion of the players on my friends list, have left this season because of the xp grind being the end game meta. For other seasons it was exploits that caused them to leave.

    When season were announced my friends list became more active than I've ever seen it. People from different games were popping into D3 to get prep'd for the new ladder/season system. And with the season one launch, I swear, out of the 100 people I have on it, 99 of them were on at any given time.


    Then the exploit was found, which clearly gave people a large advantage PL wise. So, people started dropping off almost immediately, because those who found it, decided to keep it "close to the chest" until they got a clear and distinctive advantage over others, again PL wise. And since the ability to compete was thrown out the window, the started to leave.

    It's clear to me, even though it's just a small personal sample size, that a lot of people, even if it's the "loud minority", are unhappy with the PL meta.

    Give the majority the ability to compete and more people will play and invest more time, for longer periods into the game.
    Would I be overly pleased if I sank 500 hours into a season and some dude who only sank 250 into the game, ended up higher than me on the leaderboards? I probably wouldn't, unless of course it was because his RNG was better than mine and he just so happened to outgear me.

    Once again, IMO, they need to put more focus on gear and less on a life investment.

    Posted in: Diablo III General Discussion
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    posted a message on Against endless Paragon Level.
    Quote from Shapookyago-next

    I really don't think that's the reason to quit for a significant amount of players. Most people don't give a shit about the competition. They just play for themselves. Equip their char until they have everything, push grifts until they have to fish to beat it and then get bored because fishing for grifts is boring as hell. This is about 50 hours, maybe more with the augmentation of ancients. That's not good enough only for players who nolife the game...



    The majority of players are quitting because of the Paragon meta. It forces you to BOT or quit your day job to remotely comptetive. Even streamers, those who sit in front of their computers for 10+ hours a day are quitting because they can't compete against the bots grinding xp.


    It's a terrible end game mechanic and a false one at that.

    If Blizzard and the majority of its player base is okay playing 50 hours each season then leave things the way they are. But by the looks of it, at least one of the two isn't.


    I do think that the changes in 2.4 will help keep a chunk of players around for a bit longer, they still don't solve the long term issues facing the game.

    Posted in: Diablo III General Discussion
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    posted a message on Against endless Paragon Level.
    Quote from Shapookyago-next

    That's a horrible solution. GRifts are by far the only content where such high paragons mean something



    And that's where the problem lies. It forces people to BOT to remain even the slightest bit comptetive.

    People who cant play 18 hours a day fall behind at an expedential rate and either quit playing or do something they arnt comfortable with and BOT.

    And the vast majority of people can't play 8+ hours a day for 3 months on a daily basis. I understand and somewhat agree that people who sink more time into a game should reap some sort of benefit. But giving them such a large advantage over the majority doesn't make sense to me.


    Like I said, capping plevels and putting the emphasis on gear would put this game in such a better place, IMO.


    As it stands now, and you see this happening in each season. People come back, grind it out for a few weeks to keep up with the hardcore grinders, and then lose all motivation when they log on and see people 300+ plevels ahead of them and quit because they could no longer compete in any fashion.

    Posted in: Diablo III General Discussion
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