Patch 16 Information
In case you missed it, patch 16 is going live tonight. We will be updating this post with any goodies we find, including the Official patch notes once posted.
All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, followers, and artisans.
A new feature has been added that allows players to view their FPS while in game
To access this feature, hit Ctrl+R (for PC) or CMD+R (for Mac) while playing
The cooldown on swapping skills while in Normal difficulty has been decreased from 15 seconds to 5 seconds
Classes
Barbarian
Active Skills
Bash
"Clobber" rune now has a 35% chance to stun the target for 1.5 seconds
Revenge
Heal decreased from 6% to 5%
Demon Hunter
Active Skills
Caltrops
Discipline cost decreased from 8 to 6
Smoke Screen
Discipline cost decreased from 18 to 14
Duration decreased from 3 seconds to 2 seconds
Now provides a 10% movement speed boost while invisible
Can now be used while under the effects of crowd control abilities
Using Smoke Screen will break the effects of crowd control, as well as cause your character to be immune to additional crowd control abilities for its duration
Vault
Discipline cost decreased from 10 to 8
Witch Doctor
Active Skills
Haunt
Now performs 575% weapon damage over 12 seconds (down from 15 seconds)
Sacrifice
Weapon damage increased from 200% to 275%
Crafting
Gold and material cost for crafting recipes have been adjusted
The chance of salvaging Rate materials from Magic items has been increased
Items
Class-specific items no longer have the chance to be generated with affixes that cannot be used by that specific class
For example, "Increased Hatred Regeneration" will no longer appear on Wands
Demon Hunter one-handed Crossbows have received a damage buff
Spirit regeneration on Monk items has been increased
Monsters
Slow, stun, and other movement-impairing effects are now more effective on Treasure Goblins
In response, Treasure Goblins will now sprint away for a moment after being hit
Scavenger monsters will now burrow less often
Zombies will no longer feast on corpses unless they are full health
This is to address an issue which was preventing zombies' enrage timer from resetting correctly
Players can now queue for Public Games on "Reign of the Black King" after killing the Skeleton King
Players queuing for a specific Public Games quest should no longer be placed into groups on a different quest
Being hit with a knockback ability while using Tempest Rush will no longer disconnect you from Battle.net
Placeholder text should no longer appear when looking at deceased Hardcore characters in the Hall of Fallen Heroes
There should no longer be a delay when accessing the Auction House
The female monk should now properly play her "Not Enough Resources" error message instead of her "Invalid Location" error message when attempting to perform an ability without the required amount of resources available
Items with affixes that reduce resource costs will now correctly reduce the minimum amount of a resource required to perform a skill
Several Simple and Advanced tooltips have received grammar corrections
Client Strings Changes
This will be updated as we find the goodies
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Shop Warning
This is a special item that cannot be replaced. Are you sure you want to sell this?
Monsters
Terror Spawn (shadowverminSoulstoneevent)
Fallen Magus
Demented Fallen
Fallen Mutt
Fallen Fighter
Fallen Commander
New "healer"s under Minimap now
Priest_Male_B_NoLook
Priest_Caldeum
Priest_BastionsKeep_Healer
MANY unique weapons were removed (most likely all going to be updated and add later)
You cannot join a player that does not have a starter edition.
Playing with a starter edition
Not playing with a starter edition
You are unable to create hardcore hero with a starter edition.
This feature is unavailable in the Starter Edition.
Generic Notifications
No Quests available. Please play through the campaign to unlock quests.
Unable to Start Game: party member {s1} is still selecting a hero.
Auction House (A lot of generic strings, but here are the 'good' ones)
Only charged if item sells and funds are transferred to a third party.
The transfer fee is automatically deducted from the selling price.
Tax for Cash Out Fee included
New Taiwan Dollars
Attempt to cancel {s1} failed with error code {s2}.
Transaction was denied after review. (ManualReviewDenied)
Your bid for {s1} was accepted pending manual review.
You may have up to {s1} |4item:items; stored in Completed.
Buyout price must be no more than {s1}.
Auction House Item Stats. These seem to be added to many skills
Power_Damage_Percent_Bonus
Power_Resource_Reduction
Power_Duration_Increase
Power_Cooldown_Reduction
Power_Crit_Percent_Bonus
'On Hit' Auction House Item Stats
On_Hit_Immobilize_Proc_Chance
On_Hit_Knockback_Proc_Chance
On_Hit_Slow_Proc_Chance
On_Hit_Chill_Proc_Chance
On_Hit_Freeze_Proc_Chance
On_Hit_Fear_Proc_Chance
Updated "Cracked" Banner
Patch 16 Unofficial Class Changes
Here are the class changes that will be coming in patch 16. As always keep in mind there could be a few odd numbers here and there. Let us know if you see anything.
Impending Doom Now deals 220% weapon damage as Physical over 6 seconds.
Wave of Light Now costs 75 spirit, down from 100 and deals 215% weapon damage, up from 150% and followed by an additional 45% weapon damage, down from 150%
Wall of Light Now Increases damage of the initial strike to 312%, up from 240%
I really hope they spent a lot of time on fixing the major bugs and not just balancing...
edit: yikes, tough as nails got wrecked...though we don't know what inferno armor #s will be for Barb before applying the passive so maybe 50% was too much, especially after giving them that dmg reduction built-in passive
Apparently Hydra was not underwhelming enough in its game guide video, they had to nerf it so that act 1 normal would still be a challenge after you have reached level 60.
Apparently Hydra was not underwhelming enough in its game guide video, they had to nerf it so that act 1 normal would still be a challenge after you have reached level 60.
What's wrong with Hydra?
[edit] Lol i just saw the video again, i haven't noticed it almost misses every single fireball. IMO it was because the wizard was moving a lot and the enemies were fast and small ones too. Besides that, its looking good.
This may be my headache talking, but could you make the text any less pleasant to read if you tried? Yellow over burgundy... my goodness it's unpleasing to the eyes both aesthetic and practical terms.
On a non-nitpicky note: I am happy for a new patch though
i am rly wondering are they gonna fix the damn rubberbanding bug with this patch
I play with low latency on beta (around 30-45) And I cant get the rubber banding to happen even when I try as hard as I can. I understand it's an issue for some select people, but it certainly isn't an issue affecting the entirety of the player base
Apparently Hydra was not underwhelming enough in its game guide video, they had to nerf it so that act 1 normal would still be a challenge after you have reached level 60.
It had a massive cost decrease and is essentially free damage now considering its dmg to AP spent ratio. It's change honestly made the skill significantly better, I don't how you cant see that.
if they make this many changes a month before release, that's got to mean something, right?
Balancing passes are the final thing they do before release. They need to make sure everything is completely stable and all game-play affecting bugs have been fixed before they amke many balancing decesions.
If anything it just means everything is fine and they are on track.
EDIT: to the poster above me- default disc pool is 30, not 32. My guess is you had some +1 disc weapons/armor equipped
*[monk] Wave of light costing 75 spirit.. weak AoE damage but it could be decent with a few of the runes
*[WD] Sacrifice doing 275%
*[Wizard] Explosive Blast doing 225%
* [Wizard] Meteor doing 200% damage
Head scratchers -
* No change to Soul Harvest
* Locust Swarm got a massive buff. I thought it was pretty good before.
* Hydra doing even less damage (I know it costs less now)
i am rly wondering are they gonna fix the damn rubberbanding bug with this patch
I play with low latency on beta (around 30-45) And I cant get the rubber banding to happen even when I try as hard as I can. I understand it's an issue for some select people, but it certainly isn't an issue affecting the entirety of the player base
there is people in california with 20ms and having it , i can say that there is a lot of people with that problem yes not all of em but still seems pretty huge tbh.
This would imply there is something on the user end causing it... maybe a certain driver?
I hope it gets sorted for any of those who expirience it.
*[monk] Wave of light costing 75 spirit.. weak AoE damage but it could be decent with a few of the runes
*[WD] Sacrifice doing 275%
*[Wizard] Explosive Blast doing 225%
* [Wizard] Meteor doing 200% damage
Head scratchers -
* No change to Soul Harvest
* Locust Swarm got a massive buff. I thought it was pretty good before.
* Hydra doing even less damage (I know it costs less now)
regarding Hydra-
the slight damage nerf was compensation for the MASSIVE cost nerf. The skill ultimately got a huge buff since its ease of use just skyrocketed.
I agree with your other points of interest though, I would just honestly move Hydra into the Yay category lol
Apparently Hydra was not underwhelming enough in its game guide video, they had to nerf it so that act 1 normal would still be a challenge after you have reached level 60.
It had a massive cost decrease and is essentially free damage now considering its dmg to AP spent ratio. It's change honestly made the skill significantly better, I don't how you cant see that.
Easy to see how it could suck. If you had a dot that did 200% weapon damage over 1 hour for 1 AP would you use it? Dmg:AP isn't the only thing to consider. It seems to suck at targeting...appears to have a weak vision radius...and now has weak DPS. I'll take more DPS for higher AP over this change (unless they dramatically improved the targeting AI and vision radius). There's a lot of competition for slots and I'd easily just replace this with Magic Weapon or Familiar if I wanted "essentially free damage".
Apparently Hydra was not underwhelming enough in its game guide video, they had to nerf it so that act 1 normal would still be a challenge after you have reached level 60.
It had a massive cost decrease and is essentially free damage now considering its dmg to AP spent ratio. It's change honestly made the skill significantly better, I don't how you cant see that.
Easy to see how it could suck. If you had a dot that did 200% weapon damage over 1 hour for 1 AP would you use it? Dmg:AP isn't the only thing to consider. It seems to suck at targeting...appears to have a weak vision radius...and now has weak DPS. I'll take more DPS for higher AP over this change (unless they dramatically improved the targeting AI and vision radius). There's a lot of competition for slots and I'd easily just replace this with Magic Weapon or Familiar if I wanted "essentially free damage".
Yeah but this ignores the utility of the runes, like slows from frost, using as fire dmg for conflag (very limited in innately fire dealing damage abilities as wiz), arcane dmg aoe + it's slowing passive.
you may not personally like the skill, and that's fine. It definitely has more fringe uses than anything else. You may even still think it sucks, which it may. But you can't deny the changes to it was a huge buff.
Before it costed 40 AP, thats 40% of the default pool. which meant you were actively not casting spells in order to save up the AP to cast hydra. Now at a measely 15 AP, it can be thrown down with almost no interrutpion to casting other spells.
Your analogy is nonsensical as well...Saying something is bad if it takes an hour to do damage doesnt really say anything about the mana per cast of hydra.
Are you trying to say it wasn't a buff? I dont understnad. Sure the skill has much more niche uses than other skills, but all classes have skills like that. Even if you think the skill sucks you can't really say it wasn't just buffed right now.
if they make this many changes a month before release, that's got to mean something, right?
Yes, it means they will keep changing shit for the sake of it, every other month, like in wow. They just can't let something rest. I wonder if I'll ever get to polish my character before they throw an expansion in my face that makes min-maxing gear pointless.
Don't expect a game thats flat rate to get the same type of attention and constant changes that a pay-to-play subscription based game gets. They've explicitly stated they are going to be very hands off with changes once they are comfortable with the balance.
Your analogy is nonsensical as well...Saying something is bad if it takes an hour to do damage doesnt really say anything about the mana per cast of hydra.
Damage per AP means NOTHING if the damage is extremely weak. You have to consider DPS to AP and not just damage to AP. What good are the Hydras if the mobs are dead before they get more than a few shots off? I'll just use FREE magic missle spread glyph instead if you're so worried about damage to AP. If I want utility there are plenty of other skills I can use instead. Sure there MAY be fringe cases where I'll swap for some turret CC to kite some huge mob that can be slowed.
It has nothing to do if I like it or not (btw, I do like it because I love turret skills and dragon-type creatures are awesome) but the math right now does NOT back it up and math is fact not opinion. About the only thing left that neither of us know yet is if the AI is still as crappy as it seems in the video.
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Patch 16 Information
In case you missed it, patch 16 is going live tonight. We will be updating this post with any goodies we find, including the Official patch notes once posted.
Patch 16 Official Patch notes
Originally Posted by (Blue Tracker / Official Forums)
General
Classes
Crafting
Items
Monsters
Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Client Strings Changes
This will be updated as we find the goodies
DiabloFans Quote:
Shop Warning
Tax for Cash Out Fee included
Updated "Cracked" Banner
Patch 16 Unofficial Class Changes
Here are the class changes that will be coming in patch 16. As always keep in mind there could be a few odd numbers here and there. Let us know if you see anything.
DiabloFans Quote:
Barbarian
edit: yikes, tough as nails got wrecked...though we don't know what inferno armor #s will be for Barb before applying the passive so maybe 50% was too much, especially after giving them that dmg reduction built-in passive
BerserkPT#2797
Battle.net profile
What's wrong with Hydra?
[edit] Lol i just saw the video again, i haven't noticed it almost misses every single fireball. IMO it was because the wizard was moving a lot and the enemies were fast and small ones too. Besides that, its looking good.
On a non-nitpicky note: I am happy for a new patch though
I play with low latency on beta (around 30-45) And I cant get the rubber banding to happen even when I try as hard as I can. I understand it's an issue for some select people, but it certainly isn't an issue affecting the entirety of the player base
It had a massive cost decrease and is essentially free damage now considering its dmg to AP spent ratio. It's change honestly made the skill significantly better, I don't how you cant see that.
If anything it just means everything is fine and they are on track.
EDIT: to the poster above me- default disc pool is 30, not 32. My guess is you had some +1 disc weapons/armor equipped
*[monk] Wave of light costing 75 spirit.. weak AoE damage but it could be decent with a few of the runes
*[WD] Sacrifice doing 275%
*[Wizard] Explosive Blast doing 225%
* [Wizard] Meteor doing 200% damage
Head scratchers -
* No change to Soul Harvest
* Locust Swarm got a massive buff. I thought it was pretty good before.
* Hydra doing even less damage (I know it costs less now)
This would imply there is something on the user end causing it... maybe a certain driver?
I hope it gets sorted for any of those who expirience it.
regarding Hydra-
the slight damage nerf was compensation for the MASSIVE cost nerf. The skill ultimately got a huge buff since its ease of use just skyrocketed.
I agree with your other points of interest though, I would just honestly move Hydra into the Yay category lol
Easy to see how it could suck. If you had a dot that did 200% weapon damage over 1 hour for 1 AP would you use it? Dmg:AP isn't the only thing to consider. It seems to suck at targeting...appears to have a weak vision radius...and now has weak DPS. I'll take more DPS for higher AP over this change (unless they dramatically improved the targeting AI and vision radius). There's a lot of competition for slots and I'd easily just replace this with Magic Weapon or Familiar if I wanted "essentially free damage".
Yeah but this ignores the utility of the runes, like slows from frost, using as fire dmg for conflag (very limited in innately fire dealing damage abilities as wiz), arcane dmg aoe + it's slowing passive.
you may not personally like the skill, and that's fine. It definitely has more fringe uses than anything else. You may even still think it sucks, which it may. But you can't deny the changes to it was a huge buff.
Before it costed 40 AP, thats 40% of the default pool. which meant you were actively not casting spells in order to save up the AP to cast hydra. Now at a measely 15 AP, it can be thrown down with almost no interrutpion to casting other spells.
Your analogy is nonsensical as well...Saying something is bad if it takes an hour to do damage doesnt really say anything about the mana per cast of hydra.
Are you trying to say it wasn't a buff? I dont understnad. Sure the skill has much more niche uses than other skills, but all classes have skills like that. Even if you think the skill sucks you can't really say it wasn't just buffed right now.
Don't expect a game thats flat rate to get the same type of attention and constant changes that a pay-to-play subscription based game gets. They've explicitly stated they are going to be very hands off with changes once they are comfortable with the balance.
Damage per AP means NOTHING if the damage is extremely weak. You have to consider DPS to AP and not just damage to AP. What good are the Hydras if the mobs are dead before they get more than a few shots off? I'll just use FREE magic missle spread glyph instead if you're so worried about damage to AP. If I want utility there are plenty of other skills I can use instead. Sure there MAY be fringe cases where I'll swap for some turret CC to kite some huge mob that can be slowed.
It has nothing to do if I like it or not (btw, I do like it because I love turret skills and dragon-type creatures are awesome) but the math right now does NOT back it up and math is fact not opinion. About the only thing left that neither of us know yet is if the AI is still as crappy as it seems in the video.