Build Guide
Hi guys, Wreckanoth here with a build guide i have been working on since the launch. I would like to thank the community for all of the ideas and changes to this over the past week. Take your skulls to KHORNE.
My gear : https://www.d3planner.com/245351376
BigDaddyDen did a little video on this build : https://www.youtube.com/watch?v=8HtJaZxzSQM&feature=youtu.be
BLOOD FOR THE BLOOD GOD
GAMEPLAY:
When you encounter enemies apply Decrepify to as many enemies as possible, this will apply a 70% slow to them and reduce their damage by 30%, it will also apply the 50% Damage Reduction from Dayntee's Binding and apply the 100% Damage Bonus of your Krisbin's Sentence, the more enemies you curse the more 1% Increased Damage stacks you get from the Spreading Malediction passive.
Then use Bone Armour to get 10 Stacks giving you 30% Damage Reduction and triggering the 300% bonus damage on your Skeletal Mages. Next start casting Skeletal Mages, you will cast 2 at a time from your Circle Of Naliuj's Evol to get 10 and using life to cast them will give you 3300% Bonus Damage from your Trag'Oul's Avatar 6 Piece Bonus.
Then use Command Skeleton to focus a target which will trigger the 400% Damage Bonus from Jesseth's Arms set and Freeze the enemy giving you the full 300% Damage Bonus from Krisbin's Sentence.
Once you start killing enemies you will create corpses, Devour these to regen Essence and Life and create Health Globes from your Life From Death Passive for you and your team and when you are max health you will start getting up to 100 stacks of your Trag'Oul's Avatar 4 set which gives you 1% Total Life per stack, doubling your healthpool..
Then use Blood Siphon on the main target to pull in all Health Globes which will trigger your Reapers Wraps and give you more essence, also triggering your Blood For Blood passive making your next spell cost no life. Channelling this will mean you are standing still also giving your 100% Bonus Damage from the Endless Walk Set
Keep casting Decrepify and Skeletal Mages whilst channelling Blood Siphon to maximise the amount of Dizzying Curse stuns to give you more bonus damage against crowd controlled enemies. Maintain your Bone Armour Stacks
Tips:
- Kill every enemy you see in your rift, you thrive from corpses and your Command Skeleton will refocus a target and Freeze them on death making your Skeletal Mages clear rooms.
- Maintain your Bone Armour Stacks at 10, your Skeletal Mages at 10, your 4 piece Trag'Oul's Avatar set at 100 and always make sure Command Skeleton border is highlighted and active.
- You can numlock trick Devour to keep it always auto casting (Hold Numlock and the key then release, or F7 and the keybind on Mac)
- Stay at a distance and always keep casting Decrepify whilst channelling, it will control all enemies and greatly reduce the chance of you being oneshot.
- Skip Juggernaut affix Elite Packs. None of your bonus damage vs Crowd Control will work on them and it will make your life hell.
- I Reccomend choosing the Enchantress follower for solo, she has 3 CC's which all proc your Bonus Damage.
Strengths:
- High Single Target Damage
- High Crowd Control
- Globe Generating Machine for your team making you a sort of Hybrid Dps/Support.
- Active playstyle making it high Apm and keeps you focused.
- High Toughness compared to other Necromancer sets.
Weaknesses:
- You lose your Bone Armour, 4 Set Total Life and Minions on death, making it tough to restart in the middle of a fight, try not to die.
- Reliant on corpses to continue fighting, can struggle verses a single enemy without Blood Siphon.
- Low Mobility unless Blood Rush variant.
- Reliant on Crowd Control for Damage
Alternative build setups:
- You can drop the Endless Walk set for Lornelle's Sunstone and Wisdom Of kalahn for an incredibly high Toughness build.
- You can drop Reapers Wraps for Ancient Parthan Defender's if you require more Survival.
- You Can Replace Esoteric Alteration for either Zei's Stone Of Vengeance or Bane Of The Stricken and Dayntee's Binding for The Witching Hour for
- more of a Glass Cannon build.
- You can replace Blood Siphon for Blood Rush for a faster high mobility build for farming.
- Simulacrum Variant : http://www.diablofans.com/builds/91705-gr-85-simulacrum-for-the-blood-god
Theorycrafting:
Skeletal Mage Damage Multipliers 400% Weapon damage x 3300% From Trag'Oul's Avatar 6 Piece Bonus, 300% from Scythe Of The Cycle, 400% From Jesseth's Arms 2 Piece Bonus, 100-300% from Krysbin's Sentence, 100% from the Endless Walk set 1% Per Stack of the Spreading Malediction Passive , 30-50% + from Enforcer, 30-50% + from Bane Of The Trapped 1% Bonus Damage
If you would like to talk or Theorycraft in game and run anything together feel free to message me over at Wreckanoth#2396
Video please?
Lornelle's Sunstone + Reqeuim Cereplate(Cubed) allowed me to push to 93
Switched Ammy for Wisdom of Kalan and put Dovu Energy Trap on Follower.
This build is crazy it kills so fast i love it
Tried it and I don't see it good for 85+. It's extremely squishy. Everything kills you extremely fast, specially Ghost and all ranged crap in the game. You need to Blood Rush constantly to stay alive and keep healing your self, otherwise you are screwed. And the damage is not amazing either.
So you need to:
All of these while constantly casting Mages wisely so u keep 6-10 while not running out of essence. You miss one step and guess what? 99% of the time YOU DIE. Sure, this might be fun to play below 80, but past that, things get extremely frustrating and boring. The flaw here (besides the fact that Necro sets and items are lackluster and really need a buff) u need a lot of Essence sustain to keep fighting and once u run out of corpses and globes, u will fail cause u wont have a way to get Essence to keep casting Mages and Command Skeleton. If u cant cast those 2 skills, u do 0 damage and YOU DIE.
Even with more RCR, the damage is not quite there and survivability is bad past 85. Maybe dropping Endless Walk and using CoE + Wisdom of Kalan is better, but I doubt it will do much cause the same problem remains: you need a way to regen Essence during long fights. Blizzard needs to add decent DR to all other sets and reduce the amount of essence needed for some skills.
Khorne!!!!!!!!!!!!!!!!!!
When you blood rush you leave a body on the ground. Then you can devour it for essence. I have been using the armor that doubles the ammount of essence you get from devour in the cube. It works.
I love this build! I did switch out Spreading Malediction Passive for the passive
Grisly Tribute
Since I don't use curses I teleport around with bone armor I pop in use it and it stuns, command skeleton freezes, pop out while I'm spamming mages and devour and I use blood siphon to suck in hp globes and thanks to reaper's wraps I never have essence problems and I spam command all over the screen minus elites. I keep command on them and stay in the back mostly. so far cause I can solo 80 I haven't tried 85 but ill let you know tomorrow morning.
and in groups, this build is insane its great at keeping mobs at bay from the party.
the damage is okayish but i tend to die to fucking everything, skeleton farts in your way? you die...im using unity on follower for extra defense but still i die flat out instant 99% of the time on GR 70, i managed to complete it but you need good density melee mob rift..unless im doing something wrong, i have few ancients and decent gear afterall...
Did you try to use Requiem Cereplate cubed instead of tasker and theo?
Share video!!!
Command skeleton at the door. They will break it.
I just did a few GR85 group runs. Whilst the damage wasn't exceptional, I was quite impressed with the amount of health globes that I was able to generate for the party.
I can see some zdps support potential for necro.
I'll have to try out esoteric, been using Gizzard at the suggestion of another player. Prior to that I was after going full multiplier with Trapped / Enforcer / Zei.
I dropped blood rush for blood siphon. Play seems smoother and you don't really need it as much as you need an on demand essence regen I think. As you mention, when you otherwise would die, or get to RG, if you don't have blood siphon, you can get stuck.
The blood sucker rune is great for picking up the globes, and blood siphon allows you to pick up APDs instead of Reaper's wraps.
Short video with some imperfect GR84 play.
It's really cool build and fun to play. I am using Wisdom of Kalan + CoE and in cube Requiem Cereplate instead of Tasker and Theo, rest is same. I have only 500 paragorn but i've done gr75.
Survivability isn't even problem if you do things as it should be.
I have one question, most of time when skeletons attacks single target (elite) they blocking Mages attacks. Mages stands still but attack. Why is this happening? Mages are range but still can't hit target when skeletons around the target..
So I got the build and play style down as i said before. However when i get into the harder rifts and run into huge mobs for some reason my 100 stacks dont tank me enough to actually survive, either because i lose health from summoning mages or because i take too much damage. What should I do?
Did GR 77 of this last night using Esoteric, to the people having issue dying. Make sure you have your skelies in front of you using Command skele when you get in the room will help alot. as for shit like ghosts and random projectiles use blood rush to kite back and forth, generally Blood rush in after skeles and then bone armor to proc stun then back out again (but not too far so your minions dont reset on you)
Well my Vitality gets to about 1.6 mill at full stack, How much should it be?
Also would it be cool to replace kysbins with The kalan amulet? in Kanais cube for the extra toughness?