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Name Class Effects
Lightning NovaWizardHurl 10 balls of lightning away from you in all directions, dealing 906 damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 25% damage.
Magic MissileWizardLaunch a missile of magic energy, dealing 1115 to 1561 damage.
MeteorWizardSummon an immense meteor that plummets from the sky, dealing 887 damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for 744 damage over 6 seconds.
Multishot Demon HunterFire a salvo of arrows, dealing 1175 damage to all enemies in a direction. Maximum 3 charges.
Mystic AlliesMonkSummon two spirit allies to fight by your side for 10 seconds. They deal 304 damage with each attack and have Life equal to yours.
Mystic StrikeMonkDash forward 4.5 yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing 993 damage. A player can only be pulled once every 3 seconds. Maximum 3 charges.
PunishCrusaderStrike an enemy for 1115 to 1338 damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds.
Rain of VengeanceDemon HunterFire a massive volley of arrows into the air that rain down for several seconds, dealing 3272 damage to all enemies in the area over 4 seconds.
Ray of FrostWizardChannel a beam of frost in a direction, continually dealing 562 damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 to 4 seconds, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use.
Sacred ChainCrusaderThrow holy chains that bounce between enemies, striking up to 8 targets and dealing 690 damage to each. The chains Stun enemies for 12 seconds, but are dispelled by damage. Duration reduced to 3 seconds on players.
Sacred FireCrusaderIgnite the air with holy flames from your weapon, dealing 632 to 1010 damage to an enemy and 25% as much to all other enemies in front of you.
ScorchWizardLaunch a flaming orb that deals 1110 damage and knocks away enemies, leaving a Burning trail that deals 960 damage over 6 seconds.
SentryDemon HunterSummon a turret for 30 seconds that fires at nearby enemies for 162 damage per shot . You may have up to 2 sentries at one time. Maximum 2 charges.
Seven-Sided StrikeMonkDash rapidly between nearby enemies, striking 7 times for 1567 damage per hit. Additional hits on the same target deal 50% as much damage.
Shield ChargeCrusaderCharge forward with your shield, pushing all enemies in your path and inflicting 676 damage. Enemies colliding with terrain will be Stunned for 3 seconds.
Shield GlareCrusaderLight erupts from your shield, dealing 1175 damage and Blinding all enemies in front of you for 3 seconds. Players will only be Blinded if they are facing you.
Shield of ZenMonkProtect yourself or an ally with a shield that absorbs 1668 damage for 5 seconds. This shield also prevents all effects which cause loss of control of a character. Protecting an ally will cause you to charge to their location and grant you both this shield.
Skeletal MageNecromancerSummon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing 264 damage to all enemies in the bolt's path. You may not command more than 6 total skeletal champions and skeletal mages.
Slow TimeWizardInvoke a bubble of warped time and space for 6.3 seconds at a location, reducing the attack and movement speeds of affected enemies by 80%, and slowing the movement of enemy projectiles by 80%. The attack and movement speed reduction effects are reduced by 50% against players.
Smoke ScreenDemon HunterCreate a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. Concealed targets may not be attacked. Each ally will lose concealment when they attack.
SoulfireNecromancerThrow a ball of soulfire that explodes when it strikes an enemy, inflicting 1059 damage to the target and 25% as much to all other nearby enemies.
Spinning ChakramDemon HunterLaunch a spinning Chakram that deals 783 damage to all enemies in its path, and then deals 213 damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds.
Spinning ShieldCrusaderHurl a spinning shield, inflicting 1034 damage to all enemies in its path. The shield will return, pulling enemies in its path to you and dealing an additional 689 damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 seconds.
SprintBarbarianIncrease your movement speed by 50% for 4.75 seconds. Upon activation, movement-impairing effects are removed.
StrafeDemon HunterSpin rapidly while moving at 70% reduced speed, shooting in all directions for 379 damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use.