Patch 2.6.8 PTR Preview
The patch 2.6.8 PTR is now live! You can find a preview of the upcoming new Barbarian, Witch Doctor, and Wizard sets along side a look at the Season 20 portrait and pet rewards!
Barbarian
- New Class Set: Horde of the Ninety Savages
- 2-Piece Bonus: Double the effectiveness of all Shouts. Feared Enemies take double damage.
- 4-Piece Bonus: Each stack of Frenzy reduces damage taken by 5%.
- 6-Piece Bonus: Frenzy deals 1000% increased damage per stack.
- Undisputed Champion
- Frenzy gains the effect of every rune and deals 300-400% increased damage.
- Bastion's Revered
- Frenzy now stacks up to 10 times and hits an additional time per stack. Each additional hit will chain to any enemies within 15 yards and the damage is split between all affected enemies.
Witch Doctor
- New Class Set: Mundunugu's Regalia
- 2-Piece Bonus: Big Bad Voodoo now follows you and lasts twice as long.
- 4-Piece Bonus: Gain 50% damage reduction for 30 seconds when you enter the Spirit Realm.
- 6-Piece Bonus: Spirit Barrage deals increased damage equal to 50 times your Mana Regeneration per Second.
- The Barber
- Instead of dealing direct damage, your Spirit Barrage now accumulates on the target. When you stop casting, it explodes dealing
225-250%400-500% of the accumulated damage to all enemies within 15 yards.
- Instead of dealing direct damage, your Spirit Barrage now accumulates on the target. When you stop casting, it explodes dealing
- Gazing Demise
- Spirit Barrage gains the Phantasm rune. Each active Phantasm lasts twice as long, increases the damage of Spirit Barrage by
40-50%100-150%, and also increases the attack rate from Manitou spectres. - Now always rolls with Critical Hit Chance instead of Life Per Second.
- Spirit Barrage gains the Phantasm rune. Each active Phantasm lasts twice as long, increases the damage of Spirit Barrage by
Wizard
- New Class Set: The Typhon's Veil
- 2-Piece Bonus: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two.
- 4-Piece Bonus: Damage taken is reduced by 8% for each Hydra head alive as long as there is one available. Each time you take damage, a Hydra heads dies.
- 6-Piece Bonus: Hydras deal 1000% increased damage for each Hydra head alive.
- Serpent's Sparker
- You may have one extra Hydra active at a time and they deal 450-600% increased damage.
- The Magistrate
Frost HydraYour Hydras now periodically casts Frost Nova and deal 450-600% increased damage.
- Etched Sigil
- The bonus granted by this item now occurs 1 second after channeling has begun.
- Deathwish
- The bonus granted by this item now occurs 1 second after channeling has begun.
Typhoon's Veil: Hydra - Hydra - Twiddle Thumbs? Is that the playstyle they're going for? They're not doing what they did with Marauder's and made your own damage increase by number of Sentries? The Typhoon's Veil damage comes from the Hydra(s) and absolutely nothing else?
Are these just templates and there going to add the appearance in later... Or is this really how the sets look? Isn't everything but the barbs helm just the low level armour appearance??
WIth the nerfs to Etched Sigil and deathwish i'm assuming they're going for a channeling build that can further increase the damage of the hydras.
his 2 things bothers me as WD player:
1. Mundunugu helm has to be changed into VooDoo mask so it would roll mana/s and max mana.
2. Voo's Juicers 45-60% Spirit Barrage damage roll needs to be added into legendary affix.