Necromancer Live on Beta Server and Season 11 Testing
In a recent post, Blizzard revealed that the Necromancer is now available again for testing, and they also announced that Season 11 testing will begin this afternoon.
Originally posted by Blizzard (Official Forums)
Hey all,
The Necromancer class is now live and available for testing once more! If you previously created a Necromancer, your same character should be available to play.
If you utilized the Character Copy feature since you last played the Necromancer, please bear in mind that you will need to create a new Necromancer to play. In addition, we will be activating Season 11 for testing later this afternoon. We'll update this post once the new Season is available for play!
Official Patch Notes
These are the changes reported on the official Diablo 3 blog.
Originally posted by Blizzard (Official Blog)
Skills
- Corpse Explosion
- Base Rune
- Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards
- Close Quarters
- Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards
- Corpse Lance
- Base Rune
- Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target
- Land of the Dead
- Base Rune
- All corpse skills can be used at will for 5 10 seconds
- Army of the Dead
- Base Rune
- Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius
- Frozen Army
- Weapon damage increased to 3,600% 12,000% and they attack all enemies in a line
- Dead Storm
- Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds
- Unconventional Warfare
- Damage increased to 50,000% total weapon damage
- Catatonic Grasp
- Has been renamed to Blighted Grasp
- Has been redesigned
- Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds
- Passives
- Final Service
- When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
- Note: The tooltip does not currently reflect this
- Bug Fixes
- Decay Golem
- Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead
Items
- General
- Scythes and Phylacteries are now sold by some of the vendors throughout the world
- Class Sets
- Bones of Rathma ([PH] Bone / Pet Set)
- (2) Set Bonus
- Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
- (4) Set Bonus
- You gain 1% damage reduction each time your pets deal damage. Max 50 stacks.
- (6) Set Bonus
- Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200%
- Trag’Oul’s Avatar ([PH] Blood Set)
- (2) Set Bonus
- Blood Rush gains the effect of every rune
- (4) Set Bonus
- While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more.
- (6) Set Bonus
- Spending 10% life grants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%
- Grace of Inarius ([PH] Saint Set)
- (2) Set Bonus
- Bone Armor’s damage is increased by 1000%
- (4) Set Bonus
- Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit
- (6) Set Bonus
- Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions
- Pestilence Master’s Shroud ([PH] Melee Set)
- (2) Set Bonus
- Each corpse you consume fires a Corpse Lance at a nearby enemy
- (4) Set Bonus
- Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
- (6) Set Bonus
- Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000%
- Hellfire Amulet
- Necromancer passives have been added for this item
- Halcyon’s Ascent
- Added skills to this item for the Necromancer
Set Dungeons
- The time limit to complete a Set Dungeon has been increased to 5 minutes
- Necromancer Set Dungeons have been added to Adventure Mode
Necromancer Changes
For the following changes, please remember there may be errors and all changes might not be reflected.
DiabloFans Quote:
Necromancer
- Blood is Power Blood
isIs Power
- stat : Every 5%
healthLife lost will reduce all remaining cooldowns by 1%.
- stat : Every 5%
- Life From Death Life
Fromfrom Death
- stat : Consuming a corpse has a 20% chance to spawn a
Health Globehealth globe.
- stat : Consuming a corpse has a 20% chance to spawn a
- Draw Life Increases your
Health RegenLife regeneration by 10% for each enemy within 20 yards. - Blood For Blood Blood
Forfor Blood - Fueled By Death Fueled
Byby Death
- stat : Consuming a corpse increases your
runmovement speed by 3% for 5 seconds. This effect can stack up to 10 times.
- stat : Consuming a corpse increases your
- Swift Harvesting Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%.
- Serration Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 2
yard betweenyards from you, up to a maximum of 15%. - Rathma's Shield You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead
andor Simulacrum. - Bone Prison Bone Spear, Bone Spikes, and Bone Spirit have a 10% chance to trap enemies in a Bone Prison for 3 seconds.
- (PH) Exploit Weakness
(PH)Exploit Weakness - Bone Spear
- Teeth :
Launches 5Launch razor sharp teeth that deal 300% weapon damage to enemies in front of you.
- Teeth :
- Corpse Explosion Target an area exploding all corpses within 11 yards dealing
150250% weapon damage to enemies within 20 yards.
- Close Quarters : Now explodes corpses close to you, dealing
200325% weapon damage to enemies within 20 yards.
- Close Quarters : Now explodes corpses close to you, dealing
- Army of the Dead Cooldown: 120 seconds / Raise a massive skeletal army to pummel the targeted location dealing
300012000% weapon damage in a 15 yard radius.
CatatonicBlighted Grasp :HandsSkeletal hands raise from the groundand immobilizedamaging enemiesin placewithin 15 yards for 14000% weapon damage as Poison. Lasts 5 seconds.- Frozen Army :
Weapon damage increased to 3600% and they attack allThe army tramples enemies in a line. Damage turns into Cold. - Unconventional Warfare : Skeletons will rise from the ground and attack random targets for 50000% total weapon damage as Physical over 4 seconds.
(PH)Death Valley : The skeletal army knocks all effected enemies towards the center.- Dead Storm : Raise a storm of the dead that surround you damaging enemies for
200015500% weapon damage over 5 seconds.
- Corpse Lance Target an enemy to summon projectiles from nearby corpses that cause
750900% weapon damage to the target.
- Blood Lance : Spend 5% of your total health to launch an additional lance from yourself towards the target that deals
250300% weapon damage.
- Blood Lance : Spend 5% of your total health to launch an additional lance from yourself towards the target that deals
- Revive
- Recklessness : Revived minions deal an additional
15015% damage but last 5 seconds. Damage dealt is turned into Cold.
- Recklessness : Revived minions deal an additional
- Bone Armor
- Vengeful Armaments : Damage dealt to enemies is increased by
20015%
- Vengeful Armaments : Damage dealt to enemies is increased by
- Land of the Dead Cooldown: 120 seconds / All corpse skills can be used at will for
510 seconds.
- Plaguelands : Land of the Dead deals up to
500010000% weapon damage to enemies over its duration.
- Plaguelands : Land of the Dead deals up to
Set and Legendary Passive Changes and Item Descriptions
For the following changes, please remember there may be errors and all changes might not be reflected.
DiabloFans Quote:
ItemFlavor
- P6_PTRBag_Necro_Set_Bone "Two natures and two instincts. Both are of polar opposites."
- P6_PTRBag_Necro_Set_Blood "Each exist gracefully on their own. To join them in one house is blasphemous. Heresy they say!"
- P6_PTRBag_Necro_Set_Saint "And I will spread this gift to thee." -L.
- P6_PTRBag_Necro_Set_Plague "There are those that would burn the house down. But, not I. They will run free."
Item Passives / Set bonuses
- Necromancer Set 2 - [6] Spending 10% life
makesgrants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage of liferemove 10by 200%morebut also increases the lifeand deal 200% more damage for 30 secondsyou lose by 10%. Using a skill to heal will consume a stacktoand heal for 300% more. - Necromancer Set 3 [6] Bone Armor also activates a swirling tornado of bone damaging nearby enemies for
750375% weapon damage and increases the damage they take from the Necromancer by1500850%. - Necroamncer Set 6 [2] Each corpse you consume fires a
corpse lance fragmentCorpse Lance at a nearby enemy, dealing [{VALUE1}*100]% weapon damage. - P6_ItemPassive_Unique_Ring_013
(PH) Legendary Item Power not yet implementedGain the Fueled by Death passive. - P6_ItemPassive_Unique_Ring_014
(PH) Legendary Item Power not yet implementedGain the Life from Death passive. - P6_ItemPassive_Unique_Ring_015
(PH) Legendary Item Power not yet implementedGain the Stand Alone passive. - P6_ItemPassive_Unique_Ring_016
(PH) Legendary Item Power not yet implementedGain the Bone Prison passive. - P6_ItemPassive_Unique_Ring_017
(PH) Legendary Item Power not yet implementedGain the Command of the Dead passive. - P6_ItemPassive_Unique_Ring_018
(PH) Legendary Item Power not yet implementedGain the Swift Harvesting passive. - P6_ItemPassive_Unique_Ring_019
(PH) Legendary Item Power not yet implementedGain the Extended Servitude passive. - P6_ItemPassive_Unique_Ring_020
(PH) Legendary Item Power not yet implementedGain the Rigor Mortis passive. - P6_ItemPassive_Unique_Ring_021
(PH) Legendary Item Power not yet implementedGain the Overwhelming Essence passive. - P6_ItemPassive_Unique_Ring_022
(PH) Legendary Item Power not yet implementedGain the Reaping passive. - P6_ItemPassive_Unique_Ring_023
(PH) Legendary Item Power not yet implementedGain the Exploit Weakness passive. - P6_ItemPassive_Unique_Ring_024
(PH) Legendary Item Power not yet implementedGain the Eternal Torment passive. - P6_ItemPassive_Unique_Ring_025
(PH) Legendary Item Power not yet implementedGain the Final Service passive. - P6_ItemPassive_Unique_Ring_026
(PH) Legendary Item Power not yet implementedGain the Grisly Tribute passive. - P6_ItemPassive_Unique_Ring_027
(PH) Legendary Item Power not yet implementedGain the Draw Life passive. - P6_ItemPassive_Unique_Ring_028
(PH) Legendary Item Power not yet implementedGain the Serration passive. - P6_ItemPassive_Unique_Ring_029
(PH) Legendary Item Power not yet implementedGain the Aberrant Animator passive. - P6_ItemPassive_Unique_Ring_030
(PH) Legendary Item Power not yet implementedGain the Blood for Blood passive. - P6_ItemPassive_Unique_Ring_031
(PH) Legendary ItemGain the Blood Is Powernot yet implementedpassive. - P6_ItemPassive_Unique_Ring_032
(PH) Legendary Item Power not yet implementedGain the Rathma's Shield passive. - P6_ItemPassive_Unique_Ring_037 Bone Spikes, Bone Spear and Bone Spirit deal
150{c_magic}[{VALUE1}*100]% increased damage against enemies that are stunned, frozen, charmed, feared or blinded. - P6_ItemPassive_Unique_Ring_038 After consuming
15{c_magic}{VALUE1} corpses you unleash a free Death Nova. - P6_ItemPassive_Unique_Ring_039 You gain
50{c_magic}[{VALUE1}*100]% increased movement speed for 2 seconds after using Blood Rush. - P6_ItemPassive_Unique_Ring_040 Your damage reduction is increased by
1{c_magic}[{VALUE1}*100 |1|]% for every 2% life you are missing. - P6_ItemPassive_Unique_Ring_041 P6_ItemPassive_Unique_Ring_041
- string1 : Your necromancer minions have a {c_magic}[{VALUE1}*100 |1|]% chance to apply a random curse on hit.
- P6_ItemPassive_Unique_Ring_042 Bone Spear now costs {c_magic}40 Essence and deals {c_magic}[{VALUE1}*100]% increased damage.
- ItemPassive_x1_Amulet_norm_unique_25_Necromancer When you activate Land of the Dead, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for {c_magic}{VALUE1}{/c_magic} seconds.
- P6_ItemPassive_Unique_Ring_043 Skeleton Mages last an additional {c_magic}{VALUE1} seconds.
- P6_ItemPassive_Unique_Ring_044 : When an exploded corpse damages at least one enemy, your Corpse Explosion deals {c_magic}[{VALUE1}*100]% increased damage for 6 seconds, stacking up to 5 times.
still no new items, and fixed sets (akhan) for crusader ?
I see Rhykker got hisTrag’Oul set title!!
LoL, bone armor set has already been nerfed XD. I guess it DID look a little strong...
Also, does anyone know if the 6pc effects itself? Like, does the 375% weapon damage for the Bonestorm get buffed by the 850% from the debuff?
Right?!?! I get the reasoning behind not gating the PTR invites behind playtime and other factors, the community complains too much. However, it would solve a ton of issues if they did. What kind of constructive feedback is Blizzard really going to get from players who haven't even entered their first T9 or lower? New classes or class changes should be exclusively tested by well known theorycrafters in the community during Alpha, then open it up a bit more during Beta for players based on playtime/max GR. The guy/girl getting hit by arcane beams and dying in T1 shouldn't really have a say in the development of a class, good or bad. I would go even further that each beta tester should be required to give "constructive" feedback on a set number of issues weekly or the spot is re-opened.
Before anyone jumps to conclusions, I'm not saying I would be a great beta tester either as I work 60 hours at my job and avoid the "top kek" specs like the plague, i.e. Ninja Assassin Demon Hunter (We have enough classes that melee).
Let me get this straight...(I didn't read everything so correct me if I'm wrong)
So Necro was recorded to be hitting 58 QUADRILLION damage on certain streams (duhh big numbers me d3 dev) and now they're making abilities hit for even more weapon damage? eg. Army of the Dead rune for 50k weapon damage
What are the devs doing? This is looking to be just a fan service at this point and not an actual new class.. I hope a next installment of the franchise is NOT run by the same people.
The 58 Quadrillion is only because the mob was in the 15% health which activates the ability for the frailty curse to take effect. It wasn't wildly just hitting for 58 quadrillion. Barbarian's are finishing GR 80+ in less than 3 minutes, which has been in the game forever, how is 1 hit from an ability on the PTR (Not even a live class) making the tears roll so bad?
Also, there is no PvP, why does it even matter how much the class does? There are overpowered/unbalanced specs right now, the answer to that is to play against your class, not other classes, lol.
Wow...Diablo 3: to where grammar errors are corrected. Awesome content, wonder when any actual massive issues with this game will even be addressed. No news on the necro being pulled for a little while eh? Go figure...
I appreciate the author's bar pitti honesty and vulnerability.