Diablo 3 Patch 14 - Patch Notes
Blizzard just released the patch notes for the upcoming beta patch and good news, Hardcore Mode is available!
Originally Posted by Blue Tracker / Official Forums)
(Diablo III Beta Patch 14 – v. 0.8.0.8815
Released 3/8/12
General
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Released 3/8/12
General
- Hardcore mode is now available, and can be unlocked by reaching level 10 with at least one character
- Cast time to resurrect a fallen ally has been increased from 1 second to 3 seconds
- Player created games now default to Invite Only. Check "Allow Quick Join" in the Social tab of the Options menu to allow your friends to join
- Magic Find and Gold Find are now shared amongst party members. The average combined value of the entire party's Magic and Gold Find applies to all players regardless of location in the game world. The averaged values will not display in the UI
- Skill UI
- In Elective mode, skills can now be dragged and dropped from the skill interface into hot-key slots
- Right-clicking a skill hot-key will now open the skill interface
- Auction House
- The Sell interface has been updated to better match the in-game inventory and stash
- Combined the advanced and basic search features
- The Active auctions tab now allows users to see all active auctions
- Searches for recipes and tomes have been added
- Barbarian
- Barbarians now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block
- Ground Stomp
- Now destroys barrels
- Leap Attack
- Ability renamed to Leap
- Weapon damage reduced from 125% to 85%
- Now slows enemies in the landing zone by 60% for 3 seconds
- Demon Hunter
- Hungering Arrow
- Rune of Puncturing Arrow pierce chance reduced from 55% to 50%
- Impale
- Rune of Impact stun chance reduced from 100% to 65%
- Smoke Screen
- Duration increased from 2 to 3 seconds.
- Cost increased from 15 to 24 Discipline
- Monk
- Monks now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block
- Breath of Heaven
- Heal amount reduced
- Crippling Wave
- Damage increased from 100% to 110%
- Deadly Reach
- Damage increased from 100% to 110%
- Exploding Palm
- This skill has been redesigned.
- No longer generates Spirit, now costs 40 Spirit
- Now deals 220% weapon damage over 3 seconds
- Fists of Thunder
- Damage increased from 100% to110%
- Gold cost to craft items reduced
- Cost to train Blacksmith doubled
- More crafting materials are now required to craft items
- Chance to salvage rare crafting material from blue Magic items reduced from 10% to 5%
- Templar
- Normal attack now deals 15% weapon damage
- Intervene taunt reduced from 5 seconds to 3 seconds
- Several aspects of the game economy have been adjusted, including but not limited to:
- Gold drops
- Item sale values
- Vendor costs
- Repair costs
- Rings and Amulets now become available at a higher level. As a result, these items will no longer drop in the in beta. Fear not – sparkly baubles await you in the retail version of the game.
- Mira Eamon now drops better loot.
- Monster damage has been increased
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
- Players are now able to leave the game if unexpectedly disconnected from Battle.net
- Public Games can once again accommodate up to four players
- Players can now queue for a Public Game involving any quest they’ve unlocked
- Players should now properly be able to send and receive friend invites
- Friends should no longer appear as [ ] in chat
holy tool batman.
I think most HC players don't want to actually die. The point of HC is to not die. If you're suggesting that a player will find it fun to learn about a bosses abilities in a Youtube video after or before dying. Then I think they don't even know themselves. I think they want to feel a real threat but to overcome it, to suggest they want to not know anything about a boss and die from that lack of knowledge that would be incorrect. If you are being over optimistic and saying a player will never die in HC from a lack of foresight then so be it.
Well, for many hc players, myself included, the thrill of not knowing what will happen is part of the experience.
Would I be pissed if a deathnova killed me? Sure
Would I be more determined and back on the horse to try again? Hell yes!
I feel like this aspect of gaming is gone from this new generation. Failure isnt an option anymore, everything must be mapped out before you start. Thats sad to me, but to each their own I guess.
Back on topic:
lvl 10 to unlock hc is a good comprimise. Then you cant accidentally make one if you dont want to, and neither do you have to spend alot of time on a hero you will not care about just to unlock it.
New elective mode seems promising. Cant wait to test and see if it does what it says on the tin.
Obviously the hardcore players don't want to die, but if you play through D3 on normal THEN you're forced to play it again on normal on hardcore, there would be zero thrill. You already know exactly what every act boss is capable of. It's like when I go to kill Diablo in Act 4 of D2. Fire wave -> health potion. Charge -> run away. Pink lightning -> run around him in a circle. I could kill him on a hardcore character in my sleep.
There's a difference between the possibility of dying existing (and wanting that possibility to exist) and wanting to die. I didn't say they want to die, I said they want the possibility to exist for that to occur. That's where the thrill comes from and it's why you would play such a risky thing as hardcore.
there is no projectile animation for rapid fire or entangling shot?
theres no longer ANY cooldown on switching skills or runes?
those werent listed and are epic fail changes.... WHAT THE FUCK
EDIT: as i was, theres only no cooldown on skills when your in town....... good change... rofl
but i still dont like the no projectiles on the DH
they said if you already have a lvl 10 char it doesnt count. you have to re-level one to 10
actully even if you do that theres a good chance you still cant play =P
A hot fix is going to the servers in a little bit fixing this
and no projectiles is on your end =P
huh? your saying that im the only one who cant see the projectiles from rapid fire and entangling shot? thats random considering all my settings are on high and i have zero issues with anything else on any of the other skills on all other classes.....
EDIT: wtf.. .its working again..... soooo random