- Real Money AH
- Gold-based AH
- Will use both
- Won't use the AH at all
If you need more information on the Auction House System, you can check out PhrozenDragon's recent post. In last weeks' poll, we wanted to know what you all thought about Cooldowns, and it seems like the majority of you trust Blizzard's judgement with the 2-minute CD, as a whopping 45% of the votes went to it (with 1-minute coming in second, with 30% of the vote).
And this time around in the DiabloCast, we were allowed to talk about the Press Event! That in mind, we some pretty awesome PvP discussion (sorry!), as well as some talk on the new Rune and Skill systems, and what we expect from the Beta. If you missed the nineteenth episode, you can check it out here. Otherwise, the twentieth episode covered the following topics:
- Diablo 3 Press Event Visit
- The Auction House Explained
- Runic Revision?
- Skill Points Removal Fuels Game Controversy
- Activision/Blizzard's August Financial Conference Call
- It Ends with Diablo
- More Beta Buildup
If you've missed any previous episodes, check the archive!
It is true that a lot of people around here say that. However, keep in mind that even if everyone here who said that, did that, all people on the df forums are among the "hardcore" d3 fans. We are the vast minority. All the other people out there playing this game might like the idea of "oh man, i don't have to spend <large> hours killing monsters to get <item up for sale for $3>? let me get my credit card."
Once enough people have invested any money at all, it means that there is more money in the system, and whoever just sold that item will now be willing to spend some of that money within the AH, thus creating a flow of cash from the original investment
Additionally, goldsinks MAY make gold more valuable in that people will spend x dollars for y gold, and with sufficiently large values of gold, this is more efficient than selling said items on the cash AH.
i.e. you can sell 5 items taht come to a total off $100, but you pay the listing and transaction fee 5 times. If you instead sell those items on the gold AH, you pay that listing fee once. (i don't know if gold auctions will have the listing and transaction fees. i am assuming not). And even if those 5 items are for your weekly free listings, you still have to pay the transaction fee.
TLDR: Everyone (most people) reading these forums is more willing to spend time than money on D3, and is a minority of the population, when the majority of the population will probably find itself willing to spend some money to save time.
I want to know community opinion, not developer's one.
Also casual games are ****, look at farmville.
What's the purpose to get better gear?I suppose the main reason is to be better than other players, so buying items you are ruining this(Look, im doing Diabloruns for 48 hours, but this guy entered the game for the first time and his equipment is much better than mine, damn this game!).If you simply like beeing shiny - spent your money and buy gucci.
Visit previous act and grind gear and xp, its really easy.
Activision HAS enough money to produce nearly EVERY project you can imagine.Deal with that.
Hey,look, EULA worked!You were not spending your money illegaly, so main blizzard argument fails!
to all of us, man You can send them money whenever you want, its not necessary to ruin game experience for big part of community.
So why are your friends playing Diablo3?To see that they spend week grinding gear, while you are doing the same during 5 minutes?I suppose, you think, that simply bashing monsters is fun.Its really fun, but its enough for several months, maybe a year, not more.
Do you want to increase e-peen using money?say the truth, pls.
The experimentation referred to is finding out what type of rune effect you want on your abilities. Once you know the general effect, you will know which higher level runes to keep and which to sell/trade/salvage.
There were 2 systems being talked about, so i think the "indigo" and "splitting" phrases were being used relatively interchangably.
the higher the rune level, the less it drops.
So are football, basketball, baseball, hell the stock market is a game.
If you are enjoying what you're doing money is an afterthought.
Those questions? No. They aren't analogous questions though.
Does money spent on coaches/trainers/equipment effect the scores of games? Yes.
Does that make any of the people playing in those games anything less than the best of the best (for the pro leagues)? No.
Does the fact that some players have more resources to spend on training or equipment make the game less enjoyable when you are playing 2 hand touch with your family on a family get together? I would hope not.
I'll use the gold-AH to buy stuff at first, when I find useful stuff that can speed my first playthrough and sell stuff until there's plenty of gold in the economy.
I'll use the realmoney-AH to sell stuff and get some positive e-balance in order to buy stuff later when I reach a point where getting a specific item can take hours.
I don't think I'll have to spend any real-life money to get the stuff I want as long as I can take advantage of the economy and sell the stuff I find very well (aka make lots of money out of stuff that people really want).
I think the best argument to refute their argument of "well people just respec as soon as a better skill is available", is to make it so all of the skills are equally good/viable, or to make it so the use of several offensive skills at once is how to attain optimal damage output.
Now the argument that Sixen and blizzard has made that people just max 6 skills with 10 skills points each (or whatever they make the maximum). I would say this may usually be true for offensive skills, but for passive skills it does not have to be the case, and was not the case in D2. Take the amazon for example. In her passive tree, people may have put 10 in dodge and 10 in avoid, or they make choose to max one and ignore the other, depending on their build. Now with the case of D3, this may translate into say putting 5 into one passive, and 5 into another (assuming 10 is max), or something else like 7, 3, 3. Some may choose, for example, to not put as many skills into one of their offensive skills in their rotation (assuming CD's), and instead be more defensive and invest in passive skills.
In conclusion, taking out skill points takes out real customization. I think people should stop crying about respec's and just be okay with paying for them, knowing it adds an RPG element to the game. If blizzard doesn't intend for you to repspec everytime you get a better skill, just make all of the skills good/useful in some way or another. Blizzard is my all time favorite game company, and I have to say they really let me down with this one. They turned D3 from a fast-paced action-RPG to a fast-paced action game instead. There is really no feeling of reward to leveling, and we might as well all start at lvl 60.
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It feels less rewarding because everyone gets the same stuff anyways, so there is really no choices to be made.
And I agree with you on your point with ruins being customization, but I would like to see more customization than that, considering in my mind that is still just gear customization, and not character customization. When you say you gain a skill/spell every other level you ll have to specify. I doubt you get a new spell/skill every other level, and even if you do, everyone gets the same thing anyways, which brings me back to the point that everyone is the same.
Now for runes adding 'specs' and builds... I do agree, but as I said before, that is still gear customization really. ANd why not still have customization in your gear and your build? IMO it boils down to people being afraid to commit to a build at all, even if it just takes gold to respec, and at the cost of making everyone feel the exact same (again, except gear, but then again, eventually everyone will have at least the 5 or 6 variations of each ruin (not including the random attribute part)), so this means I can go to town and pop in different ruins to cater to each little situation anytime I want, which doesn't sound fun to me. Sounds like everyone is the exact same.
Finally for your Zelda and FF rebuttle, your absolutely right, but these RPGs are outdated IMO. Even the new final fantasys have skill trees, and Zelda, again IMO, would be even better with some sort of character customization. If you could spec into bow more or sword more, it would just add replayability.