Official Blizzard Quote:
Extensive character customization is one of the primary design goals for Diablo III. Players will have many ways to customize and build each of the five character classes, including charms, traits, enhancements, gems, armor, weapons, dyes, skills, and the feature we're highlighting in this article: runestones.
The page comes complete with recaps and demonstrations for a select skill of each character. Here's a selection of other articles that you might be interested in if you haven't been reading up on these lil' guys:
Resurrections, Shrines, Poison Clouds and Rune Effects
Bashiok on Rune Levels and Progression
Working Skill Rune Names Disclosed
Of course, the most accurate and up-to-date information on runestones is now all on the official page. Special thanks to peign for posting this information first!
Talisman Gets Cut
Furthermore, the Talisman, which was previously a storage device for the player's charms, has been cut for the foreseeable future.
The device essentially forced players to allot a specific amount of space for charms, a mechanic and item hold-over from the days of Diablo II, while simultaneously freeing-up real inventory space for everything else found on Sanctuary escapades. The decision between power and inventory space often left Diablo II players with conflicting desires to gather items and to become exceptional and efficient warriors, and so the talisman largely resolved this issue. Bashiok elaborates:
Official Blizzard Quote:
Well, I can say from feedback and testing we've made the decision to pull the Talisman from the initial release of the game.
It was a cool idea at its core, but right now it's just really too basic and doesn't provide anything you can't get from the armor and weapons you're equipping. It requires a lot of the player to invest time and energy into finding and storing yet another type of item just to add player stats. When they do all that, it's just to do something pretty boring that they can already do with awesome things like armor and weapons. Originally the Talisman had a much deeper design, but it proved very ambitious and it got whittled down over the years to a very basic +stat per single square. We like simplicity in our designs, but charms became superfluous in their purpose.
We really like the core idea, but we don't want to stop everything and spend a large amount of time trying to fix the Talisman, although we do have some great ideas already. So, it'll very likely come back in some form or another after the game ships. And be awesome.
So for now, no talisman. But perhaps we'll see one somewhere down the road, say, expansion one?
No, you must go to your jeweler and have them take it out. It will cost gold to remove runes from your skills.
This will keep people from just trying out every rune in 4 hours (or w/e runes they have). Though if you hover the rune over the skill I'm pretty sure it will give you a description of what changes it will make.
Any given skill has 5 associated rune effects, which is doable in a tooltip.
Any given runestone has up to like 26 skills than need to be mapped.
So yeah, if there is to be a tooltip, it would have to be on the skill.
... of ß
No, no, no. Runestones don't get put into items at all. There's a (single) slot for each skill in your skillbook that you can drop runestones in then you get the bonus effect for that one skill.
My guess is that how badass a skill looks will be the biggest factor in most people's skill choices, just because it's so hard to ignore how fucking awesome some of those look. I know I'm definitely not worrying about what's "most powerful" until I've at least finished normal. I'mma just grab the most hardcore looking skills and flail my mouse until things die <3
:-D Thanks for the smile bro.
I was kind of settin' it up for that! Props!
The only thought I have on this, will the skills, Runewords or not, cancel each other out. Like casting one Necro curse then followed by another right away.
Did you read the OP? Watch the video?
(Great job Apoc and Kickin_It for updating it so fast!)
You should see this topic on the D3 forums. This guy was saying guild wars 2 was gonna be better than D3 because the pre-rendered cutscenes looked better than D3..... lol
I liked it better when I was 10-ish and never picked up on these type of things that may or may not have existed.
good question, I'm not sure. But wouldn't it be a little OP if they didn't? Not sure how exactly they will work, or if there's gonna be different types of curses and debuffs so can't really tell. What I think should stack are debuffs coming from different characters, for example, slow from wizard and some curse from WD. This would be something nice to hear from in a blue post
For your viewing pleasure:
http://www.youtube.com/watch?v=P5cLLQPu1mg
Seeing the WD pull that off on one of the bosses would warm my heart.
You're right, games should be boring and not awesome