Official Blizzard Quote:
We agree, and they were removed from Traits a while back. (not that you could have known that) So yay!There are a number of traits which are too situational to be deemed worthwhile to invest in. A few examples are:
- Increases damage against beasts.
- Increases damage against demons.
- Increases damage against undead.
We don't want traits (passives) to be boring. Even the ones that are pretty bland stat increase type passives, we try to make them feel weighty. Trait points are fairly rare, so that lets us make each point feel a lot sexier to spend. Even if they're just standard +% stat passives, they're BIG +% increases. But, there's also a lot of traits that are fairly intricate in what they provide, and to no small degree can be game changers. Either way they'll be a crucial component to any character build.
Official Blizzard Quote:
@spiri7walker We give them out every 3 levels, the first one at level 3, so 19 trait points are available to spend at level 60.
Despite this more focused approach, it does appear as though there are plenty of choices, including ones that wouldn't initially appear to have a place in a viable combat build.
Official Blizzard Quote:
Lucky increases gold find by 10%. It's tough to say how that kind of thing will balance out. It wouldn't be worth taking until at least Nightmare, IMO, and even then a trait point is a fairly powerful thing. I don't know if I'd spend it on gold find. But, that's kind of a cool choice then, right?I'm very happy to hear this, but what of lucky and intimidation? They are also fairly controversial traits that increase noncombat related stats.
Update to the update:
Official Blizzard Quote:
@Diablo And will there be any quests, which are not required for main story progression, that will award you additional trait/skill points?
@spiri7walker Currently all skill and trait points are metered out purely through gaining levels.@Diablo And will there be any quests, which are not required for main story progression, that will award you additional trait/skill points?
It is also pretty odd how they do keep mentioning "gold find". Kinda makes you wonder if they're trying to tell us something. I don't think I'll spend a trait point on it, when I could possibly throw on gear with gold find.
Great post, Jackzor. Hopefully as we draw closer to the beta, we'll learn more and more, as promised.
I really like the idea of gold being a very valuable trading medium. Even moreso, I like the idea of "Lucky" actually being a competitive attribute - one that people will actually seek out.
True, but in turn, you might be sacrificing points that could make your character kill monsters faster. So then you would have to decide if it's worth it.
I counted this on my fingers. And you seem to be correct.
I guess they don't include 60? Why they wouldn't include 60 eludes me.
It was probably a flub on Bash's part.
I think they said it is something much more limited, like you can only respec a point in a skill when it's been there for so short a time or you're so many levels higher or...something. I forget.
That was incredibly useful, wasn't it?
Ding level 1 -> 2 = 1
Ding level 2 -> 3 = 2
Ding level 3 -> 4 = 3 << First trait point
Just a possibility, not sure.
Anyway, I love the idea of having traits yield big changes in core function. The nickel-and-dime nature of most RPG's drives me insane.. This is a pretty visionary move by Bliz, imo.
I don't see any way they won't let us re-spec, but I don't think trait respec is confirmed, only skill re-spec for now. So we have to wait for more info.
I thought that as well, but starting at level 3 and getting a point every 3 level ups leads to getting your last point at level 60, which seems to make more sense than getting your last point at 59, or really any other level.
Ignore this, it just popped back up.
Unless, of course, just maybe, gold is actually...I don't know...useful? Because, if you actually need gold, maybe this is worthwhile?