Fifth Batch of Screenshots and Art
Click the images to bask in the glory of the high resolution versions that you likely won't see anywhere else!
The first image we have here looks like a concept of the thief from the BlizzCon builds (called the Treasure Seeker, by Vic Lee). Seems this way from the obvious bag on his back with all kinds of items. He randomly and rarely appears in dungeons, and he drops progressively better loot with each blow you land on him, so don't let him get away if you get the chance to run into him!
The second screenshot depicts the Monk towards the end of a battle with the Fallen Ones and their hounds, in the Stinging Winds area of Act II. From the setup of this shot, it looks like it takes place after the screenshot from the second batch.
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I don't think he is shooting at anything :confused:
He must be the slow one of the bunch...
I like the tattoos on the monk's shoulder.
According to the info released:
I know in the video we saw, he only dropped gold but that does not mean that he only frops gold. And the quote says progressively, so I would assume it's not like a counter and every time you hit him, the end drop increases. Instead, every time you hit him, he drops better stuff.
And how would you "decide" to kill him. It is not like there is a certain way to kill him and you can decide when.
Lastly, where did you hear he could still actual items from players? There is no way they would have a mechanic that could make you loose items.
I know we only learned about this monster at the 2010 Blizzcon. However, on this site, we reported about the different monster types they were including which one was labeled thief. Many speculated that he could steal stuff from you. However, even if only gold, I don't like this idea. Also, this guy is meant to be elusive. If he tried to steal from you, he would come at you and not run away from you.
I guess it would make sense that his final drop would be better depending on the hits but I think choosing to hit him with your weakest attack (probably just auto attack) and then killing him with a power skill could add some extra dimension to this fight. Too me, it is just too much though. I don't ever want to be punished for not using my strongest attack to kill something quickly.
I played the demo for a few ours and he only dropped gold as you hit him. When you killed him, he dropped actual loot.
Hell, some of the art so far has been reposts of shit we've already seen, and others look like they were slapped together to shut us up. Screens aren't that impressive either TBH, nothing new and impressive in them, just showing different ways to use skills.