Anyways, this time we've got an interesting quote about the skill system.
Official Blizzard Quote:
Diablo: The skill system revision is in full force. Trees begone! I think it might be a winner. Jay says hi.
So there we have it, skill trees might be out for good. This could be a good thing though, we've just grown so accustomed to skill trees that we haven't taken time to consider what benefits may come of a tree-less skill system.
First off, no longer would we have to waste skill points in skills we never use. Remember in Diablo II, when you had to put a point into Sacrifice to get Blessed Hammer? Nine times out of ten, that was a wasted point that never saw any usage. No longer would we need to waste our points in skills we'll never use.
Also, this will open up countless character customization options. Sure, cookie cutter builds could become even more widespread, but for those players who liked to experiment with new and innovative builds, this will be a godsend. Now, we may be able to take a sampling of skills that work well together, but don't fall into the same skill tabs.
But, in classic Blizzard fashion, they didn't tell us more than we need to know. They left us to ponder what the new skill system could be, and knowing Blizzard, it will probably blow our socks off.
Also, props to Kamori for noticing it first, throw some rep at him if you've got the time.
So try less face palming when your reading, it really helps.
So who said you would need to use BO as much as WW to level it up. It's obvious that an attack skill would be used more, consequently it's leveling speed wouldn't be identical as to that of a passive or a Defensive one... I shouldn't even have to explain this, any reasoning being could come to this conclusion...
Different % of exp gain through usage of different MAJOR skill types such as Offensive vs Defensive vs Passives. So where's the problem>?
If you don't continuously need a healing spell WTF would you want to level it up for anyways... Could you come up with a logical example to demonstrate that their system is COMPLETELY flawed?
No one said it had to be identical to Dungeon Siege. Just a system based on the mechanics of exp gain through usage.
Easy, every time you reach a new level, they take into consideration every single skill you have used during the exp gaining process and give you the chioce of being able to level it. But you still only get 1 point. Therefore if during 15 to 16 I used alot of BASH and a few WW then I would have the possibility of leveling either one,not both, no matter which one I used most. But if I didn't use any of my leap skill, I will not have the possibility of leveling it up further. Of course taking into consideration that you already have the skill. Lvl 0 Skill would always be open to unlock.
I'm not agree, I'll take an exemple from Morrowind, When you jump your athletic skill raise, so I always been jump like a crazy, but I finally reach the max level and keep that habbit to always jump...
I don't want see people spam skill like that...
Maybe it's will work like that but a restriction like, you need to hit a monster to gain exp for your skill, because If not, I'll go outside town and spam my skill in the empty.
EDIT :
I just read it
I'm agree, good idea
I think you don't readed the lastest post he wrote ?!
I do like the "book" idea the more I think about it. I think that the "book" or whatever item it may be would increase your skill cap past the max (which would make them very valuable) but I think that the acquiring of skill should be something different. I think if skill acquiring is item based then that becomes the focus of the game rather than beating the crap out of demons.
NO LEVELING UP WITH USE !
try other ideas ...
I think the same, I don't want that too... I want have the most possibilities possible.
Actually he did. He said "we would never use this system" and "it would not work for us". That means that they will not use a use to level system.
It just makes me wonder if anyone actually reads anyone else's posts around here or just skim a few words and try to deceipher a meaning....
WE WOULD NEVER USE THAT TYPE OF SYSTEM...
So how would someone mistake this for a "maybe".
I'm happy to know that kind of feature will not be implemented... I find it ... bad...
Pretty safely in sense, he's sure because it's ridiculous. I think that they flushed the idea very quickly because it's a bad idea.
lol !
it's pretty the same
I think that it is pretty safe to say you are reading too much into the "pretty safe" statement considering it was followed by "we would never use it" and "it would not work". It is pretty safe to say there is still a possiblity is rediculous.
If those were supposed to be 22 9s after the "." then no, it's not the same. If you were trying to convey it was a periodic number, as in infinite 9s, then yes, it is exactly the same.
Actually that would round up to 1
and with 99,9999999% chance of NO. we round up to NO!
I think skills will be taught by cows, on cow world... There will be a colored cow for each element, and that kind of cow will drop a book for a skill that uses that element ( physical beeing one ).
The above is obiviously a joke with 99,999% chance
The double facepalm put the nail in the coffin.