Forced leveling? I'll just have to go along with what other people think that means. If forced leveling means a requirement to move through the game, such as "level 10 is required to move to Act II" etc. then no, there are no current plans to put level requirements on progressing through the game.
As far as I'm aware it's hasn't been mentioned by a Blizzard employee as being potentially included in Diablo III, but I could very well be mistaken.
So this level requirement business is usually discussed as a solution to 'glitch rushing' or a way of quickly leveling a character through use of bugs and loopholes. The assumption that these bugs and loopholes will exist in Diablo III in the first place is somewhat of a stretch of logic (maybe not as much as I'd like ;). So, the most obvious and popular solution is a level requirement. And yeah, it could work, but unless you can normalize XP gains you're probably fairly often going to be simply holding people back for no good reason. They've completed the act legitimately, but they're a single level shy of the requirement. Now they have to go grind for no reason other than to level so they can continue playing the game. It's not a very graceful solution. No, but there are solutions... nay, improvements! in how progression through the game can be handled. Ones that offer not only regulations on progression, but enhance the game itself.
back on topic, why would anyone want forced leveling. besides to detrement the better players
well, hell seems pretty impossible to do at a decent pace (solo'ing) It is ridiculous!!
anyone you say from here on out is void.
back on topic, why would anyone want forced leveling. besides to detrement the better players
how you could use tps to wither the boss down to 0 hp
and retreat before you died
if you think about it that kinda did weaken the game a bit
but at the same time they shouldnt fix it in that game cuz they already made it around that ability existing
they should try to come up with something good for D3 so you cant just run from a boss
but also not make a boss too hard so you have to die in order to win lol
I'm new. I just wanted to have a say in forced levelling.
I don't think it should be done. If I want to try and attack an area with an underpowered character, I should have that right.
I've found it kind of an interesting challenge to take a low-level character into the toughest level possible, maybe have him die several times before finding success.
That doesn't bother me. If people want to be lazy and not get the full experience of the game, let them. It's really their loss. Most of those people probably get bored and leave sooner anyway, which means that those who are committed and play the game stick around, which is how it should be.
I'm not one to leech xp and I've always played by myself, because I don't have time to multiplayer.
ye its a problem that should be fixed and be easily fixed lol
anyone higher than a 10 lvl difference should get no exp from the party and only what they kill lol
then put the forced lvling at pretty low lvls just to prevent ppl from running from area to area with a high lvl buddy and using the high lvls to weaken them so they can kill them xD
i think it should still be implemented just like 7 lvls lower than a normal player would be if he were to get to that point
so you cant make it to the final boss as a lvl 1 lol
but so you dont gotta grind in weak areas ever lol
of course though grinding in weak areas was kinda always part of diablo anyway
so force lvling wont ruin the game in the slightest
it will just force ppl to rerun dungeons which is gay lol
it should be just barely high enough to prevent rushes =3
and the people who play by themselves and work there ass off i give you credit, but your nuts.
diablo isnt a rpg or story based game, its a game where people fuck each other and just try to get ahead of others.
reminds me of life
wow is like a union job
diablo is like the stock market
but but its a video game xD
i play it to get away from real life not for business class xD