2008 Leipzig: Gamona Interview with Jay Wilson
Jay also goes very in-depth into the topic of the game's art direction and insists that those complaining about the art are within the 'minority'.
The video interview with Jay Wilson can either be streamed from Hellforge or downloaded as a larger (300mb) file from from Gamona.
Thanks, Sp3tSnAz.
blizzard isn't forcing you to play this
go play hellgate london since it is the "spiritual successor"
oh wait, lulz you can't anymore because the team went bankrupt from being terrible at making games...
I agree. I can understand how removing light radus adds to the gameplay with being able to see more from afar. I can also understand how making everything more colorful and bright helps to differ monsters and players from each other. The one thing I still don't understand is how the thing they call "stylizing" adds anything to the gameplay. I'll reply to myself: It doesn't. Making any character wear gigantic unrealistic armors (Something that should maximum be worn by angels), adding ridicules 'cutesy' gorgoyles or even rainbows DO NOT effect gameplay in any way. It doesn't even add anything to the "Making locations look different from each other to keep the game interesting" philosophy. It just makes the game look like Happy Tree Friends (all cute looking, and bloody at the same time).
Stylizing fails.
The Gargoyles look like that because they are destructible. I'm sure its some type of limitation imposed by the Havok physics engine.