Messed up quote was refering to a post about Adventure Mode being superior in XP and Loot.
This isn't the problem imo. If everyone actually had to start fresh in a new season; finding the most efficient way to reach adventure mode would be a legit strategy. The depth a truly fresh start would bring to the leveling experience (along with some other logic adjustments) would make seasons infinitely better imo. Also, I agree that if one wants a legit seasonal experience hardcore is the only way to play. That doesn't change my attitude towards this first seasons of softcore though.
I am not expecting to be the fasted to max level or to compete in the top ranks of the other seasonal content in the game, but the way these players are achieving these things is a complete joke. Killing monsters should be the most efficient way to gain XP while leveling in seasons in my opinion. I understand that Hardcore basically mitigates these types of exploits, but by that logic we would all be forced to play hardcore if we want a legit experience. Overall, I am really disappointed with the implementation of seasons. Give more XP for massacres and have this bonus scale with difficulty or something. Quest rewards scaling with difficulty is pointless in seasons. This is basically the same leveling experience as non-seasonal play.
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http://youtu.be/Ao14mfRkSgg
Video of a quick tier 36 clear with a pure Arcane build
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Messed up quote was refering to a post about Adventure Mode being superior in XP and Loot.
This isn't the problem imo. If everyone actually had to start fresh in a new season; finding the most efficient way to reach adventure mode would be a legit strategy. The depth a truly fresh start would bring to the leveling experience (along with some other logic adjustments) would make seasons infinitely better imo. Also, I agree that if one wants a legit seasonal experience hardcore is the only way to play. That doesn't change my attitude towards this first seasons of softcore though.
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