This was already corrected by someone a hell of a lot more polite than you (see below), but thanks ever so much for your thoughtful post!!Quote from Kerjango
That was a long post of completly wrong info. You can't max out any category with 50 paragon levels. You should read on how it works, especaially before writing such a long post. You can only spend 1 point every 4 levels into a category. Paragon1 would go into base stats, Paragon2 would net you a point into another page, etc. They announced this, and it is to stop people from just maxing out 1 page first.Quote from Hjalmr
Just some random math and theorycrafting, since this post had me thinking about the conversion.IF you have a single hero at paragon 100 and have accumulated no other paragon experience, youraccumulated total experience would accrue to a 116 paragon level, meaning you would have 116 points to spend. This means, if you forego the Core category fields initially, you could fully cap two categories from any of the fields in the Offense, Defense, or Utility trees. This is equivalent to having capped ~17% of the Offense/Defense/Utility trees (as these, unlike Core stats, clearly will have caps)
Quote from Bagstone
The name you're looking for is Glow(Sticks), but there are actually quite a few players with 1000 paragon levels.Oh and btw, in your calculations about what you can do with paragon points you missed the fact that only every fourth paragon point goes into each of the specific categories. If you have 600 paragon levels, you get exactly 150 in each category; you can't just put them all in three categories and neglect main stats.
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Hey Baggins de Stone,
More of a design question, you were doing a quick hack but is there a reason you used so many else if's versus a switch statement? Even a nested switch statement if you really needed it? Other than that pretty schweet for first time jQuery cheers bud and thanks!
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I love it
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You're not guaranteed any exposure for your idea here. Even front page featurettes are rare.
Post on the blizzard forums. Especially with the title you have here...even if it is "attention-grabbing" only from your pov, your idea for this particular change is better addressed on a forum with a direct, acknowledged connection to dev eyes and ears. Generating attention here from the community is not the same as garnering attention on the actual forums? Just saying.
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ok
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http://us.battle.net/d3/en/forum/topic/12032813274
The following change was made --
This removed the bug that allowed weapon-element to affect the damage-type of Physical Skills.
Edited by Druin#1518 on 3/24/2014 12:05 PM PDT
quoted from battle net for the guy that thought skill damage was modded by bonus elemental damage on wep...
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http://www.diablofans.com/forums/diablo-iii-class-forums/crusader-the-church-of-zakarum/88848-crusader-dps-and-ehp-spreadsheet
You're not doing anyone any favors by trying to maintain your spreadsheet as separate from his...how much more simply can I explain this?
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It's Kapsu...I mean
How is Fire Starter your main source of damage when you stack +lightning?
Why are you so defensive?! It's?! A gaming forum?!
Just what.
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You've been busy! I see you've added Fervor, and CDR! Great work! Is there a way to equate EHP with Toughness in the spreadsheet, so players can estimate what toughness values they need to hit to reach a given EHP level? i.e. if they're not thinking of a specific item or have it for gear comparison, but realize for instance, "oh, I need to pick up X more toughness with my next two defensive upgrades to reach Y EHP level". Just curious! Again, great work!
Oh and and I believe you overlooked CDR from paragon with the addition of CDR from gear to the spreadsheet!
Thanks Loro, you do a lot for the D3 community and we laud (love?...whoa) you for it!
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But honestly like it's not even worth it at this point. Loroese's Crusader version of his own spreadsheet is superior in every way. And I mean you've pretty much just unknowingly redone all the work he had already done anyways. I don't mean to belittle the work you did retooling a lot of the spreadsheet to go from Wizard to Crusader, but honestly I don't really think there's a point going back to fix all the errors in your version when his already works "out of the box". Instead maybe join his thread and pair up with him to help expand his original version of the spreadsheet to include more information (like Fervor, CDR, dmg reduction/etc.)? I'm sorry. It is what it is. You had a good thought in expanding on his work for Wizards (to give something to the Crusader community) but it's not like you could have known he had a Crusader version already started.
Again, thanks for your effort, but definitely get in contact with Loroese.
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Green Areas:
This is just what I noticed from the initial look at it, just trying to help