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    posted a message on Ring of royal grandeur question
    I am also under the impression caches function under the smart loot rules. Found a Rorg on my monk from a cache obtained by that monk on the first day of 2.05 that rolled int .
    Posted in: Diablo III General Discussion
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    posted a message on Loot Tracking
    I would be interested in something that tracked starting monster / elite kills and end totals for both rather than time. I this no the data would be more useful towards seeing an overall droprate than drops / time if you're interested in the mechanics of drop rate. +1 would participate.
    Posted in: Diablo III General Discussion
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    posted a message on is it Just me?
    Its RNG, your sample size is too small for random to have become random yet, keep playing and your loot distribution will smooth out. Also, stop making these threads and look for them instead, there are plenty of others who have posted almost identical to this (and are also wrong in whatever theory they attach). Final also, use more specifics in your posting (or at least specific language) i.e. how many hours you average (a single number, not a range) and how many legendaries you average (again single number, not range) and take out the "maybe" "maybe lesss" qualifiers. It will lend more credence to your posts and improves others' perceptions of you!
    Posted in: Diablo III General Discussion
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    posted a message on Legendary Drop Rate - different mechanics (hours and hours of testing)
    So this post was ruined by OP. 7 days = 168 hours...

    Leaving that alone. There is a mob kills mechanic, its tied to the fact that drop rates are a percentage and rule of large numbers tells us that over large enough sample size, drops will average out based on those percentages. There is also a STATED mechanic based on time without legendary and blizzard spelled it out. #3 is tied to #2 because items drop from mobs and regular drops will correlate with legendary drops because all items have a percentage drop rate.
    Posted in: Diablo III General Discussion
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    posted a message on Free trade or riot
    Quote from Jamoose


    Whenever i bring up the argument in people's streams, i get called a troll even though most of the times i'm totally serious and i bring up valid points such as: -Allowing free trade alongside the removal of the AH will lead to a state where websites like D2jsp rule the D3 economy scene. -Allowing free trade will again bring about a million 3rd party websites that sell gear, gold, whatever. -People will not buy whole accounts because every idiot knows that if you sell an account to someone, you can still claim it got hacked and get it back through blizz support. -If the loot 2.0 system is rewarding enough, why do we need free trade with complete random strangers? I'm not saying that it is rewarding enough, i'm saying that in essence, the idea of loot 2.0 should solve this issue and we have yet to see the latest iteration of said idea. Now, the people who are in favor of free trade, never bring up any type of argument that makes sense other than stuff like "diablo is all about trading" etc... Even this OP post lacks any type of logical reasoning. So i ask you guys who are in favor of free trading, let me know why you think the removal of it will kill the game. Take into account the new systems introduced to counter this issue (i.e loot 2.0). Edit: I listened to MannerCookie speak about the issue for a while and i think that his point of view makes sense. Too mad he didn't post it in the OP.
    To your points: 1) There was free trade in Diablo 2 and its a fairly widely held belief that only a fraction of the player base used 3rd party sites like d2jsp. That's hardly "ruling" the economy. I'd like people to weigh in on whether they used jsp or not to really see if this is a valid belief. 2) Allowing free trade will not lead to the creation of 3rd party sites. There are plenty of 3rd party sites that already (and will continue to) sell gear (remember rares will continue to be tradeable) so this really isn't a valid point. 3) I don't know what this has to do with having free trade. But I am in agreement with the idea that blizz needs to get its shit together on the rollback situation, though from the lack of threads bitching about dupes lately, it appears they have made some progress in this regard. 4) This is what all of this really boils down to. The above points are really irrelevant when you look at this core aspect of the debate. So I'm going to break this up into a couple viewpoints. Lets assume that loot 2.0 is rewarding enough and we are able to find all the gear that we could want quickly enough to be satisfied. In that situation, what does open trading hurt? Anyone who wants to play the game to find the gear themselves is able to. The loot is good enough to reduce the impulse to go trade instead of actually playing the game and killing monsters. And yet there is still the ability for those who find trading (and are looking for a more social aspect to the game) to pursue that playstyle. Wow, such win win. No one is dictating to anyone else that they should be playing the game in a certain way. Everyone gets to enjoy diablo the way they want to and everyone's happy. What if there's a middle ground. We'll assume that Blizz isn't able to get this perfect and loot 2.0, while generally rewarding enough, still has some weird kinks where you just can't find that one piece of gear you really want to be able to try out your max-range siege tank style crusader (I am pulling this out of my ass). You have all the other gear, and its almost a viable build. You've found it all yourself too so you feel genuinely invested in getting this thing to work but you need one more legendary to make it really awesome. Its been 5 months, and it still won't drop. Your interest fades, you get over it, you go play a different game. You never got to see that build you wanted in action. RNG screwed you and overall the loot was still satisfying but you were kept from something you thought would be really fun. Add in trading of legendaries. You know have a way to get that piece you wanted. It takes nothing away from people who want to play the game self-found. It takes nothing away from the satisfaction you had in finding all the rest of the gear. It even allows for you to keep banging your head against the RNG wall in the hopes that what you want will eventually drop for you. Sure someone out there will have traded for all their gear, but who cares. If you really want a satisfying experience that comes from finding your own gear, what does it matter what someone else bought. Someone will always have better luck with rng than you and that wouldn't take away your satisfaction so why should someone taking a short cut. For giggles, lets include a third scenario where blizzard screws up loot again (I know, its hard to imagine, but try to stick with me). Loot 2.0 flops, its not satisfying, you find the same shitty legendaries all the time, gold acquisition is too low, crafting legendaries doesn't fill the gear needs you have and you can play for hours and hours without finding something thats even marginally good for your character. Basically, its live with some new, equally terrible sparklies. Without trade, everyone is sad and suffering. Self-found isn't viable and there's no real alternate way to progress, as thats bound by gold drop rates that just don't support your needs. Granted, from what we've seen, it shouldn't be this bad. But I wanted to include this as an illustration that again, its nottrading that prevents self-founders from playing in a way they enjoy, its the reward systems. They're updating the reward system, why does that also need to include the removal of free trade? While I hope that the new system is good enough to support playing the game as the most satisfying activity, I want to flip the tables on you and ask why, if loot 2.0 is good enough to support people playing on their own and having fun gearing up without turning to other activities, should we remove an aspect of the game that other people enjoy as a supplement? Basically why do we need to limit trading if the other aspects of the game are improved enough to decrease peoples' impulse to trade? *Edited to clean up some grammar
    Posted in: Diablo III General Discussion
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    posted a message on PTR
    Quote from Sabvre


    Quote from Pietrak


    I also can "download the PTR client" from my account, but when I run it the Desktop App launches and there is no PTR there.
    My guess is that it's incoming and will begin after maintenance.
    I'm just hopeful that maintenance is the one happening on the F&F servers and not the one happening next Tuesday =(
    Posted in: Diablo III General Discussion
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    posted a message on PTR

    It pretty clearly was not a beta invite, i got too excited for a screen grab. It was labeled PTR account creation and upon clicking gave a success message and asked to download ptr client from links below. No ptr client link currently found on that page though, only the live client was available. Maybe something coming down the pipes slowly.

    Edit: US client here

    Posted in: Diablo III General Discussion
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    posted a message on PTR

    Successfully replicated account creation.

    Posted in: Diablo III General Discussion
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    posted a message on How often will this happen?
    Its really not about the quality with trading, I think we all pretty much agree that will be improving. It's about getting that piece you're looking for. RNG will still screw some people out of the bow they want to try out a certain kind of build and eliminating trading may prevent them from finding it in a reasonable amount of time.
    Posted in: Diablo III General Discussion
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    posted a message on Should everything be wiped at the start of RoS?
    @Maka: I'm glad I'm not the only one that has noticed the irony here this morning. Glad you could put it in more polite terms, I was having a hard time coming up with a way to point it out gently.

    Regarding an advantage: Every player has the ability to go out and gain the same advantage right now (grind paragon levels, stash gems, hoard or buy gold). To say that someone is starting with an advantage implies that others do not have the ability to gain the same (based on in game restrictions, not time restrictions or monetary restrictions). If you want the advantage, go out there and take it, but don't attempt to affect others based on your dislike that they are putting themselves in the best position they can when you have the same opportunity but are refusing to take it.

    OT: While a wipe would be fun (for the lulz of complaints on the forums as well as a fresh economy, my personal favorite part of D2 ladders), I prefer to let things stay as they are and allow the ladders to provide the option to choose a fresh start. Options, choice, and the ability to pursue a preferred play-style for all! cheesyhandsraisedinfrontofacheeringcrowd.jpg
    Posted in: Diablo III General Discussion
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    posted a message on So... what happens to our current gear not sorted by primary/secondary stats?
    http://diablo.incgamers.com/blog/comments/reaper-of-souls-beta-test-first-impressions

    Its the first part of a beta review, the item upgrades section covers the replacement of current gear.

    Basically, outside of things with move or attack speed bonuses (lacunis, mempo, witching hour, innas pants), all of the "-fecta" items are easily replaced due to the stat inflation. From what I've heard, you'll not have to sacrifice dps in order to upgrade toughness, but you may have to give up those unique bonuses that don't roll on rares.
    Posted in: Diablo III General Discussion
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    posted a message on Friends & Family Beta Started
    Quote from Oranite

    Public Test Region Access Also Coming Soon

    Around the same time we begin our Reaper of Souls Closed Beta, we will also be launching our Public Test Region (PTR) for Patch 2.0.1! This patch will feature updates including Paragon 2.0, Loot 2.0, our new difficulty system, the addition of Clans and Communities, as well as balancing and tuning for all five Diablo III classes.
    Anyone with the Battle.net Desktop App and Diablo III license will be able to participate in PTR testing. If don't already have the Battle.net App, you can download and install it by clicking the button below.

    PTR coming so too, but does this mean we are forced to use the Desktop App in order to participate in PTR?

    That's how I read it =(
    Posted in: Diablo III General Discussion
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    posted a message on Datamining 19-11-2013
    With Blizzards push to make more builds more viable and encourage diversity, I can't see build changers being exclusive to a certain difficulty but I can definitely see power and utility being reserved for higher difficulties and I like that idea.

    With these changes, some more light is shone on the development decision regarding trading sets and legendary items and complicates the picture a bit more. It now makes sense why their current thinking is towards limiting trading amongst those in the game with you versus in your clan (I still don't agree with the decision but their reasoning has at least come into clearer focus).
    Posted in: Diablo III General Discussion
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    posted a message on Why Can't Unique Armor Have Unique Visual Effects?
    Quote from CardinalMDM

    Quote from Ruluku

    I am all for allowing someone to change the look of their gear to achieve a look that makes them feel unique and powerful, until it comes to PVP. When PvP comes in to play, I feel the transmog should be disabled as the unique look of legendary items should provide critical information for your opponent(s) to use in forming their strategy.

    So, you're somehow against looking at a person's profile and clicking "Inspect?"

    Honestly, with the variety of item types that will be happening in this game coming soon, and Mystic Enchanting, just because someone has a Skorn or a Manticore or Chantodo's Set, doesn't mean you'll know exactly what those items really fully do. For all you know, someone Enchanted off the Crit Damage for some other survivability or Crowd Control affix. Common? Probably not. But not impossible.

    You'd still need to Inspect someone's gear in their profile before making that judgment. At least leaving their transmogs as they are means they can fight as their character appears in PvE, as opposed to losing their unique look that they like so much.

    I suppose you could inspect if the system gives you the option to target players before the match began. In my mind I was envisioning an arena style system (it is blizzard after all and they love it so much in WoW) where you wouldn't be able to target a player prior to engaging. Yes there will be many items and enchanting comes into play. But with the upcoming legendary changes, having a particular affix on a particular weapon (remember, these currently can't be enchanted away) will mean more to my strategy than seeing a person who has a skorn equipped. It's all speculation at this point but I'd rather have that strategy be involved in the PvP process and perhaps you could have a placeholder avatar of the transmogged effects for a loading screen and non-transmogged display when in the actual PvP environment (arena, bg, whatever it comes out to be).
    Posted in: Diablo III General Discussion
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    posted a message on Why Can't Unique Armor Have Unique Visual Effects?
    Quote from CardinalMDM

    ImmortalSol...if you have issue with unique items' appearances, don't Transmog. Simple as that. Make a fashion statement. That's not a dig on you, I'm not trying to be immature, I'm being serious. If you feel unique items' appearances are special and shouldn't be changed, don't change them. It's an option.

    But its the way he likes to play the game and its clearly the most satisfying so everyone else should have to conform to his ideas! (epic sarcasm)

    How can something be optional in one regard and there can be no options regarding other systems?

    On topic: I would love to see a full set effect of some kind, including particle effects (they could be dark on certain sets to avoid looking too "Disney" but I am all for allowing someone to change the look of their gear to achieve a look that makes them feel unique and powerful, until it comes to PVP. When PvP comes in to play, I feel the transmog should be disabled as the unique look of legendary items should provide critical information for your opponent(s) to use in forming their strategy.
    Posted in: Diablo III General Discussion
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