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    posted a message on Crafting and upgrades..
    Dex Focus Res Nat's Boots is situational, and usually really good starting out or when your other pieces of gear is very "OWE-based", when I say that, I mean like you're pushing your limit based on the use of Focus Resist only and hardly enough All Resist aside from probably Shoulders and maybe bare minimal on Bracers. Then all your other slots that (a person has) is left with having 40-54 Focus Res, then they become short, hence Focus Res Nat's Boots is far better in that case.

    Otherwise, Dex-Vit is just as good because you can further push your Dex, and having that +vit, works better with those who use VIt Gem in Helm. And Also that extra +vit enables them to hunt down higher base +Dex pieces on each slot, or that when crafting Bracers, the RNG may not enable you to have more than 80 vit, then your boots can cover it, so +vit on boots is at a later game or that when you have covered the resistance issue.

    At some point, Stats is better than the resistance, offensiveness and bigger pool just aids your Life % (for those that usually give instant advice with "Vit Gem in Helm"), which Focus Nat's Boots can't give. It is all situational and gear-based on each different profile.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Crafting and upgrades..
    As for crafting, Dex Shoulders and Dex Bracers, why not :) The only tricky part is that it may determine your Focus Resist. So on my first response, I decided to leave out crafting because your HP needs work before crafting, or else your resistance "may" be affected, although Cold Resist has had many good reviews from crafting.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Crafting and upgrades..
    Looking at your HP @ 30.6k (with a small small vit gem in helm), I'd say HP will be one of the first things to work on.

    Normally, even though it's not very good for DPS, double Vitality Inna's Pants to start out when leveling Paragon levels.

    1) Vitality Inna's Pants >>> 162+ vit / 96+ dex / 9% Attack Speed Bonus

    If you do not wish to do that, then you would change your chest to a really high Vitality one.
    2) Vitality Inna's Chest >>.> 188+ vit / 184+ dex / 11% Life or 12 / 6% Melee Dmg Reduction

    or do both

    At your HP, I really like Serenity Peaceful Repose if you were to use/keep Serenity. Why Peaceful Repose? Ascension is usually pre-popped, unless you're guaranteed not to get a Shielding affix pack and you must be hitting them constantly, or else you'd still be at low HP at the 5th second.


    Everything you do for foundation stats is, each slot, think in a Gem Tier perspective. You have many slots where you have +vit, a gem tier method to think about is...

    Let's say for example your Nat's Boots, I understand that your current gems are very mid-tier, but the final tier is a Marquise (62-stat)

    So you want to make sure that each of your foundation stat for +vit for "every slot" is at least 58 to 62 vit and no less. Or else, you pretty much want to work on changing/upgrading.

    This way, you will know how to advance and have "bare minimum stats" to boost your survivability, as well as feeling like your pieces are worthwhile.

    So why did I say 184 up above? 100 (first max roll) + 2 * 42-stat gems.... just an example number, you can always go for more.

    So, for your Nat's Boots (currently @ 180dex/37int/42vit/71AR/5% mDR), you can upgrade it to:

    3) 196+ dex / 62+ vit / 76+ AR / 6% Melee Damage Reduction

    or you can go 224+ dex

    So why 196 or why 224? 100 + 2 * 46-stat + 4 = 196 or 224 = 100 + 100 + each gem goes up by 4's so i just do an estimated increase.


    Once you use some of these methods, you'll know how to budget for per-stat purchasing :)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Returning Wizard, Need a little help
    Quote from Bagstone

    Welcome back, OP! Just to let you know, game-wise nothing has changed since you left, and from my attempts yesterday to gear up my friend's wizard I also feel that prices haven't dropped significantly (at least on EU).

    @Lotware: Amazing advice. I saw you recent posts in other threads and I'm always delighted to see a new face on the wizard forums helping to answer all the question (although there haven't been many, since Jaetch's video guide answered almost everything ;-)). So... welcome to you, too!

    You said you like discussion. Well, I like discussions, too ;-) I agree with all your advice, just two cents. First, about the Buriza: I kind of agree that it's too expensive if you want one with high pierce and high freeze. Not sure about prices on US, but unless you're willing to spend double-digits millions (and OP shouldn't, considering his budget), you won't get one with both. If you, however, consider to kill as many elites as possible and never skip an elite pack, a Buriza can indeed be viable and affordable; because you might consider getting one with high freeze but low pierce, which is significantly cheaper to get. A 12+ freeze, 70+ pierce Buriza (recommended for trash mob freezing) is just too damn expensive, but if you neglect pierce it's rather cheap.

    Second, about Frost Nova: I'm not sure why you prefer Cold Snap. The main purpose of LL+CM is to reduce Archon cooldown. If you have no mobs (or only 2 or 3) around you, you can always "run away" into one direction and escape, so Frost Nova is not absolutely necessary as life saver. With more mobs (5+) you're probably surrounded and can't escape, and it doesn't matter that much whether mobs are frozen for 3 our of 12 or 3 out of 9 seconds, it's still enough time for them to kill you. What makes a difference, though, is that you significantly boost your DPS and CM procs if you freeze all of them. I just made the switch to Deep Freeze very recently and the difference is just mind-blowing. When Archon wears off, I run into a pack of mobs, hit Deep Freeze, start casting LL like crazy, and Archon is back in no time. Really, 70%+ crit chance and then casting LL on a pack of 10 mobs will get often you back to Archon even before you can re-cast Frost Nova a second time. Plus, the increased DPS from 15% CC and lots of LL hitting many mobs keeps life steal high enough to let me survive quite some nasty stuff.

    Thank you for your welcoming :) Indeed I love discussions :)

    Of course, the utilization of 15% straight onto CHC, is always efficient, however, like you said, if you fall into the trap, 3 seconds won't buy you anything, well you can't handle to stop them to cast more Living Lightning. The goal here is to actually let your Living Lightning play through.

    Even though this game does not really "endorse" Hit Recovery, freezing them more consistently, 3-seconds of freezing time enables you to do more Living Lightning without feeling the pressure when you are indeed "surrounded". In fact, coming from this, most people I have seen actually ran Diamond Skin Crystal Shell of sorts, rather than Frost Nova of "any rune".

    Your goal is to kill them, if you do crit them so much from having the need of Frost Nova Deep Freeze, then it's not really out-of-archon mode, it's actually a "lifesaving" concept then because you're now relying on your Deep Freeze rune to buck you back into Archon Mode. My way is an out-of-archon game play to do it at a relaxed rate, and then with foundation Critical Hit Chance ratio to your Critical Hit Damage, I am not saying you need a lot of Critical Hit Chance for Archon but it shouldn't be any different if you were to talk about the 15% straight up from the Deep Freeze rune, you can very well gear as if you were CM in Archon, you just got to prioritize the Critical Hit Damage, more than Attack Speed Bonus % and of course, the other things that you would need to do to get more "Sheet DPS", I am no expert in the "Sheet DPS" concept, but I do know that if I am not going to run out of archon, I don't need Deep Freeze to buck me back into it.

    The idea of "Out-of-archon mode" is to enable you to still kill if you happen to say, you had to 'spilled' coffee, or like your party members didnt clear mobs for you to keep on reducing cooldown, like you went back to town, and you still came back in time. The idea is that your Critical Hit Chance should come from your gear.

    Deep Freeze rune, even for CM side, has always been a rune in question. Most people use it, in CM, as a "reliance" because it is a direct 15%, so it's like you no longer need to purchase 15% CHC (which is beneficial to low low budget) but at some point, that is very well undermining the actual tooltip of the passive. So with a mindset of "reliance" over actually being able to gear that 15% from gear, you shouldn't actually need Deep Freeze to help you with that "recovery", mine is a lax out-of-archon method to play the game as if you were half CM.

    If you get my drift. I am not saying you are wrong, and I am not saying I'm 100% right. But either way, you didn't really need to play out-of-archon for "bucking yourself back in", the idea is to be able to play outside of archon mode, in some situations you may take too long to clear an elite pack, and you need to "cc" them, yes your gear should have had that 15% CHC.

    The fact is also, an elite pack is often 3 to 4, only the yellow elite boss is 5, but the minions fall off quicker "as your SHEET DPS" goes up and improving.

    At the same time, even though the concept is to "chain" to buy time for your Archon (to stay in Archon), sometimes you just have no choice, like you say you're walled in, or surrounded, you need to get things done, you may not have the opportunity to have more than 5 creatures, like say in Leoric Courtyard, do you expect yourself to run thru the gates if you have already killed all the excess guys or you always want to ensure you have at least 5 to benefit that 12-seconds? The 12-seconds is also not used on a lower Sheet DPS (a low low budget).


    Deep Freeze rune: That 12-second as the buff, especially in CM, the 12-second is the ideal time to "KILL" the elite, not the "reliance of the 15% chc", that should be within your endgame gear, 'coz when you end up with "Single Target", or below 5 whatever it may be, you're only talking about chaining, I want to see "Single Target" (I won't mind you teaching me on Single Target control for a low budget, that will be extremely helpful, and i don't mean to kill off on a lower MP that is suited to your DPS, I mean really for the CM tooltip and concept for CHC.

    I hope that you understand my explanation and I really want to learn more about when you really don't have 5 targets, I know about mob density but there are certain situations that you are surrounded, but doesnt mean 5 monsters are within hit radius either.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Returning Wizard, Need a little help
    OP, well welcome back to the game!

    Not entirely up to the Archon spec, however, I can definitely provide some survival aspect advice.

    Skills
    1) Frost Nova Cold Snap rune for out-of-Archon is better.

    The only thing about this is that if you came from CM --> Archon (in terms of Critical Hit Chance gear from CM, then your Frost Nova if you happen to play more out-of-Archon-mode, then you will have a better cooldown to keep freezing, and also cooldown reduction via Critical Mass passive helps to regain access to Archon mode if you lost it somehow)

    2) Switch out Cold Blooded for Glass Cannon

    3) Temporal Flux is quite unorthodox, and you should go for the standard Galvanizing Ward, to try to top-off more Life Regen aiding the standard use of Vile Ward


    **** Your current HP is 31.7k (with Star Amethyst in Helm) is a real warning sign. ****

    Your Vile Ward (@ 175int/74vit/80AR/240Life Regen), while you succeed in minimally doing that Shoulder Slot for base Vitality, offensively, being below-200 Primary Stat is really not up-to-date.

    Of course, good job on keeping yourself with 24% Movement Speed, however your current problem of HP will mean, 0 HP = 0 DPS.

    So you may want to reconsider your Chest, Pants and Bracers, prioritizing more on Vitality in some way, while also noting that Life% on Strongarms, is not going to be as effective. Reason is: Life % also acts upon base +Vitality, the balance between both is important to boost up one's HP.

    Armor is indeed important as Archon, however you'll need to start working to provide a certain balance. So far your Vile Ward and Zuni Pox are your two All Resistance pieces, so you got to know your Defensive slots, prioritizing +Armor and All Resistance properly on the Defensive Slots.

    Okay onto DPS, your current Average Damage on your Triumvirate is: ( 106 + 263 ) / 2 = 184.5
    1) You'll want to work onto grabbing 235-240+ Average Damage, on mid-tier.

    2) Open socket weapon is always handy for more Critical Hit Damage.

    3) Average Damage on your pieces of jewelry is also really important, so your Skull Grasp will most likely be your immediate change.


    Right now, work on getting your HP towards 40k HP (preferably without that Vit Gem in Helm).
    And then slowly work on that Primary Stat, Critical Hit Damage, and Average Damage.


    I mainly help people with "foundation stats" than the actual "Sheet DPS", like I said, 0 HP = 0 DPS, and more time wasted to get back to where you were just killed is "loss of DPS".


    I hope there will be others to help you with more about your DPS.

    Enjoy!

    Cheers!
    - Lotware -
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Upgrading my DH to 350K+ unbuffed
    Like I said, I did say I know Rapidfire is different. I am not saying Rapidfire needs the Lacuni's IAS, I am saying that the use of Manticore does.

    Okay, for any specific build that you do, a "Ranged" class should always use "distance" as DPS, so my priority is also to look after the Generator shot, or any other DPS skills that may apply. In concept, it is same with Zombie Bears build, you don't just simply run in and hope to spam zombie bears, you use your distance and throw/cast a ranged generator shot, "distance is your friend, aka a ranged class.

    As for him also, i am seeing at least one defensive skill like Guardian Turret. He could easily output even more DPS via Echoing Blast Spike Trap, placing that near himself if when he does "channel" until the monster comes right up at him, at least he's punching out more DPS for Shadow Power Gloom.


    To clarify further, I actually just checked his APS (after these conversations, i just had to make sure I wasn't just being a jerk about the IAS), this is a really good discussion though. It allows me to understand the perspectives of another person.

    His DH is showing "Attacks Per Second: 2.014", Unless I'm seeing it wrong, Manticore user, no matter what, really should maintain that 2APS, or is it 2.1? I don't remember. It will be good if someone can remind me on this.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Upgrading my DH to 350K+ unbuffed
    Well, my suggestion was not really focused on the Lacuni so much, However, the use of Manticore specifically wants you to maintain a decent amount of Attacks Per Second, and you may not want to lose it, no matter how bad Lacuni is unless you mis-prioritize its use.

    Besides, he needs to rework the resistance, 74 + 58 + 62 on pants (which is gonna go more or less) + 77 = 271 AR

    I hope that his "crafted bracers" is 80 AR and the +vit better be at least 80+ if crafting were to "fix" foundation stats as his nat's ring is also holding 71vit, rings need to be offensive, especially towards "his goal of 350k dps", so the pressure is ON if we put crafting on the line. He needs to make it past 300 towards 350. Provided as well that his default armor on each slot boosts him enough, as +Armor is just as essential, for the "optimal mitigation values".

    And I did say, "to not talk about budget", and besides Manticore is sleepy at the wrong APS, ofc Rapidfire is different but you don't want your Generator to be so lackluster if you hapen to be roaming very quickly or needing to move and can't even channel properly, you need your other attacks to be "hit & run" or deal just as much when you can't hold out for "channeling".
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Upgrading my DH to 350K+ unbuffed
    To not talk about budget, and yes you should wait and take your time in the AH.

    Foundation Stats just needs to be worked on a bit more.

    Boots: Your current Nat's Boots' +22 vit is barely helping you at all in most cases. Think of it this way, all your current gems, or most of it is at least a Perfect Star (+54 dex and above), so you may want to consider making that your goal that each slot in which you want base +vitality to be, at least +54 vitality. So your boots you can take up more +vitality.

    Organizing All Resistance on a DH Is really important.

    Helm, Belt, Bracers are a few good places to do All Resistance, Gloves too but those can be harshly expensive, the ones that provide a wall of text of all the required elements.


    I am not guaranteeing 350k+ but you need to re-organize that AR if you're really upgrading because you're being "locked in".


    Gloves: 150+ dex / 7%+ IAS / 40+ AR / 27%+ CHD / 8%+ CHC

    Bracers: 70+ dex / 9% IAS / 45+ AR / 5% or more CHC

    Boots: 224+ dex / 62+ vit / 77+ AR / 6% Melee Dmg Reduction

    Helm: Grab the Mempo for more base AR

    Pants: 162+ dex / 62+ vit / 9% IAS


    Your jewelry pieces, you are also lacking, at least one piece of "xx - xx Average Damage".

    Your current green gem in your Manticore, you should just also push it up to Marquise Emerald.
    Posted in: Demon Hunter: The Dreadlands
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