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    posted a message on I thought 2H weapons were fixed ?
    thats the issue in a nut shell

    some people feel that the game has given staggering amounts of content to "scratch the itch" caused by two handed legendary items
    some people feel that 2 handed legendary items are not as big an issue as other issues
    some people fee that fixing 2 handed weapons should be a much bigger deal than is being admitted to by developers and fans alike.

    All of these camps (and there are more "camps" I'm sure......)can state reasonable arguements and many of the camps if not all of them feel that certain other camps or individual posters highlighting different ideas drawn from each of contrasting camps are speaking out of turn, thinking with little logic, behaving like stupid children.....etc.etc....
    Posted in: Diablo III General Discussion
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    posted a message on I thought 2H weapons were fixed ?
    This seems to be a duel between philosophy and business sense.. and oddly enough, both camps can present their arguements Jackoo raises a point that man who uses a skunk picture on his posts raises points, even our boy shaggy here raises some points......and all seem correct and straight forward

    personally Im in favour of not shafting the non RoS buyers because I hold roleplaying games pretty close to the heart. and that yea it seems to me like 2 handed weapons and legendary items have stuck out like sore thumbs for....a long time...ive lost count of the months as they have ticked by.....

    But when viewing the arguement about satisfying paying customers, and remind that they are bloody well paying and their are probably fucking millions of them....i can see that as being the case for some as well.....
    it will be interesting how my wife takes the news. she has never played a roleplaying game before this one, is not level 60 yet and I have not told ehr anything about weapons issues at all....
    Posted in: Diablo III General Discussion
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    posted a message on Stats What is more important?
    Quote from NotGood
    Quote from Shurgosa

    I'm kind of certain that the monk passive "one with everything", While piling on HEAPS of resistances, does not get taken into consideration with the new toughness tooltips.
    I think it does. Enable it and my toughness goes up, disable it then it goes down.
    Yes your character sheet may show the change, but Item tool-tips that show you the anticipated gain or loss shows you different result before you use the items. I was curious enough to test it last night:



    http://imgur.com/Q55bwEW



    This picture was taken when I was using One With Everything, and I was stacking poison resist on many other pieces so on your character sheet both rings would have added 42 resistance to all types of damage, but the tool tip said that the 42 All resistance would have been a much better gain in EHP.

    Its not a huge curve ball, but it is an example of things not being so cut and dry. The Juggernaut passive springs to mind. I cant really list them off in my head but It's those tiny zany bizarre little quirks in the numbers game that I find the most appealing about the game; That they have to be read into with an abstract mind despite their straightforward computation.

    Those rings that cause you to heal a percentage of arcane damage??
    GREAT item! What's the math on it? I dont know.
    But what I do know is that 40 minutes from now I'm going to be standing in a field with 13 of them up my ass replenishing my life :P How's that for toughness :)
    Posted in: Diablo III General Discussion
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    posted a message on New Class Idea: The Pirate!
    Quote from Sabvre
    Quote from Pietrak
    Quote from HailtheHail

    a vit class sounds good indeed
    No, it doesn't sound good at all. A "Vitality" class would be incredibly broken, because it would get (by game design) tankiness and damage output by stacking one stat.


    Quote from Shurgosa

    I think a pirate would be a great follower. and if guns and a peg leg are are to cheesy, then dirty him up a little give him two rusty knives. and call him a bandit or something..... id LOVE to see more class ideas!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111
    I agree that the game could use a "melee DPS" follower at some point in the future. But just not a pirate.

    A vit class could be balanced by making it be .5% per vit and .5% per other stat. This could actually less to an interesting Jack of all trades dynamic.



    Right now I hate how useless off class stats are.
    LOL this is like giving a dog medicine :P I think if the monks that we know were a "vitality class" and we simply did not know any different....I doubt a peep would be said we'ed all just view them as the vitality class

    ....of course they have to tinker with the math.....but thats the beauty of the game:

    new ideas or "ideas" in general are simply tinkered with math and tinkered with aesthetics

    ...like the uber bosses.....say it one way and its a shit idea....just scaled up models of the old bosses??? LAME!!!

    say it another way......new bosses, new fights, and new legendary rings to hunt for....awesome....

    thats how I see it.....oh my god.... a new class? My ears perk up like little switchblades....i dont even think about how silly a pirate can be. or a class that utilizes Vitality....I just assume its gonna be fun as fuck to try out and examine....if it would ever come to be.....

    druid, oracle, ninja, pirate,....Defected Demon?? fingers crossed.......
    Posted in: Diablo III General Discussion
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    posted a message on Need help with gear choices... haven't played in ~a year
    people seem to say that wizard is the new king of the hill...

    I would not spend any significant portion of that 80 million just to stomp around torment for a week....the gold will gain value if it is used to enhance higher level gear rather than being used to enhance gear you want to use this week before the expansion.

    once it hits youll have plenty of amazing gear for new content....and any money you save you can spend it then on the vastly superior peices and enchanting customizations...

    Id do the following for a quick fix:

    Use the AH as much as you can while it is here. it will help you zero in on precise gear you want.

    The first thing Id do is try to craft archon gear at the blacksmith a bit, to see what you can come up with. chest, bracer glove, shoulder and amulet at the jeweler.

    I'd then use the AH to get boots, belt, rings helm using the filters to look for the really wanted stats. rather than spend material to craft them at random.

    i would estimate i spent 10-20 million of getting a monk and wizard stomping through Torment 2.

    and i blew half of that as recklessly as ever....its hard to say for certain...but I did spend like a damn fool. but I figured ehhhh whatever.....

    but be aware that for the next few days "smart loot" which is loot intelligently rolled to suit one of the 4 classes at end game levels is appearing on the AH. and prices are getting lower and lower. so do shop around to see what the AH has available.....
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on New Class Idea: The Pirate!
    I think overall the game world is selling itself incredibly short when it comes to great character templates. Sure the pirate is one of the more outlandish ideas...but we are trading millions and billions of gold on a global electronic trading platform. thats light-years from the rigid medieval fantasy setting :P

    I think a pirate would be a great follower. and if guns and a peg leg are are to cheesy, then dirty him up a little give him two rusty knives. and call him a bandit or something..... id LOVE to see more class ideas!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111
    Posted in: Diablo III General Discussion
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    posted a message on Not a question if ladders are happening, but....
    I cant see how a ladder system would be very fun in D3. I'd love to restart a class I have leveled to 60. But I can do that now and I have no desire to. even when in direct competition with many others. whichever class I started on this ladder, from level 1-60 I already know exactly how it will feel. no new and interesting mathematical power will be discovered along the way. no new combination of skills, no new play style. because ive already hit 60 and I can sit in town and reconfigure any and all of the skills to anything I want in 2 seconds. and have done so all very quickly on that first character of each of the classes. Personally when I think about that I just cant help but feel that all of that exploration of potential character developement was just used up in one giant dose......:( its almost troubling how fun the fighting can be in this game by contrast of how "sort circuited" the character developement seems to be when veiwed certain ways.......

    people bash Jay wilson and the lush graphics. but the way the monk moves around the game world and how fluid and intuitive and engaging the fighitng can be at times....thats a black art if I ever saw one.......
    Posted in: Diablo III General Discussion
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    posted a message on Doubt about Torment and Legendaries
    I do believe the tormet settings do not raise or lower the quality or chance to find legendary items. I could be wrong though!!
    Posted in: Diablo III General Discussion
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    posted a message on Stats What is more important?
    Quote from trainRiderJ

    Life is probably the least important of the toughness-related stats, because the more life you have the less effective your healing will be.
    well.... you might be correct about its usual value in any discovered EHP formulas.......

    there are certain heals that are based on your total life pool. and some of them can be SUPER good "investments" (thankfully)

    thats why I fell in love with the barbarian class; it certainly had nothing to do with the dual tornado infinite WotB.....

    certain sly and subtle configurations of stats, talents, and skills can be all twisted and knotted together to yield so much survival its was almost unnerving!

    Good god how I will miss the old blood slurping rend.............
    Posted in: Diablo III General Discussion
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    posted a message on The Future of Diablo 3
    Quote from shaggy
    Quote from Shurgosa

    And you cant claim that the Iskatu fix was super easy to pin down in 1 hour for the new guy while the 2 handed weapon bug could easily take 10 hours.
    But I can because I have working knowledge of how databases and code work. There are only a handful of ways for them to (reasonably) assign XP to monsters:

    A table - either a separate table or a field in the monsters table
    A default value + exclusion list - all monsters either use the default value or some override, which is contained in a separate table

    To change a monster's XP value in either of these scenarios would take a newbie at Blizzard no more than 5 minutes. Period. It would take even less time if they have a GUI "editor" to use where they just load up the shadow vermin for Iskatu and edit the "experience" field and let the program handle any database updates that are necessary.

    To fix two-handers, though, they have to take all the existing data and figure out WHAT is causing the bug. That is a very vague thing, as anyone who has worked with code knows. Something like that could take an hour. It could take three days. And we're only talking about finding the SOURCE of the problem, not implementing the actual fix.

    Then there is testing. It's very quick and easy to run Iskatu 20 times and see that the spawn aren't granting XP. It's much more time-consuming to get the game to drop 200 2h weapons to make sure that the whole of the bug has been rooted out and everything is rolling properly. Because, God forbid they only fixed 90% of the bug, they'd have people like you up their asses again telling them how "fail" they are because they can't properly fix something the first time.

    Anyone with a basic understanding of modern computer systems would comprehend why the Iskatu fix was so fast but why the 2h weapon fix is slower. If you don't have that requisite knowledge, you shouldn't be critiquing, because frankly it's ignorant. Even without that knowledge, continuing to beat down that door is not only pedantic but childish.

    If the order in which they fix things is up on your list of "things Blizzard does wrong" then it's clear that they're not doing that much wrong because that's arguably one of the most minor gripes that I've never heard about any game in the history of games. OH GOD BLIZZARD IS PATCHING THINGS IN THE WRONG ORDER.... LET'S ALL SIT AROUND AND WATCH SAD MOVIES AND CRY ABOUT OUR EX-BOYFRIENDS! Do you realize how juvenile that sounds? You come off as such an entitled 15-year-old girl who thinks the entire world revolves around their personal wants and desires and that there aren't, literally, billions of other people out there and that not everything goes their way every time.

    They don't want major XP exploits in the game. They've prioritized that higher than you think it should be prioritized. Deal with it. No amount of whining on the forums is ever going to change that because almost every company is going to prioritize fixing potentially-exploitable things over minor inconveniences. If 2hers are "broken" for the month leading to RoS, does it really impact your enjoyment of the game? If you answer "yes" to that then you really need to take a step back and a couple deep breaths because you're wound way too tight.

    EDIT
    And on top of ALL of that, there's the fact that they couldn't fix itemization without some kind of "reset." They were wise to realize this (the current game is a good example - it's very difficult to replace top-end weapons, gloves, amulets, belts, and pants at level 60) and tie the big itemization fix to the expansion that increases the level cap instead of rushing things in and then realizing that anyone who had acquired OP gear before the patch was going to use it over all the revamped items until they raised the level cap.

    That alone pokes holes in the idea that they could have or should have fixed this "sooner."


    You do sound very knowledgeable about how video games are created. You have probably forgotten more about computers and roleplaying game programming than I can ever hope to know.

    Thank you for explaining to me that they do not want experience gobbling exploits in the game. I had no idea!! Also that when they are discovered by players, it only takes minutes to fix? WOW. again..I had no idea.

    Just minutes for the new guy and mobs giving incorrect XP is no more!!

    As opposed to altering the damage rolls on weapons a fix which would require a team of level 20 code ninjas to basically hack the planet......

    Unfortunately I do not have even a basic understanding of computer systems...I know, I know; I'm behind the times...

    Thank you for also pointing out that even though for the last while the official forums and social media sites have been peppered by people asking about 2 handed weapons being fixed. It's not a huge deal. Players don't really care and they don't really comprehend how challenging it is to create the solution.

    Maybe getting 2 handed weapons with less DPS than 1 handed weapons is a good thing. I mean thats what is hinted at on occasion no? that this is all part of their master plan about weapon damage? that its like this to allow the creation of items from 61-70?

    Thanks to your patience I have learned that this was virtually the wisest course of action

    It's at the very least nothing to raise an eyebrow over....

    When my wife finds her subsequent upgrade for her level 58 Monk, and its plastered with negative percentages, I can explain to her that she is not thinking correctly.

    That Blizzard attempting to alter those weapon damages in the direction that makes them stronger is like asking the baker to get the eggs out of a half eaten cake.

    I will explain that shes does not understand how to build her character. that -200 DPS actually increases her damage in other ways and with other types of skills, And that what she can do is pay 40$ for the expansion that will have 2 handed weapons that have more DPS than 1 handed weapons and all

    will be well.

    Thank you for showing us the truth.

    OH one more thing please, becauseyou are a professional coder/DBA I have to ask:

    In game today many of the 1 handed legendary items have had their damage greatly increased from before the PTR phase for 2.0.1 / RoS and also that the Rare lvl 60 items have had their damage and affixes wound back to fall in line with the chosen a 1-70 scale. Could this knowledge somehow be used to solve the mystery of 2 handed weapons? I mean because you have quite a bit of knowledge on the subject....and I have none whatsoever....do you think altering the damage of rare and legendary 1 handed weapons might be in some way related to the 2 handers? I know it sounds crazy...maybe 1200 DPS 1 handers and 1100 DPS 2 handers is just what the doctor ordered.....
    Posted in: Diablo III General Discussion
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    posted a message on Stats What is more important?
    Quote from Poli

    I guess I'm still getting used to the whole new number system in regards to DPS, Toughness and Healing. My question is really about toughness. Before patch 2.0, getting resistances up was really the way to go in order to be able to progress into higher difficulties. While the resistance statistic is still there, we all know it is a component of toughness. Now my question is, does resistance actually matter? Or is Toughness really the only thing that matters for survivability? Meaning, I can get a high real high toughness without really having too much into All Resist. I almost feel strange when I find items that have 0 all resist (or any resist for that matter), but it increases my toughness. Is worrying about resistances kind of an old school thought at this point and doesnt really matter as long as toughness increases?
    Toughness is the games rough measurement of "EHP" which is effective healthpool. many different things add to the tougness number and not in the most intelligent way. for example Dodge will ramp up your toughness even though in practice you may feel more flimsy in certain fights. block can do this as well...

    I'm kind of certain that the monk passive "one with everything", While piling on HEAPS of resistances, does not get taken into consideration with the new toughness tooltips. Also having lopsided armor / Allres is a bad idea on paper due to how closely related they are in practice.

    And we have not even touched on how healing now comes into play. players are no longer slurping 200,000 life per second from damage they cause. all of a sudden passive life regen really makes a conformable fight.

    So yes you can get a really high toughness without having too much allres. but it may not be optimal. resistances are still a part of an equation that leads to durability when taking damage. and the best yardstick to measure your toughness is your own experience from testing and fighting.
    Posted in: Diablo III General Discussion
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    posted a message on The Future of Diablo 3
    I think I may have lead you off topic here

    people dont typically lose interest in the game when a certain encounter gives you too much experience.
    People are SURGING forward through bots and legitimate level farming to the point where they made paragon levels infinite.....

    when your legendary items are broken in the Diablo world where thats all the characters do is run around hunting monsters to find items that's a pretty big fucking issue. im sure you agree tho that its rather important!

    people might not instantly and automatically lose interest in the game either but its LITERALLY the core of the game.

    Go find the mythical items we made.

    They are interesting and enhance your character to progress through the fields of monsters we programmed.

    And thats not even touching on the turbulent and negative history Two handed weapons and items in general have had in D3,

    I did not mention the two bugs because both are easy or one is easier than the other to fix. I mentioned it to fuel thought about the original post, which is the foundational quality of the game
    and if the individual aspects of the game are shining examples of that quality.

    This constant ball and chain hinderance about item value, at risk of harping on about items, did not begin last week with a sneaky bug it began I would imagine before the game was released.

    Long before I found my precious bow all those years ago....and it lasted long after the first Legendary revision when everyone was getting Ivory towers and wanting to rip their teeth out....

    I'd give anything to read what the beta testers discussed about the game way back then...

    And you cant claim that the Iskatu fix was super easy to pin down in 1 hour for the new guy while the 2 handed weapon bug could easily take 10 hours.

    Oh sure everyone would love to believe thats the case, and it makes sense logically.....but the truth is you and I both don't know exactly....

    The difference in our responses seem to be hinged on two different frames of thought:

    your frame of thought seems to exhibit logical and realistic expectations and replies. Professionals do the right thing, bug fixes occur in a natural and logical order etc..

    My frame hopes to exhibit bullet points of, in my own opinion, complete fucking idiocy that prevents me from eagerly believing what your frame seems to exhibit. and I did believe what your frame of thought seems to exhibit, at one time about D3 in particular. That's why I rushed out and bought it without even giving it any thought.
    even my original official forum posts were as praise worthy as ever....not any more....

    as Hans said:

    "........Skills, Items, Areas, solo play, group play, PVE, or PvP just to name a few components need to be tweaked and retweaked.............."

    yes thats true....but they (blizzard) knew that for years and years. the games they create are more often than not, definitions of their respective genres

    so why then is the paragon system four pages with little arrows to click? Is that the best they could come up with???

    why was the game released with "nothing at all" before the paragon system???
    why are their multiple "legacy" editions of legendary items and the old ones are absolutely fired into the trash?
    why are in many tragic cases, even the newest uniques fired into the trash? And its not due strictly to the emergence of goddamn "trifecta" gearing....
    why is the game not stomping all over twitch?
    why is every class wearing innas pants?

    and these questions just barrell down the mountain like a stampede....

    The game company should say:

    "yea you're right paragon levels are boring. they are. they certainly not as industry leading as talent trees were, which now basically span the planet today...."

    theydon't hold a candle to some of the other "character growth systems" created in the past 20+ years...

    "you're right it's infuriating that we don't dominate twitch. we did in the beginning save for LoL etc.....for the last year we haven't even appeared on the home page..."
    "....wtf......."

    "why IS every class using the same pants shoulders jewelry etc......how awkward...."


    Some of the questions can be deflected and some can be explained.....but some are so glaring that they actually do effect the entire scheme of things and its not for the better....

    and that's really unfortunate....Because while these most recent patch notes were the biggest and most refreshing I've ever read in my life for any game I can remember....)


    As much as we'ed all love to believe that Blizzard is doing the right thing, and shoring up the truly maddening aspects of the game.......I'm afraid that sometimes its evident that they are not.....

    and it doesn't take some 20 year old graphic designer to illustrate such a point, nor is that same designer unable to illustrate it.....
    Posted in: Diablo III General Discussion
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    posted a message on The Future of Diablo 3
    yea thats true the items entire landscape is shaped around levels 1-70 but no one has to wait and see for any critique of items to happen right now. im not decked out smashing through torment 6 by any stretch of the imagination.....:P which critique were you referring to?



    Yes experience exploits deserve to be nerfed absolutely. it just irritated me specifically that I honestly eagerly jumped into the game to find more cool items, which are starting to be programmed and released.....annnnd....the big high damage 2 handers...will drop, they will be rare, they will be tricky to find......

    but they will not have the correct stats......they will be in all likelihood inferior.

    And I'm not saying inferior compared to grossly overpowered legacy its in comparison to the current ruleset and current patch 2.0.1 item landscape.

    the "wonderful drops just around the corner...will be broken..".....it just deflates the whole concept of the game.

    I assumed that, being its the reason you play the game, to find cool items to use.....would demand a priority fix.

    its like what if the monsters glitched and stopped giving experience? so you can struggle in the games world....but you get no stronger? You can fight large fights and dodge death and get mythical itemsin the games world....but the items are weaker?

    is that priority? id like to think so.....!

    But the Iskatu encounter.....? What was everyone going there? I did not even read about it or hear about it until the patch.....all i heard was Mira this, and COTA that......
    Posted in: Diablo III General Discussion
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    posted a message on Area damage - Question and maybe a good trick :)
    does a MASSIVE amount of damage to an enemy when that actual hit would have killed them. procs a huge swath of lifesteal if you have it etc, etc,
    Posted in: Diablo III General Discussion
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    posted a message on The Future of Diablo 3
    I have moved on from 2 years ago;

    I eagerly jumped into the game to study the 55 odd pages of patch notes, last week.
    unfortunately 2 handed legendary weapon damage ended up broken, and there is no ETA on its fix.

    But don't worry; The minions in the Iskatu encounter were quickly hotfixed and no longer grant extra experience.

    Whew! That should lower my blood pressure...

    If D3 even had runewords I'd be impressed, hell I'd be impressed if D3 had them, released them broken again and then "fixed" them in approx 12+ months. 12 months would be an improvement; I'd only have to be stuck in the past 1 year ago instead of 2

    Maybe then I could stop going to therapy !!

    I understand that you think I'm hopelessly stuck in the past and just an angry sick pathetic little creature, and I want nothing but perfection... Oh well!

    I'm not going to scoff at hundreds of thousands of pages of creative outpour on the forums of the internet just because its not from a "professional corporation". Especially when the ideas discussed are more intriguing than what's currently in game.

    I'm also not going to assume anything created by a large gaming corporation is the pinnacle of role-playing game design.

    both assumptions would be stupid to make....
    Posted in: Diablo III General Discussion
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