I think the point of the thread was to change/alter the functions of skills a bit more than just pure number tweaking
I proposed changes that I thought would make more skills viable. Changing the numbers does this. I have also proposed changes on the functionality of some for example:
Impale - Awareness deals AOE damage on target and not centered on you, increase AOE damage from 75 to 90
Vault
- Tumble to a destination up to 35 yards, meaning you can tumble to a destination below 35 yards if you want to
- Action Shot allows you to fire primary attacks while tumbling
Bola Shot
- Acid Strike hits all mosnters within the arc and does an additional 60% damage over 2 seconds
Evasive Fire
- Holding shift will stop back flip
Sharpshooter
- Critical hits do 5% more damage and consecutive critical hits do 15 % more damage.
and many more functionality changes in my previous post
I had fun thinking of ways to make every skill, rune and passive viable for the Demon Hunter and hope they get some love.
Hungering arrow
- Increase base damage from 115 to 130
- Shatter Shot splits into 6 arrows from 3
- Spay of teeth AOE increased to 10 yards
Impale
- Increase base damage from 265 to 400
- Awareness deals AOE damage on target and not centered on you, increase AOE damage from 75 to 90
- Grivous Wounds criticals hits deal 150 additonal damge
Entangling Shot
- Entangles every enemy within 5 yards of impact from up to 2
- Chain Gang increase radius to 8 yards
- Heavy Burden increase slow duration to 6 seconds from 4
Caltrops
- Jagged Spikes damage increase to 400 from 270 over 6 seconds
- Carved Stakes reduce cost to 2 from 4
Rapid Fire
- Remove 20 hatred initial cost and increase channeling cost to 10 hatred while channeling from 6
- Withering Fire reduces channeling cost from 10 to 6
- High Velocity has 100% chance to pierce enemies
Smoke Screen
- Displacement gain 45% move speed from 35
- Breath Deep gain 20 hatred
- Special Recipe reduce cost to 8 from 12
- Choking Gas AOE damage increased to 10 yards
Vault
- Tumble to a destination up to 35 yards, meaning you can tumble up to any yards as long as it does not exceed 35 yards.
- Action Shot allows you to fire primary attacks while tumbling
- Acrobatics reduce cost to 4 discipline and remove 10 second cool down
- Trail of Cinders increase damage from 300 to 600 over 3 seconds
Bola Shot
- Make AOE damage the same as target
- Increase base AOE to 16 from 14
- Volatile Explosives increse radius to 25 from 20
- Tunder Ball Stun works on enimies hit by AOE and reduce stun to 1 second
- Acid Strike deals hits all mosnters withing the arc and does an additional 60% damage over 2 seconds
- Bitter Pill Increase chance to 20% from 15
Chakram
- Attack patern fixed so there are no damage free areas in the arc by increaseing the AOE of each Chakram by enough to cover all the blind spots
- Twin Chakrams Increase damage from 114 to 130
- Serpentine deal an aditionoal 90% ndamage over 2 seconds
- Razor Disk dmagae increase from 187 to 200
- Boomerang damage increased from 230 to 250
- Shuriken Cloud increase AOE to 10 yards and every time you are hit increase damage by 10% up to a max of 134 percent
Preparation
- Cooldown reduced to 30 seconds
- Backup Plan chance increaed to 40%
Evasive Fire
- Holding shift will stop back flip
- Increase damage from 130 to 150
- Parting gift remove 0.6 time to do damage and increase damage from 55 to 70
Grenades
- Increase damage from 95 to 110
- Cluster Grenades increase damage from 112 to 125
- Fire Bomb increse damage from 124 to 170
- Gas Grenades additional damage increase from 25 to 50 over 2 seconds
Shdow Power
- Increase duration to 8 seconds and increase cost to 20
- Shadow Glide movement speed increased from 30 to 40
Fan of Knives
- COst 55 Hatred and remove cool down
- Allow to peirce enimies
- Assassin's Knives increase damage from 70 to 150
Companion
- Increase cost to 20 disipline
- Allow companions to crit
- Make companion target what you target and move away from attacking if you move
- Spider Companion summon 3 spiders
- Bat companion grants 4 hatred per second from 3
- Ferret damage reduced to 10% each and take priortiy over gold instead of enimies. Increase gold found by 20% and can go over cap
- Wolf Companion summon 3 wolfs
Strafe
- Reduce hatred cost from 12 to 8
- Emberstarfe fire trail inflicts 100 damage over 3 seconds from 65 over 2
- Sringing Steel critical hits do an extra 200% damage
- Rocket Storm homing rocket damage increased from 60 to 95
- Demolition grendades have a AOE of 6 yards on impact
Elemental Arrow
- Increase hatred cost from 10 to 12
- Damage increase from 155 to 310
- Frost Arrow damage increase to 350 and the muliple arrows that split hit everything withing a 10 yard radius without peircing
Marked for Death
- Remove cast animation and make it instant
- Increase additonal damage to 15%
- Death Toll life steal increase from 1 to 3
Multishot
- Hatred cost reduced to 25
- Damage increase from 165 to 195
- Burst Fire Damage increased from 65 to 95
- Full Boadside damage increase from 215 to 270
- Arsenal rocket damage increase from 60 to 95
Spike Trap
- Reduce fuse time from 1.2 to 1 seconds
- Increase damage from 275 to 295
- Increase AOE from 8 to 10
- Sticy Trap damage increase from 404 to 510
- Long fuse damage increase from 371 to 495
- Lighting Rod hits all enimes within 15 yards
Sentry
- Remove cooldown
- Allow sentry to crit
- Allow sentry to pierce enimes
- Make turret target priority your target
- Spitfire damage increase from 30 to 90
- Vigilant Watcher hatred cost reduced to 15
- Chain of torment damage increase from 125 to 150
Cluster Arrow
- reduce hatred cost from 50 to 45
- Increase damage from 225 to 350
- increase miniture bombs that deal 100% damage have a AOE of 8 radius
- Shooting Stars rocket damge increase from 175 to 190
- Malestrom shadow energy AOE effect increase to 8 radius
- Cluster Bombs damage increase from 230 to 290
- Loaded for Bear damage increase from 304 to 450
Rain of Vengence
- Cooldown removed
- Cost 65 hatred
- Flying Strike stun reduced to 1 second
Thrill of the Hunt
- Change to every 7 seconds your next skill that costs hatred does 30% more damage
Tactical Advantage
- Gain 65% movement speed and 20% increase in dodge for 2 seconds
Vengence
- Max Hatred increased by 50. Remove health globe bonus and make crit hits have a chance to restore 20 hatred.
Stedy Aim
- As long as you are taking no damage increase damage by 10%
Cull of the Weak
- Damaged against slowed enimies increased by 25%
Brooding
- gain 3% life per second and 5% when there is no enimies within 20 yards
Hot Pursut
- Make Hot pursuit go over cap
Archery
Bows give 20% damage increase
Duel Weild gives 25% instead of 15 attack speed and the 10% crit chance
The rest the same
Numbing Traps
-Duration increased from 3 to 5 seconds
Custom Engineering
- Increase max number of senties to 6 and spike trap to 8
Grenadier
- Reduce cost of cluster arrow by 20 and increase hatred generated from grenades by 3.
Sharpshooter
- Critical hits do 5% more damage and consecutive critical hits do 15 % more damage.
0
I proposed changes that I thought would make more skills viable. Changing the numbers does this. I have also proposed changes on the functionality of some for example:
Impale - Awareness deals AOE damage on target and not centered on you, increase AOE damage from 75 to 90
Vault
- Tumble to a destination up to 35 yards, meaning you can tumble to a destination below 35 yards if you want to
- Action Shot allows you to fire primary attacks while tumbling
Bola Shot
- Acid Strike hits all mosnters within the arc and does an additional 60% damage over 2 seconds
Evasive Fire
- Holding shift will stop back flip
Sharpshooter
- Critical hits do 5% more damage and consecutive critical hits do 15 % more damage.
and many more functionality changes in my previous post
0
Hungering arrow
- Increase base damage from 115 to 130
- Shatter Shot splits into 6 arrows from 3
- Spay of teeth AOE increased to 10 yards
Impale
- Increase base damage from 265 to 400
- Awareness deals AOE damage on target and not centered on you, increase AOE damage from 75 to 90
- Grivous Wounds criticals hits deal 150 additonal damge
Entangling Shot
- Entangles every enemy within 5 yards of impact from up to 2
- Chain Gang increase radius to 8 yards
- Heavy Burden increase slow duration to 6 seconds from 4
Caltrops
- Jagged Spikes damage increase to 400 from 270 over 6 seconds
- Carved Stakes reduce cost to 2 from 4
Rapid Fire
- Remove 20 hatred initial cost and increase channeling cost to 10 hatred while channeling from 6
- Withering Fire reduces channeling cost from 10 to 6
- High Velocity has 100% chance to pierce enemies
Smoke Screen
- Displacement gain 45% move speed from 35
- Breath Deep gain 20 hatred
- Special Recipe reduce cost to 8 from 12
- Choking Gas AOE damage increased to 10 yards
Vault
- Tumble to a destination up to 35 yards, meaning you can tumble up to any yards as long as it does not exceed 35 yards.
- Action Shot allows you to fire primary attacks while tumbling
- Acrobatics reduce cost to 4 discipline and remove 10 second cool down
- Trail of Cinders increase damage from 300 to 600 over 3 seconds
Bola Shot
- Make AOE damage the same as target
- Increase base AOE to 16 from 14
- Volatile Explosives increse radius to 25 from 20
- Tunder Ball Stun works on enimies hit by AOE and reduce stun to 1 second
- Acid Strike deals hits all mosnters withing the arc and does an additional 60% damage over 2 seconds
- Bitter Pill Increase chance to 20% from 15
Chakram
- Attack patern fixed so there are no damage free areas in the arc by increaseing the AOE of each Chakram by enough to cover all the blind spots
- Twin Chakrams Increase damage from 114 to 130
- Serpentine deal an aditionoal 90% ndamage over 2 seconds
- Razor Disk dmagae increase from 187 to 200
- Boomerang damage increased from 230 to 250
- Shuriken Cloud increase AOE to 10 yards and every time you are hit increase damage by 10% up to a max of 134 percent
Preparation
- Cooldown reduced to 30 seconds
- Backup Plan chance increaed to 40%
Evasive Fire
- Holding shift will stop back flip
- Increase damage from 130 to 150
- Parting gift remove 0.6 time to do damage and increase damage from 55 to 70
Grenades
- Increase damage from 95 to 110
- Cluster Grenades increase damage from 112 to 125
- Fire Bomb increse damage from 124 to 170
- Gas Grenades additional damage increase from 25 to 50 over 2 seconds
Shdow Power
- Increase duration to 8 seconds and increase cost to 20
- Shadow Glide movement speed increased from 30 to 40
Fan of Knives
- COst 55 Hatred and remove cool down
- Allow to peirce enimies
- Assassin's Knives increase damage from 70 to 150
Companion
- Increase cost to 20 disipline
- Allow companions to crit
- Make companion target what you target and move away from attacking if you move
- Spider Companion summon 3 spiders
- Bat companion grants 4 hatred per second from 3
- Ferret damage reduced to 10% each and take priortiy over gold instead of enimies. Increase gold found by 20% and can go over cap
- Wolf Companion summon 3 wolfs
Strafe
- Reduce hatred cost from 12 to 8
- Emberstarfe fire trail inflicts 100 damage over 3 seconds from 65 over 2
- Sringing Steel critical hits do an extra 200% damage
- Rocket Storm homing rocket damage increased from 60 to 95
- Demolition grendades have a AOE of 6 yards on impact
Elemental Arrow
- Increase hatred cost from 10 to 12
- Damage increase from 155 to 310
- Frost Arrow damage increase to 350 and the muliple arrows that split hit everything withing a 10 yard radius without peircing
Marked for Death
- Remove cast animation and make it instant
- Increase additonal damage to 15%
- Death Toll life steal increase from 1 to 3
Multishot
- Hatred cost reduced to 25
- Damage increase from 165 to 195
- Burst Fire Damage increased from 65 to 95
- Full Boadside damage increase from 215 to 270
- Arsenal rocket damage increase from 60 to 95
Spike Trap
- Reduce fuse time from 1.2 to 1 seconds
- Increase damage from 275 to 295
- Increase AOE from 8 to 10
- Sticy Trap damage increase from 404 to 510
- Long fuse damage increase from 371 to 495
- Lighting Rod hits all enimes within 15 yards
Sentry
- Remove cooldown
- Allow sentry to crit
- Allow sentry to pierce enimes
- Make turret target priority your target
- Spitfire damage increase from 30 to 90
- Vigilant Watcher hatred cost reduced to 15
- Chain of torment damage increase from 125 to 150
Cluster Arrow
- reduce hatred cost from 50 to 45
- Increase damage from 225 to 350
- increase miniture bombs that deal 100% damage have a AOE of 8 radius
- Shooting Stars rocket damge increase from 175 to 190
- Malestrom shadow energy AOE effect increase to 8 radius
- Cluster Bombs damage increase from 230 to 290
- Loaded for Bear damage increase from 304 to 450
Rain of Vengence
- Cooldown removed
- Cost 65 hatred
- Flying Strike stun reduced to 1 second
Thrill of the Hunt
- Change to every 7 seconds your next skill that costs hatred does 30% more damage
Tactical Advantage
- Gain 65% movement speed and 20% increase in dodge for 2 seconds
Vengence
- Max Hatred increased by 50. Remove health globe bonus and make crit hits have a chance to restore 20 hatred.
Stedy Aim
- As long as you are taking no damage increase damage by 10%
Cull of the Weak
- Damaged against slowed enimies increased by 25%
Brooding
- gain 3% life per second and 5% when there is no enimies within 20 yards
Hot Pursut
- Make Hot pursuit go over cap
Archery
Bows give 20% damage increase
Duel Weild gives 25% instead of 15 attack speed and the 10% crit chance
The rest the same
Numbing Traps
-Duration increased from 3 to 5 seconds
Custom Engineering
- Increase max number of senties to 6 and spike trap to 8
Grenadier
- Reduce cost of cluster arrow by 20 and increase hatred generated from grenades by 3.
Sharpshooter
- Critical hits do 5% more damage and consecutive critical hits do 15 % more damage.
Ballistics
- Increase damage from rockets by 95%