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    posted a message on What is a Skill or specific Skill Rune you wish was more viable (how would you improve it)?
    Quote from CheehC

    I think the point of the thread was to change/alter the functions of skills a bit more than just pure number tweaking

    I proposed changes that I thought would make more skills viable. Changing the numbers does this. I have also proposed changes on the functionality of some for example:

    Impale - Awareness deals AOE damage on target and not centered on you, increase AOE damage from 75 to 90

    Vault
    - Tumble to a destination up to 35 yards, meaning you can tumble to a destination below 35 yards if you want to
    - Action Shot allows you to fire primary attacks while tumbling

    Bola Shot
    - Acid Strike hits all mosnters within the arc and does an additional 60% damage over 2 seconds

    Evasive Fire
    - Holding shift will stop back flip

    Sharpshooter
    - Critical hits do 5% more damage and consecutive critical hits do 15 % more damage.

    and many more functionality changes in my previous post
    Posted in: Diablo III General Discussion
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    posted a message on What is a Skill or specific Skill Rune you wish was more viable (how would you improve it)?
    I had fun thinking of ways to make every skill, rune and passive viable for the Demon Hunter and hope they get some love.

    Hungering arrow
    - Increase base damage from 115 to 130
    - Shatter Shot splits into 6 arrows from 3
    - Spay of teeth AOE increased to 10 yards

    Impale
    - Increase base damage from 265 to 400
    - Awareness deals AOE damage on target and not centered on you, increase AOE damage from 75 to 90
    - Grivous Wounds criticals hits deal 150 additonal damge

    Entangling Shot
    - Entangles every enemy within 5 yards of impact from up to 2
    - Chain Gang increase radius to 8 yards
    - Heavy Burden increase slow duration to 6 seconds from 4

    Caltrops
    - Jagged Spikes damage increase to 400 from 270 over 6 seconds
    - Carved Stakes reduce cost to 2 from 4

    Rapid Fire
    - Remove 20 hatred initial cost and increase channeling cost to 10 hatred while channeling from 6
    - Withering Fire reduces channeling cost from 10 to 6
    - High Velocity has 100% chance to pierce enemies

    Smoke Screen
    - Displacement gain 45% move speed from 35
    - Breath Deep gain 20 hatred
    - Special Recipe reduce cost to 8 from 12
    - Choking Gas AOE damage increased to 10 yards

    Vault
    - Tumble to a destination up to 35 yards, meaning you can tumble up to any yards as long as it does not exceed 35 yards.
    - Action Shot allows you to fire primary attacks while tumbling
    - Acrobatics reduce cost to 4 discipline and remove 10 second cool down
    - Trail of Cinders increase damage from 300 to 600 over 3 seconds

    Bola Shot
    - Make AOE damage the same as target
    - Increase base AOE to 16 from 14
    - Volatile Explosives increse radius to 25 from 20
    - Tunder Ball Stun works on enimies hit by AOE and reduce stun to 1 second
    - Acid Strike deals hits all mosnters withing the arc and does an additional 60% damage over 2 seconds
    - Bitter Pill Increase chance to 20% from 15

    Chakram
    - Attack patern fixed so there are no damage free areas in the arc by increaseing the AOE of each Chakram by enough to cover all the blind spots
    - Twin Chakrams Increase damage from 114 to 130
    - Serpentine deal an aditionoal 90% ndamage over 2 seconds
    - Razor Disk dmagae increase from 187 to 200
    - Boomerang damage increased from 230 to 250
    - Shuriken Cloud increase AOE to 10 yards and every time you are hit increase damage by 10% up to a max of 134 percent

    Preparation
    - Cooldown reduced to 30 seconds
    - Backup Plan chance increaed to 40%

    Evasive Fire
    - Holding shift will stop back flip
    - Increase damage from 130 to 150
    - Parting gift remove 0.6 time to do damage and increase damage from 55 to 70

    Grenades
    - Increase damage from 95 to 110
    - Cluster Grenades increase damage from 112 to 125
    - Fire Bomb increse damage from 124 to 170
    - Gas Grenades additional damage increase from 25 to 50 over 2 seconds

    Shdow Power
    - Increase duration to 8 seconds and increase cost to 20
    - Shadow Glide movement speed increased from 30 to 40

    Fan of Knives
    - COst 55 Hatred and remove cool down
    - Allow to peirce enimies
    - Assassin's Knives increase damage from 70 to 150

    Companion
    - Increase cost to 20 disipline
    - Allow companions to crit
    - Make companion target what you target and move away from attacking if you move
    - Spider Companion summon 3 spiders
    - Bat companion grants 4 hatred per second from 3
    - Ferret damage reduced to 10% each and take priortiy over gold instead of enimies. Increase gold found by 20% and can go over cap
    - Wolf Companion summon 3 wolfs

    Strafe
    - Reduce hatred cost from 12 to 8
    - Emberstarfe fire trail inflicts 100 damage over 3 seconds from 65 over 2
    - Sringing Steel critical hits do an extra 200% damage
    - Rocket Storm homing rocket damage increased from 60 to 95
    - Demolition grendades have a AOE of 6 yards on impact

    Elemental Arrow
    - Increase hatred cost from 10 to 12
    - Damage increase from 155 to 310
    - Frost Arrow damage increase to 350 and the muliple arrows that split hit everything withing a 10 yard radius without peircing

    Marked for Death
    - Remove cast animation and make it instant
    - Increase additonal damage to 15%
    - Death Toll life steal increase from 1 to 3

    Multishot
    - Hatred cost reduced to 25
    - Damage increase from 165 to 195
    - Burst Fire Damage increased from 65 to 95
    - Full Boadside damage increase from 215 to 270
    - Arsenal rocket damage increase from 60 to 95

    Spike Trap
    - Reduce fuse time from 1.2 to 1 seconds
    - Increase damage from 275 to 295
    - Increase AOE from 8 to 10
    - Sticy Trap damage increase from 404 to 510
    - Long fuse damage increase from 371 to 495
    - Lighting Rod hits all enimes within 15 yards

    Sentry
    - Remove cooldown
    - Allow sentry to crit
    - Allow sentry to pierce enimes
    - Make turret target priority your target
    - Spitfire damage increase from 30 to 90
    - Vigilant Watcher hatred cost reduced to 15
    - Chain of torment damage increase from 125 to 150

    Cluster Arrow
    - reduce hatred cost from 50 to 45
    - Increase damage from 225 to 350
    - increase miniture bombs that deal 100% damage have a AOE of 8 radius
    - Shooting Stars rocket damge increase from 175 to 190
    - Malestrom shadow energy AOE effect increase to 8 radius
    - Cluster Bombs damage increase from 230 to 290
    - Loaded for Bear damage increase from 304 to 450

    Rain of Vengence
    - Cooldown removed
    - Cost 65 hatred
    - Flying Strike stun reduced to 1 second

    Thrill of the Hunt
    - Change to every 7 seconds your next skill that costs hatred does 30% more damage

    Tactical Advantage
    - Gain 65% movement speed and 20% increase in dodge for 2 seconds

    Vengence
    - Max Hatred increased by 50. Remove health globe bonus and make crit hits have a chance to restore 20 hatred.

    Stedy Aim
    - As long as you are taking no damage increase damage by 10%

    Cull of the Weak
    - Damaged against slowed enimies increased by 25%

    Brooding
    - gain 3% life per second and 5% when there is no enimies within 20 yards

    Hot Pursut
    - Make Hot pursuit go over cap

    Archery
    Bows give 20% damage increase
    Duel Weild gives 25% instead of 15 attack speed and the 10% crit chance
    The rest the same

    Numbing Traps
    -Duration increased from 3 to 5 seconds

    Custom Engineering
    - Increase max number of senties to 6 and spike trap to 8

    Grenadier
    - Reduce cost of cluster arrow by 20 and increase hatred generated from grenades by 3.

    Sharpshooter
    - Critical hits do 5% more damage and consecutive critical hits do 15 % more damage.

    Ballistics
    - Increase damage from rockets by 95%
    Posted in: Diablo III General Discussion
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