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    posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and more
    awesome work on the data mining guys, so exciting. when can we expect more tho?
    Posted in: News & Announcements
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    posted a message on DiabloFans Interview With the Diablo 3 Team, Blue Posts, BlizzCon 2013 Talent Contest
    Can you give us your take on each class in the game currently (Barb, Wiz, WD, DH and Monk) and what the future plans or philosophy is with each of them moving forward?
    Posted in: News & Announcements
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    posted a message on DiabloFans Interview With the Diablo 3 Team, Blue Posts, BlizzCon 2013 Talent Contest
    Question #1:
    D3 has hands down the best graphics/gameplay of any ARPG, but how do you feel the fundamental features of the game compare to games like Path of Exile, Torchlight 2 or even D2?

    Question #2:
    Do you guys have a really clear vision of how "Loot 2.0" is going to be implemented?

    Question #3:
    What is the design philosophy moving forward with the blacksmith, jeweler and mystique?

    Question #4:
    Can we get any teasers regarding the D3 xpac (big or small)?

    Question #5:
    Can we ever expect to see anything like the Path of Exile "maps" system in Diablo 3?
    Posted in: News & Announcements
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    posted a message on DiabloFans Interview With the Diablo 3 Team, Blue Posts, BlizzCon 2013 Talent Contest
    Q1: Aside from Loot 2.0, what other areas of the game do you think are in the most need of improvement?

    Q2: Maps are pretty linear in D3, are there any plans to improve the size and randomness in current or future acts?

    Q3: How big is the Diablo team compared to WoW and Starcraft?

    Q4: Can we expect to see more BoA gear in the future?

    Q5: How do you view "challenge" in the current state of D3? do you feel its at a good place with MP or is it something your still looking to improve upon?

    Q6: For future PvP is preset builds/skills something you've ever considered?

    Q7: Can we expect to see more features from D2 to show up in D3 (runes, charms, horodric cube, skill trees, ladders, game creation)? or are you looking to distance your game from D2 and let D3 come into its own?

    Q8: What is the design philosophy moving forward with skill runes? do you have plans to change how many of them fundamentally work or just adjust the numbers of how they currently work?

    Q9: What is the design philosophy for future boss fights?

    Q10: Regarding PvP, what lessons did you learn from team deathmatch that was never added? What type of PvP do you think will best fit D3?
    Posted in: News & Announcements
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